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Journal : Journal of Applied Science, Engineering, Technology, and Education

Application of Learning Module Flipbooks With A STEAM Approach to Improve Scientific Attitudes and Collaboration Skills Fuldiaratman, Fuldiaratman; Syahri, Wilda; Ekaputra, Firdiawan
Journal of Applied Science, Engineering, Technology, and Education Vol. 6 No. 1 (2024)
Publisher : PT Mattawang Mediatama Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.asci3024

Abstract

The purpose of this study was to apply the learning module flipbook with the STEAM approach in the philosophy of education course to improve students' scientific attitudes and collaboration skills. This study is experimental in nature and only uses one sample class. The subjects used in this study were Chemistry Education students at Jambi University who were taking chemical philosophy lectures. The utilization of the STEAM method in the learning module flipbook serves as the independent variable in this study, while the students' scientific mindset and teamwork abilities serve as the dependent variables. The data collection technique used in this study was a questionnaire to obtain information about students' scientific attitudes and collaboration skills. The results showed that the application of the learning module flipbook with the STEAM approach in the philosophy of education course was effective in improving students' scientific attitudes and collaboration skills with a significance value of 0.00.
Implementation of Whimsical Application Using Project Based Learning Model Integrated Flipped Classroom in Improving Student Self Efficacy Dewi, Fatria; Afrida, Afrida; Ekaputra, Firdiawan
Journal of Applied Science, Engineering, Technology, and Education Vol. 6 No. 1 (2024)
Publisher : PT Mattawang Mediatama Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.asci3026

Abstract

This study aimed to investigate how well whimsical applications with a project-based learning approach combined with a flipped classroom can raise student self-efficacy in educational digital psychology courses. This research is an experimental research with two sample groups, namely the experimental class which is given the effectiveness of applying the whimsical application using the project-based learning model integrated with the flipped classroom and the control class by applying project-based learning without using the whimsical application. A questionnaire was utilized in this study's data collection method to get information regarding students' self-efficacy both before and after the project-based learning model integrated flipped classroom was applied with whimsical apps. Hypothesis testing conducted in the study using independent-samples t test. The study's conclusion is that raising student self-efficacy in the educational digital psychology course can be achieved by the wacky use of the project-based learning model linked with the flipped classroom.