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The Relationship between Motivation and Learning Outcomes of Grade IV Elementary School Students: Hubungan Motivasi Dengan Hasil Belajar Siswa Kelas IV Sekolah Dasar Jahrotul Faizah; Tri Linggo Wati
Academia Open Vol. 4 (2021): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.4.2021.1716

Abstract

This study aims to determine the relationship of motivation to learning outcomes of fourth grade students at SDN Juwet Kenongo Porong Sidoarjo. This research uses quantitative research. The method used is ex post facto. The design used in this research is product moment correlation. The instrument used in the study was a questionnaire. The sample in this study were all fourth grade students at SDN Juwet Kenongo Porong Sidoarjo using a saturated sample. Data analysis techniques in this study used validity, reliability, and hypothesis testing. The results showed that motivation had a relationship with student learning outcomes.
The Effect of Smart Card Media Utilization on Learning Outcomes of Mathematics Subjects for Grade 1 Elementary School: Pengaruh Pemanfaatan Media Smart Card Terhadap Hasil Belajar Mata Pelajaran Matematika Kelas 1 SD Wahyu Ashari; Tri Linggo Wati
Academia Open Vol. 6 (2022): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.6.2022.2278

Abstract

Media helps the learning process to meet the Minimum Completeness Criteria. This research is quantitative with the reliability test results of the smart card capability test of 10 items. Stated reliable r Alpha = 7.57. The results of the data obtained, it is known from the significance value of the calculation of the normality test is 0.01 from the results of the pretest data on 25 students and 0.71 from the results of the post-test data on 25 students. From these results, when viewed from the basis of decision making that the normality value> 0.05, it is concluded that the data is normally distributed. From the results of t arithmetic, it can be seen that H0 there is no difference in the experimental class and the control class on the use of smart cards in mathematics class 1. There is a difference in the experimental class in the experimental class and the first class on the use of smart card media. Based on the t test with a significant level of 0.01, the result is that if the following test criteria are determined, then Ha is accepted
Analysis of Online Learning From the Aspect of Learning Interest of Class V Elementary School: Analisis Pembelajaran Daring Ditinjau dari Aspek Minat Belajar Siswa Kelas V SD Muhamad Soleh; Tri Linggo Wati
Academia Open Vol. 4 (2021): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.4.2021.3081

Abstract

This study aims to determine online learning in terms of the learning interest aspect of fifth graders at SDN Sawocangkring. The study used the Narrative qualitative method with three research subjects selected by the researcher, while the subject selection was based on the uniqueness of the subject who was deemed able to answer the existing problems. The research instrument consisted of interviews, observation and documentation. Test the validity of the data using triangulation techniques. And data analysis techniques using data reduction, data presentation, and drawing conclusions. Based on the results of research that has been done, the application of online learning so far is still not optimal, seen from the facilities and infrastructure as well as the monotonous learning process. The three subjects have low interest in learning. This is because when following the learning process students pay less attention to ongoing learning activities. The conclusion of this study is that of the three subjects studied, students have low interest in learning, it is said to be low if students do not meet one of the indicators of interest in learning. Namely students pay less attention when learning takes place.
Differentiated Learning Practices and Fifth Grade Social Skills Development: Praktik Pembelajaran Berdiferensiasi dan Pengembangan Keterampilan Sosial Siswa Kelas Lima Muhammad Dimas Rahmadani; Tri Linggo Wati
Academia Open Vol. 10 No. 1 (2025): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.10.2025.12332

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General Background: Elementary education under the Independent Curriculum promotes student-centered instruction that integrates academic achievement with social competence. Specific Background: Differentiated learning offers adaptive strategies by adjusting content, process, and product to diverse learner characteristics in heterogeneous classrooms. Knowledge Gap: Although differentiated practices are widely implemented, limited studies examine how the learning process dimension relates to elementary students’ social skills in authentic classroom contexts. Aims: This study analyzes fifth-grade students’ social skills within the process aspect of differentiated learning and identifies supporting and constraining factors during its implementation at an elementary school. Results: Using a descriptive qualitative design through observations, interviews, and documentation, findings show teachers applied differentiation mainly in content and product, while students demonstrated progress in empathy, cooperation, responsibility, and emotional regulation. However, inconsistencies in social behavior, unequal task participation, and limited differentiation in learning processes and environments were still observed. Novelty: The research provides a focused examination of social skill indicators derived from the classroom process of differentiated instruction. Implications: The findings highlight the need for more holistic and data-based differentiation practices to foster sustainable interpersonal growth and inclusive classroom interaction. Keywords: Differentiated Learning, Social Skills, Elementary Students, Learning Process, Independent Curriculum Key Findings Highlights: Students displayed stronger empathy and peer collaboration Flexible task options encouraged responsibility and engagement Process dimension required broader classroom application
Board Game Media Increased Elementary Student Learning Motivation: Media Permainan Papan Meningkatkan Motivasi Belajar Siswa Sekolah Dasar Roichatul Jannah; Tri Linggo Wati
Academia Open Vol. 10 No. 1 (2025): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.10.2025.12636

Abstract

General Background Learning motivation plays a central role in determining student participation and achievement in primary education settings. Specific Background Classroom observations revealed that many elementary students showed low enthusiasm, limited engagement, and passive behavior during lessons due to the lack of varied instructional media. Knowledge Gap Although numerous studies discuss learning media, the use of educational board game–based media to stimulate motivation in this specific classroom context has not been widely implemented. Aims This study aimed to examine the use of board game learning media to increase students’ learning motivation in elementary classrooms. Results The findings indicated higher student participation, more active interaction, greater enthusiasm, and improved motivation scores after the implementation of the game-based activities compared with the initial condition. Novelty The study introduces a structured integration of traditional board game mechanics into classroom instruction as an engaging pedagogical strategy. Implications These results suggest that game-based media can be adopted by teachers as a practical alternative to create interactive, student-centered, and motivating learning environments in primary schools. Keywords : Board Game Media, Learning Motivation, Elementary Students, Game Based Learning, Classroom Engagement Key Findings Highlights : Students demonstrated stronger classroom participation Interactive play encouraged collaborative behavior Motivation scores showed consistent upward change
PENGARUH MEDIA PUZZLE TERHADAP KEMAMPUAN MEMBACA PERMULAAN PESERTA DIDIDIK KELAS I SEKOLAH DASAR Addawiyah, Nazil Bahri; Wati, Tri Linggo
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 12, No 1 (2026): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v12i1.5211

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This study aimed to introduce and implement puzzle-based learning media to improve first-grade students’ early reading skills in elementary school. The research employed a quantitative approach using a pre-experimental method with a one-group pretest–posttest design. The participants were 30 first-grade students at SDN Ganggang Panjang Tanggulangin Sidoarjo, selected using a saturated sampling technique. Data were collected through pretest and posttest instruments based on five indicators of early reading skills proposed by Farida Rahim: letter recognition, word reading, sound–letter correspondence, reading fluency, and reading comprehension. Data analysis was conducted using normality testing (Shapiro–Wilk) and paired samples t-test with the assistance of IBM SPSS Statistics. The results showed a significant difference between pretest and posttest scores, with a significance value of 0.000 (p < 0.05). These findings indicate that puzzle media has a significant effect on improving students’ early reading skills. In conclusion, puzzle-based learning media can serve as an effective and engaging instructional strategy to enhance early reading skills in lower-grade elementary students.
Pengaruh Media Digital Flipbook Terhadap Peningkatan Hasil Belajar Bahasa Indonesia Siswa di Sekolah Dasar Wulan Dwi Septiani; Tri Linggo Wati
IJPSE Indonesian Journal of Primary Science Education Vol 6 No 2 (2026): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v6i2.11669

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This study aims to analyze the effect of using digital flipbook media on improving the Indonesia Language learning outcomes of third-grade students at SDN Sudimoro in the 2025/2026 academic year. This study used a quantitative approach with a one group pretest- posttest pre experimental design. The research subjects were given a pretest before the treatment and a posttest after the application of the digital flipbook media. Data collection was conducted through learning outcome test, then analyzed using a paired t-test. The analysis results showed that the average pretest score of 51 increased to 88.33 on the posttest. The paired t-test value obtained was t=12.322 with Sig. (2-tailed) = 0.000 ( < 0,05), indicating a significant difference between the scores before and after the treatment. Based on these findings, it can be concluded that the use of flipbook digital media has a significant effect on improving Indonesia Language learning outcomes in SPOK material for third- grade student. In short, this this media is effective in helping student understand, apply, and analyze sentence structure more systematically.
OPTIMALISASI KOMPETENSI GURU MULTIMEDIA DALAM PEMBUATAN PRODUK ANIMASI MELALUI MEDIA PEN TABLET DIGITAL DI SMK MUHAMMADIYAH 2 TAMAN SIDOARJO Ariyanti, Novia; Azizah, Nuril Lutvi; Wati, Tri Linggo; Atmaranti, Julia; Aqilah, Nadtasya Faizah; Syafitri, Masyitah Lailil; As Shoqri, Hanif; Setiawan, Mohammad Fikri
Jurnal Gembira: Pengabdian Kepada Masyarakat Vol 4 No 02 (2026): APRIL 2026
Publisher : Media Inovasi Pendidikan dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi guru dan siswa di SMK Muhammadiyah 2 Taman Sidoarjo, khususnya pada program keahlian Desain Komunikasi Visual (DKV), dalam menghasilkan produk animasi digital menggunakan teknologi pen tablet. Kegiatan ini dilaksanakan melalui beberapa tahapan yaitu sosialisasi, pelatihan, pendampingan, dan evaluasi. Pelatihan difokuskan pada peningkatan keterampilan menggambar digital, pembuatan animasi, serta penguatan strategi pemasaran digital. Evaluasi dilakukan menggunakan metode pre-test dan post-test untuk mengukur peningkatan pemahaman dan keterampilan peserta. Hasil kegiatan menunjukkan adanya peningkatan yang signifikan pada beberapa aspek. Kemampuan produksi animasi meningkat dari 40% menjadi 80%, pemahaman strategi pemasaran meningkat dari 50% menjadi 100%, dan penguasaan media digital meningkat dari 35% menjadi 80%. Selain itu, kegiatan ini juga menghasilkan inovasi berupa website Vocatama Art yang digunakan sebagai media dokumentasi dan promosi karya animasi siswa. Program ini diharapkan mampu meningkatkan kualitas pembelajaran serta daya saing guru dan siswa dalam industri kreatif digital.
Program Literasi Digital dalam Pembuatan Animasi dari Sketsa bagi Guru dan Siswa Novia Ariyanti; Nuril Lutvi Azizah; Tri Linggo Wati
Jurnal Abdimas Indonesia Vol. 5 No. 4 (2025)
Publisher : Perkumpulan Dosen Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34697/jai.v5i4.2674

Abstract

Kegiatan Program Kemitraan Masyarakat (PKM) ini bertujuan untuk meningkatkan peran guru dan siswa di SMK Muhammadiyah 2 Taman, fokusnya di program Keahlian Desain Komunikasi Visual (DKV), dalam membuat animasi memakai pen tablet sebagai sarana belajar yang baru. Program Keahlian DKV memang mengedepankan pengembangan ide di seni rupa, desain grafis, dan dunia digital, makanya sangat pas dengan kebutuhan industri kreatif yang terus berganti. Kegiatan ini membekali kemampuan teknis menggambar lewat digital dan juga mendampingi para pengajar serta murid untuk membuat materi animasi yang menarik, teratur, dan sesuai permintaan pasar. Cara yang dipakai meliputi penyampaian informasi, pelatihan, pendampingan, dan penilaian, didukung rencana agar dampak kegiatan ini bisa terus berjalan dan bertumbuh ke depannya. Dari tes awal atau pretest terlihat, kemampuan membuat animasi masih kurang baik, cuma mencapai empat puluh persen, cara jualan masih terbatas pada tiga cara dasar yaitu sosmed dasar, kabar dari mulut ke mulut, dan pameran sekolah, sementara pengetahuan media digital baru hanya menyentuh tiga puluh lima persen. Setelah mengikuti pelatihan, hasil tes akhir atau posttest menunjukkan perbaikan besar, di mana kemampuan produksi animasi naik drastis jadi delapan puluh persen, cara promosi mencakup enam cara baru seperti memaksimalkan media sosial, daftar produk digital, toko online, dan membangun citra diri, serta pemahaman media digital melonjak sampai delapan puluh persen. Berkat kemajuan ini, diharapkan guru dan siswa SMK Muhammadiyah 2 Taman mampu menghasilkan animasi bermutu tinggi sekaligus meraih keahlian dan daya saing di industri kreatif digital, baik di daerah maupun mendunia.
Pengembangan Media Pembelajaran Flipbook untuk Siswa Kelas IV Sekolah Dasar Ilza Rahmatul Laily; Tri Linggo Wati
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2647

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This study aims to develop and test the effectiveness of flipbook learning media on Indonesian cultural diversity material of fourth-grade elementary school students. The research used the Research and Development (R&D) method with the ADDIE model, which includes analysis, design, development, implementation, and evaluation. Data collection techniques were carried out through validation by two media experts and two subject matter experts, as well as student and teacher response questionnaires. The result of the validation by media experts and subject matter experts each obtained a percentage of 100% with a category of Very Appropriate. The result of efectiveness test of the student response questionnaire obtained a percentage of 94,02% and the teacher response questionnaire obtained a percentage of 91,67% with a category of Very Appropriate. The flipbook media developed proved to be valid, practical, and effective as learning media.
Co-Authors AA Sudharmawan, AA Addawiyah, Nazil Bahri Afidatul Muniroh Amaliyah, Risma Nur Andi Mariono Annisah Olvirawati Aqilah, Nadtasya Faizah Arahman, Ba’Agil Widya Arti, Widi As Shoqri, Hanif Atmaranti, Julia Choirun Nisak Aulina Dian Novita Ermawati Z Nuroh Faizah, Jahrotul Fannysah Zahwa, Faradiva FATMAWATI, ARUM Fauzia, Erika Laila Febrya Wulan Sari Firdaus, Firyalita Sarah Fitria Eka Wulandari Gilang Putri, Ardilia Heri Hadi Saputra Herista Novia Widanti Ida Rindaningsih Ida Rindaningsih, Ida Ikawati, Ikawati Ilham Syahrul Jiwandono Ilza Rahmatul Laily Imroatus Solihah Insani, Dianita Agil Insani Jahrotul Faizah Jamilatur Rohmah Kemil Wachidah Khairunnisa Khairunnisa Mafluda, Andini Oktavia Maisaroh, Farihatul Masfufah, Nur Fazria Masri , Hamidah Meisa, Rugaya Muhamad Soleh Muhammad Dimas Rahmadani Muhammad Ilham Dzulfikar Mustaji Mustaji, Mustaji Naaziyah, Zumrotun Nihaya Syafa Tasya Azzahro Novia Ariyanti Novianti, Alifia Ayu Nugrahaningrum, Ratih Nur Andini Nurhasanah Nurhasanah Nuril Lutvi Azizah Nuroh, Ermawati Z Nurul Kemala Dewi Peni Suci Hidayati Ponsa, Angela Carolina Pusfitasari, Rosi Anggraini Putra, Moh. Faris Yudiana Putra, Yudhistiral Pradana Putri, Dinda Angelina Putri, Novi Nazma Rahmawati, Indira Ismi Rahmawati, Shinta Ayu Rieza Trihatmoko Sandhy Surya Roichatul Jannah Safara Anggita Sari, Febrya Wulan Setiawan, Mohammad Fikri Sri Mukhodim Faridah Hanum Sri Wahyuni Syafitri, Masyitah Lailil Talitha Alya Hanifah Ummi Latifaturrodhita Ummi Latifaturrodhita Wahyu Anggraeni Wahyu Ashari Wakhidah, Kemil Widanti, Herista Novia Widi Arti Wulan Dwi Septiani Yela Fitrya Sa'diah