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PENGEMBANGAN LKPD BERBASIS PBL DENGAN LANGKAH POLYA UNTUK MEMBANTU SISWA MENYELESAIKAN MASALAH PROGRAM LINIER Siti Farisma; Yudi Yunika Putra; Fitri Apriani
Jurnal Karya Pendidikan Matematika Vol 10, No 1 (2023): Jurnal Karya Pendidikan Matematika Volume 10 Nomor 1 Tahun 2023
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jkpm.10.1.2023.59-70

Abstract

This paper focuses on the development of valid, practicable, and effectively developed LKPD based on the PBL learning model and Polya's problem-solving steps. This research is a 4D model of R&D with the implementation of definition, design, development, and dissemination stages. This research was implemented in a senior high school in Pemali Sub-district with the research subjects being six eleventh-grade students of the Social Studies-3 department for the small group trial and thirty-four eleventh-grade students of the Social Studies-4 department for the large group trial. The method of data gathering used was by conducting interviews, completing questionnaires, and taking written tests. The techniques of data analyzed were descriptively qualitative for the interviews and measurable quantitative for the questionnaires and written tests. The outcome of the data analysis revealed that the LKPD's average validity was 86.67 points with the most highly valid criteria, the practice of LKPD was 89.17 points with the most practical criteria, and the average normalized gain value (N-gain) of LKPD was 0.55 points with the interpretation of the medium effectiveness. In conclusion, PBL-based LKPD with the steps of Polya meets the criteria for developing teaching materials and can help students in solving Linear Program problems.
PENGEMBANGAN E-MODUL BERBASIS MODEL PEMBELAJARAN CREATIVE PROBLEM SOLVING (CPS) PADA MATERI SPLDV TERHADAP KEMAMPUAN PEMECAHAN MASALAH Lathifah, Miskatul; Putra, Yudi Yunika; Lathiifah, Iis Juniati
Jurnal Karya Pendidikan Matematika Vol 11, No 1 (2024): Jurnal Karya Pendidikan Matematika Volume 11 Nomor 1 Tahun 2024
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jkpm.11.1.2024.101-115

Abstract

This research aims to produce the characteristics of e-modules based on the creative problem solving (CPS) learning model on SPLDV material on valid, practical problem solving abilities, as well as to determine the potential effects of using e-modules based on the creative problem solving (CPS) learning model on the material. SPLDV on problem solving abilities. This type of research is the Research and Development (R&D) method using the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The subjects of this research involved students in class VIII of one of the state junior high schools in Airgegas for one to one trials, totaling 3 students in class VIII4, small group trials, totaling 9 students in class VIII4, field trials, totaling 21 participants. class VIII4 students, and a pilot test consisting of 30 class VIII2 students. Data collection techniques were carried out by means of interviews, questionnaires and tests (pretest and posttest). The data analysis techniques used are qualitative descriptive and quantitative descriptive. This research produces characteristics of an e-module based on a creative problem solving (CPS) learning model that is valid and practical, and has a potential effect on students' problem solving abilities.
PENGEMBANGAN SCIENCE, TECHNOLOGY, ENGINEERING, ARTS AND MATHEMATICS (STEAM) EDUCATION CORNER DI SEKOLAH DASAR Anggraini, Fera; Irmawati, Irmawati; Putra, Yudi Yunika; Rahmadi, Imam Fitri
Prosiding Temu Ilmiah Nasional Guru Vol. 16 (2024): TING XVI 2024
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pembelajaran interdisipliner melibatkan disiplin ilmuscience, technology, engineering, arts and mathematics (STEAM) semakin populer dalam dunia pendidikan internasional. Pendekatan STEAM mempromosikan pembelajaran sains, teknologi, rekayasa, seni, dan matematika yang lebih menyenangkan dan bermakna karena merepresentasikan kehidupan dunia nyata. Fasilitasi pembelajaran interdisipliner dapat dimulai dengan langkah awal salah satunya membuat sebuah pojok pendidikan STEAM di sekolah. Penelitian ini bertujuan untuk mengembangkan STEAM Education Cornerdi sekolah dasar (SD) STKIP Muhammadiyah Bangka Belitung. Pengembangan menerapkan metode penelitian desain pendidikan (educational design research) dan melibatkan 120 siswa sebagai responden. Hasil iterasi pertama penelitian disajikan dalam artikel, berfokus pada konseptualisasi, ragam aktivitas, pemanfaatan, dan respon siswa terhadap STEAM Education Corner. Diskusi reflektif disajikan untuk mendorong pemikiran kritis terhadap inovasi dan praktik pedagogis yang telah diterapkan sehingga membuka peluang untuk mengembangkan STEAM Education Cornersecaraberkelanjutan di masa mendatang.
Training on STEAM learning design through kirigami, tessellation and simple robotics Rahmadi, Imam Fitri; Putra, Yudi Yunika; Pratama, Suprayuandi
Community Empowerment Vol 10 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/ce.12339

Abstract

Pedagogical and content-related issues are the main challenges in implementing Science, Technology, Engineering, Arts, and Mathematics (STEAM) learning. Moreover, teachers have not fully understood the concept of the STEAM approach. Therefore, it is necessary to enhance their skills in designing and implementing project-based learning, as well as ensuring that learning content is connected to real-life contexts and integrated across disciplines. This community service program aims to develop STEAM learning innovations through project-based and experiential learning models using kirigami, tessellation, and simple robotics. The method is designed based on a partnership concept, grounded in pedagogical co-designing activities, consisting of four stages: pre-activity, socialization, training, and evaluation. The results indicate an improvement in teachers’ understanding of the STEAM approach. Additionally, teachers successfully enhanced their skills in designing STEAM learning using kirigami, tessellation, and simple robotics.
Level of creative thinking ability of students in solving numeracy problems Putra, Yudi Yunika; AB, Joko Sutrisno; Rahmadi, Imam Fitri
JRAMathEdu (Journal of Research and Advances in Mathematics Education) Volume 9 Issue 2 April 2024
Publisher : Lembaga Pengembangan Publikasi Ilmiah dan Buku Ajar, Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/jramathedu.v9i2.10453

Abstract

Creative thinking plays an important role in the development of new ideas in mathematical solutions that are positively correlated with crucial 21st century skills. This study aims to determine the level of students' creative thinking skills in solving numeracy problems. The research subjects consisted of 30 fourth grade elementary school students in Central Bangka Regency, Bangka Belitung Islands Province. The research method used descriptive research with a qualitative approach. The data collection technique used a written test of 5 questions. The questions were based on the Minimum Competency Assessment (AKM) numeracy test from the Education Assessment Center (Pusmendik). The data test test were analyzed descriptively on the level of creative thinking ability. The results showed that 7% of students reached level 2 in creative thinking, able to solve with original solutions but did not reach fluency or flexibility. Most students reached level 0 and 1 respectively 53% and 40%, the solution did not meet the originality (novelty), fluency, and or flexibility. The low level of creative thinking of elementary school students illustrates that the learning process tends not to be on a new and flexible problem solving process, it is recommended to implement a learning model based on open problem solving or project-based learning that stimulates creative thinking skills.
Introduction of an educational robotics-based numeracy literacy corner Putra, Yudi Yunika; Hendrik, Maulina; Rahmadi, Imam Fitri
Community Empowerment Vol 10 No 5 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/ce.12403

Abstract

Mathematical literacy skills are crucial for solving everyday mathematical problems. However, at SD Muhammadiyah Pangkal Pinang, students' numeracy literacy skills are still relatively low. This condition is exacerbated by the absence of a dedicated numeracy literacy learning center and the limited skills of teachers in designing and developing such resources. This community service (PkM) activity aimed to introduce a numeracy literacy corner to teachers as an initial step towards establishing a more comprehensive learning center. The implementation method for this PkM included three stages of socialization: pre-activity, concept introduction, and evaluation. The results showed that teachers gave positive feedback on the numeracy literacy corner, considering it more engaging than conventional reading corners. It is hoped that this initiative can serve as a foundation for the optimal realization of a numeracy literacy learning center in the classroom in the future.
The Applying of Hypothetical Learning Trajectory (HLT) on Comparison Material Using Nisab Zakat Theory toward The Student's Learning outcomes Putra, Yudi Yunika; Saputra, Adi
Al-Jabar: Jurnal Pendidikan Matematika Vol 9 No 2 (2018): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v9i2.2950

Abstract

The problems in learning mathematics, especially comparative material, have not combined with religious theory in the learning process. The merging of Knowledge , especially mathematics with the knowledge  of religion is very important, because in addition to getting mathematics, the student will directly learn about the knowledge  of religion. The comparative learning using the Nisab Zakat theory will encourage  to bring out reasoning abilities and students think creatively, and innovative in solving the problem. The aims of the research is to find out how the influence of applying of HLT toward the student's reasoning on the third semester of Education of elementary teacher department  in STKIP Muhammadiyah Bangka Belitung. The research method of this research is quasi-experimental design. Data collection techniques are tests with hypothesis testing using t-test statistical formula. The average value of pretest before HLT applied in learning is 64.7 with a minimum value of 49, and a maximum value of 75.8. While the value on the post-test after being applied to HLT obtained an average value of 86.4 with the minimum value of 67 and the maximum value of 100. Then with this it can be concluded that there is a positive effect of the application of HLT (Hypothetical Learning Trajectory) comparison material using the Nisab zakat theory on results Student learning mathematics comparison material. 
Pengembangan Media Pembelajaran Operasi Hitung Perkalian Menggunakan Audio Berbasis Podcast Pada Siswa Kelas II Sekolah Dasar Riska Aprillia; Yudi Yunika Putra; Sisi Pitriyana
JBES (Journal Basic Education Skills) Vol 1 No 1 (2023): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v1i1.36

Abstract

This research was motivated due to less optimal media use in the learning process, the teachers only used the lecture method, so students were less active in the learning process. Therefore, it is necessary to innovate learning to foster students’ motivation in learning. The purpose of this study was to develop a podcast-based audio on valid and practical multiplication arithmetic operations material for second-grade of elementary school students.This study used Research and Development (R&D) through the 4-D development model from Thiagarajan which consisted of 4 stages such as, (1) define, (2) design, (3) development, and (4) spread (disseminate). Data collection techniques used interviews and questionnaires. Data analysis techniques used descriptive qualitative and quantitative using a Likert scale. The subjects of this research were students in second grade in elementary school which consisted of 32 students. Based on the resulting study the material expert validator obtained a percentage value of 86% (very valid) and the result of media experts was 84.7% (very valid). The results of the small-scale trial with 6 students in the second grade obtained a percentage of 100% (very practical) while the large-scale trial with 26 students in the second grade obtained a percentage of 100% (very practical). So, it can be concluded that the podcast-based audio on the multiplication arithmetic operation material that has been developed is valid and practical as a learning medium and the final product has been distributed to second-grade teachers.
WEBINAR PEMBELAJARAN DARING MATEMATIKA DALAM SEPAKBOLA Andriadi, Andriadi; Suningsih, Ari; Putra, Yudi Yunika
Batoboh Vol 6, No 1 (2021): BATOBOH : JURNAL PENGABDIAN PADA MASYARAKAT
Publisher : Institut Seni Indonesia Padangpanjang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/bt.v6i1.1319

Abstract

Dalam  pembelajaran  matematika dapat menggunakan konteks keseharian yang akrab dan disenangi oleh siswa. Penggunaaan konteks dalam pembelajaran matematika dapat meningkatkan  motivasi  dan  apresiasi  yang akan berpengaruh terhadappeningkatan  prestasi  belajar. Bidang sport atau olahraga khususnya sepakbola merupakan salah satu bidang yang digemari hampir oleh setiap siswa. Menggunakan konteks sepakbola dalam pembelajaran matematika, baik sebagai sumber belajar maupun rekreasi matematika dapat membantu meningkatkan rasa ingin tahu, berpikir reflektif/kritis, dan tentu saja apresiasi terhadap matematika. Ada banyak aspek matematika di dalam permainan sepakbola (Soccer atau Football). seperti topik bilangan, geometri hingga peluang yang dapat dibelajarkan dengan topik sepakbola. Namun permasalahan selama ini ilmu matematika dan ilmu olahraga disampaikan secara masing-masing. Padahal dalam pembelajaran matematika dapat menggunakan konteks olahraga sepakbola. Metode yang digunakan dalam kegiatan ini menggunakan metode daring/online dengan melakukan webinar menggunakan Platform Zoom. Untuk merealisasikan metode tersebut melakukan tahapan atau tahapan, yakni, 1) Perencanaan, 2) Pelaksanaan, dan 3) Evaluasi. Tujuan dari program ini adalah memberikan pemahaman tentang relevansi antara pembelajaran matematika dikaitkan dengan konteks olahraga sepakbola. Hasil yang didapatkan dari kegiatan ini bahwa peserta menyatakan puas dengan kegiatan yang dilakukan, mendapatkan pengetahuan bahwa dalam pembelajaran matematika dapat dikaitkan dengan konteks permainan sepakbola.
Respon Siswa dalam Menyelesaikan Soal Literasi Matematika pada Konteks Bangka Belitung Rajab Vebrian; Yudi Yunika Putra; Sari Saraswati
Jurnal Inovasi Matematika Vol 4 No 1 (2022): Inovasi Matematika (Inomatika)
Publisher : Pendidikan Matematika Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (625.583 KB) | DOI: 10.35438/inomatika.v4i1.302

Abstract

Mathematical literacy has an important role in helping students understand the use of mathematics in everyday life. The purpose of this study was to determine student responses in solving mathematical literacy problems. Student responses are answers to questions related to attitudes and feelings after completing mathematical literacy questions. This study used descriptive qualitative method. Data collection techniques in the form of questionnaires and interviews. The research subjects were 22 students of class X. This research instrument used a questionnaire sheet and an interview sheet. Interviews were conducted on 3 subjects who have high, medium, and low abilities. Questionnaire and interview data were analyzed qualitatively. The results showed that the average student response after being given a mathematical literacy question reached 55% with a good category. Students feel interested and enthusiastic about working on literacy questions, math literacy questions are different from the questions that are usually done in class, want literacy questions to be applied in everyday learning, even though students are not yet able and accustomed to working on mathematical literacy questions.