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Pengembangan Sistem Monitoring Aset Berbasis Lokasi Pada Platform Mobile Muchammad Rizal; Herman Tolle; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

In an organization or company certainly has assets to support its operational activities, so it is very important to do the maintenance of the asset itself. Asset maintenance aims to track the status of the asset, including the location and condition of the asset. Maintenance of high-level assets with integrated systems is needed to increase effectiveness in carrying out asset maintenance. At the Faculty of Computer Science asset maintenance activities are carried out manually, namely by the staff tasked with examining assets directly, then the damaged assets are written in the book for later making reports manually. The manual bookkeeping causes data loss and poor data grouping. Location-based asset monitoring systems are designed and built to improve the effectiveness and efficiency of manual asset maintenance processes. This system is built on a mobile basis. This system uses location based service that will make it easier in the process of mapping the location of scattered assets and matching the location of monitoring and location of assets. Based on the results of usability testing shows that 89.8% of users agree that the system is worthy of being used and applied. Whereas in the functional and non-functional test results that this system is valid and feasible to use. This shows that this system has been successfully implemented in the asset maintenance section to produce applications that can be accepted by users, especially users in the Equipment Division of Faculty of Computer Science.
Pembangunan Aplikasi Penjualan dan Pelayanan Pelanggan pada PT. Mega Abadi Motorindo Putra Firman Ardiansyah; Denny Sagita Rusdianto; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

With the development of the economy marked by the era of globalization and the rapid advancement of technology, allows the availability of means for the fulfillment of customer needs will goods and services becomes much easier. That situation will make the intense competition between both companies of them produce products or services. Therefore, the sales and the customer service in a companies becomes the key to competing. To make it easier, the service to customers like to know info about promo, like a promo good bike or purchase reminder time service the motor it can be done via the social messaging service that I've integrated the system with WhatsApp. The results of the research there were six actors, eighty-one functional needs. As well as the test results are 100% valid.
Pengembangan Aplikasi Perangkat Bergerak Berbasis Android Untuk Survei Kepuasan Masyarakat Dengan Metode Mobile-D (Studi Kasus : RSUD Ngudi Waluyo Wlingi Kabupaten Blitar) Martantio Wicaksono; Agi Putra Kharisma; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Ngudi Waluyo Wlingi Regional General Hospital (RSUD) is one of the public health services that is very much requested by the community regarding the quality of services available at the institution. So far the Ngudi Waluyo Wlingi Regional Hospital has taken data from the Community Satisfaction Survey by distributing questionnaires in an effort to obtain community assessments regarding the quality of existing services. However, the use of questionnaire questionnaires was felt to be less effective and efficient in terms of data preparation and processing. RSUD to initiate an Android-Based Mobile Device Application for the Community Satisfaction Survey. This application was designed using the Mobile-D method and implemented with the Java programming language, using a local server with MySQL database and using the IDE android studio. In the system test this application uses validation, compatibility, and usability testing methods. Based on the design results in this study sixteen functional requirements and three non-functional requirements were obtained. Based on the results of the validation test it can be concluded that the functional and non-functional requirements of the community satisfaction survey application are valid, based on the results of usability testing, the SUS (System Usability Scale) score is 70.9375 which means the application is easy to use, and on the test results full compatibility status that means the application can be run on several mobile devices with different API types and levels.
Pengembangan Aplikasi Access Information Support System Berbasis Android (Studi Kasus: Unit Data Access Management & Inventory Telkom Regional 5) Ach Iqro Dakwahaningrat; Adam Hendra Brata; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Unit Data Access Management & Inventory (UDAMI) is one division of Telkom Regional 5. Key Performance Indicators (KPIs) are a set of quantitative measures used by companies or organizations to measure and compare performance in terms of meeting their strategic and operational goals. The obstacle in UDAMI is that KPI reporting is still done manually. All UDAMI employees use android smartphones in their daily activities. Therefore, Access Information Support System (AISS) application based on android was created to replace the conventional KPI reporting business process to digital. In its development, AISS uses the prototype method because UDAMI needs have not been fully defined at the beginning. Based on the results of unit and validation testing, the results obtained are 100% valid which means that the AISS application runs according to the needs. The results of usability testing using the task scenario method and using the USE questionnaire method showed 100% for the task scenario method and the results of 96.20% for the USE questionnaire method. This shows that the success rate of the AISS application included to the category very well in answering the problem KPI. The results of the compatibility testing get a 100% feasibility percentage which indicates that the AISS application can run very well on different Android devices.
Analisis Faktor-Faktor Yang Memengaruhi Minat Pemain Dalam Permainan MOBA (Studi Kasus: Mobile Legends: Bang-Bang!) I Ketut Sidharta Yogatama; Agi Putra Kharisma; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Mobile Legends: Bang! is a mobile game with the online Multiplayer Battle Arena genre. This game has been downloaded 35 million times and there are 8 million daily active users in Indonesia in December 2017. In July 2018 this game has been downloaded 100 million times and has 43 million active users in Southeast Asia, 50 percent of which come from Indonesia. To find out the reason behind the number of active players in the game Mobile Legends: Bang !, data collection is needed in order to be able to do analysis on players that are divided into 2 groups. The first group, those who play Mobile Legends: Bang! and have never played another MOBA game. The second group, namely people who play Mobile Legends: Bang! and have played other MOBA games. The process of collecting data uses a mixed method consisting of 2 techniques, namely quantitative questionnaires and qualitative interviews based on game design factors. After collecting data, the analysis will be carried out to find out the significant difference in the average value of the questionnaire between the groups and find out the relationship between the value of the questionnaire and the results of interviews so that conclusions can be obtained. The results of the questionnaire analysis between the two groups produced 32 items that did not have a significant difference and 3 items that had significant differences. While the results of interviews from respondents prove that game-design factors have a relationship with the number of active players in the game Mobile Legends: Bang!
Pengembangan Aplikasi Informasi Calon Anggota Legislatif Pada Pemilihan Umum (PEMILU) 2019 Dengan Menerapkan Konsep Gamifikasi Dan Pendekatan Hybrid Doni Putra Purbawa; Herman Tolle; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 3 (2019): Maret 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The general election of legislative candidates in Indonesia is the biggest election and being a spotlight of the world. There were 14,556 reports related to the legislative elections and 3,318 or 23 percent regarding election violations, such as gratuities, bribery, vote inflating, political money, administrative violation, and deceptive news. Even in campaigning it still contain political money and invalid information. The campaign media using banner, and a piece of paper as well as still unable to get to know the legislative candidates more closely. Nowadays, the gamification method is considered very effective in attracting people to be more interactive and consumptive in using the application. Some elements in gamification method which are points, bagdes, levels and ranking have also been implemented in various domains such as training, education, health and other. The development model with a hybrid approach is also currently very popular because it saves energy, time, cost, and can be implemented in two different platforms which are Android and iOS. To overcome these problems, researcher developed an information legislative candidates application by applying the concept of gamification and hybrid approach using the Ionic Framework. From the research result, founded an usability value of 80.5% which indicates that the application can be well received by the user, then the compatibility value of 100% in 3 different platform experiment, which means the hybrid approach runs well, and based on the average of the user's answer from the question of a positive SUS questionnaire of 92.8% and a negative SUS questionnaire of 44%.
Pengembangan Aplikasi Identifikasi Kesalahan Baca Alquran Menggunakan Speech Recognizer Dengan Metode Levenstein Distance Pada Platform Android Galang Putratama; Agi Putra Kharisma; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Alquran is Muslims holy book which have to be read by paying attention to its letters pronunciation. Because even a little mistake in pronunciation resulting in damage to the meaning of Alquran itself. The process of learning to read the Koran requires a guide to correct mistakes that might occur. However, due the limited of time, then there is also limited opportunity for someone to practice reading Koran with a guide. One solution that the author offers is through the media based on Android application to detect errors in reading the verses of Koran. In the development of the application, the Waterfall method was used which began with interviews with a mosque imam and 2 students. Then the application is designed with the Object Oriented Design method and implemented with the Object Oriented Programming method. The result of its implementation is that the application utilizes Speech Recognizer to translate user readings into Arabic text. While Levenstein Distance algoritm and Diff Match Patch Library handle the error detections in user's pronunciation. At the accuracy testing stage it was found that this application successfully completed 3 of the 4 test cases performed. While at the usability testing stage with the System Usability Scale method this application gets a score of 76 with a level of satisfaction B + or above average. The application must be further developed because the level of accuracy obtained is still too low.
Pengembangan Aplikasi Perangkat Bergerak Sebagai Media Pemantau Kesehatan Terhadap Penyakit Hipertensi Giovanka Bisano Putra; Lutfi Fanani; Adam Hendra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Hypertension is a blood pressure disease which blood pressure value is above normal. Hypertension may caused by age, work, lifestyle such as smoking, and blood pressure. The number of deaths from hypertension reaches 6% of the death population at all ages in Indonesia. From these problems, a system called Blood Care was created. The Blood Care application is a system that scans blood pressure through the fingertips of users using image processing. The results of the blood pressure will be processed further using the naive bayes method to obtain a calculation risk for hypertension. After data the data such as hypertension risk and blood pressure occur, that data will be stored in Firebase. In the naive Bayes method, researchers have 5 features and 2 classes for classification. Blood Care software development was carried out using software development life cycle prototyping and in this software, four types of testing were carried, there are validation, unit, usability, and accuracy testing. From the tests that have been conducted, the results show that all functionality has been successfully implemented, all function has worked well according to every case that may happened in the function, and the usability value of the application reaches 81,5 and the accuracy of the Blood Care application is 87,5%.
Rancang Bangun Sistem Operasional Budidaya Tambak Ikan Kerapu Berbasis Android (Studi Kasus: Kelompok Tani Bhakti Usaha 2) Ahmad Shofiudin firdani Wafa; Nurudin Santoso; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 5 (2019): Mei 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Aquaculture is the maintenance and preservation of fish or other aquatic organisms, one of them namely riparian fish grouper. Production of grouper in Indonesia itself is quite high and also continue to experience increased almost every year. But there are problems that writers get from farmers Group of Bhakti Usaha 2, that farmers often occurrence of error permberian feed meratanya not cause growth of grouper, as well as errors in the calculation of the period of harvest so that farmers are insufficient in terms of the results obtained, this is because all the process of cultivation is still done by manual so that the fault of the humans (human error) is still often the case. The solution given by the author is making the system operational riparian android-based grouper with features to provide scheduling at each activity will be carried out by the pond grouper farmers, from the time of preparation budidadaya to the process of harvesting, logging detail and also the recording of financial results. On the development of this system using the method of iterative model. Results from testing the system unit was found to be 100% valid values as well as been testing which also get value 100% valid. The resulting values of usability testing for a very satisfying on the three aspects of the test and an aspect worth satisfying.
Pembangunan Sistem Informasi Pengelolaan Praktik Kerja Lapangan Fakultas Ilmu Komputer Universitas Brawijaya Achmad Rizki Aditama; Denny Sagita Rusdianto; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 5 (2019): Mei 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Field Work Practice (PKL) is one of academic activities that must be carried out by students of Faculty of Computer Science Universitas Brawijaya (FILKOM UB) in completing their studies. The purpose of this activity is to synchronize between campus academic education with students' mastery of hard skills and soft skills in the form of direct interaction with community and working worldIn order to do PKL, procedure is divided into 3 phases, namely registration, implementation, and reporting. In implementing the PKL procedure, there are several problems faced. From students' perspective, the problems include too many physical forms that must be handled and a quite long path of submitting PKL. The PKL's lecturer supervisors problem was during the supervision process of his student. While the problem of academic staff is make sure whether the PKL has held according to the procedures. Based on the problem discussed, this research is held to develop the system that can facilitate the implementation of PKL procedures in order to provide simplicity during the process. In requirement engineering process, there were 59 functional requirements and 1 non-functional requirement obtained. Then do the preparation and implementation phases. This system is implemented into a web-based application that is built using the programming languages ​​PHP, HTML, CSS and JavaScript by using the Laravel framework. This system has been tested with unit, integration and validation testing with 100% valid results for all tests, and compatibility testing with the results of the system can run on 5 different test browsers.
Co-Authors Ach Fauzan Ach Iqro Dakwahaningrat Achmad Affan Suprayogi Nugraha Achmad Arwan Achmad Ichsan Fauzi Achmad Rizki Aditama Achmad Syarifudin Achmeddieo Maulana Adam Hendra Brata Adena Nioga Aditya Orba Ramadhan Aditya Reza Firdaus Afifur Rozaq Agi Putra Kharisma Agung Dwi Saputra Agung Pramono Ahmad Afif Supianto Ahmad Aulia Fahmi Ahmad Fahrurrozi Ahmad Fuyudi Wijaya Ahmad Shofiudin firdani Wafa Ahmad Wahid Rifa'i Albilaga Linggra Pradana Alfian Chairi Alif Wildan Chrisandy Alin Kinanti Anandhi Tristiaratri Andi Moh. Raga Punggawa Andreas Kurnia Ferdiantoro Apriani Ingin Marito Tampubolon ari kusyanti Arif Eka Brilian Arlian Gutama Arsana Yudistira Aryo Pinandito Ath Thaariq Bhuwana Adifatha Aulia Akbar Setyogomo Bobby Rizkyanto Burhanuddin Ali Ahmadi Cahyono Hadi Kurniawan Dara Adhelia Rusanty Denny Sagita Rusdianto Dewanti, Lintang Purwara Dhaneswara Mursito Rukmi Diah Priharsari Diah Shinta Dewi Dian Puspita Sari Djohansyah Putra Djoko Pramono Doni Putra Purbawa Dwi Susanti Edi Hamdi Entin Endah Cahyati Eriq Muhammad Adams Jonemaro Fadhel Suryana Putra Fais Al Huda Faisal Risq Efendy Faizatul Amalia Fajar Pradana Farid Adi Wijaya S Faris Tri Utomo Fariz Reynaldo Pratama Fasya Yahya Fauziyah Nur Rahmania Feri Setyo Efendi Ferry Akbar Trijayanto Filza Dikaputra Galang Putratama Gede Bayu Eka Bhuana Gema Isya Luthfi Prathama Ghozi Akbar Wicaksono Gibran Haq Gilang Nur A'idi Giovanka Bisano Putra Gita Asmara Putri Gusna Ikhsan Gusti Agung Suastika Adinata Hanifah Muslimah Az-Zahra Herman Tolle I Gede Tika Permana I Ketut Sidharta Yogatama I Putu Panji Krisnayasa Igar Ramaddhan Ihsa Almasyah Pahlevi Ingke Ryastratika Milenia Efendi Ismiarta Aknuranda Issa Arwani Ivan Lianto Jati Nugroho Jerry Kurnia Sandy Joang Pratama Achmad Kasfia Jihan Dzahabiyyah Hasna' Kevin Romero Kevin Ryan Hadi Komang Candra Brata Komang Yoga Arimbawa Laksono Trisnantoro Lia Rosalina Lia Rosalina Lutfi Putra Gusrinda Luthfi Pratama Nugraha M. Isrofil Dwi Khusnanta Mahardeka Tri Ananta Malik Abdul Azis Martantio Wicaksono Martin Anugrah Siahaan Medeline Agustine Meita Purnayasari Mochamad Dwi Fadly Mochammad Syaifullah Ferryansyah Muchammad Rizal Muhamad Nabil Rabani Muhamad Wido Rahman Muhammad Afif Fauzi Muhammad Aminul Akbar Muhammad Farhan Abdur Rosyid Muhammad Habib Firdaus Chatib Muhammad Hardian Ghaffari Nasution Muhammad Harisuddin Thohir Muhammad Naufaldy Fairus Akbar Muhammad Reyhan Muhammad Ridho Muhammad Rizqi Rakha Aulia Muhammad Rizqian Noor Muhammad Syukran Ni’matullah Mujiburrahman Haekal Fajry Nabila Khaerunisa Thazila Nabila Rahmah Nawfal Alim Fardana Nehru Priyambodo Niken Hendrakusma Wardani Nur Aenun Marjan Nur Anisa Nurlailani Sabrina Desie Nurudin Santoso Nurul Hidayat Oktaviani Dwi Nur Aini Putra Firman Ardiansyah Putri Azahra Sumitra Putri Maulidah Hasanah Rahma Kurniasari Raja Anggara Putra Rakha Ramadhia Putra Rakhmadhany Primananda Ratih Kartika Dewi Rekyan Regarsari Mardhi Putri Renaldy Sabdo Jati Purboningrat Retno Indah Rokhmawati Revina Laksmi Permata Hati Riefqi Ardhya Bisma Rio Donaroe Munthe Riski Puspa Dewi Diangga Putri Risky Danamonika Pratiwi Riswan Septriayadi Sianturi Saarah Dina Wahyuningtyas Salsabila Ikramul Maram Satrio Hadi Wijoyo Sitoayu, Laras Tiar Adhi Bagaskara Tri Afirianto Tri Berlian Novi Widhy Hayuhardhika Nugraha Putra Widya Ayu Suryaningtyas Yehezkiel Windriono Yoyok Suharyadi Yusi Tyroni Mursityo Yusuf Hendrawan Zulfikar Faras Fadila