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FALSIFIKASI SEBAGAI PEDOMAN MEMAHAMI INFORMASI DI MEDIA SOSIAL SECARA OBJEKTIF Putra, Yogi Irdes; Kusmana, Ade; Fitrah, Yundi
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 4 No. 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v4i2.1515

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Abstract This research aims to explain prevention efforts for social media users to avoid confirming information and the dangers of fake news. This research uses qualitative research methods and literature studies which are based on the philosophy of Karl R Popper's falsification theory. The results of this research found that Popper's ideas were ideas that really avoided the truth of something. Objective and rational assessments are carried out when reading information on social media by paying attention to the truth and the purpose of the information presented. The research recommendation is that all social media users think critically and rationally in responding to information in cyberspace. Keywords: Falsification; Information; Social Media; Objective.
The Role of Information Technology Education in Improving Human Resource Quality in the Technology Sector Agustino, Padjri; Ridoh, Ahmad; Putra, Yogi Irdes
Jurnal Ilmiah Global Education Vol. 7 No. 1 (2026): JURNAL ILMIAH GLOBAL EDUCATION
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v7i1.4751

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The rapid development of information technology requires human resources (HR) who are adaptive, competent, and competitive. This study analyzes the role of information technology education in improving HR quality in the technology sector through a systematic literature review of Indonesian studies. The findings show that IT education, in both formal settings (schools and universities) and non-formal programs (courses, certifications, and industry-based training), significantly enhances technical skills such as programming, cybersecurity, and data analysis, while also developing non-technical skills like communication, collaboration, and problem-solving. Technology-based learning models, including e-learning, blended learning, and project-based learning, have proven to expand access, increase effectiveness, and foster innovation in learning. Collaboration between educational institutions, industry, and government is essential to align curricula with workforce needs. Despite challenges such as limited infrastructure, unequal internet access, and varying educator capacities, the study confirms that investing in IT education is a strategic approach to developing high quality human resources and supporting national competitiveness in the digital era.
PELATIHAN MEDIA PEMBELAJARAN BERBASIS MOBILE LEARNING MENGGUNAKAN APLIKASI GOOLE SITES DI SMK NEGERI 4 BUNGO Hakiki, Muhammad; Sabir, Arisman; Putra, Yogi Irdes; Ridoh, Ahmad; Fauziah, Fauziah
Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Vol 3 No 2 (2022): Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Volume 3, No 2 Oktober 2022
Publisher : LPPM UNIVERSITAS MUHAMMADIYAH MUARA BUNGO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jppm.v3i2.791

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Para guru di SMK Negeri 4 Bungo belum mengoptimalkan dan memanfaatkan media pembelajaran berbasis mobile learning menggunakan google sites dalam proses pembejarannya, pembelajaran yang terjadi saat ini masih terbatas dan bersifat umum dengan bergantung pada aplikasi online yang gratis dan media sosial serta belum bisa memungkinkan untuk dilaksanakan pembelajaran online yang baik dan berkualitas. Pengabdian ini dilaksanakan di SMK Negeri 4 Bungo dengan metode praktek dan demonstrasi yang dilengkapi dengan pengerjaan tugas oleh peserta. Hasil yang diperoleh dari pelatihan ini adalah meningkatnya kompetensi guru SMK Negeri 4 Bungo dalam merancang media pembelajaran daring yang dibuktikan dengan hasil rancangan media pembelajaran berbasis mobile learning menggunakan aplikasi google sites masing-masing peserta PKM sesuai dengan mata pelajarnnya masing-masing dan juga meningkatnya keyakinan dan kepercayaan diri guru-guru SMK Negeri 4 Bungo dalam mengintegrasikan teknologi ke dalam layanan digital pembelajaran. Kegiatan ini akan terus dilanjutkan sesuai dengan masukan dari peserta terkait tema selanjutnya adalah menggunakan jenis media interaktif lainnya. Kemudian, untuk kegiatan selanjutnya diharapkan jumlah peserta dapat ditingkatkan dan sebaiknya pelatihan juga diberikan kepada siswa SMK 4 Bungo.
OFFLINE INTERNET INNOVATION: NEW OPPORTUNITIES FOR ENTREPRENEURS IN REMOTE DISTRICTS Yogi Irdes Putra; Irawan, Dodi; Ali Idrus; Subhanadri; Megawati
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 7 No. 1 (2026): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v7i1.3958

Abstract

Technological innovation continues to develop, but many remote areas in Indonesia still experience limited internet access. This digital divide has an impact on economic development, especially for local entrepreneurs who rely on technology to grow their businesses. This article examines the potential of offline internet as an innovative solution that enables entrepreneurs in remote areas to overcome internet access constraints, create new opportunities, and drive local economic growth. By utilizing local networks, such as mesh networks and peer-to-peer communication, the offline internet allows entrepreneurs to stay connected, exchange information, and carry out business transactions without having to be directly connected to the internet. This technology provides space for the development of micro, small, and medium enterprises (MSMEs) in remote areas, allowing them to expand markets, accelerate business growth, and increase productivity. This study uses a descriptive qualitative method by conducting a literature review of research articles and books. The results show that offline internet innovation is able to reduce dependence on conventional internet infrastructure, while opening up access to information and markets for entrepreneurs in remote areas. On the other hand, there are still challenges in terms of technology education and the development of adequate local infrastructure to support the adoption of this technology. This article emphasizes the importance of government and private sector support in encouraging the spread of offline internet technology, especially in 3T (Disadvantaged, Frontier, and Outermost) areas. This innovation, if supported by the right policies, has the potential to become a driving force for digital entrepreneurship in remote areas, as well as bridge the digital divide that has been the main obstacle in local economic development.
Enhancing Work Readiness Through Technopreneurship and Digital Literacy: A Study of Information Technology Students Yogi Irdes Putra; Ali Idrus; Firman; Sofyan
Jurnal Penelitian Pendidikan IPA Vol 12 No 2 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i2.14411

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Digital technology has transformed labor market demands, requiring university graduates to possess comprehensive work readiness. This study analyzes the influence of technopreneurship and digital literacy on Information Technology students’ work readiness at private universities. Using a quantitative approach, 307 respondents were selected through proportional random sampling. Data were collected via Likert-scale questionnaire and analyzed using Structural Equation Modeling–Partial Least Squares (SEM-PLS) with SmartPLS 4.0. Findings revealed both variables significantly and positively influence work readiness, with digital literacy as the dominant factor. The R² value of 0.63 indicates that 63% of work readiness variance is explained by these factors. Results highlight the importance of integrating technopreneurship and digital literacy into higher education curricula to prepare graduates for digital industry demands. Universities should strengthen project-based learning, startup incubation programs, and applied digital training. This study provides empirical evidence of technopreneurship and digital literacy’s simultaneous effect on work readiness in developing technological ecosystems, contributing to quality education and decent work opportunities aligned with sustainable development goals.
EVALUASI PELAKSANAAN PROGRAM PRAKTEK KERJA INDUSTRI SISWA KELAS XI DI SMK NEGERI 3 PAYAKUMBUH TAHUN AJARAN 2017/2018 zi, fauziah; Hakiki, Muhammad; Putra, Yogi Irdes; Ridoh, Ahmad
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 1 No. 1 (2020): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v1i1.300

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This study aims to evaluate the implementation of work practices Industry SMK N 3 Payakumbuh. The evaluation of the work practices of the industry (Prakerin) viewed from component design, Installation, and Cost, Product Procces faced in implementing Prakerin. Research results show that implementation of work practices in the industry of SMK N 3 Payakumbuh Computer Network Engineering program as a whole include: (1) evaluation of Goal Indicators of program design: prakerin acquire standard score 81.5% good. Then for the Preparatory Program indicators Prakerin earn standard scores 80.25%. (2) evaluation of Installation: indicator of the readiness of Teachers Supervising earn standard scores 85.33% good. then the instructor Readiness for DU/received 73% of the score is pretty standard. Next on the supporting facilities and infrastructure indicators obtained standard score 82% good. Next on the indicators of Source Funds obtain standard scores 83.33% good. Next on the relevance of the indicator Program with the needs of the Students acquire standard score 80,53% good. (3) the evaluation Process: preparation of Indicators gained 85.6% score is stdandar good. indicators for Program execution then Prakerin gained 75.83% score is fairly standard. (4) the evaluation of the Product: Indicators of Learning Assessment Participants Prakerin gained 69.75% score is fairly standard
PENGEMBANGAN MEDIA INTERAKTIF PADA MATA PELAJARAN KOMPUTER DAN JARINGAN DASAR DI SMKN 5 BATANGHARI Putra, Yogi Irdes; Ridoh, Ahmad; Zi, Fauziah; Fadli, Radinal
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 1 No. 1 (2020): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v1i1.309

Abstract

The purpose of this study was to develoved an Interactive Media on basic computers and networks Subjects and test whether the media can better improve the basic computers and networks. A four-D Research and Development (R & D) study had been applied to develop and test the validity, practicality, and effectiveness of the Interactive Media inteaching basic computers and networks. The steps consisted of define; design; develop; and disseminate. The testing for content validity of the Interactive Media was found valid. Based on the teachers and the students response on the practicality, it was found that this media was found highly practical. Based on the learning outcomes the effectiveness of the media was found effective. Based on the data analysis, it was found that the Interactive Media can better improve the students' learning outcome on the basic computers and networks for Grade X at SMKN 5 Batanghari.
PENGEMBANGAN MEDIA PEMBELAJARAN E-LEARNING BERBASIS WEB PADA MATA PELAJARAN SISTEM OPERASI KELAS X SMK ADZKIA PADANG A, Ahmad Ridoh; Putra, Yogi Irdes; Huda, Fattachul
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 1 No. 1 (2020): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v1i1.310

Abstract

Based on preliminary observation of the learning process on Sistem Operasi at Grade X Teknik Komputer Jaringan (TKJ) SMK Adzkia Padang shows that, learning process is not running optimally. This is due to the limited resources and time in learning and the media used in the learning process still has deficiencies especially for the installation of the operating system. Based on the phenomenon, the purpose of this research is to develop a web-based e-learning media that is valid, practical, effective. Research phase includes define, design, develop, and disseminate. The results showed that web-based e-learning media is valid based on the assessment of each aspect by the validator. Web-based e-learning media is considered very practical based on teacher and student responses. In addition, web-based e-learning media is effective with an average value of 85% in classical and t arithmetic with a value of 2.223 is greater than t table with a value of 2.093. This shows that, web-based e-learning media otherwise effective use as a medium of learning in improving student learning outcomes. Based on the research findings can be recommended that web-based e-learning media is one of the alternative learning media that can be used on learning of the sistem operasi.
PENGGUNAAN RAD MODEL DALAM PERANCANGAN SISTEM INFORMASI PENERIMAAN MAHASISWA BARU STKIP MUHAMMADIYAH MUARA BUNGO Putra, Yogi Irdes; Sefriani, Rini; Ridoh, Ahmad; Pilitan, Raja Bani; Kurniawan, Ade
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 2 No. 2 (2021): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v2i02.612

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The purpose of this research is to produce a new admissions information system that is eligible for registration of prospective students. This research uses RAD model (Rapid Application Development) method. The research stages include requirements planning, design, and implementation. The new student admission information system that has been designed to provide convenience to prospective new students to register at STKIP Muhammadiyah Muara Bungo.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ADOBE ANIMATE MATA PELAJARAN ANIMASI 2 DIMENSI: STUDI KASUS SMK NEGERI 1 BUNGO Saputra, Dian Aji; Putra, Yogi Irdes; F, Fauziah
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 4 No. 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v4i2.1428

Abstract

Based on the observation, the teacher has not used interesting learning media, the learning media used is only in the form of whiteboard media and powerpoint media, where the media used has not been able to help deliver the material accurately and clearly so that students do not understand the material being taught. Limited material sources are only in the form of textbooks that are no longer suitable for use and are only owned by the teacher, so students have difficulty reviewing the material independently. Based on these problems, this research aims to develop interactive learning media based on Adobe Animate that is valid, practical, and effective in 2-dimensional animation subjects. This type of development research is Research and Development (R&D) with the 4D (four-D) development model which consists of four stages, namely, (1) Define, (2) Design, (3) Develop, and (4) Disseminate. The results of this development research are obtained based on the results of the development test. (1) Validity test, the results obtained were 0.79 (media aspects) and 0.82 (material aspects) with valid categories. (2) Practicality test, with a teacher response of 82.35% and a student response of 81.32% with a practical category. (3) Effectiveness test, obtained from student learning outcomes that reached 86.7% KKM classically and the results of paired t test data analysis showed an increase between Pretest and Posttest of -9.9604. Based on the test results obtained, it is concluded that the interactive media is effective.