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Development of an Android-Based Practical E-Module on Remote Server Topics for Grade XI TKJ Students at SMK Negeri 1 Solok Eka Rahmat Kurniawan; Adlia Alfiriani; Haris Kurniawan
Jurnal Teknologi Informatika dan Komputer Vol. 12 No. 2 (2026): Jurnal Teknologi Informatika dan Komputer
Publisher : Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jtik.v12i2.3839

Abstract

This research was motivated by the development of an Android-based practical work e-module, considered the most relevant solution to address the limitations of existing teaching materials. This e-module integrates learning content, practical procedure steps, circuit visualizations, and supporting media—such as images and videos—into a single, easily accessible platform. Furthermore, the fact that most students already own Android devices allows for flexible use of the e-module both inside and outside the classroom. The objectives of this research were to develop an Android-based practical work e-module on the topic of Remote Servers for Grade XI TKJ (Computer and Network Engineering) students at SMK Negeri 1 Solok, and to determine the validity and practicality of the developed e-module. The study employed the Research and Development (R&D) method, which aims to produce and test the effectiveness of specific products—whether software, hardware, learning media, curricula, or instructional models. Media validation results showed a score of 91.53% (categorized as "highly valid"), while content validation results showed a score of 92.73% (also "highly valid"). The media's strength lay in the readability of text and images, which achieved the highest score of 97.92%, while the content's strength lay in the use of easily understandable language, scoring 95.83%. Regarding practicality, teacher assessments yielded a score of 87.50% ("highly practical"), and student assessments yielded 89.51% ("highly practical"). Based on student assessments, the e-module's greatest strength was the clarity of practical steps (90.36%), while the aspect with room for further improvement was the visual appeal (88.48%). Thus, the developed Android-based practical work e-module is deemed highly valid and highly practical for use as a learning support tool for the Remote Server topic.
Pengaruh Model Blended Learning Terhadap Hasil Belajar Peserta Didik Pada Mata Pelajaran Informatika Kelas X Di SMK DEK Padang Kumalasari Hepi; Alfiriani Adlia; Nurdin Bernediv
EduCurio: Education Curiosity Vol 1 No 3 (2023): Juli-Oktober 2023
Publisher : Yayasan Pendidikan Tanggui Baimbaian

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengetahui untuk mengetahui pengaruh model blended learning terhadap hasil belajar peserta didik. Penelitian menggunakan pendekatan kuantitatif dengan jenis penelitian pre-Eksperimen, dengan desain penelitian adalah one group pretest-posttest design. Sasaran dalam penelitian ini pada siswa kelas X jurusan Akutansi pada mata pelajaran Informatika di SMK DEK Padang tahun pelajaran 2023 Semester ganjil. Teknik pengambilan sampel dalam penelitian ini dilakukan dengan total sampling. Teknik pengumpulan data yang dilakukan peneliti dalam penelitian ini melalui pengumpulan data dengan mengunakan metode tes. Tes yang diberikan berupa tes soal pilihan ganda. Berdasarkan hasil uji hipotesis, dapat dilihat tabel output pada hasil uji t diperoleh nilai signifikansi lebih kecil dari 0,05 yaitu 0,000 < 0,05 maka dapat disimpulkan bahwa H01 ditolak dan Ha1 diterima. Jadi dapat disimpulkan bahwa terdapat peningkatan yang signifikan sebelum dan sesudah diberikan perlakuan di kelas Eksperimen pada mata pelajaran Informatika kelas X di SMK DEK Padang.