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Distribusi Topik Skripsi Mahasiswa Berbasis Android Dengan Mekanisme Publish/Subscribe Di FILKOM Universitas Brawijaya
Gibran Haq;
Rakhmadhany Primananda;
Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 4 (2018): April 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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In the undergraduate program to take the final exam, a student is assigned to make the final task in the form of a thesis. In making this thesis a student first determine the topic to find the problem to be lifted. Problems that exist, final year students still difficult to determine the topic of thesis in the final project. Therefore some lecturers provide certain kinds of topics according to their field of expertise which are then published on the website. That way the student must often visit the website to see the latest topics that have been published by lecturers. And students also have to search for topics one by one according to the topic he wants. This is not efficient enough if students should frequently visit the website and search for topics one by one according to the topic to be discussed considering not knowing the time of publication of the latest thesis topic and not classified topic of thesis based on topic. With the mobile app using the Publish / Subscribe method the student will be more efficient in getting the latest thesis topic information and according to the desired topic. Based on the results of functional and non functional tests concluded to run as expected. Results from functional testing with 100% validation rate. While the result of non-functional testing is the time required to send messages from publisher to subscriber using QoS 0, QoS 1, QoS 2 is 0.490 seconds , 0.561 seconds, 0.720 seconds.
Pembangunan Modul Penunjang Pembelajaran di Kelas Untuk Aplikasi Brawijaya Messenger Dengan Platform Firebase
Aditya Orba Ramadhan;
Herman Tolle;
Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 4 (2018): April 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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Messenger apps are devices for communicating between users through internet service while being online at the same time. In 2005 the growth of Messenger apps increased by 19%, therefore the messenger apps are increasingly in demand and selected by students to help the learning process in the classroom, because messenger apps have a feature that can send instant messages to all class members and lecturers involved In the class group. With the utilization of messenger apps by students then do the research to build a messenger apps that can fulfil the needs of students and lecturers to support learning. Therefore it is necessary modules or some features that can support the classroom. So in this study the author will be more discussed related to the development of a module / feature that needs to be added on Brawijaya Messenger, while for discussion related to the development of Brawijaya Messenger is generally done in other research separately. By utilizing the firebase platform the writer wants to help solve the problem by doing the development of learning support module in the classroom for brawijaya messenger application at UB, which later from the application is expected to be used as a supporting tool for innovative and useful learning. Based on the results of Brawijaya Messenger compability testing after added learning support modules generated that the Brawijaya Messenger application can run smoothly, and no errors on the android OS lollipop version, marshmallow.
Analisis Performansi HTTP Networking Library pada Android (Studi Kasus: Portal Berita)
Mochammad Syaifullah Ferryansyah;
Mahardeka Tri Ananta;
Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 5 (2018): Mei 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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The development of technology that more sophisticated, making the news spread faster. Initially news is presented in conventional forms such as newspapers. Slowly the news is presented in the form of mobile apps. In its implementation, application developers use various libraries to create a news portal. The frequently used libraries include HttpURLConnection, Asynchronous Http Client, Retrofit, and OkHttp. But the performance of each library is unknown. Therefore, needs a research to provide performance information from each library. In this research, metrics are response time, memory usage, and network usage as a comparison between libraries. Testing consists of a comparison between text data and text data along with images. The results of this study showed that the fastest response time in OkHttp library with an average of 148,675 ms. The smallest usage memory in the HttpURLConnection library with an average of 13906.1 KB. While the smallest network usage on Asynchronous Http Client library with an average of 67196.5 B. The test results in this study also showed an increase in response time of each library when the accessed data is text and image data. And there is an increase in memory usage and network usage memory when the accessed data is text and image data.
Perbandingan User Interface Aplikasi Mobile Pemesanan Tiket Pesawat Online dengan Design Thinking
Anandhi Tristiaratri;
Adam Hendra Brata;
Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 6 (2018): Juni 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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Domestic flights are increasing from year to year impact on the increase of tickets. It is to develop mobile online applications. The examples are Traveloka, Tiket.com, and etc. From the many applications, users will feel the different user experience. It can be caused by interface or usability. This research will examine about interface and usability of android applications which can be used as a reference for building similar applications. The method that used in this reasearch is design thinking. To collect data there are several ways such as interviews and questionnaires. Based on the results of research, the user experience of Traveloka and Tiket.com obtain an average value of 5.8/7 and 5.3/7. That number proves that both applications have usefulness, easy of use and learn, and satisfication is good enough for the users.
Rekomendasi Tempat Wisata Kota Malang Menggunakan Metode Profile Matching Dan Saran Rute Menggunakan Floyd Warshall Berbasis Android
Alfian Chairi;
Rekyan Regarsari Mardhi Putri;
Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 5 (2018): Mei 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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Tourism has become an industry that provides great results for a region. So that the tourism object needs to be developed to get maximum results. There are various influences from the development of tourism, one of which is the economic improvement of the people around the place of tourism. Malang City is one of the cities that have various tourism and become a popular place to be targeted by people who live in East Java area in particular. However, because of the number of tours into its own problems for tourists to take decisions. Tourism recommendation decisions are seen from various factors, such as; The ticket price, the distance of the tour from the user's current location in the form of maps, facilities. Profile Matching is a decision-making mechanism by assuming that there is an ideal level of predictor variable that must be met by the subjects studied, rather than the minimum level to be met or skipped. In addition to assisting in the determination of the path will be used floyd-warshall method. So the process of determining the path of the maps will be assisted by floyd-warshall. For Core Factor is the criteria (competence) that is most important or prominent or most needed by an assessment that is expected to obtain optimal results while for secondary factor is a supporting factor that is less needed by an assessment. For perenkingan use 60% for core factor and 40% for secondary factor generate a 75% derivative rate.
Analisis User Experience Aplikasi Mobile Facebook (Studi Kasus pada Mahasiswa Universitas Brawijaya)
Rio Donaroe Munthe;
Komang Candra Brata;
Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 7 (2018): Juli 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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In 2003, Steve Jobs criticized common understanding of user experience design (UXD). Instead of the thought that a design is something we can see and fell, he proposed that design is not just what it looks and feels like, it's how it works. Frank Guo simplified the concept by dividing into four elements: value, adoptability, desirability, & usability (VADU). The UX concept is adopted by various social media platforms, including Facebook. The Facebook mobile app has repeatedly changed to improve the user experience. This study identified the UX concept on Facebook. It can be an example for developers who want to develop similar applications. Questions for respondents are arranged based on 4 fundamental variables UX (VADU) in Likert Scale. The research method used is the validity & reliability test. The questionnaire results are elaborated by descriptive analysis based on UX variables. In the end, to know the most important element of UX is used "YES & NO" method. Based on the results, the features are important to increase the value. In adoptability, the ease to access is a concern. An attractive visual design is the main indicator in the desirability. And, the easy-to-learn is the key thing for the usability.
Sistem Pakar Diagnosis Penyakit Pada Tanaman Jagung Menggunakan Metode Naive Bayes Berbasis Android
Achmad Syarifudin;
Nurul Hidayat;
Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 7 (2018): Juli 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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Corn crop disease is one cause of production of corn is not a maximum, downy mildew can cause harvest failures up to 90% , the presence of an expert would be helpful in terms of solving the diseases that attack plants of corn by means of identifying the symptoms that plagued and conclude what disease attack and provide information to settle the issue. Naive Bayes method is a method used to predict probabilities. While Bayes classification is the classification of statistics that can predict the probability of a class member. For a more simple Bayes classification known as naive Bayesian Classifier can be assumed that the effect of an attribute value is a class given is free of other attributes. The required variable in this study are the symptoms on the leaves, stem and cob of corn plants. The results of this research testing showed all functional requirements are valid, the accuracy of the system are 96% and the results of usability testing stated it very well.
Sistem Diagnosis Penyakit Kucing Menggunakan Metode Naive Bayes
Ahmad Fuyudi Wijaya;
Nurul Hidayat;
Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 8 (2018): Agustus 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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One of the most popular pets in Indonesia is the cat. According to experts Didik Saptono cat who has name felin silvertis cotus is a kind of carnivore. Many cat keepers 1 find it difficult to take care of their beloved cat when sick and one way to find out the cat'sdiseases seen from the symptoms that arise in cats and consultation of veterinarians, However there are some that prevent the keeper to go visitthe veterinarian ie limited time, distance and cost. An alternative solution overcome this problem by creating a system that can help cat keepers in diagnosing cat diseases.The method thatcan be used in this Expert System is Naive Bayes. The method is implemented on the inference engine Expert System in order to make a conclusion based on existing knowledge on the knowledge base. Results obtained after a system accuracy test of 85% indicating that the Naive Bayes method is suitable for cat disease cases.
Pembangunan Aplikasi Entertainment Terminal Berbasis Sistem Kendali Head Movement Control System pada Perangkat IOS
Muhammad Reyhan;
Herman Tolle;
Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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Along with technological developments, smartphones have become a very commonly used device. Smartphones have also been equipped with sensors that can increase the functionality of the device. With the existence of human smartphones as users have gained a lot of conveniences that are not only limited to communication, but also in accessing entertainment. Through smartphone users can access digital entertainment content such as music and movies. But not everyone can enjoy this entertainment, especially users with physical limitations on the hands. With the movement sensor on the smartphone has been developed HEMOCS method to read the head movement that can be used for navigation in applications and with this method can be made an application Entertainment Terminal to meet the needs of entertainment for users. The app provides digital content like music, movies, and tv. With this application, users with physical limitations can access the entertainment. In the implementation of the Entertainment Terminal, application uses HEMOCS as control to obtain valid functionality results with an accuracy of 86%.
Analisis Dan Perbaikan Usability Aplikasi Mobile KAI Access Dengan Metode Usability Testing Dan Use Questionnaire
Kevin Ryan Hadi;
Hanifah Muslimah Az-Zahra;
Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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The most important aspect of measuring the quality of applications is usability. Usability can be determines how far a products or service can be used by user for reached the purpose and how easy to use the application interface.Applications with a high usability levels basically will usually have more users and loyal. Otherwise, if the usability levels of applications is too low eventually will be abandoned by the users and switch to the another application. In this study, which application will be analyzed is the mobile application of train ticket booking KAI Access. Measurement usability can be use usability testing techniques where the product evaluation process involves direct testing to the user sample. This test will be doing in three steps, first test assignment, second fill out questionnaire and third interview. Each parameter has several statements will be given to the user to assess the usability level of the KAI Access application. There are two tests in this study, beginning test and finals test. beginning tests were performed to analyze usability levels before recommendation. Then final tests were performed to analyze usability levels after recommendation. The recommendation will be used design guidelines to enhance best result.