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Journal : Guru Membangun

COLLABORATIVE PROBLEM SOLVING MENGGUNAKAN DECISION MAKING PROBLEM BERBANTUAN VIRTUAL LABORATORY DI MTSN 9 KEDIRI Yusal, Yulianti; Maiyanti, Azizah Anggi; Septiarini, Rizki Dwika; Sari, Rahmawati Yanita; Laili, Eva Alvi
Guru Membangun Vol 43, No 1 (2024): Volume 43 Number 1, Juli 2024
Publisher : Ikatan Keluarga Alumni FKIP Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/gm.v43i1.81919

Abstract

One of the skills needed to face challenges and competition in the 21st century is decision making skills. This skill is important because in many complex situations, the ability to make appropriate and effective decisions  is  necessary. This research aims to find out how collaborative problem solving uses virtual laboratory-assisted decision making problems to train decision making skills. The method used was pre-experimental with one group pretest-posttest design. The research subjects were 40 students at MTsN 9 Kediri. The research instrument used is a decision making skill test in the form of a description consisting of indicators for determining criteria, explaining the advantages and disadvantages of each option, creating a decision matrix, and determining choices. The results of the analysis of the average N-gain value show a value of 0.73, meaning that students' decision making skills are in the high category. Thus, it can be concluded that collaborative problem solving using decision making problems assisted by a virtual laboratory is effective in improving students' decision making skills.
PENGGUNAAN GAME INTERAKTIF WORDWALL MATERI PESAWAT SEDERHANA UNTUK MENINGKATKAN HASIL BELAJAR SISWA Fahma, Farisa Aina; Cahyani, Mela Eka Nuri; Romadhona, Harisma Atiqur; Yusal, Yulianti; Maiyanti, Aziza Anggi
Guru Membangun Vol 43, No 2 (2024): Volume 43 Number 2, Desember 2024
Publisher : Ikatan Keluarga Alumni FKIP Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/gm.v43i2.89126

Abstract

In this era of globalization, schools are required to be creative and innovative in implementing technology in learning so that students are active and enthusiastic in the learning process. This study aims to determine how to improve student learning outcomes after going through the learning process by using Wordwall interactive games on simple aircraft material. This study used the Classroom Action Research (PTK) method with two cycles. This research was conducted in one of the private MTs located in Kediri City. The subjects in this study were VIII A class students with a total of 18 students. The instrument used in this study is a student learning outcomes test instrument. The research instrument used is a student learning outcomes test. The results show an increase in student learning outcomes, this is indicated by an increase in the average score of cycle I and II by 21.6. In cycle I, the average score of student learning completeness reached 60.7 with 16 students below the KKM. After improvement in cycle II, the average score of completeness increased to 82 with 6 students below the KKM. The use of Wordwall interactive games on simple aircraft material can improve student learning outcomes. The use of Wordwall games is recommended as an innovative interactive learning media to improve student learning outcomes
PENERAPAN MODEL PROBLEM BASED LEARNING BERBANTUAN VIDEO PEMBELAJARAN UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI PEMANASAN GLOBAL Dwika Septiarini, Rizki; Sri Murti Rahayu, Ridha; Anggraini, Julia; Yusal, Yulianti; Anggraini, Atika
Guru Membangun Vol 43, No 2 (2024): Volume 43 Number 2, Desember 2024
Publisher : Ikatan Keluarga Alumni FKIP Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/gm.v43i2.89118

Abstract

Traditional learning that tends to be teacher-centered causes students to have difficulty linking theory with real life, so an innovative approach that encourages student activeness is needed, such as PBL combined with learning videos. This study aims to examine the effectiveness of applying the Problem Based Learning (PBL) model assisted by learning videos in improving student learning outcomes on global warming material. The research was conducted using the Classroom Action Research (PTK) method with participants of VII B class students totaling 28 students on global warming material at the junior high school level. With a learning achievement test based on Bloom's taxonomy (C1-C4). Cycle I used lecture-type videos, while Cycle II used animated videos, with data measured using learning outcomes tests. The results showed an increase in the average student learning outcomes from 5.53 in Cycle I to 7.53 in Cycle II. In addition, the number of students who reached the KKM increased from 7 students to 19 students. Thus, the application of the PBL model assisted by learning videos is effective in improving student learning outcomes on global warming material