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Pembuatan Game Visual Novel “One Year Of Time” pada Platform Website Jonathan Suryadi; Darius Andana Haris; Jeanny Pragantha
Jurnal Teknik Informatika dan Teknologi Informasi Vol. 5 No. 3 (2025): Desember: Jurnal Teknik Informatika dan Teknologi Informasi
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jutiti.v5i3.6279

Abstract

The game “One Year of Time” is a form of interactive entertainment that engages players in rule-based activities with specific goals. Besides recreation, games also help develop critical thinking, problem-solving, strategic planning, and hand-eye coordination skills. “One Year of Time” is a 2D romance visual novel developed using Unity and programmed in C# for the web platform. Players take on the role of a god named Aion, who is descended to the human world due to a violation of the laws imposed by Zeus and is punished with a one-year time limit to find a partner—or face extinction. Along the way, players meet three main female characters, each with a unique personality. Each choice they make affects their relationships and determines the outcome of the story. Through these decisions and challenges, players explore the meaning of love, human relationships, and the consequences of their actions. Testing of this game was conducted. The game was tested using three methods: black box testing, an alpha test conducted by a supervisor, and a beta test conducted by 33 participants. The test results indicated that "One Year of Time" was considered engaging, easy to understand, and potentially well-received by players. This demonstrates the game's entertainment value and replayability. Therefore, it can be concluded that the game successfully provided a positive gaming experience and has potential for further development.
Pascal and HTML Programming Extracurricular Activities at Budi Mulia High School Haris, Darius Andana; Chung, Cecillia
Dinasti International Journal of Education Management and Social Science Vol. 7 No. 1 (2025): Dinasti International Journal of Education Management and Social Science (Octob
Publisher : Dinasti Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/dijemss.v7i1.5164

Abstract

The extracurricular programming program focusing on Pascal and HTML at Budi Mulia High School represents a strategic initiative to equip students with foundational skills in information technology, addressing the rapid advancements in this field. Designed to introduce structured programming principles through Pascal and static web development using HTML, the program employs a blended theoretical-practical pedagogical approach, emphasizing project-based learning (PBL) to foster creativity and problem-solving competencies. Conducted from January to February 2025, the program yielded significant improvement in students’ proficiency. In Pascal programming, 85% of participants demonstrated mastery of fundamental syntax, conditional structures (e.g., IF-ELSE and CASE statements), and iterative constructs (including FOR, WHILE, and REPEAT loops). A notable achievement was their successful implementation of a star-pattern simulation using the gotoxy command. Meanwhile, in web development, 90% of students completed static web projects employing HTML and CSS, exemplified by their creation of responsive class organizational structure webpages. The program’s positive outcomes include measurable improvement in computational logic, collaborative problem-solving, and readiness for advanced programming studies. These results underscore the efficacy of integrating structured programming and web development into secondary education curricula as a means of cultivating digital literacy and preparing learners for future technological challenges.
Pembuatan Trading Card Game bertema Cerita Rakyat Indonesia sebagai Media Alternatif dari Storytelling Caesario Refint Sia; Darius Andana Haris; Ruby Chrissandy, S.Sn., M.Ds
Jurnal Ilmu Komputer dan Sistem Informasi Vol. 14 No. 1 (2026): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/7gwap639

Abstract

Trading Card Game atau Game Kartu Koleksi adalah jenis permainan kartu yang menggunakan kartu fisik dan membutuhkan strategi serta perhitungan untuk dimainkan. Permainan ini disukai oleh banyak orang, mulai dari anak-anak hingga orang dewasa, karena faktor koleksi atau mekanik permainannya yang menarik. Tujuan dari perancangan game kartu koleksi ini adalah mengangkat tema storytelling agar pemain bisa lebih mengenal berbagai cerita dari berbagai belahan dunia. Hipotesa dalam membuat media alternatif berupa kartu game koleksi sebagai media storytelling adalah karena media yang ada saat ini terasa kurang interaktif dan membuat sesi membaca terasa membosankan. Hasil dari perancangan kartu game koleksi ini adalah pembaca akan lebih terlibat dalam cerita melalui desain karakter dan rancangan permainan yang disajikan.
Co-Authors Aditya Dwi Septian Adrian Hartanto, Adrian Agus Danarto Agus Hendrah Roni Albert Ensen Albert Sany Alex Fenturi Andi Wijaya Andrean Danawan Andreas Hernawan Andres Andrew Marcelino Andy Wijaya Anthony Anthony Arthian Terry Sammatha Sudarthio Arya Sena Aurellia Clearesta Sumarlie bagus Mulyawan Bill Kevin Caesario Refint Sia Carlene Lim Castello Purba, Andrew Chazio Jonathan Christine Christine Christine Christine Chung, Cecillia Cliffen Allen, Cliffen Daffa Imani Saputra Dannny Kristianto Darryl Kresnadi Nugroho Darwin Darwin Davin Pratama Derrick Ivan Dominic Oscar Donny Kurniawan Dwiky Anderson Eric Ang, Eric Ewaldo Filbert Felicia Natashia Ferdy Tanumihardjo Fernando Fernando Fernando Fernando, Fernando Ferry Ruben Yudistira Ferry Ruben Yudistira Yudistira, Ferry Ruben Yudistira Garry Wiratama Garry Wiratama, Garry Geovanny Valerian Soemitha Grandy Grandy Harley Leo Liman Helmy Yusuf Sutanto Hendaryie Hendaryie Hendryli, Janson Hendy Sofjan Herdiman Herdiman Isammudin Isammudin James Feriady Sulistiyo Januar Pangestu Jason Jason Jason Wirawan Jastin Ng Jeanny Pragantha Jeanny Pragantha Jeanny Pragantha Johny Andersen Jonathan Andreas Rawung Jonathan Sunarjo Jonathan Suryadi Julio Alexander Justin Hensel Kenaz Reisha Kennedy Kennedy Kenneth Hakim Kevin Alexander Kevin kevin Kevin The Kevin, Bill Kirey Larasati Kristianto, Joseph Lely Hiryanto Leonardo Leonardo Lim, Carlene Liman, Harley Leo Lina Lina Linda Sari Livia Margarita Lukie Lukie Lukie Lukie, Lukie Luthfi Kamal Margatan, Natalicia Marsel Dwiputra Marsel Dwiputra, Marsel Martindo Martindo Marveen Million Medisha Araz Michael Michael Muliadi Muliadi Natalicia Margatan Novaldo Rustandi Pramudita, Melvin Puendra, Valentino Rasna Rei Malchiel Reinardus Tirto Tryharyanto Ricky Yulianto Rizki Rian Anugrahani Robby Setiawan Robert Matthew Ronny Setiawan Ruby Chrissandy, Ruby Ruby Chrissandy, S.Sn., M.Ds Sacchio Orlando Salim, Hansen Samuel Samuel Sanchez Haryon Rohani, Sanchez Haryon Sandy Tanudjaja Sanjaya, Steven Serliana Serliana Silvana Aprilia Stanley, Tarsisius Steven Sanjaya Sumarlie, Aurellia Clearesta Sylvanus, Jericho Tarsisius Stanley Teny Handhayani Timothy Reynaldi Tommy Wicaksono Tony Tony Tony Tony Vicko Fernando Victor Christian Tania Vincent Vincent Vincentius Viny Christanti M Viny Christiani Mawardi Viona Eka Mustika Virginia Virginia Wasino William Hartanto Wirawan, Jason Xaverius, Vincentius Yobel Octavinus Yohanes Yohanes Yoseph Victor Kusuma Yosia Alvin Lie Fandy Yovan Yolanta Yulianto Yulianto Zevanya Richen, Zevanya Zinpo Subetha Zyad Rusdi