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Visualisasi Data Berbasis Web untuk Mengetahui Penyebaran Covid-19 di Indonesia Ridoh, Ahmad; Putra, Yogi Irdes; Fadli, Radinal
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 2, No 1 (2020): Edisi Juni
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v2i1.20810

Abstract

Abstrak— Penelitian ini bertujuan untuk menghasilkan visualisasi atau gambaran data berbasis website penyebaran Covid-19 di Indonesia. Model pada penelitian ini menggunakan RAD (Rapid Application Development). Hasil dan pembahasan penelitian menunjukkan bahwa, model RAD dengan tiga fase yaitu requirements planning (perencanaan syarat-syarat), design, dan implementation (implementasi) dapat menghasilkan suatu sistem aplikasi website untuk kebutuhan yang mendesak. Website yang dirancang telah memberikan kemudahan kepada pengguna khususnya untuk mengetahui data penyebaran Covid-19 di Indonesia. Kata kunci: Covid-19, Model RAD, Website, Data.DOI : http://dx.doi.org/10.23960/jpvti.v2.i1.202003
Pengembangan Modul Berbantuan Augmented Reality Pada Mata Pelajaran Informatika Dagu Nurhaliza Fitri Indra; Yogi Irdes Putra; Fitri Yanti
JURNAL KEILMUAN TEKNOLOGI DAN PENDIDIKAN TERPADU Vol. 1 No. 1 (2025): Keilmuan Teknologi dan Pendidikan Terpadu
Publisher : CV. DIGITIAL EDUKASI NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65841/tekdika.v1i1.14

Abstract

This study aims to develop an Augmented Reality (AR)-assisted learning module as an innovative medium to enhance the effectiveness of Informatics learning, particularly hardware concepts, for seventh-grade students at SMP Negeri 1 Muara Bungo. The Research and Development (R&D) method with the 4D model (Define, Design, Development, Disseminate) was employed. Instruments include validation sheets for content and design experts, practicality questionnaires for teachers and students, and pretest–posttest learning assessments. Findings indicate that the module is highly valid (92.55% content experts, 86.85% design experts), highly practical (89% teachers, 85.6% students), and effective (87% classical completeness, paired t‑test = 7.024, indicating significant improvement between pretest and posttest). The study is limited to hardware material and seventh-grade level, limiting broader generalization. Practically, the module offers an interactive learning medium that boosts motivation and comprehension. Socially, it contributes to integrating educational technology in schools. Its originality lies in integrating a printed module with AR technology tailored to local needs, offering contextual and relevant learning experiences.
WORKSHOP ANIMASI dan MULTIMEDIA EDUKATIF untuk GURU SD Sundahry sundahry; Yogi Irdes Putra; Nur Afriyanti Daulay
GERAKAN EDUKASI DAN MASYARAKAT NUSANTARA Vol. 1 No. 1 (2025): Jurnal Gerakan Edukasi dan Masyarakat Nusantara
Publisher : CV. DIGITIAL EDUKASI NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65841/gemanusa.v1i1.92

Abstract

The rapid development of digital technology in education requires teachers to integrate multimedia into more innovative and engaging learning processes. Educational animation and multimedia have proven effective in increasing students’ learning interest, facilitating the understanding of abstract concepts, and creating more interactive learning experiences at the elementary level. However, observations show that many elementary school teachers still lack the skills to create educational multimedia content that matches the characteristics of young learners. This limitation affects the variety of learning media used and leads to low student engagement in classroom activities. This community service program was carried out through three main stages. The first stage involved an initial survey to identify participants’ profiles, their technological skills, and specific needs related to multimedia learning media development. The findings served as the basis for designing a workshop that matched participants’ needs. The second stage was a two-day intensive workshop consisting of four main sessions: introducing the concepts of educational animation and multimedia, hands-on training using Powtoon, Canva, and Animaker, instruction on effective multimedia content design principles, and guided practice in creating animation projects relevant to each teacher’s subject.
Sosialisasi Penguatan Pedagogical Content Knowledge (PCK) Berbasis Teknologi bagi Guru Sekolah Dasar dalam Mewujudkan Pembelajaran Berdampak Sundahry; Yogi Irdes Putra; Muhammad Ripal
GERAKAN EDUKASI DAN MASYARAKAT NUSANTARA Vol. 1 No. 2 (2026): Jurnal Gerakan Edukasi dan Masyarakat Nusantara
Publisher : CV. DIGITIAL EDUKASI NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65841/gemanusa.v1i2.201

Abstract

Abstract The competence of elementary school teachers in designing and implementing quality learning is a determining factor in the success of education. One of the fundamental competency frameworks that is still not widely understood is Pedagogical Content Knowledge (PCK), which refers to teachers’ ability to integrate mastery of subject matter with appropriate pedagogical strategies. Based on preliminary observations of elementary school teachers in Bungo Regency, it was found that many teachers still did not fully understand the concept of PCK and had not been able to integrate it with the use of digital technology. As a result, the learning process had not been able to provide meaningful and sustainable impacts on students. This community service activity was carried out through a structured socialization program consisting of five main stages: (1) preparation and needs analysis through surveys and Focus Group Discussions (FGD), (2) socialization of technology based PCK concepts through interactive training methods, (3) workshops on developing impactful learning through a project-based learning approach, (4) implementation and trial of learning designs in the classroom, and (5) evaluation and the establishment of a digital teacher learning community. The activity took place from February 23 to March 12, 2026, involving elementary school teachers in Bungo Regency as participants. The results of the socialization program showed that participating teachers experienced significant improvement in their understanding of PCK concepts and their ability to integrate them with digital technology. A total of 92% of participants successfully developed at least one impactful learning tool based on digital PCK according to the subjects they taught. The establishment of a digital teacher learning community serves as a guarantee for the sustainability of the program, enabling the continuous and independent development of teachers’ PCK competencies. Keywords: Socialization; PCK; Technology; Impactful Learning; Elementary School Teachers.
Determination of Technopreneurship, Work Motivation, Digital Literacy on the Work Readiness of Information Technology Students Yogi Irdes Putra; Ali Idrus; Firman; Sofyan
Jurnal Penelitian Pendidikan IPA Vol 12 No 3 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i3.14407

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The rapid advancement of digital technology has created both opportunities and challenges for Information Technology graduates, particularly regarding their work readiness in facing industry demands. This study aims to analyze the determinants of technopreneurship, work motivation, and digital literacy on the work readiness of Information Technology students in private universities in Jambi Province. Using a quantitative survey approach, data were collected from 307 active IT students selected through proportional random sampling. Data were gathered using a Likert-scale questionnaire and analyzed using Structural Equation Modeling (SEM) with Partial Least Squares (PLS) via SmartPLS 4.1.14. The findings reveal that all three independent variables have a positive and significant effect on students' work readiness, with digital literacy emerging as the strongest determinant (β = 0.341, p < 0.05), followed by technopreneurship (β = 0.312, p < 0.05) and work motivation (β = 0.278, p < 0.05). The model's R² value of 0.67 indicates that 67% of the variance in work readiness is explained by the three predictors. These results highlight the critical role of integrating technopreneurship and digital literacy within higher education curricula to enhance graduate employability in the digital economy era. The practical implication emphasizes the need for project-based learning, startup incubators, and adaptive digital training programs. The originality of this research lies in its simultaneous examination of technopreneurship, work motivation, and digital literacy as predictors of IT students' work readiness within an Indonesian regional higher education context, an area rarely explored in prior studies
PERANCANGAN SISTEM INFORMASI MANAJEMEN BERBASIS SEKOLAH SMA NEGERI 1 MUARA BUNGO Muhammad Hakiki; Radinal Fadli; Yogi Irdes Putra; Intan Putri Pertiwi
Jurnal Muara Pendidikan Vol. 6 No. 1 (2021): Jurnal MUARA PENDIDIKAN Vol 6 No 1, Juni 2021
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v6i1.513

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The development of information technology which is so fast and fast has brought the world into progress that is faster than previously imagined. The development of technology in the field of information by accessing the internet from anywhere and anytime. Internet technology is no longer a foreign sentence. The word website has become commonplace, because most of its function is to convey information from various parts of the world. One of the uses of IT as a form of information system is school management. The system designed is a school-based management information system at SMA N 1 Muara Bungo. The system designed is a school-based management information system at SMA N 1 Muara Bungo. This system design uses system analysis method, data analysis, system design using Data Flow Diagram (DFD) modeling language. Program coding using the Hypertext Processor (PHP) programming language. And the right data storage using MySQL. The design phase ended with program testing so as to create a School-based Management Information System for SMA N 1 Muara Bungo Using the Web. The system created can produce information in the form (schedules, modules, and class management) which can be accessed on the website.
HUBUNGAN PERSEPSI SISWA TENTANG KEMAMPUAN MENGAJAR MAHASISWA PRAKTEK LAPANGAN KEPENDIDIKAN TERHADAP MOTIVASI BELAJAR MATA PELAJARAN PRODUKTIF Yogi Irdes Putra; Ahmad Ridoh
Jurnal Muara Pendidikan Vol. 7 No. 1 (2022): Jurnal Muara Pendidikan Vol 7 No 1, Juni 2022
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v7i1.761

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This study aims to determine the description of students 'perceptions about the ability to teach students educational practice and student motivation, as well as to determine whether students' perceptions about the ability to teach students the educational practice toward learning motivation of productive training class XI at SMKN 9 Padang the third semester in academic year 2020/2021 has a positive and significant relationship. This research is quantitative with associative research type. Instrument used to collect data was a questionnaire. To measure students' perceptions about the ability to teach students PLK and learning motivation to use a questionnaire compiled by the Likert Scale models. Based on the research that has been conducted on the research population are Catering students’ class XI at SMKN 9 Padang Academic Year 2020/2021 with a population of 119 people and sample of 93 people. The result in this research that positive and significant relationship between students' perceptions about the teaching students’ PKL ability toward learning motivation of productive training subject class XI at SMKN 9 Padang the third semester Academic Year 2020/2021, This is indicated by the overall students perception on the teaching students PLK ability in the Very Good category (85.07%), while the overall learning motivation in the Very Good category (83.31%). Students’ perceptions about the ability to teach students PLK affect students’ motivation by 4.5% and the rest of other factors. Keywords: teaching, ability, motivation
PENGEMBANGAN E-MODUL PEMBELAJARAN FLASH FLIPBOOK BERBASIS WEB MOBILE PADA MATA KULIAH SISTEM BASIS DATA Yogi Irdes Putra; Ahmad Ridoh; Rahmat Caniago; Tampan Satria
Jurnal Muara Pendidikan Vol. 7 No. 2 (2022): Jurnal Muara Pendidikan Vol 7 No 2, Desember 2022
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v7i2.875

Abstract

Observasi terhadap mahasiswa Program studi Pendidikan Teknologi Informasi, ditemukan permasalahan pada pembelajaran yaitu belum tersedianya modul yang inovatif serta terintegrasi dengan teknologi. Media alternatif yang digunakan pada kegiatan pembelajaran berupa modul cetak yang sudah tidak layak digunakan, isi materi pada modul tidak ada pembaharuan. Kemudian terdapat e-learning kampus yang tidak bisa digunakan, karena keterbatasan fitur pembelajaran. Berdasarkan masalah tersebut penelitian ini bertujuan untuk mengembangkan e-modul flash flipbook berbasis web mobile pada matakuliah sistem basisdata. Penelitian ini menggunakan metode penelitian Research and Development (R&D), model pengembangan yang digunakan adalah model 4D yang terdiri dari empat tahapan, yaitu pendefinisian, perancangan, pengembangan, dan penyebaran. Media ini dirancang mengunakan aplikasi flipbookmaker dan bahasa pemrograman HTML, PHP serta javascript. Hasil penelitian ini yaitu: (1) validitas dinyatakan valid pada aspek perangkat lunak, media pembelajaran dan isi materi dengan rata-rata 0,91 kategori valid; (2) praktikalitas ditentukan oleh respon dosen dan mahasiswa dengan rata-rata oleh dosen sebesar 88,92% kategori valid dan respon mahasiswa dengan rata-rata 87,44% kategori praktis. (3) efektifitas dinyatakan efektif berdasarkan test hasil belajar yang diperoleh secara klasikal sebesar 85% mahasiswa telah lulus, uji t berpasangan menunjukan tingkat perbedaan secara signifikan sebesar 0,028 > 0,05. Sehingga, e-modul pembelajaran flash flipbook berbasis web mobile efektif digunakan sebagai media pembelajaran.
MENINGKATKAN PROSES DAN HASIL BELAJAR IPA KELAS IV SD MENGGUNAKAN METODE COURSE REVIEW HORAY Nofitaria Nofitaria; Sundahry Sundahry; Apdoludin Apdoludin; Yogi Irdes Putra
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1141

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The purpose of this study is to describe the improvement of fourth-grade student learning outcomes. This research is a type of classroom action research that is carried out in two cycles, each cycle consisting of two meetings. Each cycle consists of planning, implementing, observing, and reflecting. The results of data analysis show that the use of the Course Review Horay method can improve the processes and results of learning science for students in class IV SDN 094/II Muara Bungo. Based on the results of the study, details of the observations of educators in cycle I with an average educator activity of 96.99%, in cycle II the average educator activity is 96.99% with a very good category. The results of observations of students in the first cycle of data analysis of student activity by 62.5% increased to 80% in cycle II. While the classical completeness in the first cycle of 60% increased to 90% in the second cycle. It was concluded that the use of the Course Review Horay method could improve science learning processes and outcomes.
PELATIHAN PEMASARAN PRODUK LOKAL SECARA ONLINE KEPADA MASYARAKAT DESA ABURAN BATANG TEBO KECAMATAN TEBO TENGAH renda Lestari; Yogi Irdes Putra; Muhammad Hakiki
Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Vol 1 (2020): Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Vol.1, Maret 2020
Publisher : LPPM UNIVERSITAS MUHAMMADIYAH MUARA BUNGO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jppm.v1i1.228

Abstract

Permasalahan yang dihadapi oleh masyarakat saat ini adalah belum bisa memanfaatkan internet sebagai sarana promosi produk lokal khususnya media sosial. Masyarakat Indonesia khususnya desa aburan batang tebo masih menggunakan metode lama atau offline serta kurang nya keingintahuan mereka untuk mencari informasi dan cenderung pasrah dengan keadaan. Selain itu, kemasan produk makanan atau kerajinan tangan didesa tersebut kurang menarik dan kurang memiliki nilai jual.Berangkat dari permasalahan inilah kami pelaksanakan pengabdian masyarakat yang berjudul pelatihan pemasaran produk lokal secara online kepada masyarakat desa aburan batang tebo kecamatan tebo tengah.Tujuan dari kegiatan pelatihan dan pendampingan pemasaran secara online ini adalah bentuk pengabdian masyarakat dalam bermitra dengan desa aburan guna meningkatkan penjualan produk mereka melalui pemasaran online.Pelaksanaan pengabdian masyarakat ini dalam bentuk pelatihan pemasaran produk dengan memanfaatkan media sosial dan marketplace.Kegiatan ini dilaksanakan di desa aburan batang tebo,kecamatan Tebo tengah Kabupaten Tebo.sasaran nya adalah masyarakat desa aburan yang berasal dari seluruh lapisan masyarakat tanpa membedakan gender atau usia.Materi yang kami sampaikan meliputi pemasaran produk lokal secara online melalui media social dan juga memanfaatkan marketplace sebagai salah satu media promosi serta pendampingan design produk.kegiatan ini dilaksanakan selama 2 hari dengan jumlah peserta sebanyak 45 orang. Metode yang digunakan alah ceramah dan pembagian materi dalam bentuk hardcopy. Gadget dan wifi adalah media yang digunakan dalam menunjang pelaksanaan kegiatan ini.Hasil dari kegiatan ini adalah meningkatnya keterampilan dan pengetahuan peserta serta mereka dapat membuat dan memanfaatkan seluruh akun social media untuk mempromosikan produk serta membuat akun di marketplace yang telah meereka tentukan dan juga para peserta bisa mendesign kemasan produk sesuia dengan keinginan mereka tentu saja dengan design yang menarik dan memiliki nilai jual.