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PENGGUNAAN MEDIA PEMBELAJARAN AUDIO VISUAL UNTUK MENINGKATKAN MINAT BELAJAR SISWA SD/MI Adesta Syafitria; Adinda Dwi Ariesta; Romsiah Berlianna; Siti Fatimah; Trianita Melya Putri
SIGNIFICANT : Journal Of Research And Multidisciplinary Vol 2 No 01 (2023): SIGNIFICANT : Journal Of Research And Multidisciplinary
Publisher : Pusat Studi Ekonomi Publikasi Ilmiah dan Pengembangan SDM Azramedia indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62668/significant.v2i01.675

Abstract

One of the things that teachers need to prepare to support the delivery of learning materials and the success of an education is audio-visual learning media. Audio visual media are media that have elements of sound and elements of images that can be seen and heard. The purpose of this study is to determine the application of audio-visual media in learning activities, the advantages and benefits of audio-visual media in increasing student learning interest and student enthusiasm in teaching and learning activities in class. This research uses qualitative methods used in this study is a qualitative approach in the nature of a literature study, the techniques used by literature review and data sources to be obtained later come from Mendeley and google scholar. The result of this study is that the use of audio-visual media in the teaching and learning process can make learning interesting and not boring, so this media is highly recommended by teachers in the teaching process, and students are more interested in listening and paying attention to the material taught. by the teacher. Therefore, the use of audio-visual media is very effective in capturing content or subject matter because it can generate motivation and interest in learning among elementary / MI students.
Pelatihan Pengembangan Media Pembelajaran Flipbook untuk Guru Madrasah Ibtidaiyah Amir Hamzah; Ines Tasya Jadiddah; Ayu Nur Shawmi; Amir Rusdi; Aquami Aquami; Miftahul Husni; Djoko Rohadi; Siti Fatimah
TAAWUN Vol. 3 No. 01 (2023): TA'AWUN FEBRUARY 2023
Publisher : Pusat Penelitian Pengabdian Pada Masyarakat Sekolah Tinggi Ilmu Tarbiyah Al-Fattah Siman Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37850/taawun.v3i01.392

Abstract

This service aims to socialize the development of flipbook learning media at MI Nurul Qomar. The service method used is a development method that is oriented towards product development. The results of the dedication show that: socializing the development of flipbook learning media at MI Nurul Qomar, namely an explanation of the dynamics of the mentoring process for the various activities carried out, forms of technical action or program action to solve community problems. It also explains the expected emergence of social change, for example the emergence of new institutions, changes in behavior, the emergence of local leaders, and the creation of new awareness towards social transformation, and so on. This section also discusses the theoretical findings of the dedication process from the beginning to the occurrence of social change.
Pengembangan E-LKPD IPS Kelas V Berbasis Model Pembelajaran RADEC (Read, Answer, Discuss, Explain, Create) Materi Letak dan Kondisi Geografis Indonesia Windy Anisa Dewi; Aquami Aquami; Ayu Nur Shawmi; Yulia Tri Samiha; Siti Fatimah
Journal of Innovative and Creativity Vol. 5 No. 2 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i2.1842

Abstract

This study aims to develop E-LKPD social studies class V based on RADEC learning model (Read, Answer, Discuss, Explain, Create) material location and geographical conditions of Indonesia that is valid and practical. The type of research used is research and development model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Data collection techniques, namely questionnaires, observations, interviews, and documentation. The results of data analysis of the media validation level, namely design expert validation is categorized as very valid with a percentage of 90%, linguist validation is categorized as valid with a percentage of 80%, and material expert validation is categorized as very valid with a percentage of 90%. From the validation results, a total percentage of 86.66% was obtained in the valid category. The results of data analysis on the level of practicality of the media, namely the one to one trial obtained a percentage of 88.75% with a very practical category, and the small group trial obtained a percentage of 91.5% with a very practical category. From the trial results, a total percentage of 90.12% was obtained in the very practical category. Based on the research results, the E-LKPD social studies class V based on the RADEC learning model developed is suitable for use in the learning process.
PENGARUH MODEL KONTEKSTUAL BERBANTUAN MEDIA REALIA TERHADAP HASIL BELAJAR IPAS KELAS IV DI MI AL IHSAN PALEMBANG Novalina Salsabilah; Middya Boty; Siti Fatimah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Order
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.5846

Abstract

ABSTRACTThis study aims to determine the effect of contextual models assisted by realia media on the learning outcomes of class IV science at MI Al Ihsan Palembang. This study uses a quantitative approach. The type of research used is a quasi-experimental design with a nonequivalent control group design pre-test post-test. The sample in this study were students of class IV.1 as the experimental class, namely 12 students and class IV.2 as the control class, namely 12 students. Data validity techniques use validity tests and reliability tests. The results of the prerequisite tests for data analysis are normality tests, homogeneity tests, and hypothesis tests. The control class obtained an average of 70 while the experimental class obtained an average of 87.08. The learning outcomes of the experimental class that applied the contextual model assisted by realia media were higher than the control class that did not apply the contextual model assisted by realia media. The results of the research and data analysis were obtained using the Independent Sample T-Test with the help of SPSS version 25 with a significance value of 5%, namely 0.001 < 0.05. Because the significant value is less than 0.05, H0 is rejected and Ha is accepted. This shows that there is a significant influence of the contextual model assisted by realia media on the learning outcomes of class IV science at MI Al Ihsan Palembang.Keywords: Learning Outcomes, Contextual Model, Realia MediaABSTRAKPenelitian ini bertujuan untuk mengetahui pengaruh model kontekstual berbantuan media realia terhadap hasil belajar IPAS kelas IV di MI Al Ihsan Palembang. Penelitian ini menggunakan pendekatan kuantitatif. Jenis penelitian yang digunakan adalah quasi eksperimental design dengan desain nonequivalent control group design pre-test post-test. Sampel dalam penelitian ini adalah peserta didik kelas IV.1 sebagai kelas eksperimen yaitu 12 peserta didik dan kelas IV.2 sebagai kelas control yaitu 12 peserta didik. Teknik keabsahan data menggunakan uji validitas dan uji reliabilitas. Hasil pengujian prasayarat analisis data uji normalitas, uji homogenitas, dan uji hipotesis. Kelas kontrol memperoleh rata-rata 70 sedangkan kelas eskperimen memperoleh rata-rata 87,08. Hasil belajar kelas eksperimen yang diterapkan model kontekstual berbantuan media realia lebih tinggi daripada kelas kontrol yang tidak diterapkan model kontekstual berbantuan media realia. Hasil penelitian dan analisis data diperoleh menggunakan uji Independent Sample T-Test dengan bantuan SPSS versi 25 dengan nilai signifikansi 5% yaitu 0,001 < 0,05. Dikarenakan nilai signifikan lebih kecil dari 0,05 maka H0 ditolak dan Ha diterima. Hal ini menunjukkan bahwa adanya pengaruh yang signifikan model kontekstual berbantuan media realia terhadap hasil belajar IPAS kelas IV di MI Al Ihsan Palembang.
PENGARUH PENGGUNAAN MEDIA SOSIAL TIKTOK TERHADAP PRESTASI BELAJAR PESERTA DIDIK KELAS V PADA MATA PELAJARAN BAHASA INDONESIA DI MI ISLAMIYAH PERGURUAN PALEMBANG Rizky Oktariyani; Middya Boty; Siti Fatimah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.5847

Abstract

This study aims to determine the effect of the use of tiktok social media on the learning achievement of students in grade V in the Indonesian Language subject at MI Islamiyah Perguruan Palembang. This study uses a quantitative approach. The type of research used is pre-experimental designs with a one group pretest-posttest pre-experimental design. The sample in this study was 24 grade V students. The data validity technique uses validity and reliability tests. The data analysis technique uses normality tests and hypothesis tests. The results of the pre-test data that have not used tiktok social media as a learning medium obtained an average of 37.50. While the post-test data after implementing tiktok social media as a learning medium obtained an average of 82.92, it can be seen that student learning achievement is higher after implementing tiktok social media than the learning achievement of students who have not implemented tiktok social media. The results of the research and data analysis were obtained using the paired sample t-test with the help of SPSS for windows version 25 with a significant value of 5%, namely 0.000 <0.05. Because the significant value is less than 0.05, H0 is rejected and Ha is accepted. This shows that there is a significant influence of tiktok social media on student learning achievement in the Indonesian language subject of class V MI Islamiyah Perguruan Palembang.
PENGARUH GAME ONLINE TERHADAP MINAT BELAJAR SISWA KELAS IV PADA MATA PELAJARAN BAHASA INDONESIA DI MI ISLAMIYAH PERGURUAN PALEMBANG Meilin Faiza Pramuswari; Aquami; Siti Fatimah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Progress
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9652

Abstract

This study aims to analyze the influence of the online game Free Fire on the learning interest of fourth-grade students in the Indonesian language subject at MI Islamiyah Perguruan Palembang. The research uses a quantitative approach with an ex-post facto design. The sample consisted of 28 students. Data collection techniques included observation, questionnaires, interviews, and documentation. The results of the study show a significant influence between the intensity of playing online games and students’ learning interest. A significance value of 0.015 (<0.05) indicates that the online game Free Fire contributes 20.8% to learning interest. Students who play games excessively experience decreased focus, motivation, and activeness in participating in learning activities. The study concludes that collaboration between teachers and parents is needed in regulating students’ gaming duration so that it does not interfere with the academic process.
PENGARUH METODE OUTDOOR ACTIVITIES TERHADAP AKTIVITAS BELAJAR ILMU PENGETAHUAN ALAM DAN SOSIAL KELAS IV DI SDN 16 SUNGAI ROTAN KABUPATEN MUARA ENIM Ani Rahayu; Mardiah Astuti; Siti Fatimah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11535

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh metode outdoor activities terhadap aktivitas belajar siswa kelas IV pada mata pelajaran IPA dan IPS di SDN 16 Sungai Rotan, Muara Enim. Permasalahan muncul dari minimnya penerapan metode pembelajaran di luar kelas yang menyebabkan kejenuhan dan rendahnya aktivitas siswa selama proses pembelajaran. Tujuan utama penelitian ini adalah menganalisis pengaruh penerapan metode outdoor activities terhadap peningkatan aktivitas belajar siswa. Metodologi yang digunakan adalah penelitian kuantitatif dengan desain pretest-posttest, melibatkan 21 siswa sebagai sampel. Data dikumpulkan melalui observasi, angket, dan dokumentasi, kemudian dianalisis menggunakan uji normalitas Shapiro-Wilk dan uji hipotesis dengan paired t-test. Hasil penelitian menunjukkan adanya peningkatan aktivitas belajar siswa secara signifikan setelah penerapan outdoor activities, terbukti dari kenaikan skor obsrvasi dan angket yang berarti secara statistik (p<0,05). Kesimpulan dari penelitian ini adalah bahwa penggunaan metode outdoor activities secara efektif dapat meningkatkan keterlibatan, motivasi, dan aktivitas siswa dalam proses pembelajaran, sehingga memberikan alternatif strategi pembelajaran yang inovatif dan menyenangkan di tingkat sekolah dasar.
PENGEMBANGAN MODEL PEMBELAJARAN JIGSAW DI MADRASAH IBTIDAIYAH Siti Fatimah; Jihan Fadhilah, Seftia Eka Asmara, Ajeng Bunga Putria, Salsyabina Puspita Ayu
Jurnal Ilmu Pendidikan dan Kearifan Lokal Vol. 1 No. 2 (2023): Jurnal Ilmu Pendidikan dan Kearifan Lokal (JIPKL)
Publisher : CV. ADIBA ASIHA AMIRA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this research is to produce a deep Jigsaw learning model product in order to develop students' creative thinking skills in science learning Social in Madrasah Ibtidaiyah. This research was conducted using a research and development approach. A validation test was performed on five madrasas with qualifications that are considered good, medium, and poor. This research was developed by way of experimentation and comparing models of jigsaw learning (KE) with conventional learning (KK). Test results validation showed that students' ability to think creatively turned out different between the test results of the experimental group (α ≤ .0001) and the group control (α≤ .0001). The results of this study concluded that: Jigsaw is a multifunctional structure of collaborative learning structures. Jigsaw can be used in several ways to achieve various goals but is mainly used for presentations and getting new material, this structure creates interdependence. Jigsaw-type cooperative learning is a learning method based on the multifunctional structure of study groups that can be used on all subjects and all levels to develop the expertise and skills of each group that they have previously learned at expert team meetings. In the jigsaw type cooperative learning model, there are home groups and expert groups. Home group, namely the parent group of students consisting of students with diverse abilities, gender, and family backgrounds. Expert groups, namely groups of students consisting of members of different home groups are assigned to study the topic and then explain it to members of the home group. The expert group is a combination of several experts from the original group.
Tujuan Dan Manfaat Evaluasi Dalam Meningkatkan Kualitas Pembelajaran Pendidikan Agama Islam Mardiah Astuti; Muhammad Rizki; Taufiqurrahman; Hafizh Soheh Eryanto; Siti Fatimah Fatimah; Irqin Alfina; Shindy Ovita; Najwa Mariam Salsabil
Educate : Journal of Education and Learning Vol. 4 No. 1 (2026): Educate : Journal of Education and Learning
Publisher : CV. Doki Course and Training

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61994/educate.v4i1.1529

Abstract

Evaluasi merupakan komponen penting dalam pembelajaran Pendidikan Agama Islam (PAI) yang berfungsi menilai pencapaian tujuan pembelajaran serta meningkatkan kualitas proses belajar mengajar. Pembelajaran PAI tidak hanya menekankan penguasaan pengetahuan, tetapi juga pembentukan sikap, karakter, dan pengamalan nilai-nilai Islam. Penelitian ini bertujuan mengkaji tujuan dan manfaat evaluasi dalam meningkatkan kualitas pembelajaran PAI dengan menggunakan pendekatan kualitatif deskriptif melalui studi kepustakaan. Hasil kajian menunjukkan bahwa evaluasi yang sistematis, objektif, dan berkelanjutan memberikan umpan balik konstruktif, meningkatkan motivasi belajar, memperbaiki proses pembelajaran, serta mendukung pembentukan karakter dan akhlak peserta didik.
Pengaruh Model Pembelajaran Kooperatif Tipe Make A Match Terhadap Hasil Belajar Matematika Sisiwa Kelas III di SDN 163 Palembang Nina Eka Yuliana; Nurlaila Nurlaila; Siti Fatimah; Ahmad Syarifuddin; Suzana Paranita
Journal of Islamic Education Vol. 4 No. 1 (2026): May 2026 In Press
Publisher : Yayasan Pondok Pesantren Sunan Bonang Tuban

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61231/2tnrgm45

Abstract

This study aims to determine the effect of implementing the "make-a-match" cooperative learning model on the mathematics learning outcomes of third-grade students at SDN 163 Palembang. The population of this study was all third-grade students at SDN 163 Palembang. The sampling technique used random sampling, where 57 students were drawn from two classes to determine the control and experimental classes. The data collected in this study consisted of student learning outcomes obtained from pretest and posttest tests administered to third-grade students at SDN 163 Palembang. Data analysis used an independent sample t-test, meaning a two-sample unpaired test. The analysis showed a significant value of 0.000 <0.05, thus rejecting H0 and accepting Ha. Thus, the implementation of the Make-A-Match cooperative learning model has an impact on the mathematics learning outcomes of third-grade students at SDN 163 Palembang