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PENGEMBANGAN MEDIA GAME ULAR TANGGA BERVISI SETS TEMA ENERGI PADA PEMBELAJARAN IPA TERPADU UNTUK MENGEMBANGKAN KARAKTER DAN AKTIVITAS SISWA SMP/MTs Kartikaningtyas, Dyah; Yulianti, Dwi; Pamelasari, Stephani Diah
Unnes Science Education Journal Vol 3 No 3 (2014): December 2014
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v3i3.4284

Abstract

Pendekatan SETS merupakan pendekatan pembelajaran yang menyajikan keterkaitan sains, lingkungan, teknologi dan masyarakat dan dampak yang ditimbulkannya ke dalam tema sains. Pendekatan ini memiliki karakteristik mendorong siswa untuk lebih aktif yang secara tidak langsung juga menumbuhkan nilai sikap/karakter kepada siswa. Internalisasi nilai karakter dan aktivitas dalam pembelajaran dapat diwujudkan dengan kegiatan kelompok yang memungkinkan siswa untuk lebih banyak berinteraksi, salah satunya dengan implementasi media pembelajaran game ular tangga bervisi SETS bermuatan karakter. Media pembelajaran ini berbasis game edukatif dengan adopsi permainan tradisional ular tangga yang dirancang berdasarkan metode research and development (r & d). Hasil penilaian pakar menunjukkan media game ular tangga telah layak uji pakar materi maupun media dengan kriteria sangat layak dengan persentase kelayakan oleh pakar materi sebesar 94,24% dan pakar media sebesar 94,64%. Hasil penelitian juga menunjukkan bahwa media pembelajaran ini berpengaruh positif terhadap hasil belajar kognitif yang dibuktikan dari adanya perbedaan rata-rata pemahaman siswa melalui uji t dan peningkatan rata-rata (gain) sebesar 0,5 (sedang). Media pembelajaran ini juga mampu meningkatkan aktivitas serta karakter jujur dan bersahabat/komunikatif siswa. SETS approach offers the connections between science, environment, technology and society also their effects to science themes. The characteristic of this approach is the capability to encourage student’s activities indirectly and encourage their characters building. The internalization of character values and students’ activities in learning activities could realize on group activities that enable students to interact more, one of the ways is the implementation of snake and ladder learning media with SETS perspective and containing character values. The basic of this learning media is educative game that adopts a traditional game snake and ladder which designed according to research and development (r & d) method. Experts judgements showed that snake and ladder media was feasible. Both material and media validators gave judgement of very feasible criteria, material validator gave 94,24% and media validator gave 94,64%. The result of this study shows that the media brings positive effects on student’s cognitive outcome showed by students’ average understanding concept difference based on t test result and average understanding improvement (gain) in the amount of 0,5 (moderate). This media also can increase activities and honest-friendly/communicative characters. 
PENGARUH MODEL PEMBELAJARAN PROCESS ORIENTED GUIDED INQUIRY LEARNING TERHADAP KEMAMPUAN BERPIKIR KRITISPESERTA DIDIK PADA MATERI PERUBAHAN BENDA Rahayu, Dita Puji; Pamelasari, Stephani Diah
Unnes Science Education Journal Vol 4 No 3 (2015): December 2015
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v4i3.8836

Abstract

Tujuan penelitian ini adalah untuk mengetahui ada atau tidak pengaruh model pembelajaran POGILdan  besarnya kontribusi terhadap kemampuan berpikir kritis peserta didik pada materi perubahan benda.Jenis penelitian ini adalah penelitian quasi experimental design dengan desain non equivalent control group design. Populasinya adalah siswa kelas VII SMP Negeri 1 Boja. Sampel diambil dengan teknik purposive sampling dihasilkan siswa kelas VII A sebagai kelas kontrol dan kelas VII B sebagai kelas eksperimen. Data penelitian adalah hasil tes kemampuan berpikir kritis siswa. Hasil penelitian menunjukkan rata-rata kemampuan berpikir kritis kelas eksperimen 85 dan kelas kontrol 75,25. Data dianalisis menggunakan uji kesamaan dua rata-rata, analisis korelasi biserial, dan koefisien determinasi.Hasil analisis korelasi biserial 0,55 dan koefisien determinasi 30%. Berdasarkan hasil analisis korelasi biserial dan koefisien determinasi dapat disimpulkan bahwa model POGIL berpengaruh positif dan signifikan terhadap kemampuan berpikir kritis siswa. The purpose of this research was to determine the influence of POGIL learning model and the contribution tothe critical thinking ability of students in the Object Changes material. This research design wasquasi-experimental of non-equivalent control group design. The population of this research was 7th grade students of SMP Negeri 1 Boja. The sample was taken by using purposive sampling technique which is resulted class VII As control class and class VII Basexperimental class.The data consisted of thestudents’critical thinking ability test. The result of this research showed that average of critical thinking ability experiment class was 85 and control class was 75,25; test were analyzed by using two similarity test average, biserial correlation analysis, and coefficient of determination.. The result of biserial corelation analysis 0,55 and coefficient of determination was 30%. Based on result of biserial corelation analysis and coefficient of determinationit could be concluded that the learning model POGIL affect on critical thinking ability in the object changes material.
PENGARUH TEKNIK STORY TELLING MENGGUNAKAN MEDIA PUZZLE TERHADAP MOTIVASI DAN HASIL BELAJAR SISWA SMP KELAS VII PADA MATERI ENERGI DALAM SISTEM KEHIDUPAN Rahayu, Mugi; Pamelasari, Stephani Diah
Unnes Science Education Journal Vol 4 No 3 (2015): December 2015
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v4i3.8840

Abstract

Penelitian ini bertujuan untuk menjelaskan pengaruh teknik story telling menggunakan media puzzle terhadap motivasi dan hasil belajar siswa SMP kelas VII materi energi dalam sistem kehidupan. Populasi dalam penelitian ini adalah semua kelas VII SMPN 30 Semarang, sampel penelitiannya adalah siswa kelas VII C dan VII D diambil dengan teknik purposive sampling.Rancangan penelitian yang digunakan adalah Quasi Eksperimental Design dengan desain Nonequivalent Control Group Design.Hasil penelitian menunjukkan bahwa rerata motivasi belajar kelas eksperimen sebesar 78% sedangkan rata-rata motivasi belajar siswa kelas kontrol sebesar 76,29%. Siswa yang diajar menggunakan teknik story telling dan media puzzle memberikan rata-rata motivasi belajar siswa lebih baik dibandingkan dengan siswa yang diajar menggunakan diskusi kelompok berbantuan LKS dan LDS. Kelas eksperimen yang memiliki motivasi yang lebih baik dibandingkan dengan kelas kontrol menghasilkan rara-rata hasil belajar kognitif yang lebih tinggi dibandingkan kelas kontrol. Berdasarkan hasil analisis diperoleh t hitung > t tabel sehingga dapat disimpulkan bahwa ada pengaruh yang signifikan diantara kedua kelas serta diperoleh r hitung > r tabel sehingga ada hubungan antara motivasi dan hasil belajar siswa dengan adanya penerapan teknik story telling menggunakan media puzzle. This study aims to describe the influence of story telling technique by using puzzle media for seventh grade students’ fowards motivation and learning outcomes in Energy of Living System material. The population of the study was the seventh grade students’ of SMPN 30 Semarang and the sample of the study was the students of VII C as experimental group and VII D as control group taken by the purposive sampling technique. The research design used in the study was Quasi-Experimental Design with Non-Equivalent Control Group Design. The result showed that the mean of learning motivation of the experimental group was 78,00% while the mean of learning motivation of the control group was 76,29%. Students taught by using story telling technique and puzzle media showed better result than who used worksheet and discussion sheet in group discussion. The experimental group had either better learning motivation or higher result on cognitive aspect compared to the control group. Based on the result of analysis show that t count > t table, it can be concluded that there was significant influenced both of the class and r count > r table, so there was related between motivation and learning outcomes with using story telling technique and puzzle media.
PENERAPAN MODEL GUIDED INQUIRY TERHADAP SIKAP ILMIAH DAN PEMAHAMAN KONSEP SISWA PADA TEMA EKOSISTEM Margiastuti, Siska Nugraheni; Parmin, Parmin; Pamelasari, Stephani Diah
Unnes Science Education Journal Vol 4 No 3 (2015): December 2015
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v4i3.8859

Abstract

Penelitian ini bertujuan untuk mengetahui ada tidaknya perbedaan sikap ilmiah dengan penerapan model guided inquiry pada tema ekosistem dan efektifitas model guided inquiry untuk meningkatkan pemahaman konsep siswa. Desain penelitian ini menggunakan Quasi Experimen Design dengan metode Nonequivalent Control Group Design. Sampel dari penelitian ini adalah siswa kelas VII D dan VII J SMP Negeri 3 Ungaran tahun ajaran 2014/2015 pada semester genap.  Pengumpulan data menggunakan draft wawancara guru, data hasil belajar yang didapatkan dari pretest dan posttest, lembar observasi sikap ilmiah siswa dan lembar angket tanggapan siswa terhadap model guided inquiry. Pembelajaran akan dilaksanakan dengan model guided inquiry dengan lima tahap yaitu merumuskan masalah, membuat hipotesis, mengumpulkan data, menginterpretasi data, dan membuat kesimpulan. Model pembelajaran yang digunakan berbantuan LKS. Hasil penelitian menunjukkan rata-rata presentase sikap ilmiah siswa pada kelas eksperimen adalah 86, dan kelas kontrol sebesar 82. Hasil perhitungan uji t sikap ilmiah siswa diperoleh thitung > ttabel dengan thitung = 3,464 dan ttabel= 1,671. Perhitungan pemahaman konsep siswa dengan N-gain pada kelas eksperimen sebesar 0,43 dengan kriteria sedang, dan kelas kontrol sebesar 0,35 dengan kriteria sedang. Hasil perhitungan uji t hasil belajar siswa diperoleh thitung > ttabel dengan thitung = 1,776 dan ttabel= 1,671. Berdasarkan hasil penelitian yang dilakukan dapat disimpulkan bahwa penerapan model guided inquiry efektif untuk meningkatkan pemahaman konsep siswa dan terdapat perbedaan sikap ilmiah siswa pada kelas eksperimen dan kontrol. This research aims to investigate the difference of scientific attitude by implementing guided inquiry on Ecosystem theme and the effectiveness of guided inquiry model to improve students’ comprehension of concept. The design of this research was Quasi Experiment Design with Nonequivalent Control Group Design. The sample was class VII D and VII J of SMP Negeri 3 Ungaran students in even semester of academic year 2014/2015. The data was collectied by using interview draft of teachers, learning outcomes data obtained from pretest and posttest, observation sheet of students’ scientific attitude, and questionnaire sheet of students’ feedback towards guided inquiry model. The learning process was done in five stages; they are statement of problem, hypotheses, data collection, data interpretation, and conclusion. The worksheet assisted learning model was used in this research. The result shows that the average score of students’ scientific attitude was 86 in experiment class, and 82 in control class. The result of t-test of students’ scientific attitude was tcount > ttable with tcount = 3.464 and ttable= 1.671. N-gain calculation of  students’ comprehension of concept in experiment class was 0.43 (medium criteria), and control class was 0, 35 (medium criteria). The result of t-test of students’ comprehension of concept was tcount > ttable with tcount = 1.776 and ttable= 1.671. Based on this research, it can be concluded that guided inquiry model is effective to improve students’ comprehension of concept. Moreover, it shows the difference of students’ scientific attitude in experiment and control class.
KEEFEKTIFAN PENGGUNAAN MODUL CAHAYA BERBASIS SALINGTEMAS TERHADAP KETERAMPILAN PROSES SAINS SISWA Pratidina, Febri Rosela; Pamelasari, Stephani Diah; Khusniati, Miranita
Unnes Science Education Journal Vol 5 No 2 (2016): July 2016
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v5i2.11914

Abstract

Abstrak ___________________________________________________________________Proses pembelajaran IPA tidak hanya belajar bagaimana mengingat materi, tetapi juga menguasai keterampilan proses sains dan mengaplikasikannya dalam kehidupan sehari-hari. Penelitian ini menggunakan modul cahaya berbasis salingtemas yang dalam pembelajarannya memadukan tema cahaya dengan sains, lingkungan, teknologi dan masyarakat (salingtemas) untuk meningkatkan Keterampilan Proses Sains siswa. Dengan menerapkan pendekatan Salingtemas dalam pembelajaran, siswa dapat memahami penerapan sifat-sifat cahaya dalam kehidupan sehari-hari. Penelitian ini bertujuan untuk mengetahui keefektifan penggunaan modul cahaya berbasis salingtemas terhadap keterampilan proses sains siswa. Penelitian ini merupakan penelitian eksperimen dengan jenis penelitian quasi experimental design. Penelitian dilaksanakan di SMP Negeri 7 Magelang dengan subjek penelitian siswa kelas VIII. Hasil penelitian menunjukkan bahwa penggunaan modul cahaya berbasis Salingtemas efektif terhadap keterampilan proses sains siswa dengan hasil thitung 7,813 lebih besar dari ttabel 1,67. Dengan jumlah siswa yang tuntas atau melampaui KKM pada kelas eksperimen sebanyak 28 siswa dan pada kelas kontrol sebanyak 5 siswa.  Abstract ___________________________________________________________________ Science learning process does not only consist l how to remember the material, but also master the science process skills and apply them in daily life. This research used a module with topic of Light based science, environment, technology and society (SETS) to integrate the theme of Light with SETS approach to improve Science Process Skills (SPS) of students. By applying SETS approach in learning process, students can understand the application of the characteristics of light in everyday life. This research aims to determine the effectiveness of module to students’ science process skills. It was an experimental study with quasi-experimental research design. This research was conducted at SMP 7 Magelang with eighth grade students as research subject. The result showed that the use of modules is effective to improve students’ science process skills where tcount 7.813 is greater than ttable 1.67. Students who pass KKM score in experiment group were 28 students and in control group were 5 students.
KEEFEKTIFAN PERMAINAN MONOPOLI BERBASIS SCIENCE EDUTAINMENT TEMA TATA SURYA TERHADAP MINAT BELAJAR DAN KARAKTER ILMIAH SISWA KELAS VIII Chusniyah, Irfatul; Dewi, Novi Ratna; Pamelasari, Stephani Diah
Unnes Science Education Journal Vol 5 No 2 (2016): July 2016
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v5i2.12143

Abstract

AbstrakPembelajaran IPA berdasarkan kurikulum 2013 menerapkan konsep yang terpadu. Hal ini bertujuan agar siswa mampu memecahkan masalah secara berkarakter dalam berbagai aspek kehidupan. Selain itu pembelajaran IPA yang terpadu yang bersifat menyenangkan dan menghibur (science edutainmen) juga memberikan peluang pada siswa untuk meningkatkan minat belajar dan karakter ilmiah siswa. Pendekatan science edutainment dalam penelitian ini menggunakan bantuan media permainan monopoli. Penelitian ini merupakan penelitian eksperimen dengan desain Two- Group Posttest Only Design yang bertujuan untuk mengetahui keefektifan permainan monopoli berbasis science edutainment terhadap minat belajar dan karakter ilmiah siswa kelas VIII.  Teknik pengambilan sampel menggunakan random sampling dan diperoleh kelas VIII A sebagai kelas eksperimen dan kelas VIII B sebagai kelas kontrol. Hasil penelitian menunjukkan bahwa  permainan monopoli berbasis science edutainment efektif terhadap minat belajar siswa kelas VIII dengan kriteria minat belajar sangat tinggi. Permainan monopoli berbasis science edutainment juga  efektif terhadap karakter ilmiah siswa kelas VIII dengan kriteria karakter ilmiah membudaya. Penelitian ini didukung oleh data hasil belajar kognitif siswa (posttest). Hasil analisis data nilai posttest menunjukkan adanya hubungan positif antara hasil belajar kognitif dengan minat belajar dan karakter ilmiah siswa kelas VIII. AbstractBased on Curriculum 2013, science learning process should apply an integrated concept. It is intended to make students being able to solve their problem and develop their character in various life aspects. An integrated science learning process that is both fun and entertaining or science edutainment also provides opportunities for students to enhance their interest in learning and scientific character. Science edutainment approach is presented in monopoly game. This study was an experimental study with two-group posttest only design that aims to determine the effectiveness of monopoly game based on science edutainment toward 8th grade students’ learning interest and scientific character. The sampling technique was random sampling that derived VIII A as the experimental group and VIII B as the control group. The results shows that the monopoly game based on science edutainment is effective on learning interest of 8th grade students with very high criteria. Monopoly game based on science edutainment is also effective toward the scientific character of 8th grade students with entrenched/established criteria. This research is supported by the cognitive learning outcomes as posttest. The results of posttest analysis values indicate a positive relationship between the cognitive learning with students’ learning interest and scientific character.
DEVELOPING AND IMPLEMENTING INSTRUCTIONAL MATERIAL ENGLISH FOR SCIENCE THROUGH LESSON STUDY Pamelasari, Stephani Diah; Wusqo, Indah Urwatin; Hardianti, Risa Dwita
Unnes Science Education Journal Vol 6 No 2 (2017): July 2017
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v6i2.15866

Abstract

English Language Teaching in Integrated Science Department is often challenging to train students to understand science content in English and present it fluently. In the implementation of daily lecturing activities Basic English theories such as grammatical structure and IPA content are taught separately. This causes no integration between the two materials. Based on the problems an instructional material that integrates the basic theory of English and science content is needed to support the learning activities. This product is designed to improve previously unstructured instructional materials. The product developed through lesson study stages. In the Plan stage, the need analysis and product development were conducted. While at the Do stage, the instructional material was implemented in the learning process. Finally is the See stage, this stage is a reflection on the whole process of lecturing both in the process and products used. The instructional material was validated by language, content and media experts and it can be said to be feasible to use in the learning process. Then the product was used in learning process and can help students to improve the English proficiency in science with an average of 80.
INFLUENCE OF SCIENCE TECHNOLOGY SOCIETY BASED WORKSHEET ON INTEGRATED SCIENCE PROCESS SKILLS OF STUDENTS Izzaturrohmah, Izzaturrohmah; Dewi, Novi Ratna; Pamelasari, Stephani Diah
Unnes Science Education Journal Vol 6 No 3 (2017): December 2017
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v6i3.20826

Abstract

This research aims to determine the effect of students science activity based on Science Technology Society (STS) of student’s integrated science process skills (ISPS). This research used true experimental design with Pretest-Posttest control design. Samples were taken by using simple random sampling technique from the student population of class 7 SMP N 22 Semarang junior high school in academic year 2017/2018. The resulting class VII B as the experimental class and class VII A as control class. The data were collected by using documentation, test, and observation method. The Result of correlation test between students activity based on STS to student’s ISPS obtained from the observation result obtained correlation coefficient of 0,554. The correlation coefficient is categorized as moderate so it can be interpreted that the students' activity based on STS gives a moderate effect on the student's ISPS. The effect of the students' activity based on STS of the student’s ISPS calculated from r2 x 100% is 31%, r is the correlation coefficient which states the correlation between students activity based STS and student’s ISPS. The result of significance test of correlation coefficient value obtained tcount > ttable , it means that students activity based on STS give positive influence to student’s ISPS. Based on the results of the study, it can be concluded that the students' activity based on STS influenced the student’s ISPS. The N-gain calculation to measure the increase in the experimental and control classes showed that the increase of experiment class was categorized as medium, the increase of the control class was categorized as low.
THE EFFECTIVENESS OF SCIENCE COMIC ON THE MATERIALS OF SOUND AND HEARING BASED ON PROBLEM BASED LEARNING TOWARD JUNIOR HIGH SCHOOL STUDENTS’ LEARNING MOTIVATION AND OUTCOME Praptiwi, Ucca Swastika; Pamelasari, Stephani Diah; Parmin, Parmin
Unnes Science Education Journal Vol 7 No 1 (2018): February 2018
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v7i1.23867

Abstract

The objective of this research is to measure the effectiveness of science comics for sound and auditory system material based on problem based learning on motivation and learning outcomes of junior high school students. This research is quasi experiment with nonequivalent control group design. The sample was taken by using purposive sampling technique. The sample of this research was VIII E (experimental group) and VIII F (control group) in SMP N 10 Magelang. The writer collected the data by using test (cognitive learning outcomes), questionnaires (learning motivation) and observation (psychomotor learning outcomes). The result of the research indicated that the average of students learning motivation in experimental group in each indicator was higher than the control group. Consider to learning motivation there are significant contradiction between experimental and control group for the result in each indicator. The result of N-gain calculation showed that students cognitive learning of experimental group classified as medium category with the N-gain score of 0.39, while the control group classified as low category the N-gain score 0.25. Based on test result difference in average value of cognitive learning between experimental and control group showed the tcount of the pretest was 1.89 and the tcount of the posttest was 4.49 is higher than the ttable it was 1.67. Based on the result of the research, it can be concluded that the science comics for sound and auditory system material based on Problem Based Learning is effective to create the students learning motivation and improve the learning outcomes.
The Effectivity Of Science Uno Card-Assisted CIRC Method To Classification And Scientific Communication Skills Novi Ratna Dewi; Stephani Diah Pamelasari; Wahyu Hidayati
Jurnal Pendidikan Indonesia Vol 8 No 1 (2019)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (724.306 KB) | DOI: 10.23887/jpi-undiksha.v8i1.11779

Abstract

This study intended to examine the effectivity of science uno card-assisted CIRC method on solar system topic to classification and scientific communication skills. This is experimental research whose sample consisted of two classes; one as an experimental group and the other as a control group. The data of students’ classification skills were gathered from posttest score on cognitive learning outcomes arranged based on four indicators. Observations were carried out in three-time learnings to obtain the data of scientific communication. The analysis of t-test of the total score of classification skills resulted in tcount=2.29 and ttable=2.00, meaning that the experimental group’s classification skills were better than the control group. A Mann Whitney differential test of the total score of scientific skills resulted in Zcount=4.83 and Ztable=1.69 meaning that there was a difference of communication skills between the two classes. Based on the research results, it could be said that science uno card-assisted CIRC method on solar system topic was effective in improving classification and scientific communication skills.
Co-Authors Ahmad Zaenudin Aji Saputra Andin Irsadi Andin Vita Amalia, Andin Vita Anik Ulfah, Anik Apriliani, Maya Arif Widiyatmoko, Arif Arifah, Naily Zahrotun Aryanti, Ismi Astutianingtyas, Desy Fitria Dea Aransa Vikagustanti, Dea Aransa Dewi, Novi Ratna Dianti, Septiani Ayu Tri Dita Puji Puji Rahayu Djati, Wismaning Raras DWI YULIANTI Dyah Kartikaningtyas, Dyah Erna Noor Savitri, Erna Noor Fauzan, Adi Fauzan Akhmad Febri Rosela Pratidina, Febri Rosela Fitrianingsih, Mutiara Inayah Indah Urwatin Wusqo Ira Rahmawati Irfatul Chusniyah, Irfatul Iskandar Zulkarnaen Izzaturrohmah, Izzaturrohmah KARTIKA WIDYANINGRUM Khairika, Anwar Khatimah, Khusnul Laksono Trisnantoro Listiaji, Prasetyo Marcelina Puspita, Marcelina Margareta Rahayuningsih Mieta Novitaningrum, Mieta Miranita Khusniati Mugi Rahayu Muhamad Taufiq Ni’mah, Luluk Hasanatun Novi Ratna Dewi Noviani Ambarwati, Noviani Nur Rahayu Utami Parmin Parmin - Parmin Parmin Praptiwi, Ucca Swastika Purwinarko, Aji Putranto, Kharisma Bayu Rahayu, Endah Fitriani Risa Dwita Hardianti, Risa Dwita Rismawati, Indah Safitri, Liya Saptorini Saptorini, Saptorini Sari, Vanesa Enggar Satriawan, Akbar Shoba, Tafuz Mahabatis Sigit Priatmoko Siska Nugraheni Margiastuti, Siska Nugraheni Siti Harnina Bintari Sri Haryani Sri Rahayu Sri Zuliyati Arbai, Sri Zuliyati Sudarmin Sudarmin Suharto Linuwih Sukiswo Supeni Edie, Sukiswo Supeni Udin Ahmad Syahri, Udin Ahmad Ulya, Khafidhotul Wahyu Hidayati Wahyu Hidayati Wandah Wibawanto WIDOWATI Wigati, Anugrah Sukma Dia Woro Sumarni Wulan Christijanti Wulandari, Suci Indah Wulandari, Tiara Dwi Wusqo, Indah Urwatin Zuliana Minawati, Zuliana