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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ADOBE ANIMATE MATA PELAJARAN ANIMASI 2 DIMENSI: STUDI KASUS SMK NEGERI 1 BUNGO Saputra, Dian Aji; Putra, Yogi Irdes; F, Fauziah
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 4 No. 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v4i2.1428

Abstract

Based on the observation, the teacher has not used interesting learning media, the learning media used is only in the form of whiteboard media and powerpoint media, where the media used has not been able to help deliver the material accurately and clearly so that students do not understand the material being taught. Limited material sources are only in the form of textbooks that are no longer suitable for use and are only owned by the teacher, so students have difficulty reviewing the material independently. Based on these problems, this research aims to develop interactive learning media based on Adobe Animate that is valid, practical, and effective in 2-dimensional animation subjects. This type of development research is Research and Development (R&D) with the 4D (four-D) development model which consists of four stages, namely, (1) Define, (2) Design, (3) Develop, and (4) Disseminate. The results of this development research are obtained based on the results of the development test. (1) Validity test, the results obtained were 0.79 (media aspects) and 0.82 (material aspects) with valid categories. (2) Practicality test, with a teacher response of 82.35% and a student response of 81.32% with a practical category. (3) Effectiveness test, obtained from student learning outcomes that reached 86.7% KKM classically and the results of paired t test data analysis showed an increase between Pretest and Posttest of -9.9604. Based on the test results obtained, it is concluded that the interactive media is effective.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS MACROMEDIA FLASH 8 PADA MATA PELAJARAN TIK Sakti, Andika Dwi; Putra, Yogi Irdes; Sabir, Arisman; Fitria, Desi
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 1 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v5i1.1431

Abstract

This research focuses on the development of interactive learning media using Macromedia Flash 8, which is not only proven to be valid, practical, and effective, but also aims to improve the quality of ICT learning for grade X students at MAN 3 Bungo. Using the Research and Development (R&D) method and the 4D development model, this study successfully designed an interactive learning media that reached a validity level of 79.44%, with media, material, and language aspects met. In addition, teacher and student responses to the practicality of this media reached a high percentage, namely 93.86% and 88.22%. The effectiveness test results showed that the classical test results had reached 85%, exceeding the set KKM. Overall, it can be concluded that this learning media is a relevant and effective innovation in improving ICT learning, with positive implications for future learning media development.
FALSIFIKASI SEBAGAI PEDOMAN MEMAHAMI INFORMASI DI MEDIA SOSIAL SECARA OBJEKTIF Putra, Yogi Irdes; Kusmana, Ade; Fitrah, Yundi
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 4 No. 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v4i2.1515

Abstract

Abstract This research aims to explain prevention efforts for social media users to avoid confirming information and the dangers of fake news. This research uses qualitative research methods and literature studies which are based on the philosophy of Karl R Popper's falsification theory. The results of this research found that Popper's ideas were ideas that really avoided the truth of something. Objective and rational assessments are carried out when reading information on social media by paying attention to the truth and the purpose of the information presented. The research recommendation is that all social media users think critically and rationally in responding to information in cyberspace. Keywords: Falsification; Information; Social Media; Objective.