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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS MACROMEDIA FLASH 8 PADA MATA PELAJARAN TIK Sakti, Andika Dwi; Putra, Yogi Irdes; Sabir, Arisman; Fitria, Desi
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 1 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v5i1.1431

Abstract

This research focuses on the development of interactive learning media using Macromedia Flash 8, which is not only proven to be valid, practical, and effective, but also aims to improve the quality of ICT learning for grade X students at MAN 3 Bungo. Using the Research and Development (R&D) method and the 4D development model, this study successfully designed an interactive learning media that reached a validity level of 79.44%, with media, material, and language aspects met. In addition, teacher and student responses to the practicality of this media reached a high percentage, namely 93.86% and 88.22%. The effectiveness test results showed that the classical test results had reached 85%, exceeding the set KKM. Overall, it can be concluded that this learning media is a relevant and effective innovation in improving ICT learning, with positive implications for future learning media development.
FALSIFIKASI SEBAGAI PEDOMAN MEMAHAMI INFORMASI DI MEDIA SOSIAL SECARA OBJEKTIF Putra, Yogi Irdes; Kusmana, Ade; Fitrah, Yundi
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 4 No. 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v4i2.1515

Abstract

Abstract This research aims to explain prevention efforts for social media users to avoid confirming information and the dangers of fake news. This research uses qualitative research methods and literature studies which are based on the philosophy of Karl R Popper's falsification theory. The results of this research found that Popper's ideas were ideas that really avoided the truth of something. Objective and rational assessments are carried out when reading information on social media by paying attention to the truth and the purpose of the information presented. The research recommendation is that all social media users think critically and rationally in responding to information in cyberspace. Keywords: Falsification; Information; Social Media; Objective.
PELATIHAN PEMASARAN PRODUK LOKAL SECARA ONLINE KEPADA MASYARAKAT DESA ABURAN BATANG TEBO KECAMATAN TEBO TENGAH Lestari, renda; Putra, Yogi Irdes; Hakiki, Muhammad
Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Vol 1 (2020): Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Vol.1, Maret 2020
Publisher : LPPM UNIVERSITAS MUHAMMADIYAH MUARA BUNGO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jppm.v1i1.228

Abstract

Permasalahan yang dihadapi oleh masyarakat saat ini adalah belum bisa memanfaatkan internet sebagai sarana promosi produk lokal khususnya media sosial. Masyarakat Indonesia khususnya desa aburan batang tebo masih menggunakan metode lama atau offline serta kurang nya keingintahuan mereka untuk mencari informasi dan cenderung pasrah dengan keadaan. Selain itu, kemasan produk makanan atau kerajinan tangan didesa tersebut kurang menarik dan kurang memiliki nilai jual.Berangkat dari permasalahan inilah kami pelaksanakan pengabdian masyarakat yang berjudul pelatihan pemasaran produk lokal secara online kepada masyarakat desa aburan batang tebo kecamatan tebo tengah.Tujuan dari kegiatan pelatihan dan pendampingan pemasaran secara online ini adalah bentuk pengabdian masyarakat dalam bermitra dengan desa aburan guna meningkatkan penjualan produk mereka melalui pemasaran online.Pelaksanaan pengabdian masyarakat ini dalam bentuk pelatihan pemasaran produk dengan memanfaatkan media sosial dan marketplace.Kegiatan ini dilaksanakan di desa aburan batang tebo,kecamatan Tebo tengah Kabupaten Tebo.sasaran nya adalah masyarakat desa aburan yang berasal dari seluruh lapisan masyarakat tanpa membedakan gender atau usia.Materi yang kami sampaikan meliputi pemasaran produk lokal secara online melalui media social dan juga memanfaatkan marketplace sebagai salah satu media promosi serta pendampingan design produk.kegiatan ini dilaksanakan selama 2 hari dengan jumlah peserta sebanyak 45 orang. Metode yang digunakan alah ceramah dan pembagian materi dalam bentuk hardcopy. Gadget dan wifi adalah media yang digunakan dalam menunjang pelaksanaan kegiatan ini.Hasil dari kegiatan ini adalah meningkatnya keterampilan dan pengetahuan peserta serta mereka dapat membuat dan memanfaatkan seluruh akun social media untuk mempromosikan produk serta membuat akun di marketplace yang telah meereka tentukan dan juga para peserta bisa mendesign kemasan produk sesuia dengan keinginan mereka tentu saja dengan design yang menarik dan memiliki nilai jual.
EDUKASI PEMANFA’ATAN INTERNET SEBAGAI SARANA PENDIDIKAN DAN DAKWAH DI KELURAHAN TAMAN AGUNG KECAMATAN BATHIN III KABUPATEN BUNGO PROVINSI JAMBI Syamsuar, Apdoludin Ludin; Fadli, Radinal; Hakiki, Muhammad; Putra, Yogi Irdes; Ridoh, Ahmad; Fauziah, Fauziah
Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Vol 2 (2021): Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Volume 2, Maret 2021
Publisher : LPPM UNIVERSITAS MUHAMMADIYAH MUARA BUNGO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jppm.v2i1.428

Abstract

The rapid progress of information technology can no longer be stopped, one of its forms is the internet. The internet has an extraordinary magnet in human life, able to attract people in the suburbs to big cities, from young people to old people who cannot be separated from its magnetic pull. Internet users by the community need to get deeper supervision and direction so that the internet can be used as a means of education and da'wah, so that the use of the internet becomes a form of task fulfillment activity that is more focused and positive productive. Therefore, community service activities in Taman Agung, Bathin III , Bungo, Jambi Province are considered important. The activity is carried out in the following stages: 1) preparation of the required documents, 2) establishing friendship with the community, 3) introducing the concept of internet use to the community, and 4) lecturing, discussion and question and answer. The results of this activity are as follows: 1) the required documents are completed according to plan, 2) the community welcomes the arrival of the team, 3) the community is very enthusiastic in receiving an explanation of the concept of internet use from the presenters, 4) the community gets knowledge about the users Atan internet as a means of education and preaching and the community is very satisfied and wants this activity to be held sustainably. Keywords: Utilization, Internet, Education, Da'wah.
EDUKASI PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS WEB BAGI GURU SMK NEGERI 2 BUNGO Putra, Yogi Irdes; Sabir, Arisman; Ridoh, Ahmad; Fauziah, Fauziah; Maryana, Ana
Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Vol 3 No 1 (2022): Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Volume 3, No 1 Maret 2022
Publisher : LPPM UNIVERSITAS MUHAMMADIYAH MUARA BUNGO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jppm.v3i1.658

Abstract

The objectives of the activity to be achieved are: to increase the knowledge, understanding and skills of SMK Negeri 2 Bungo teachers in utilizing web-based learning media so that they can increase knowledge, facilitate their tasks and can increase motivation and learning outcomes of students of SMK Negeri 2 Bungo. This goal can be achieved using the model of service, namely the Model (Assistance) and the method of implementing this activity the method (Assistance), specifically the method, namely: (1). Training in the form of presenting training materials on the history of the Internet, the use of web-based learning media. This activity was accompanied by the entire implementation team (2). Assignment to make all web-based teaching materials in accordance with the expertise program of each subject teacher. Based on the results of observations during the activity, it can be seen that the participant's activity is very good, this can be seen from the many indicators of training activities that appear. Likewise with the results of the questionnaire given to participants at the end of the activity, 93% of participants were satisfied with this activity. The implementation of educational activities has been able to achieve the expected goals, this can be seen from the tasks given to participants that can be completed properly. It is hoped that the participants will use the results of the training to develop learning media in accordance with the field of study taught at school
SOSIALISASI PERAN ORANG TUA PADA ANAK TERHADAP PENGGUNAAN TEKNOLOGI DI DESA SUNGAI KAPAS KABUPATEN MERANGIN Hakiki, Muhammad; Putra, Yogi Irdes; Ridoh, Ahmad; Mailisa, Ranny; Sabir, Arisman; Kurniawan, Ade
Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Vol 3 No 1 (2022): Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Volume 3, No 1 Maret 2022
Publisher : LPPM UNIVERSITAS MUHAMMADIYAH MUARA BUNGO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jppm.v3i1.737

Abstract

Pengabdian masyarakat ini bertujuan untuk memberikan pemahaman terhadap orang tua akan pentingnya peranan orang tua pada anak dalam penggunaan teknologi saat ini. Metode kegiatan yang digunakan adalah sosialisasi. Hasil kegiatan menunjukkan peranan orang tua sangat diperlukaan dalam bentuk pengawasan dan pendampingan kepada anak agar terhindar dari penyalahgunaan teknologi. Pada pendampingan, peran ayah hanya memantau kegiatan anak, karena mereka lebih banyak bekerja di luar rumah. Sedangkan ibu memiliki banyak waktu bersama anak, karena sebagai ibu rumah tangga dapat mendampingi anak dalam beraktivitas. Pengetahuan ayah dan ibu mengenai dampak penggunaan teknologi bagi anak merupakan faktor pendukung peran orangtua, sedangkan faktor penghambat dapat dilihat dari peran ayah yang memiliki keterbatasan waktu dalam mendampingi anak karena harus bekerja, dan ibu lebih kepada kurangnya pengetahuan serta pendidikan rendah, serta kelemahan dalam pengasuhan yang cendrung menuruti kemauan anak. Beberapa peran tambahan yang dapat dilakukan orang tua yaitu, 1). Mendampingi anak dalam menggunakan teknologi. Pentingnya pendampingan orang tua untuk memberikan pengawasan dan dapat meningkatkan keharmonisan orang tua dan anak. 2). Mempersiapkan anak menghadapi kencangnya perkembangan teknologi.
Visualisasi Data Berbasis Web untuk Mengetahui Penyebaran Covid-19 di Indonesia Ridoh, Ahmad; Putra, Yogi Irdes; Fadli, Radinal
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 2, No 1 (2020): Edisi Juni
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v2i1.20810

Abstract

Abstrak— Penelitian ini bertujuan untuk menghasilkan visualisasi atau gambaran data berbasis website penyebaran Covid-19 di Indonesia. Model pada penelitian ini menggunakan RAD (Rapid Application Development). Hasil dan pembahasan penelitian menunjukkan bahwa, model RAD dengan tiga fase yaitu requirements planning (perencanaan syarat-syarat), design, dan implementation (implementasi) dapat menghasilkan suatu sistem aplikasi website untuk kebutuhan yang mendesak. Website yang dirancang telah memberikan kemudahan kepada pengguna khususnya untuk mengetahui data penyebaran Covid-19 di Indonesia. Kata kunci: Covid-19, Model RAD, Website, Data.DOI : http://dx.doi.org/10.23960/jpvti.v2.i1.202003
Pengembangan Modul Berbantuan Augmented Reality Pada mata pelajaran Informatika Kelas VII Di SMP Negeri 1 Muara Bungo dagu nurhaliza fitri Indra; Yogi Irdes Putra; Fitri Yanti
JURNAL KEILMUAN TEKNOLOGI DAN PENDIDIKAN TERPADU Vol. 1 No. 1 (2025): Keilmuan Teknologi dan Pendidikan Terpadu
Publisher : CV. DIGITIAL EDUKASI NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65841/tekdika.v1i1.14

Abstract

This study aims to develop an Augmented Reality (AR)-assisted learning module as an innovative medium to enhance the effectiveness of Informatics learning, particularly hardware concepts, for seventh-grade students at SMP Negeri 1 Muara Bungo. The Research and Development (R&D) method with the 4D model (Define, Design, Development, Disseminate) was employed. Instruments include validation sheets for content and design experts, practicality questionnaires for teachers and students, and pretest–posttest learning assessments. Findings indicate that the module is highly valid (92.55% content experts, 86.85% design experts), highly practical (89% teachers, 85.6% students), and effective (87% classical completeness, paired t‑test = 7.024, indicating significant improvement between pretest and posttest). The study is limited to hardware material and seventh-grade level, limiting broader generalization. Practically, the module offers an interactive learning medium that boosts motivation and comprehension. Socially, it contributes to integrating educational technology in schools. Its originality lies in integrating a printed module with AR technology tailored to local needs, offering contextual and relevant learning experiences.
WORKSHOP ANIMASI dan MULTIMEDIA EDUKATIF untuk GURU SD Sundahry sundahry; Yogi Irdes Putra; Nur Afriyanti Daulay
GERAKAN EDUKASI DAN MASYARAKAT NUSANTARA Vol. 1 No. 1 (2025): Jurnal Gerakan Edukasi dan Masyarakat Nusantara
Publisher : CV. DIGITIAL EDUKASI NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65841/gemanusa.v1i1.92

Abstract

The rapid development of digital technology in education requires teachers to integrate multimedia into more innovative and engaging learning processes. Educational animation and multimedia have proven effective in increasing students’ learning interest, facilitating the understanding of abstract concepts, and creating more interactive learning experiences at the elementary level. However, observations show that many elementary school teachers still lack the skills to create educational multimedia content that matches the characteristics of young learners. This limitation affects the variety of learning media used and leads to low student engagement in classroom activities. This community service program was carried out through three main stages. The first stage involved an initial survey to identify participants’ profiles, their technological skills, and specific needs related to multimedia learning media development. The findings served as the basis for designing a workshop that matched participants’ needs. The second stage was a two-day intensive workshop consisting of four main sessions: introducing the concepts of educational animation and multimedia, hands-on training using Powtoon, Canva, and Animaker, instruction on effective multimedia content design principles, and guided practice in creating animation projects relevant to each teacher’s subject.
Sosialisasi Penguatan Pedagogical Content Knowledge (PCK) Berbasis Teknologi bagi Guru Sekolah Dasar dalam Mewujudkan Pembelajaran Berdampak Sundahry sundahry; Yogi Irdes Putra; Muhammad Ripal
GERAKAN EDUKASI DAN MASYARAKAT NUSANTARA Vol. 1 No. 2 (2026): Jurnal Gerakan Edukasi dan Masyarakat Nusantara
Publisher : CV. DIGITIAL EDUKASI NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65841/gemanusa.v1i2.201

Abstract

Abstract The competence of elementary school teachers in designing and implementing quality learning is a determining factor in the success of education. One of the fundamental competency frameworks that is still not widely understood is Pedagogical Content Knowledge (PCK), which refers to teachers’ ability to integrate mastery of subject matter with appropriate pedagogical strategies. Based on preliminary observations of elementary school teachers in Bungo Regency, it was found that many teachers still did not fully understand the concept of PCK and had not been able to integrate it with the use of digital technology. As a result, the learning process had not been able to provide meaningful and sustainable impacts on students. This community service activity was carried out through a structured socialization program consisting of five main stages: (1) preparation and needs analysis through surveys and Focus Group Discussions (FGD), (2) socialization of technology based PCK concepts through interactive training methods, (3) workshops on developing impactful learning through a project-based learning approach, (4) implementation and trial of learning designs in the classroom, and (5) evaluation and the establishment of a digital teacher learning community. The activity took place from February 23 to March 12, 2026, involving elementary school teachers in Bungo Regency as participants. The results of the socialization program showed that participating teachers experienced significant improvement in their understanding of PCK concepts and their ability to integrate them with digital technology. A total of 92% of participants successfully developed at least one impactful learning tool based on digital PCK according to the subjects they taught. The establishment of a digital teacher learning community serves as a guarantee for the sustainability of the program, enabling the continuous and independent development of teachers’ PCK competencies. Keywords: Socialization; PCK; Technology; Impactful Learning; Elementary School Teachers.