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PENGARUH STRATEGI PEMBELAJARAN KEATIF – PRODUKTIF TERHADAP HASIL BELAJAR MATEMATIKA SISWA YUDI YUNIKA PUTRA
Edutainment Vol 5 No 2 (2017): Edutainment : Jurnal Ilmu Pendidikan dan Kependidikan
Publisher : UNMUHBABEL Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (363.076 KB) | DOI: 10.35438/e.v5i2.77

Abstract

Tujuan penelitian ini adalah untuk mengetahui pengaruh strategi pembelajaran kreatif-produktif terhadap hasil belajar siswa dalam pembelajaran matematika kelas X SMAN 6 Bandar Lampung dan apakah rata-rata hasil belajar matematika siswa yang menggunakan strategi pembelajaran kreatif-produktif lebih tinggi dibandingkan dengan rata-rata hasil belajar matematika siswa yang tidak menggunakan strategi pembelajaran kreatif-produktif. Metode penelitian ini adalah eksperimen kuantitatif. Sampel dalam penelitian ini adalah siswa kelas X.1 dan siswa kelas X.3 SMAN 6 Bandar Lampung dengan berturut-turut sebagai kelas eksperimen dan kelas kontrol. Teknik pengumpulan data dalam penelitian berupa tes yang dianalisis berdasarkan nilai perbutir soal. Dalam penelitian ini didapatkan bahwa berdasarkan hasil pengujian hipotesis dengan mengunakan rumus statistik t-tes didapat t= 3,71 dan dari tabel distribusi t pada taraf signitifikan 0,05 diketahui ttab = t(1 – ½ α) = 2,00 dan t(1 – α) = 1,67 berarti t> t, maka dengan ini dapat disimpulkan bahwa penerapan strategi pembelajaran kreatif-produktif berpengaruh positif terhadap hasil belajar matematika siswa.
ANALISIS KESALAHAN SISWA MENGERJAKAN SOAL MATEMATIKA MODEL PISA MENGGUNAKAN KONTEKS JUMLAH PENDUDUK Rajab Vebrian; Yudi Yunika Putra
Edutainment Vol 7 No 2 (2019): Edutainment : Jurnal Ilmu Pendidikan dan Kependidikan
Publisher : UNMUHBABEL Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (271.612 KB) | DOI: 10.35438/e.v7i2.194

Abstract

PISA merupakan salah satu penelitian tingkat dunia yang menilai kemampuan matematika, sains, dan bahasa siswa umur 15 tahun. Indonesia peringkat 63 dari 70 negara pada tahun 2015. Skor rata-rata kemampuan matematika siswa Indonesia di bawah skor rata-rata kemampuan matematika siswa internasional. Padahal, aspek pengembangan kemampuan matematika siswa Indonesia di SMP/MTs sudah disusun dalam tujuan mata pelajaran. Adapun tujuan penelitian ini yaitu mengetahui dan mengidentifikasi kesalahan siswa mengerjakan soal matematika model PISA menggunakan konteks jumlah penduduk. Metode yang digunakan yaitu metode penelitian deskriptif kualitatif. Subjek penelitian ini siswa kelas IX.E SMPN 5 Pangkalpinang tahun ajaran 2019/2020. Berdasarkan kemampuan dasar matematika bahwa hasil penelitian menunjukkan siswa kesulitan menafsirkan dan bernalar dalam menyelesaikan soal matematika model PISA menggunakan konteks jumlah penduduk.
PENGEMBANGAN LKPD BERBASIS PBL DENGAN LANGKAH POLYA UNTUK MEMBANTU SISWA MENYELESAIKAN MASALAH PROGRAM LINIER Siti Farisma; Yudi Yunika Putra; Fitri Apriani
Jurnal Karya Pendidikan Matematika Vol 10, No 1 (2023): Jurnal Karya Pendidikan Matematika Volume 10 Nomor 1 Tahun 2023
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jkpm.10.1.2023.59-70

Abstract

This paper focuses on the development of valid, practicable, and effectively developed LKPD based on the PBL learning model and Polya's problem-solving steps. This research is a 4D model of R&D with the implementation of definition, design, development, and dissemination stages. This research was implemented in a senior high school in Pemali Sub-district with the research subjects being six eleventh-grade students of the Social Studies-3 department for the small group trial and thirty-four eleventh-grade students of the Social Studies-4 department for the large group trial. The method of data gathering used was by conducting interviews, completing questionnaires, and taking written tests. The techniques of data analyzed were descriptively qualitative for the interviews and measurable quantitative for the questionnaires and written tests. The outcome of the data analysis revealed that the LKPD's average validity was 86.67 points with the most highly valid criteria, the practice of LKPD was 89.17 points with the most practical criteria, and the average normalized gain value (N-gain) of LKPD was 0.55 points with the interpretation of the medium effectiveness. In conclusion, PBL-based LKPD with the steps of Polya meets the criteria for developing teaching materials and can help students in solving Linear Program problems.
Pelatihan lesson study bagi guru-guru Al Islam, kemuhammadiyahan, dan bahasa arab untuk meningkatkan kompetensi pedagogik berbasis TPACK Maulina Hendrik; Yudi Yunika Putra
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 8, No 2 (2024): June
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v8i2.23760

Abstract

Abstrak Pembelajaran Abad 21 menuntut peserta didik: aktif berkolaborasi, kreatif, komunikatif, memiliki inisiatif tinggi. Untuk dapat menciptakan pembelajaran tersebut, diperlukan keterampilan mengajar seorang guru yang mengintegrasikan literasi, pengetahuan dengan bantuan teknologi. Kelemahan pembelajaran selama ini yang telah dilakukan, aktivitas belajar siswa terjebak pada alur pembelajaran yang termuat di dalam buku pegangan guru maupun siswa sehingga tidak adanya variasi dalam pembelajaran. Oleh karena itu, pentingnya kolaborasi antarguru agar memberikan sumbangsih kreativitas dalam pembelajaran sehingga tujuan pembelajaran tercapai dan siswa memiliki keterampilan yang diharapkan. PkM ini bertujuan untuk: a. meningkatkan pengetahuan guru-guru Ismuba tentang Lesson Study; b. Meningkatkan keterampilan guru-guru Ismuba dalam menciptakan inovasi pembelajaran berbasis TPACK melalui praktik lesson study. Metode pelaksanaan yang digunakan dalam kegiatan ini adalah service learning berbasis Lesson Study, yaitu plan-do-see. Peserta pelatihan merupakan guru-guru SD Muhammadiyah yang membidangi mata pelajaran Al Islam, Kemuhammadiyahan, dan Bahasa Arab sebanyak 7 orang. Kegiatan dilaksanakan selama 3 hari pada tangal 13—15 Mei 2024. Hasil yang diperoleh: a. Berdasarkan hasil perbandingan perolehan pengetahuan melalui tes tertulis awal dan tes tertulis akhir diperoleh nilai di atas rata-rata sebanyak 6 orang dari 7 orang peserta, b. Keterampilan guru-guru Ismuba dalam kegiatan merencanakan, melaksanakan-mengobservasi, dan merefleksikan pembelajaran berada di kategori sangat baik. Kata kunci: lesson study; TPACK; ismuba, pembelajaran abad 21; kompetensi pedagogik Abstract 21st century learning requires students to: actively collaborate, be creative, communicative, have high initiative. to be able to create this learning, a teacher's teaching skills are needed that integrate literacy, knowledge with the help of technology. the weakness of the learning that has been carried out so far is that student learning activities are stuck in the learning flow contained in the teacher and student handbooks so that there is no variation in learning. therefore, it is important for collaboration between teachers to contribute to creativity in learning so that learning objectives are achieved and students have the expected skills. this pkm aims to: a.  increasing ismuba teachers' knowledge about lesson study; b. improving the skills of ismuba teachers in creating tpack-based learning innovations through lesson study practice. the implementation method used is lesson study-based service learning, namely plan-do-see. the training participants were 7 muhammadiyah elementary school teachers who specialized in al-islam, muhammadiyah and arabic subjects. activities were carried out for 3 days on 13-15 may 2024. results obtained: a. based on the results of a comparison of knowledge acquisition through the initial written test and the final written test, scores above the average were obtained for 6 out of 7 participants, b. the skills of ismuba teachers in planning, implementing-observing and reflecting on learning are in the very good category. keywords: lesson study; tpack; ismuba, 21st century learning; pedagogic competence
PENGEMBANGAN E-MODUL BERBASIS MODEL PEMBELAJARAN CREATIVE PROBLEM SOLVING (CPS) PADA MATERI SPLDV TERHADAP KEMAMPUAN PEMECAHAN MASALAH Lathifah, Miskatul; Putra, Yudi Yunika; Lathiifah, Iis Juniati
Jurnal Karya Pendidikan Matematika Vol 11, No 1 (2024): Jurnal Karya Pendidikan Matematika Volume 11 Nomor 1 Tahun 2024
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jkpm.11.1.2024.101-115

Abstract

This research aims to produce the characteristics of e-modules based on the creative problem solving (CPS) learning model on SPLDV material on valid, practical problem solving abilities, as well as to determine the potential effects of using e-modules based on the creative problem solving (CPS) learning model on the material. SPLDV on problem solving abilities. This type of research is the Research and Development (R&D) method using the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The subjects of this research involved students in class VIII of one of the state junior high schools in Airgegas for one to one trials, totaling 3 students in class VIII4, small group trials, totaling 9 students in class VIII4, field trials, totaling 21 participants. class VIII4 students, and a pilot test consisting of 30 class VIII2 students. Data collection techniques were carried out by means of interviews, questionnaires and tests (pretest and posttest). The data analysis techniques used are qualitative descriptive and quantitative descriptive. This research produces characteristics of an e-module based on a creative problem solving (CPS) learning model that is valid and practical, and has a potential effect on students' problem solving abilities.
MODEL PBL BERBANTUAN QUIZIZZ MODE KERTAS PADA KONTEN BILANGAN UNTUK MENINGKATKAN KEMAMPUAN NUMERASI SISWA Wijaya, Imam; Basnawi, Basnawi; Putra, Yudi Yunika
Hipotenusa Journal of Research Mathematics Education (HJRME) Vol 7, No 2 (2024): Hipotenusa Journal of Research Mathematics Education (HJRME)
Publisher : Universitas Muhammadiyah Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36269/hjrme.v7i2.2107

Abstract

Numeracy is part of learning mathematics and cannot be separated from everyday life. This research aims to find out how to improve numeracy skills with PBL model assisted by paper mode quizizz on number content. The research method used is class action research method. This classroom action research was carried out in two cycles consisting of planning, implementation, observation, and reflection. The subjects of this study were fifth grade students in one of the public elementary schools in Dendang District. Data collection techniques were carried out through tests, observations, and questionnaires. The test data analysis technique was carried out quantitatively using N-gain, observations using qualitative descriptive, and questionnaires quantitatively. Based on the results of the study, the PBL model with the help of using the quizizz application can improve numeracy skills in students. This is evidenced by the results of tests conducted on pretest, cycle I, cycle II, and posttest.  The pretest results got an average score of 37.8, in cycle I it reached 68.9, in cycle II it reached 81.1, and experienced an increase in student posttest results with an average of 87.7. The results of the questionnaire showed that the fifth grade students of SD Negeri gave a positive response to the implementation of learning with a percentage of 97.8%. Thus, the conclusion of this study is that the PBL model assisted by the quizizz application on number content can improve numeracy skills in students. Numerasi merupakan bagian dari pembelajaran matematika dan tidak dapat dipisahkan dari kehidupan sehari-hari. Penelitian ini bertujuan untuk  mengetahui  bagaimana  meningkatkan  kemampuan  numerasi  dengan model PBL berbantuan quizizz mode kertas pada konten bilangan. Metode penelitian yang digunakan adalah metode penelitian tindakan kelas. Penelitian tindakan kelas ini dilaksanakan dalam dua siklus yang terdiri dari perencanaan, pelaksanaan, observasi, dan refleksi. Subjek dari penelitian ini adalah siswa kelas V di salah satu SD Negeri di Kecamatan Dendang. Teknik pengumpulan data dilaksanakan melalui tes, pengamatan, dan kuisioner. Teknik analisis data tes dilakukan secara kuantitatif menggunakan N-gain, pengamatan menggunakan deskriptif kualitatif, dan kuisioner secara kuantitatif. Berdasarkan hasil  penelitian, model PBL dengan bantuan penggunaan aplikasi quizizz dapat meningkatkan kemampuan numerasi pada siswa. Hal tersebut dibuktikan melalui hasil tes dilakukan pada pretest, siklus I, siklus II, dan posttest.  Hasil pretest mendapat nilai rata-rata 37,8, pada siklus I mencapai 68,9, pada siklus II mencapai 81,1, dan mengalami kenaikan hasil posttest siswa dengan rata-rata 87,7. Adapun hasil kuisioner menunjukkan siswa kelas V SD Negeri  memberikan respons positif terhadap pelaksanaan pembelajaran yakni persentase sebesar 97, 8%. Dengan demikian, kesimpulan dari penelitian ini adalah model PBL berbantuan aplikasi quizizz pada konten bilangan dapat meningkatkan kemampuan numerasi pada siswa. 
PENGEMBANGAN SCIENCE, TECHNOLOGY, ENGINEERING, ARTS AND MATHEMATICS (STEAM) EDUCATION CORNER DI SEKOLAH DASAR Anggraini, Fera; Irmawati, Irmawati; Putra, Yudi Yunika; Rahmadi, Imam Fitri
Prosiding Temu Ilmiah Nasional Guru Vol. 16 (2024): TING XVI 2024
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pembelajaran interdisipliner melibatkan disiplin ilmuscience, technology, engineering, arts and mathematics (STEAM) semakin populer dalam dunia pendidikan internasional. Pendekatan STEAM mempromosikan pembelajaran sains, teknologi, rekayasa, seni, dan matematika yang lebih menyenangkan dan bermakna karena merepresentasikan kehidupan dunia nyata. Fasilitasi pembelajaran interdisipliner dapat dimulai dengan langkah awal salah satunya membuat sebuah pojok pendidikan STEAM di sekolah. Penelitian ini bertujuan untuk mengembangkan STEAM Education Cornerdi sekolah dasar (SD) STKIP Muhammadiyah Bangka Belitung. Pengembangan menerapkan metode penelitian desain pendidikan (educational design research) dan melibatkan 120 siswa sebagai responden. Hasil iterasi pertama penelitian disajikan dalam artikel, berfokus pada konseptualisasi, ragam aktivitas, pemanfaatan, dan respon siswa terhadap STEAM Education Corner. Diskusi reflektif disajikan untuk mendorong pemikiran kritis terhadap inovasi dan praktik pedagogis yang telah diterapkan sehingga membuka peluang untuk mengembangkan STEAM Education Cornersecaraberkelanjutan di masa mendatang.
Training on STEAM learning design through kirigami, tessellation and simple robotics Rahmadi, Imam Fitri; Putra, Yudi Yunika; Pratama, Suprayuandi
Community Empowerment Vol 10 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/ce.12339

Abstract

Pedagogical and content-related issues are the main challenges in implementing Science, Technology, Engineering, Arts, and Mathematics (STEAM) learning. Moreover, teachers have not fully understood the concept of the STEAM approach. Therefore, it is necessary to enhance their skills in designing and implementing project-based learning, as well as ensuring that learning content is connected to real-life contexts and integrated across disciplines. This community service program aims to develop STEAM learning innovations through project-based and experiential learning models using kirigami, tessellation, and simple robotics. The method is designed based on a partnership concept, grounded in pedagogical co-designing activities, consisting of four stages: pre-activity, socialization, training, and evaluation. The results indicate an improvement in teachers’ understanding of the STEAM approach. Additionally, teachers successfully enhanced their skills in designing STEAM learning using kirigami, tessellation, and simple robotics.
Level of creative thinking ability of students in solving numeracy problems Putra, Yudi Yunika; AB, Joko Sutrisno; Rahmadi, Imam Fitri
JRAMathEdu (Journal of Research and Advances in Mathematics Education) Volume 9 Issue 2 April 2024
Publisher : Lembaga Pengembangan Publikasi Ilmiah dan Buku Ajar, Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/jramathedu.v9i2.10453

Abstract

Creative thinking plays an important role in the development of new ideas in mathematical solutions that are positively correlated with crucial 21st century skills. This study aims to determine the level of students' creative thinking skills in solving numeracy problems. The research subjects consisted of 30 fourth grade elementary school students in Central Bangka Regency, Bangka Belitung Islands Province. The research method used descriptive research with a qualitative approach. The data collection technique used a written test of 5 questions. The questions were based on the Minimum Competency Assessment (AKM) numeracy test from the Education Assessment Center (Pusmendik). The data test test were analyzed descriptively on the level of creative thinking ability. The results showed that 7% of students reached level 2 in creative thinking, able to solve with original solutions but did not reach fluency or flexibility. Most students reached level 0 and 1 respectively 53% and 40%, the solution did not meet the originality (novelty), fluency, and or flexibility. The low level of creative thinking of elementary school students illustrates that the learning process tends not to be on a new and flexible problem solving process, it is recommended to implement a learning model based on open problem solving or project-based learning that stimulates creative thinking skills.
Introduction of an educational robotics-based numeracy literacy corner Putra, Yudi Yunika; Hendrik, Maulina; Rahmadi, Imam Fitri
Community Empowerment Vol 10 No 5 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/ce.12403

Abstract

Mathematical literacy skills are crucial for solving everyday mathematical problems. However, at SD Muhammadiyah Pangkal Pinang, students' numeracy literacy skills are still relatively low. This condition is exacerbated by the absence of a dedicated numeracy literacy learning center and the limited skills of teachers in designing and developing such resources. This community service (PkM) activity aimed to introduce a numeracy literacy corner to teachers as an initial step towards establishing a more comprehensive learning center. The implementation method for this PkM included three stages of socialization: pre-activity, concept introduction, and evaluation. The results showed that teachers gave positive feedback on the numeracy literacy corner, considering it more engaging than conventional reading corners. It is hoped that this initiative can serve as a foundation for the optimal realization of a numeracy literacy learning center in the classroom in the future.