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Sistem Kendali Navigasi Ar Drone Menggunakan Leap Motion Andyan Bina Ardhana; Gembong Edhi Setyawan; Issa Arwani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The technology is highly developed from various aspects without the crew one quadcopter. the majority still use a quadcopter applications Android-based. simple movements control can make to control the quadcopter. Emergence of innovation of Natural User Interfaces (NUI), language human-like voice, movement, or view to communicate with quadcopter technology. In the system research created a control harness innovation from NUI quadcopter from users. The user's hand be detected using leap motion. Leap motion is a device where optical and infrared sensors to detect a hand gesture. Leap motion and quadcopter programmed either using javascript. and speed, the resulting percentage accuracy of movement of 100%.the generated quadcopter to movement of the pitch, roll, yaw, gaz that is directly proportional to the value obtained from the user's movement, this indicates when the input from the user, then the greater the quadcopter will grow quickly and so vice versa. the system delay is the user moves the hand in accordance with quadcopter user instruction generates a delay of 0,26 seconds.
Implementasi Linked List pada Interaksi Antar Marker Augmented Reality untuk Operand dan Operator Aritmetika Hermawan Wijaya; Wibisono Sukmo Wardhono; Issa Arwani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Augmented Reality (AR) refers to a direct perception of the surrounding environment that has been added to the virtual component of the computer. There is generally no default mechanism for storing sequences in the AR framework, which in this context is Vuforia SDK. Linked List is one of the methods in Algorithm and Data Structure used to organize data structures in a system. The operand and operator sequences are highly considered in arithmetic operations in order to perform arithmetic calculations correctly, especially for non-commutative or non-associative operations. This research was conducted to apply the use of Linked List into AR as a method to store the temporary sequence of marker that successfully read by the device then processed again in sequence as simple arithmetic operation using Unity 3D engine aid. From this research also conducted whitebox testing with value of result of cyclomatic complexity is 9, which states the system meets the needs according to the design with low complexity, and usability testing with average SUS yield value is 55 which means the system is not yet feasible for use on the novice user.
Implementasi Pervasive Computing untuk Smart Bag dengan menggunakan RFID Muhammad Yaqub; Rizal Maulana; Issa Arwani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

In this era of technology, we are required to move quickly and precisely without making a significant mistake. However, individuals who experience problems that have not been resolved in the case of negligence that causes the goods are often left behind. Many ways have been done to find a solution, one of them by writing notes about the list of goods to be carried. But this way can be troublesome and time consuming. This is where the role of Internet-based technology It is most needed to help solve the problem by developing a smart device. This system functions into several parts of hardware and software. This research uses NodeMCU as microcontroller, Wi-Fi network as connectivity at Firebase Realtime Database. Firebase is used as a communication between hardware and software to store data on read items, as well as reminders of smartphone applications. The RFID Reader sensor device will eliminate readings on the goods UID and the microcontroller will send status data of incoming and outgoing goods to Firebase for the goods already read. The LED light actuator device performs a special action for a red or green light based on the status of the goods obtained. From the results of the implementation, each item succeeds in compiling its identity to Firebase and both hardware and software can interact on a pervasive basis.
Pengembangan Sistem Telehealth Dengan Diagnosis Penyakit Otomatis Berbasis Web Micahel Yulius Munthe; Bayu Priyambadha; Issa Arwani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 10 (2018): Oktober 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Being healthy is a very important thing for human life. Healthy or not a person can affect to them daily activities. In Indonesia, many people who get minimal health handling. It coused by many factors. Some of these factors, such as for people live at the village, the distance between health center is not always close to their residence and for people who live in the city, sometimes don't have time to queue in hospitals or don't get good service from hospitals. Telehealth system can solve health problem handling in Indonesia. Using a telehealth system can help people get closer to their doctors or save time on illness or health care consultations. The result of the development of this telehealth system is the function of consultation with doctor in the form of real-time chatbox where users don't need to reload the page to get the consultation reply. There is also an automatic disease diagnosis function by using a dempster-shafer method where users can diagnose the disease based on symptoms experienced and some other support functions. Requirement functional testing where using whitebox and blackbox testing give result in a 100% success rate. As well as for Non-functional requirement testing of security, compatibility, and performance that is done by using some tools give result in 100% success rate too. Keywords: health handling, telehealth system, automatic, consultation, automatic disease diagnosis
Aplikasi Pencarian Rute Angkutan Umum Kota Malang Berbasis Android Berdasarkan Dua Titik Awal Terdekat Almira Kalyana; Ratih Kartika Dewi; Issa Arwani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 10 (2018): Oktober 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Population increase occured in various regions of Indonesia, one of them is Malang City.With the increasing number of residents and immigrants of Malang City, then the public transportation is needed for the smoothness of their activities. Based on facts, media information for the pople of Malang City about public transportation routes is very needed. Currently, municipal government of Malang City is provides public transportation routes information on MediaCenter website. However, the information which provided is just a list of public transportation routes. So based the functional features, that information is not good enough to ease the user problem. Therefore, we need a mobile based application which built to facilitate residents and visitors of Malang City in choosing public transportation from the depature location to destination location. System was bulit using the haversine formula and best-path planning algorithm (hub-based planning). This system provides 2 starting points as an alternative to informing users that from the same depature site there are 2 starting points to get public transportation. The system scored 87% of accuracy testing on route search results. In usability testing, system earns 83% learnability, 62% efficiency, 91% memorability, 90% errors, and 88,5% statisfaction.
Evaluasi Gameplay Pada Game Dreadout Dan Outlast 2 Menggunakan Metode Heuristic For Evaluating Playability Abimanyu Prayuda I. H. Alfianto; Eriq Muhammad Adams Jonemaro; Issa Arwani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 10 (2018): Oktober 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Dreadout is game with horror genre developed by Digital Happiness from Indonesia. Outlast 2 is one of the best horror genre game with high Metacritic score and has many positive reviews on Steam. In both games there are elements that make players interested in playing it. One element that makes players interested is, Gameplay. Gameplay is an important element in the process of making games. There are techniques for developing gameplay one of them is Atomic Element of Game. To find out the gameplay in both games is interesting for players, then the evaluation using the method of Heuristic For Evaluating Playability which is a way used for evaluation on the game. Evaluation aims to get the player's interest factor in the game's gameplay. With the evaluation results can be made recommendations Atomic Elements of Game is better for both games based on the wishes of respondents.
Penerapan Autonomous Vehicle Behavior Pada Permainan Simulasi Ujian Berkendara 3D Menggunakan Metode Steering Behavior Rosikhan Maulana Yusuf; Eriq Muhammad Adams Jonemaro; Issa Arwani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 11 (2018): November 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Driving simulation is one means to improve one's ability to drive. The design of 3D driving simulations that have been created can provide control and visual support for driving learning. However, in the real-world riders are not just dealing with traffic signs. Players also require real-world driving learning in addition to other cars that move like in the real world. So it takes an automatic agent that acts as a car. The solution for this automated agent is to use Autonomous Vehicle which uses the Steering Behavior method as the base. At design stage, the requirement in making Steering Behavior is arranged in Car Controller design, Steering Behavior design and Waypoint design. Then the program is implemented using Unity3D with C# programming language. At the time of testing White Box, it can be concluded that the unit module program already meets the functional needs. In the test of accuracy and precision, it can be concluded that offset accuracy is 97.9% and offset precision is 0.166427546 meter. The magnitude error accuracy is 68.3% and magnitude error precision is 1.605146908 m/s. In performance testing, it can be concluded that the best performance of Autonomous Vehicle can handle is when executing agents simultaneously with no more than 180 agents.
Pengembangan Desain Interaksi Mesin Pencatat Untuk Tunanetra Dengan Fitur Text-to-Speech Berbasis Raspberry Pi Nafisa Nafisa; Hurriyatul Fitriyah; Issa Arwani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 11 (2018): November 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Recording is one of the commonly learning methods used by the students and also students with blind disability. To record, students with blind disability used a difficult manual recorder and takes a long time. Therefore, computerized records related tools are urgently needed. To facilitate students with blind disability in the process of recording, a recorder machine is made using the design principles in the layout. The process of making is done by the method of what is wanted, analysis, design and process of application of interaction design principles. This recording machine consisted of 16 push buttons, character input using multi touch 6 buttons as a combination of braille letters. Then processed by Raspberry Pi and output audio on headset also the flashdisk as a sending medium. There is also function of adding, editing, searching, deleting, sending documents, enter, spaces, backspace and audio tools usage guide. On the duration of each tool function, an average of 1 minute 59.94 seconds on the overall scenario of the tool that is done every user both who are familiar with the typewriter or not. In the usability, the USE level obtained mode value 4 (agree) and design principle level obtained value of mode 5 (strongly agree) from likert scale 1-5. So it can be concluded that this tool has a high level of usabillity.
Evaluasi Usability Mobile Game Pokemon Go Menggunakan Metode Heuristic Farandi Angesti; Eriq Muh. Adams Jonemaro; Issa Arwani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 12 (2018): Desember 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Pokemon Go as one of the game Augmented Reality had seized the attention of millions of people of the world. Unfortunately this game left behind 12 million users because users feel less satisfied when losing their data when the application is updated. Looking at this, research using heuristic evaluations is needed to address the specific problems that exist in Pokemon Go games. So with the knowledge of the problem in the game specifically, game companies can know what to fix in the game. The heuristic evaluation used is usability heuristic method ,there are 9 aspects in that method . Based on the authors research using usability heuristic method found that there are 26 problems with different severity levels. The most problems are found in the aspects of consistency and standards and flexibility and efficiency of use. Based on the level of severity, consistency and standards occupy the medium level. Next on the level of minor severity, there are 5 heuristic namely visibility of system status, offer real world objects, error prevention, flexibility and efficiency of use, and aesthetic and minimalist design. Lastly in severity cosmetics level there are 3 heuristic that is, recognition rather than recall, help user recognize, diagnose, and recover from errors (H9). From the problems found in the principle of heuristics researchers summarize the things that make pokemon go abandoned by active users ie no explanation of changing elements or clearer notification game, the use of icons that are less informative, on the side of the gameplay there is no confirmation menu for the evolution of pokemon, many terms are still difficult to understand by the player, on the side of the gameplay more interesting on the version available in the ninebox, tutorials that are not available in the early session of the game, less familiar game instructions. From this the results of this study, the manufacturer of Pokemon Go is recommended to prioritize improvements based on the level of severity. Problems with medium severity are strongly recommended to be improved, followed by improvements in problems with minor severity and cosmetic levels.
Pembangunan Sistem Informasi Pasien Operasi Dan Visite Untuk Tenaga Medis Berbasis Android Pada Rumah Sakit XYZ Eki Yusandhi Iskandar; Herman Tolle; Issa Arwani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 12 (2018): Desember 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

In a public health institution, information flow is one of the most important things, especially to the medical personnel. Patient information, inpatient room information, and operation schedule are some of the most crucial information that a medical personnel has to acquire. Rumah Sakit XYZ is no exception, with a total of more than 200 medical personnel, the information flow to and from the medical person must be able to be accessed quickly and accurately. However there is not yet a platform for the medical personnel of Rumah Sakit XYZ to easily access basic information such as inpatient information, visitation, and operation. That is why, to help improve the business process in Rumah Sakit XYZ, and to give an insight as to the implementation of a solution for other health institution with a similar business process, an Android based information system for inpatient, visitation, and operation for medical personnel is built. The result of this system's implementation includes the fulfilment of all the functional requirement based on the requirement analysis, and the usability score of 79.5 based on the survey results to respondents usability testing using the SUS ( System Usability Scale) method, which means the system is in the Acceptable category.
Co-Authors A. Baihaqi Mubarok Abi Dwijo Sukma Abidin Adi Prasetyo Abimanyu Prayuda I. H. Alfianto Ach Fauzan Achmad Fanani Kurniawan Saputra Adithia Risma Rara Putri Aditya Yudha Agung N Adlan Husein Malahella Agi Putra Kharisma Ahmad Yazid Bastomi Alfa Fadlilah Alfin Noor Afyuddin Alfredo Juan Pratama Almira Kalyana Ammar Gunya Pratomo Andrew Adi Nugraha Andyan Bina Ardhana Anisa Dwi Novita Rika Annisa Hestiningtyas Aprilo Paskalis Polii Arief Andy Soebroto Asroru Maula Romadlon Aulia Rizki Ananda Azzahra Princessa Shekina Wijaya Bagas Rayi Prabowo Bagus Septian Aditya Wijayanto Bayu Rahayudi Bella Krisanda Easterita Bima Tri Atmaja Bondan Sapta Prakoso Buce Trias Hanggara Budi Darma Setiawan Chandra Wira Hadikusuma Christian Doxa Hamasiah Dahnial Syauqy Denny Sagita Rusdianto Diah Priharsari Dian Eka Ratnawati Diego Yanda Setiawan Dimas Setyo Utomo Djoko Pramono Dwi Rama Malawat Dwija Wisnu Brata Eki Yusandhi Iskandar Elfa Fatimah Eriq M. Adams Jonemaro Eriq Muh. Adams Jonemaro Eriq Muhammad Adams Jonemaro Ernani Hadiyati Ervin Winardo Toepak Fadhilatur Rahmah Fahmi Aquinas Faizatul Amalia Fajar Nur Rohmat Fauzan Jaya Aziz Fajar Pradana Fajar Rizki Kristiono Farandi Angesti Farhah Annisa Jamal Firdaus Farhan Fadhillah Djabari Fariz Sokhinda Hamza Fathin Al Ghifari Fatwa Ramdani, Fatwa Ferdy Wahyurianto Fitra Abdurrachman Bachtiar Fitria Adi Sulistiya Rini Fitriyah, Hurriyatul Galih Muhammad Gede Satria Harinamanata Gembong Edhi Setyawan Gladys Wahyu Khairunnisa Gunadi Hana Chyntia Morama Handoko Handoko Hanif Nabila Muflih Hanifah Muslimah Az-Zahra Hariz Farisi Hendro Dwi Prasetyo Herdianto Tri Setyaji Herlambang Yudha Prasetya Herman Tolle Hermawan Wijaya I Gede Merta Ariantara I Kadek Yoga Darma Putra I Made Setia Baruna Ians Adji Adhitama Ihza Aulya Nanda Ikhsanul Isra Yunelfi Ikrar Amalia Sholekhah Ilham Dwi Muchlison Insan Nurzaman Bangga Adi Pratama Irwan Kurniawan Juan Michel Hesekiel Kevin Aditya Firmansyah Putra Kevin Renjiro Khairi Ubaidah Luqman Rizky Dharmawan Lutfi Fanani Luthfi Irfan Hakim Praditya Marji Marji Micahel Yulius Munthe Mimi Hamidah Mochammad Hannats Hanafi Mochammad Hannats Hanafi Ichsan Moh. Izza Auladina Latansya Mohamad Faisal Amir Mohammad Arkan Ridhwan Razan Muhamad Maulana Zuhad Aditya Muhamad Rizky Prahesa Putra Muhammad Aminul Akbar Muhammad Fikri Fadlurrahman Muhammad Indra Harjunada Muhammad Rouvan Amiruddin Muhammad Tanzil Furqon Muhammad Wildan Aldiansyah Muhammad Yaqub Muhammad Zaki Nabil Muhibbuddin Al Haqqi Mustajib Furqon Haqiqi Nabila Fairuz Zahra Nafisa Nafisa Nana Amalia Mulia Nur Aini Nurul Qomariah Oceandra Audrey Priyambadha, Bayu Qonita Nur Farhana Radea Zulindra Ardisukma Raja Farhan Ramadha Pohan Rangga Noviansyah Nuur Aziiz Ratih Kartika Dewi Reinata Devi Nindya Tirzasari Renaldi Muhammad Rivan Haposan Rizal Maulana Rizky Edyatna Putra Rofy Firmansyah Rachmandany Rosikhan Maulana Yusuf Ryan Bayu Permadi Ryan Leonardo Sabriansyah Rizqika Akbar Safitri Herdian Rachmawati Safria Isnibaiti Satrio Agung Wicaksono Satrio Hadi Wijoyo Sausan Zahrah Shafira Margaretta Sherryl Sugiono Sindarto Sobakhul Munir Siroj Sultan Saladdin Syarief Noor Permadi Taufiqurrachman Ilham Thifal Fadiyah Basar Tibyani Tibyani Tio Allin Subiantoro Tri Afirianto Unggar Salsabila HSS Utaminingrum, Fitri Welly Purnomo Wibisono Sukmo Wardhono Widhy Hayuhardhika Nugraha Putra Wiku Galindra Wardhana Wildan Afif Abidullah Ya'qub Al-Kindi Yuliana Anggreini Budiman Yusi Tyroni Mursityo Zain Fikri Hanastyono