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PENGEMBANGAN LEMBAR KERJA SISWA IPA TERPADU BERBASIS INKUIRI TERBIMBING PADA TEMA SISTEM KAHIDUPAN DALAM TUMBUHAN UNTUK SMP KELAS VIII Minawati, Zuliana; Haryani, Sri; Pamelasari, Stephani Diah
Unnes Science Education Journal Vol 3 No 3 (2014): December 2014
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v3i3.4265

Abstract

Hasil observasi di SMP N 1 Gabus, ditemukan bahwa kegiatan pembelajaran belum dilaksanakan secara terpadu dan bertema, karena gurunya berlatar belakang pendidikan yang berbeda. Kendala lain belum terlaksananya pembelajaran IPA secara terpadu yaitu karena belum tersedia bahan ajar IPA yang terpadu meskipun sudah berlabel IPA Terpadu. Bahan ajar yang digunakan selama ini juga belum memberikan pengalaman belajar kepada siswa sehingga masih ditemukan hasil belajar beberapa siswa tidak mencapai nilai KKM yaitu 75. Perlu dikembangkan bahan ajar yang dapat memberikan kesempatan siswa untuk memperluas kemampuan yang dimilikinya. Bahan ajar yang akan peneliti kembangkan yaitu berupa LKS IPA Terpadu berbasis inkuiri terbimbing. Rancangan penelitian ini menggunakan metode research and development. Hasil penelitian menunjukkan bahwa LKS IPA terpadu berbasis inkuiri terbimbing tema sistem kehidupan dalam tumbuhan dapat dikatakan layak oleh pakar sesuai dengan indikator kelayakan yang ditetapkan BSNP. Pada uji coba skala kecil dan besar, LKS IPA terpadu berbasis inkuiri terbimbing mendapat respon sangat baik oleh guru dan siswa dengan tingkat keterbacaan sangat baik. Hasil penelitian ini juga menunjukkan bahwa penggunaan LKS IPA Terpadu berbasis inkuiri terbimbing berpengaruh positif terhadap peningkatan hasil belajar siswa.  The results of observation in SMP N 1 Gabus, found that learning activities have not been implemented in an integrated and themed, because teachers of different educational backgrounds. Another obstacle is not the implementation of an integrated learning science is not yet available as an integrated science teaching materials despite being labeled Integrated Sciences. Instructional materials used for this also has not provided a learning experience to the students so that they found the results of learning some students do not achieve the KKM is 75. Need to develop teaching materials that can give students the opportunity to expand its capabilities. Instructional materials that will be developed in the form of worksheets researchers Integrated Science -based guided inquiry. The design of this study using the method of research and development. The results showed that the integrated science worksheets guided inquiry -based theme system in the plant life can be said to be feasible by experts according to a set of performance indicators BSNP. In small -scale trials and large, integrated science worksheets based guided inquiry got very good response by teachers and students with excellent readability level . The results of this study also showed that the use of worksheets guided inquiry -based Integrated Sciences positive effect on improving student learning outcomes. 
PENGEMBANGAN MEDIA PEMBELAJARAN IPA TERPADU BERBASIS DIGITAL GAMES BASED LEARNING TEMA PENCEMARAN LINGKUNGAN UNTUK SISWA SMP Syahri, Udin Ahmad; Christijanti, Wulan; Pamelasari, Stephani Diah
Unnes Science Education Journal Vol 3 No 3 (2014): December 2014
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v3i3.4266

Abstract

Di SMP N 2 Jekulo Kudus dalam pembelajaran IPA sudah memanfaatkan ICT (Information and Communication Technology) seperti power point dan video. Namun guru belum dapat memaksimalkan sarana dan prasarana yang ada. Menurut hasil observasi di sekolah salah satu kendala dalam melaksanakan pembelajaran IPA terpadu yaitu masih minimnya media pembelajaran IPA terpadu. Oleh karena itu media pembelajaran IPA terpadu perlu dikembangkan. Penelitian ini dirancang dengan desain penelitian Research and Development (R&D). Penelitian ini mengkaji proses pengembangan dan keefektifan media DGBL pada pembelajaran pencemaran lingkungan di SMP. Efektivitas diukur dengan indikator siswa yang mencapai nilai ≥70 mencapai 85% dari total siswa, siswa yang memiliki minat baik mencapai 85% dari total siswa, dan siswa yang memiliki aktivitas sangat tinggi mencapai 85% dari total siswa. Hasil penelitian ini yaitu validator menilai media DGBL sangat baik dan layak. Pakar media dan guru (media) rata-rata skor 2,79 dengan kriteria sangat baik, sedangkan dari pakar materi dan guru (materi) rata-rata skor 2,87 dengan kriteria sangat baik. Selanjutnya pada uji coba skala kecil, siswa memberikan penilaian dengan persentase 97% dengan kriteria sangat baik. Pada uji coba pemakaian diketahui bahwa persentase ketuntasan klasikal kelas VII-G sebesar 82,35% dan kelas VII-H sebesar 94,44%. Siswa dengan minat baik sebesar 92,86% dan siswa dengan aktivitas tinggi sebesar 90%. Selain itu tanggapan guru terhadap penggunaan media DGBL dalam proses pembelajaran menunjukan tanggapan yang sangat baik. Berdasarkan hasil penelitian dan pembahasan, dapat disimpulkan bahwa media DGBL layak dan efektif diterapkan pada pembelajaran IPA terpadu tema pencemaran lingkungan di SMP. The science learning in SMP N 2 Jekulo Kudus has already used ICT (Information and Communication Technology) like power point and videos. However, teachers have not been able to maximize the existing infrastructure. According to the school observation’s result, one of the obstacles in implementing an integrated science teaching is the lack of availability of integrated science learning media. Therefore, an integrated media learning science needs to be developed. Therefore, an integrated media learning science needs to be developed. This research is a Research and Development (R&D). This research examines the process of development and the effectiveness of learning media DGBL on environmental pollution in junior high school. The effectiveness is measured by the availability of 85% of students who got score more than 70, the students who have a good interest reached 85%, and the students who have a good activity reached 85% too. The result of this study indicates that the media DGBL is very good and deserved to be used. Media experts and teachers (the media) have the average score of 2,79 with very well’s criteria, while material experts and teachers (the material) have the average score of 2,87 with very well’s criteria too. Furthermore, in the small-scale trials, the students gave the assessment’s percentage 97% with very well’s criteria. The trial of used known that the classical percentage for VII-G was 82,35% and VII-H was 94,44%. Students with an interest either 92,86% and students with high activity by 90%. In addition, the teacher's response to the use of media in the learning process DGBL showed a very good response. Based on the results of this research, it can be concluded that the media DGBL is feasible and effective for integrated science learning about environmental pollution in junior high school. 
PENGEMBANGAN CD INTERAKTIF IPA TERPADU TEMA KALOR BERBASIS SCIENCE EDUTAINMENT UNTUK SISWA SMP Ambarwati, Noviani; Widiyatmoko, Arif; Pamelasari, Stephani Diah
Unnes Science Education Journal Vol 3 No 3 (2014): December 2014
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v3i3.4280

Abstract

Penelitian ini bertujuan untuk mengetahui kelayakan dan keefektifan CD interaktif IPA Terpadu tema kalor berbasis science edutainment untuk meningkatkan hasil belajar dan keaktifan siswa SMP. Penelitian ini menggunakan Metode Research and Development (R&D). Prosedur penelitian meliputi identifikasi potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, uji coba skala kecil, revisi produk 1, uji coba skala luas, revisi produk 2, uji coba skala penerapan dan produk akhir. Berdasarkan hasil penelitian menunjukkan kelayakan terhadap CD interaktif berbasis science edutainment dinyatakan layak dengan rerata skor validasi media tahap 1 sebesar 2,68, validasi media tahap 2 sebesar 2,85, validasi materi tahap 1 sebesar 2,53, dan validasi materi tahap 2 sebesar 2,97. Penerapan CD interaktif IPA terpadu berbasis science edutainment diperoleh hasil yang menunjukkan bahwa peningkatan hasil belajar dengan N-gain sebesar 0,58 dengan kriteria sedang, sedangkan perhitungan menggunakan uji t didapat nilai dinilai thitung VII D = (13,712) > ttabel (1,66) dikategorikan pencapaian signifikan. Penerapan CD interaktif berbasis science edutainment juga meningkatkan keaktifan siswa pada tiap pertemuan. Peningkatan hasil belajar dan keaktifan siswa menunjukkan penerapan CD interaktif IPA terpadu berbasis science edutainment dinyatakan efektif.  This study aims to determine the feasibility and effectiveness of Integrated Science interactive CD based on science edutainment with theme of heat to enhance the learning outcomes and the activeness of junior high school students. This research used of Research and Development (R & D) design. The procedure was the identification of potential research and issues, data submission, design product, validation design, design revisions, small-scale trials, product 1 revision, a large-scale trials, product 2 revision, implementation scale trials and the final product. Based on the results of the study it was found on that the feasibility of the interactive CD-based science edutainment showed eligible criteria based on the media validation with score of 2.68 for stage 1, stage 2 media validation of 2.85, material validation phase 1 of 2.53, and material validation phase 2 of 2.97. Based on implementation it was that an integrated science interactive CD-based science edutainment found the results indicate that the increase in learning outcomes with N-gain of 0.58 with the criterion being, while the calculation of the value found using the t test assessed tcount VII D = (13.712)> t table (1.66) considered a significant achievement. The application of science integrated interactive CD based science edutainment also increases the activity of students showed that each meeting. The improvement student of learning outcomes and on motivation showed that the application of integrated science interactive CD based science edutainment was effective. 
PENGEMBANGAN MEDIA GAME ULAR TANGGA BERVISI SETS TEMA ENERGI PADA PEMBELAJARAN IPA TERPADU UNTUK MENGEMBANGKAN KARAKTER DAN AKTIVITAS SISWA SMP/MTs Kartikaningtyas, Dyah; Yulianti, Dwi; Pamelasari, Stephani Diah
Unnes Science Education Journal Vol 3 No 3 (2014): December 2014
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v3i3.4284

Abstract

Pendekatan SETS merupakan pendekatan pembelajaran yang menyajikan keterkaitan sains, lingkungan, teknologi dan masyarakat dan dampak yang ditimbulkannya ke dalam tema sains. Pendekatan ini memiliki karakteristik mendorong siswa untuk lebih aktif yang secara tidak langsung juga menumbuhkan nilai sikap/karakter kepada siswa. Internalisasi nilai karakter dan aktivitas dalam pembelajaran dapat diwujudkan dengan kegiatan kelompok yang memungkinkan siswa untuk lebih banyak berinteraksi, salah satunya dengan implementasi media pembelajaran game ular tangga bervisi SETS bermuatan karakter. Media pembelajaran ini berbasis game edukatif dengan adopsi permainan tradisional ular tangga yang dirancang berdasarkan metode research and development (r & d). Hasil penilaian pakar menunjukkan media game ular tangga telah layak uji pakar materi maupun media dengan kriteria sangat layak dengan persentase kelayakan oleh pakar materi sebesar 94,24% dan pakar media sebesar 94,64%. Hasil penelitian juga menunjukkan bahwa media pembelajaran ini berpengaruh positif terhadap hasil belajar kognitif yang dibuktikan dari adanya perbedaan rata-rata pemahaman siswa melalui uji t dan peningkatan rata-rata (gain) sebesar 0,5 (sedang). Media pembelajaran ini juga mampu meningkatkan aktivitas serta karakter jujur dan bersahabat/komunikatif siswa. SETS approach offers the connections between science, environment, technology and society also their effects to science themes. The characteristic of this approach is the capability to encourage student’s activities indirectly and encourage their characters building. The internalization of character values and students’ activities in learning activities could realize on group activities that enable students to interact more, one of the ways is the implementation of snake and ladder learning media with SETS perspective and containing character values. The basic of this learning media is educative game that adopts a traditional game snake and ladder which designed according to research and development (r & d) method. Experts judgements showed that snake and ladder media was feasible. Both material and media validators gave judgement of very feasible criteria, material validator gave 94,24% and media validator gave 94,64%. The result of this study shows that the media brings positive effects on student’s cognitive outcome showed by students’ average understanding concept difference based on t test result and average understanding improvement (gain) in the amount of 0,5 (moderate). This media also can increase activities and honest-friendly/communicative characters. 
PENGARUH MODEL PEMBELAJARAN PROCESS ORIENTED GUIDED INQUIRY LEARNING TERHADAP KEMAMPUAN BERPIKIR KRITISPESERTA DIDIK PADA MATERI PERUBAHAN BENDA Rahayu, Dita Puji; Pamelasari, Stephani Diah
Unnes Science Education Journal Vol 4 No 3 (2015): December 2015
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v4i3.8836

Abstract

Tujuan penelitian ini adalah untuk mengetahui ada atau tidak pengaruh model pembelajaran POGILdan  besarnya kontribusi terhadap kemampuan berpikir kritis peserta didik pada materi perubahan benda.Jenis penelitian ini adalah penelitian quasi experimental design dengan desain non equivalent control group design. Populasinya adalah siswa kelas VII SMP Negeri 1 Boja. Sampel diambil dengan teknik purposive sampling dihasilkan siswa kelas VII A sebagai kelas kontrol dan kelas VII B sebagai kelas eksperimen. Data penelitian adalah hasil tes kemampuan berpikir kritis siswa. Hasil penelitian menunjukkan rata-rata kemampuan berpikir kritis kelas eksperimen 85 dan kelas kontrol 75,25. Data dianalisis menggunakan uji kesamaan dua rata-rata, analisis korelasi biserial, dan koefisien determinasi.Hasil analisis korelasi biserial 0,55 dan koefisien determinasi 30%. Berdasarkan hasil analisis korelasi biserial dan koefisien determinasi dapat disimpulkan bahwa model POGIL berpengaruh positif dan signifikan terhadap kemampuan berpikir kritis siswa. The purpose of this research was to determine the influence of POGIL learning model and the contribution tothe critical thinking ability of students in the Object Changes material. This research design wasquasi-experimental of non-equivalent control group design. The population of this research was 7th grade students of SMP Negeri 1 Boja. The sample was taken by using purposive sampling technique which is resulted class VII As control class and class VII Basexperimental class.The data consisted of thestudents’critical thinking ability test. The result of this research showed that average of critical thinking ability experiment class was 85 and control class was 75,25; test were analyzed by using two similarity test average, biserial correlation analysis, and coefficient of determination.. The result of biserial corelation analysis 0,55 and coefficient of determination was 30%. Based on result of biserial corelation analysis and coefficient of determinationit could be concluded that the learning model POGIL affect on critical thinking ability in the object changes material.
PENGARUH TEKNIK STORY TELLING MENGGUNAKAN MEDIA PUZZLE TERHADAP MOTIVASI DAN HASIL BELAJAR SISWA SMP KELAS VII PADA MATERI ENERGI DALAM SISTEM KEHIDUPAN Rahayu, Mugi; Pamelasari, Stephani Diah
Unnes Science Education Journal Vol 4 No 3 (2015): December 2015
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v4i3.8840

Abstract

Penelitian ini bertujuan untuk menjelaskan pengaruh teknik story telling menggunakan media puzzle terhadap motivasi dan hasil belajar siswa SMP kelas VII materi energi dalam sistem kehidupan. Populasi dalam penelitian ini adalah semua kelas VII SMPN 30 Semarang, sampel penelitiannya adalah siswa kelas VII C dan VII D diambil dengan teknik purposive sampling.Rancangan penelitian yang digunakan adalah Quasi Eksperimental Design dengan desain Nonequivalent Control Group Design.Hasil penelitian menunjukkan bahwa rerata motivasi belajar kelas eksperimen sebesar 78% sedangkan rata-rata motivasi belajar siswa kelas kontrol sebesar 76,29%. Siswa yang diajar menggunakan teknik story telling dan media puzzle memberikan rata-rata motivasi belajar siswa lebih baik dibandingkan dengan siswa yang diajar menggunakan diskusi kelompok berbantuan LKS dan LDS. Kelas eksperimen yang memiliki motivasi yang lebih baik dibandingkan dengan kelas kontrol menghasilkan rara-rata hasil belajar kognitif yang lebih tinggi dibandingkan kelas kontrol. Berdasarkan hasil analisis diperoleh t hitung > t tabel sehingga dapat disimpulkan bahwa ada pengaruh yang signifikan diantara kedua kelas serta diperoleh r hitung > r tabel sehingga ada hubungan antara motivasi dan hasil belajar siswa dengan adanya penerapan teknik story telling menggunakan media puzzle. This study aims to describe the influence of story telling technique by using puzzle media for seventh grade students’ fowards motivation and learning outcomes in Energy of Living System material. The population of the study was the seventh grade students’ of SMPN 30 Semarang and the sample of the study was the students of VII C as experimental group and VII D as control group taken by the purposive sampling technique. The research design used in the study was Quasi-Experimental Design with Non-Equivalent Control Group Design. The result showed that the mean of learning motivation of the experimental group was 78,00% while the mean of learning motivation of the control group was 76,29%. Students taught by using story telling technique and puzzle media showed better result than who used worksheet and discussion sheet in group discussion. The experimental group had either better learning motivation or higher result on cognitive aspect compared to the control group. Based on the result of analysis show that t count > t table, it can be concluded that there was significant influenced both of the class and r count > r table, so there was related between motivation and learning outcomes with using story telling technique and puzzle media.
PENERAPAN MODEL GUIDED INQUIRY TERHADAP SIKAP ILMIAH DAN PEMAHAMAN KONSEP SISWA PADA TEMA EKOSISTEM Margiastuti, Siska Nugraheni; Parmin, Parmin; Pamelasari, Stephani Diah
Unnes Science Education Journal Vol 4 No 3 (2015): December 2015
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v4i3.8859

Abstract

Penelitian ini bertujuan untuk mengetahui ada tidaknya perbedaan sikap ilmiah dengan penerapan model guided inquiry pada tema ekosistem dan efektifitas model guided inquiry untuk meningkatkan pemahaman konsep siswa. Desain penelitian ini menggunakan Quasi Experimen Design dengan metode Nonequivalent Control Group Design. Sampel dari penelitian ini adalah siswa kelas VII D dan VII J SMP Negeri 3 Ungaran tahun ajaran 2014/2015 pada semester genap.  Pengumpulan data menggunakan draft wawancara guru, data hasil belajar yang didapatkan dari pretest dan posttest, lembar observasi sikap ilmiah siswa dan lembar angket tanggapan siswa terhadap model guided inquiry. Pembelajaran akan dilaksanakan dengan model guided inquiry dengan lima tahap yaitu merumuskan masalah, membuat hipotesis, mengumpulkan data, menginterpretasi data, dan membuat kesimpulan. Model pembelajaran yang digunakan berbantuan LKS. Hasil penelitian menunjukkan rata-rata presentase sikap ilmiah siswa pada kelas eksperimen adalah 86, dan kelas kontrol sebesar 82. Hasil perhitungan uji t sikap ilmiah siswa diperoleh thitung > ttabel dengan thitung = 3,464 dan ttabel= 1,671. Perhitungan pemahaman konsep siswa dengan N-gain pada kelas eksperimen sebesar 0,43 dengan kriteria sedang, dan kelas kontrol sebesar 0,35 dengan kriteria sedang. Hasil perhitungan uji t hasil belajar siswa diperoleh thitung > ttabel dengan thitung = 1,776 dan ttabel= 1,671. Berdasarkan hasil penelitian yang dilakukan dapat disimpulkan bahwa penerapan model guided inquiry efektif untuk meningkatkan pemahaman konsep siswa dan terdapat perbedaan sikap ilmiah siswa pada kelas eksperimen dan kontrol. This research aims to investigate the difference of scientific attitude by implementing guided inquiry on Ecosystem theme and the effectiveness of guided inquiry model to improve students’ comprehension of concept. The design of this research was Quasi Experiment Design with Nonequivalent Control Group Design. The sample was class VII D and VII J of SMP Negeri 3 Ungaran students in even semester of academic year 2014/2015. The data was collectied by using interview draft of teachers, learning outcomes data obtained from pretest and posttest, observation sheet of students’ scientific attitude, and questionnaire sheet of students’ feedback towards guided inquiry model. The learning process was done in five stages; they are statement of problem, hypotheses, data collection, data interpretation, and conclusion. The worksheet assisted learning model was used in this research. The result shows that the average score of students’ scientific attitude was 86 in experiment class, and 82 in control class. The result of t-test of students’ scientific attitude was tcount > ttable with tcount = 3.464 and ttable= 1.671. N-gain calculation of  students’ comprehension of concept in experiment class was 0.43 (medium criteria), and control class was 0, 35 (medium criteria). The result of t-test of students’ comprehension of concept was tcount > ttable with tcount = 1.776 and ttable= 1.671. Based on this research, it can be concluded that guided inquiry model is effective to improve students’ comprehension of concept. Moreover, it shows the difference of students’ scientific attitude in experiment and control class.
KEEFEKTIFAN PENGGUNAAN MODUL CAHAYA BERBASIS SALINGTEMAS TERHADAP KETERAMPILAN PROSES SAINS SISWA Pratidina, Febri Rosela; Pamelasari, Stephani Diah; Khusniati, Miranita
Unnes Science Education Journal Vol 5 No 2 (2016): July 2016
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v5i2.11914

Abstract

Abstrak ___________________________________________________________________Proses pembelajaran IPA tidak hanya belajar bagaimana mengingat materi, tetapi juga menguasai keterampilan proses sains dan mengaplikasikannya dalam kehidupan sehari-hari. Penelitian ini menggunakan modul cahaya berbasis salingtemas yang dalam pembelajarannya memadukan tema cahaya dengan sains, lingkungan, teknologi dan masyarakat (salingtemas) untuk meningkatkan Keterampilan Proses Sains siswa. Dengan menerapkan pendekatan Salingtemas dalam pembelajaran, siswa dapat memahami penerapan sifat-sifat cahaya dalam kehidupan sehari-hari. Penelitian ini bertujuan untuk mengetahui keefektifan penggunaan modul cahaya berbasis salingtemas terhadap keterampilan proses sains siswa. Penelitian ini merupakan penelitian eksperimen dengan jenis penelitian quasi experimental design. Penelitian dilaksanakan di SMP Negeri 7 Magelang dengan subjek penelitian siswa kelas VIII. Hasil penelitian menunjukkan bahwa penggunaan modul cahaya berbasis Salingtemas efektif terhadap keterampilan proses sains siswa dengan hasil thitung 7,813 lebih besar dari ttabel 1,67. Dengan jumlah siswa yang tuntas atau melampaui KKM pada kelas eksperimen sebanyak 28 siswa dan pada kelas kontrol sebanyak 5 siswa.  Abstract ___________________________________________________________________ Science learning process does not only consist l how to remember the material, but also master the science process skills and apply them in daily life. This research used a module with topic of Light based science, environment, technology and society (SETS) to integrate the theme of Light with SETS approach to improve Science Process Skills (SPS) of students. By applying SETS approach in learning process, students can understand the application of the characteristics of light in everyday life. This research aims to determine the effectiveness of module to students’ science process skills. It was an experimental study with quasi-experimental research design. This research was conducted at SMP 7 Magelang with eighth grade students as research subject. The result showed that the use of modules is effective to improve students’ science process skills where tcount 7.813 is greater than ttable 1.67. Students who pass KKM score in experiment group were 28 students and in control group were 5 students.
KEEFEKTIFAN PERMAINAN MONOPOLI BERBASIS SCIENCE EDUTAINMENT TEMA TATA SURYA TERHADAP MINAT BELAJAR DAN KARAKTER ILMIAH SISWA KELAS VIII Chusniyah, Irfatul; Dewi, Novi Ratna; Pamelasari, Stephani Diah
Unnes Science Education Journal Vol 5 No 2 (2016): July 2016
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v5i2.12143

Abstract

AbstrakPembelajaran IPA berdasarkan kurikulum 2013 menerapkan konsep yang terpadu. Hal ini bertujuan agar siswa mampu memecahkan masalah secara berkarakter dalam berbagai aspek kehidupan. Selain itu pembelajaran IPA yang terpadu yang bersifat menyenangkan dan menghibur (science edutainmen) juga memberikan peluang pada siswa untuk meningkatkan minat belajar dan karakter ilmiah siswa. Pendekatan science edutainment dalam penelitian ini menggunakan bantuan media permainan monopoli. Penelitian ini merupakan penelitian eksperimen dengan desain Two- Group Posttest Only Design yang bertujuan untuk mengetahui keefektifan permainan monopoli berbasis science edutainment terhadap minat belajar dan karakter ilmiah siswa kelas VIII.  Teknik pengambilan sampel menggunakan random sampling dan diperoleh kelas VIII A sebagai kelas eksperimen dan kelas VIII B sebagai kelas kontrol. Hasil penelitian menunjukkan bahwa  permainan monopoli berbasis science edutainment efektif terhadap minat belajar siswa kelas VIII dengan kriteria minat belajar sangat tinggi. Permainan monopoli berbasis science edutainment juga  efektif terhadap karakter ilmiah siswa kelas VIII dengan kriteria karakter ilmiah membudaya. Penelitian ini didukung oleh data hasil belajar kognitif siswa (posttest). Hasil analisis data nilai posttest menunjukkan adanya hubungan positif antara hasil belajar kognitif dengan minat belajar dan karakter ilmiah siswa kelas VIII. AbstractBased on Curriculum 2013, science learning process should apply an integrated concept. It is intended to make students being able to solve their problem and develop their character in various life aspects. An integrated science learning process that is both fun and entertaining or science edutainment also provides opportunities for students to enhance their interest in learning and scientific character. Science edutainment approach is presented in monopoly game. This study was an experimental study with two-group posttest only design that aims to determine the effectiveness of monopoly game based on science edutainment toward 8th grade students’ learning interest and scientific character. The sampling technique was random sampling that derived VIII A as the experimental group and VIII B as the control group. The results shows that the monopoly game based on science edutainment is effective on learning interest of 8th grade students with very high criteria. Monopoly game based on science edutainment is also effective toward the scientific character of 8th grade students with entrenched/established criteria. This research is supported by the cognitive learning outcomes as posttest. The results of posttest analysis values indicate a positive relationship between the cognitive learning with students’ learning interest and scientific character.
PENGEMBANGAN LKS IPA TERPADU BERBASIS PERMAINAN EDUKATIF TEMA GERAK TUMBUHAN DAN FAKTOR YANG MEMPENGARUHI UNTUK SISWA SMP Ni’mah, Luluk Hasanatun; Saptorini, Saptorini; Pamelasari, Stephani Diah
Unnes Science Education Journal Vol 2 No 1 (2013): February 2013
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v2i1.1767

Abstract

Penelitian ini bertujuan untuk mengetahui kelayakan LKS IPA terpadu berbasis permainan edukatif serta keefektifan penggunaan LKS dalam pembelajaran. Metode penelitian yang digunakan adalah Research and Development yang meliputi beberapa tahapan yaitu: identifikasi masalah, pengumpulan data, desain produk, validasi desain oleh ahli, uji coba skala kecil, revisi produk, uji coba skala besar, revisi produk, dan produk akhir. Uji coba skala besar dilakukan dengan desain true experimental. Kelas eksperimen menggunakan LKS IPA Terpadu berbasis permainan edukatif, sedangkan kelas kontrol menggunakan LKS IPA terpadu biasa. Hasil penelitian menunjukkan bahwa LKS layak digunakan dengan memperoleh rata-rata skor > 2,75 dari masing-masing ahli. Selain itu LKS juga efektif diterapkan setelah dilakukan uji t yang menyatakan bahwa rata-rata hasil belajar kelas eksperimen lebih baik daripada kelas kontrol. Persentase ketuntasan belajar siswa secara klasikal pada kelas eksperimen adalah 100%, sedangkan kelas kontrol 86,42%. Aktivitas belajar pada kelas eksperimen memperoleh persentase sebesar 83,73%, sedangkan kelas kontrol 70,73%. Hasil penelitian disimpulkan bahwa LKS IPA Terpadu berbasis permainan edukatif tema “Gerak Tumbuhan dan Faktor yang Mempengaruhi” untuk siswa SMP terbukti layak dan efektif digunakan dalam pembelajaran.   This study aims to determine the feasibility of integrated science worksheets based on educational games and the effectiveness of using worksheets in learning activities.    The research method used was Research and Development which consisted of several stages, they were problem identification, data collection, product design, design validation by experts, small-scale trial, product revision, large-scale trial, product revision, and the final product. This research used true experimental design with experimental group used the integrated science worksheets based on educational games, while the control group used the regular integrated science worksheets. The results show that based on experts judgement the worksheets were apropriate to be used with average score > 2.75. Integrated science worksheets were also proved effectively when it was applied after t test. It was stated that the average score of experimental group learning outcomes was better than the control group. The percentage of student’s the classical learning mastery in the experimental group was 100%, while the control group was 86,42%. Learning activities in the experimental group obtained a percentage of 83,73%, while the control group was 70,73%. It can be concluded that the integrated science worksheets based educational games "Motion and Factors Affecting Plant" for junior high school students has been proven feasible and effective to be used in learning activities.  
Co-Authors Ahmad Zaenudin Aji Saputra Andin Irsadi Andin Vita Amalia, Andin Vita Anik Ulfah, Anik Apriliani, Maya Arif Widiyatmoko, Arif Arifah, Naily Zahrotun Aryanti, Ismi Astutianingtyas, Desy Fitria Dea Aransa Vikagustanti, Dea Aransa Dewi, Novi Ratna Dianti, Septiani Ayu Tri Dita Puji Puji Rahayu Djati, Wismaning Raras DWI YULIANTI Dyah Kartikaningtyas, Dyah Erna Noor Savitri, Erna Noor Fauzan, Adi Fauzan Akhmad Febri Rosela Pratidina, Febri Rosela Fitrianingsih, Mutiara Inayah Indah Urwatin Wusqo Ira Rahmawati Irfatul Chusniyah, Irfatul Iskandar Zulkarnaen Izzaturrohmah, Izzaturrohmah KARTIKA WIDYANINGRUM Khairika, Anwar Khatimah, Khusnul Laksono Trisnantoro Listiaji, Prasetyo Marcelina Puspita, Marcelina Margareta Rahayuningsih Mieta Novitaningrum, Mieta Miranita Khusniati Mugi Rahayu Muhamad Taufiq Ni’mah, Luluk Hasanatun Novi Ratna Dewi Noviani Ambarwati, Noviani Nur Rahayu Utami Parmin Parmin - Parmin Parmin Praptiwi, Ucca Swastika Purwinarko, Aji Putranto, Kharisma Bayu Rahayu, Endah Fitriani Risa Dwita Hardianti, Risa Dwita Rismawati, Indah Safitri, Liya Saptorini Saptorini, Saptorini Sari, Vanesa Enggar Satriawan, Akbar Shoba, Tafuz Mahabatis Sigit Priatmoko Siska Nugraheni Margiastuti, Siska Nugraheni Siti Harnina Bintari Sri Haryani Sri Rahayu Sri Zuliyati Arbai, Sri Zuliyati Sudarmin Sudarmin Suharto Linuwih Sukiswo Supeni Edie, Sukiswo Supeni Udin Ahmad Syahri, Udin Ahmad Ulya, Khafidhotul Wahyu Hidayati Wahyu Hidayati Wandah Wibawanto WIDOWATI Wigati, Anugrah Sukma Dia Woro Sumarni Wulan Christijanti Wulandari, Suci Indah Wulandari, Tiara Dwi Wusqo, Indah Urwatin Zuliana Minawati, Zuliana