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Analisis Langkah Kecil, Berdampak Besar Melalui 7 Kebiasaan Anak Hebat Indonesia Berlianti, Siti Amelia; Fuat; Afifah, Ani; Nisa', Choirun
Jurnal Ilmiah BioSmart (JIBS) Vol. 11 No. 1 (2025): Jurnal Ilmiah BioSmart
Publisher : Pendidikan Biologi Fakultas Keguruan dan Ilmu Pendidikan Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/jibs.v11i1.5090

Abstract

Penelitian ini bertujuan untuk menganalisis implementasi program 7 Kebiasaan Anak Indonesia Hebat dalam pembentukan karakter disiplin siswa di sekolah dasar. Penelitian menggunakan metode Systematic Literature Review (SLR) dengan menganalisis 25 dokumen ilmiah terbitan tahun 2021–2025 yang relevan dengan topik pendidikan karakter anak, pembiasaan perilaku positif, serta peran guru dan orang tua. Hasil analisis menunjukkan bahwa kebiasaan bangun pagi dan tidur tepat waktu merupakan aspek yang paling sulit diterapkan oleh anak, sedangkan kebiasaan berolahraga cenderung lebih mudah dilakukan karena terintegrasi dengan aktivitas sekolah. Penelitian juga menemukan keterkaitan antara pembiasaan beribadah dengan peningkatan disiplin waktu anak. Keberhasilan implementasi program ini dipengaruhi oleh sinergi antara peran guru, orang tua, dan lingkungan sosial anak yang mendukung pembiasaan positif secara berkelanjutan. Penelitian ini menyimpulkan bahwa pembentukan karakter disiplin anak membutuhkan strategi terintegrasi yang melibatkan aspek fisik, psikis, sosial, dan spiritual secara konsisten di lingkungan sekolah dan keluarga.
STUDI LITERATUR: KESULITAN BELAJAR MATEMATIS SISWA KELAS VII SMP PADA MATERI HIMPUNAN Ramadina, Novia Isnaini; Fuat, Fuat; Afifah, Ani; Lutfiah, Ainul
Bahasa Indonesia Vol 4 No 1 (2025)
Publisher : IAIN Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24260/add.v4i1.4618

Abstract

This study aims to conduct a literature review related to junior high school students' mathematical learning difficulties in the set material. The method used in the study is Literature Study. The sample consists of several articles in journals. Data collection is carried out through the process of searching, learning, and analyzing references from relevant results related to students' understanding of mathematical concepts, reviewed from the year of research, level of education, research results and type of research. Based on the results of this literature study, it shows that students' mathematical understanding in solving mathematical problems on the set material is still prone to errors and misunderstandings. Some obstacles that often arise include shallow understanding of the definition and basis of sets, difficulty in applying set operations, and difficulty in understanding the concept of relations between sets at all levels. Further research is needed to understand in depth the conditions that affect students' mathematical understanding in the set material. In addition, the development of effective learning strategies also needs to be done to help students gain a better mathematical understanding in solving mathematical problems on the set material. This study identifies the causes of junior high school students' mathematical learning difficulties in the set material, such as lack of understanding of basic concepts, lack of practice and experience in applying the material. The results of this literature study can provide information and guidance for mathematics teachers to improve junior high school students' mathematics learning on the subject of sets.
Penerapan Model Teams Games Tournament untuk Meningkatkan Keaktifan Siswa Pada Pembelajaran Matematika Badriyah, Fitriyatul; Fuat, Fuat; Afifah, Ani; Kholifah, Ilmiatul; Toyiba, Nisa’ut
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.29948

Abstract

Pembelajaran matematika di sekolah dasar sering dianggap membosankan sehingga membuat siswa pasif. Padahal, matematika penting untuk membentuk kemampuan berpikir logis, sistematis, dan kritis. Penelitian ini bertujuan mendeskripsikan penerapan model Teams Games Tournament (TGT) dan pengaruhnya terhadap keaktifan siswa dalam pembelajaran matematika. Model TGT menggabungkan kerja sama kelompok, permainan, dan kompetisi sehat, sesuai dengan karakteristik siswa SD. Penelitian menggunakan pendekatan kualitatif deskriptif dengan subjek 20 siswa kelas V. Data dikumpulkan melalui observasi, wawancara guru, dan angket siswa. Hasil penelitian menunjukkan peningkatan keaktifan siswa, ditunjukkan oleh tingginya partisipasi dalam diskusi (90%), menjawab pertanyaan (80%), dan menyelesaikan tugas (85%). Respon siswa terhadap model ini sangat positif, dengan 95% merasa senang dan termotivasi belajar. Dapat disimpulkan bahwa model TGT efektif meningkatkan keaktifan dan motivasi siswa serta layak dipertimbangkan sebagai strategi pembelajaran alternatif.
Edmodo-Based E-Learning Media for Middle School Students on Sequences and Series Afifah, Ani; Roji, Fatkhur
Delta-Phi: Jurnal Pendidikan Matematika Vol. 2 No. 2 (2024): Delta-Phi: Jurnal Pendidikan Matematika (August)
Publisher : CV. Bimbimbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/dpjpm.v2i2.49

Abstract

This research aims to develop an Edmodo-based e-learning media integrated with Macromedia Flash 08 for middle school students on sequences and series. The development of this media used a 3-D model (Define, Design, Develop) and focused on assessing the resulting product's validity, practicality, and effectiveness. Validation results showed that the developed learning media were highly valid, with a validity score of 4.68 from media experts and 4.62 from material experts. Regarding practicality, this media was deemed easy to use by teachers (score 4.53) and students (score 4.48). The media's effectiveness was also evident in the student learning achievement rate of 95% and the average positive student response rate of 89%. This learning media increased student interest and motivation in learning mathematics and made learning more engaging and interactive. However, there are challenges such as internet connection stability and the time required to access materials through Edmodo and Macromedia Flash. Overall, Edmodo-based e-learning media combined with Macromedia Flash 08 is a suitable alternative to support mathematics learning in the digital age.
Interactive Digital Media PanPinRu as an Effort to Increase Interest in Learning Students in Linear Equations of One Variable Afifah, Ani; Ainiyah, Dewi; Hamzah Dehham, Sabeeha
Delta-Phi: Jurnal Pendidikan Matematika Vol. 2 No. 3 (2024): Delta-Phi: Jurnal Pendidikan Matematika (December)
Publisher : CV. Bimbimbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/dpjpm.v2i3.109

Abstract

This study aims to evaluate the effectiveness of interactive digital-based PanPinRu (Segment Moving Board) media in increasing the learning interest of class VII A students at SMP Darul Ulum 5 Grati on One Variable Linear Equations. The research method used is Design-Based Research, which emphasizes the iterative process of media development and implementation through collaboration between researchers, teachers, and students in a real classroom environment. PanPinRu media was developed as an interactive digital application that allows students to manipulate variables and constants virtually. It is equipped with automatic feedback features and game-based challenges (gamification). Data were collected through observations, learning interest questionnaires, interviews, and learning outcome tests, then analyzed qualitatively and quantitatively. The results showed that integrating interactive digital-based PanPinRu media significantly increased students' learning interest, with an average student response score of 65.57 (increased category) and an average student learning outcome of 84.74, which exceeded the Learning Objective Achievement Criteria. This finding confirms that interactive technology in mathematics learning media can be an innovative solution to improve student motivation and learning outcomes in the One Variable Linear Equation material
Identification of Junior High School Students' Experiences in Using Question Card Media for Algebra Learning Qomaria, Nur; Afifah, Ani; Manivannan, Rathish
Delta-Phi: Jurnal Pendidikan Matematika Vol. 3 No. 1 (2025): Delta-Phi: Jurnal Pendidikan Matematika (April)
Publisher : CV. Bimbimbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/dpjpm.v3i1.105

Abstract

This study aims to explore junior high school students' experiences in using Question Card media in algebra learning. Using a qualitative approach, this study involved 26 students of grade VII B at SMP Darul Ulum 5 Rebalas as the main participants. Data were collected through classroom observations, interviews, and student response questionnaires to understand perceptions, engagement, and challenges faced during the learning process using Question Cards. The results showed that Question Card media was able to increase students' interest, attention, and engagement in algebra learning. Most students stated that using Question Cards made learning more interactive, enjoyable, and helped them understand abstract algebraic concepts. Data analysis showed that the level of student learning interest was in the high category (74.7%), with indicators of engagement and attention also showing high percentages. However, there were some students who still felt more comfortable with conventional methods, so further adaptation was needed. These findings confirm that Question Card media can be an innovative alternative in mathematics learning, especially algebra, to enhance students' learning experiences actively and meaningfully. This study recommends the development of similar media and training for teachers to optimize the use of interactive media in mathematics learning at the junior high school level.
TINJAUAN LITERATUR TENTANG PENGETAHUAN KONTEN PEDAGOGIS CALON GURU MATEMATIKA: MENGINTEGRASIKAN KONSEP DAN STRATEGI PENGAJARAN (2020–2023) Afifah, Ani
Center of Education Journal (CEJou) Vol. 4 No. 1 (2023): Central Journal of Education (CEJou) July
Publisher : Universitas Nahdlatul Ulama Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55757/cejou.v4i1.905

Abstract

Studi ini menelaah literatur tentang Pengetahuan Konten Pedagogis (PCK) calon guru matematika di Pasuruan, dengan fokus pada kemampuan mereka mengintegrasikan konsep matematika dengan strategi pengajaran yang efektif. Penelitian ini menekankan pentingnya pemahaman konseptual yang mendalam dan kemampuan menyederhanakan ide matematika abstrak menjadi penjelasan yang dapat dipahami siswa. Dengan pendekatan kualitatif, studi ini menganalisis publikasi terbaru dari 2020 hingga 2023 untuk mengidentifikasi tren, tantangan, dan peluang terkait pengembangan PCK di kalangan calon guru. Temuan menunjukkan bahwa meskipun banyak calon guru menunjukkan pemahaman yang kuat tentang konsep matematika, terdapat kesenjangan signifikan dalam kemampuan mereka menerjemahkan konsep tersebut ke dalam strategi pengajaran yang efektif. Studi ini menyoroti perlunya program pendidikan guru untuk menekankan integrasi pengetahuan konten dan keterampilan pedagogis, yang pada akhirnya meningkatkan efektivitas pengajaran dan pemahaman siswa. Pengetahuan Konten Pedagogis (PCK) adalah komponen penting dalam kerangka pendidikan, terutama bagi calon guru matematika yang tidak hanya harus memahami konsep matematika yang kompleks tetapi juga menyampaikan konsep tersebut dengan cara yang dapat diakses siswa. Dengan fokus pada integrasi ini, program pendidikan guru dapat lebih membekali pendidik masa depan untuk berhasil dalam peran mereka, yang pada akhirnya menguntungkan pengalaman belajar siswa dalam matematika.
Analisis Situasi Pembelajaran terhadap Hasil Belajar Matematika Siswa SMP Kholifah, Ilmiatul; Lestari, Andika Setyo Budi; Afifah, Ani
Jurnal Pendidikan Tambusai Vol. 8 No. 3 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pendidikan adalah proses yang penting, sehingga perlu dilakukan untuk meningkatkan kemampuan individu. Selain itu, pendidikan merupakan tujuan nasional sebagaimana tercantum dalam UUD 1945. Pendidikan di sekolah ada beberapa mata pelajaran, salah satunya mata pelajaran matematika. Namun, sangat disayangkan hasil belajar matematika di indonesia masih tertinggal jauh dengan negara lain, seperti yang terlihat pada skor PISA 2022 mengalami penurunan. Penelitian ini bertujuan untuk menganalisis situasi pembelajaran terhadap hasil belajar matematika siswa. Dengan pendekatan kualitatif, penelitian ini melibatkan wawancara guru mata pelajaran matematika, pengisian angket yang diisi oleh 23 siswa , dan observasi di SMP Negeri 2 Pasrepan. Hasil penelitian ini menunjukkan bahwa sebagian besar siswa merasa nyaman dengan kondisi ruang kelas dan terdapat dukungan fasilitas pembelajaran yang memadai. Namun, masih ada kesulitan dalam memahami konsep matematika. Penggunaan model pembelajaran yang bervariasi, terbukti membuat siswa lebih aktif. Selain itu, hasil belajar siswa mengalami peningkatan saat situasi pembelajaran diperhatikan, dengan ketuntasan mencapai 60%, jika faktor-faktor tersebut diterapkan secara optimal. Maka, faktor-faktor tersebut merupakan peran penting sehingga faktor terkait situasi pembelajaran perlu diperhatikan agar hasil belajar siswa meningkat.
PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BOARD GAME MAGIC SHOP PADA MATERI ARITMATIKA SOSIAL Qisma, Nina; Afifah, Ani; Bahasa Indonesia, Bahasa Indonesia
Jurnal PEKA (Pendidikan Matematika) Vol. 8 No. 1 (2024): Jurnal PEKA (Pendidikan Matematika)
Publisher : Program Studi Pendidikan Matematika Universitas Muhammadiyah Sukabumi (UMMI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/jp.v8i1.2540

Abstract

This research has an impact on the development of board game media which is developed not only in the form of monopoly and snakes and ladders. The "magic shop" board game media is a game board media that contains a summary of material in the form of social arithmetic sub-chapter formulas and a game board that contains practice questions that students must complete. This research uses an R&D research development model which includes 6 steps, namely potential and problems, data collection, product design, design validation, design revision, product testing. The research subjects were grade 7 junior high school students. The level of media practicality was based on a questionnaire filled out by students and was assessed as having very practical results with an average score of 82.70% and the level of media effectiveness based on tests that had been given had very effective results with an average score. 85.67%.
The Role of TPACK in Strengthening Geometrical Thinking and Numeracy Literacy through Contextual Manipulative Media: A Qualitative Study Integrating Climate Literacy Nadilah , Intan; Afifah, Ani; Supriyo, Supriyo; Darmawan, Puguh
Assyfa Journal of Multidisciplinary Education Vol. 3 No. 2 (2025): Assyfa Journal of Multidisciplinary Education (September)
Publisher : CV. Bimbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/ajme.v3i2.768

Abstract

The need to improve the quality of education (SDG 4) urges the integration of global sustainability issues, such as climate literacy, into the core curriculum, particularly mathematics. This study stems from the urgency of improving students' geometric thinking and numeracy literacy, which remains a challenge, while emphasizing the importance of teachers' roles as learning designers. Objective: This study aims to explore in-depth the role of teachers' TPACK (Technological Pedagogical Content Knowledge) in planning, implementing, and reflecting on the use of contextual manipulative media that integrates climate literacy to strengthen students' conceptual understanding of geometry and numeracy. This study uses a qualitative approach with a case study design. Data were collected through in-depth classroom observations, semi-structured interviews with teachers and students, and analysis of learning documents (Lesson Implementation Plans and student artifacts) from teachers who implemented the TPACK framework. The findings indicate that the TPACK framework significantly guides teachers in selecting mathematically relevant climate content (PCK), designing effective and adaptive manipulative media (TCK/TPK), and facilitating critical discussions (PK) that link mathematical calculations (numeracy) to climate-based solutions. The role of TPACK enables a shift from passive learning to active and meaningful learning. Conclusion: The integration of climate literacy through contextual manipulative media, facilitated by strong TPACK mastery, not only successfully strengthens understanding of geometry and numeracy but also increases students' awareness and ability to apply mathematical knowledge to sustainability issues. These results provide important implications for teacher professional development in the digital and sustainability era.