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Index Card Match Learning Method to Improve Learning Concentration Paqih Raihan; Imam Tabroni; Yuanyuan Wang; Guijiao Zou
Journal of Computer Science Advancements Vol. 1 No. 2 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jsca.v1i2.480

Abstract

This study was motivated by the results of observations of researchers in class XI MA Daarul Ma'arif Pasawahan students in the PAI learning process in class. From the observation, it is known that there are still many students who do not pay attention to the teacher's explanation when delivering material in class. The concentration of students' learning is low, namely 62.5% of 29 people with a minimum completeness criteria of 75. Classical completeness is declared incomplete. This study aims to determine that the application of the index card match learning method can increase the concentration of PAI learning in class XI MA Daarul Ma'arif Pasawahan. This research was conducted in class XI MA Daarul Ma'arif Pasawahan. This research was conducted from February 2023 to May 2023. The subjects of this study were grade XI students with a total of 29 students consisting of 19 female students 10 male students. The form of this assessment is a class action assessment (PTK). The results showed that the application of the index card match method can increase the concentration of PAI learning in class XI students of MA Daarul Ma'arif Pasawahan in 2022/2023. The concentration of student learning before PTK was 66.7 with a category of less and classical completeness was 62.5% with an incomplete category. Learning concentration of cycle I meeting 1 was 75.8 with sufficient category and classical completeness was 87.5% with complete category. Learning concentration of cycle I meeting 2 was 79.2 with sufficient category and classical completeness was 91.7% with complete category. Cycle II learning concentration with meeting 3 was 82.1 with good category and classical completeness was 95.8% with complete category. Learning concentration of cycle II with meeting 4 was 87.9 with good category and classical completeness was 100% with complete category.  
Use of Virtual Reality Technology for Learning Mechanical Skills Anto Susilo; Ling Barra; Yuanyuan Wang
Journal of Computer Science Advancements Vol. 2 No. 5 (2024)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jsca.v2i5.1323

Abstract

Background: With the technological landscape in education shifting rapidly, Virtual Reality presents a novel approach to practical skill development, particularly in mechanical engineering. This study explores the potential of Virtual Reality to enhance the learning of specific mechanical skills, such as Mechanical Skills, which are crucial in the increasingly automated industry. The main objective of this research was to assess the effectiveness of Virtual Reality technology in teaching mechanical skills compared to traditional hands-on methods. The study employed a quasi-experimental design involving 100 mechanical engineering students from two universities. Using conventional training methods, which included [insert specific methods], participants were randomly assigned to a VIRTUAL REALITY training group and a control group. Both groups were tested on their ability to perform specific mechanical tasks, such as [insert specific tasks], before and after the training sessions. The Virtual Reality group demonstrated a statistically significant improvement in performance accuracy and speed compared to the control group. Post-study surveys also indicated higher satisfaction and engagement levels among the Virtual Reality group. The findings suggest that Virtual Reality technology can significantly enhance the learning of mechanical skills, offering a more effective and engaging approach than traditional methods. The potential of Virtual Reality to revolutionize mechanical engineering education is inspiring, offering a new and exciting way to teach and acquire practical skills.
The Role of Augmented Reality in Enhancing Social Business Models: a Pathway to Sustainable Development Xie Guilin; Deng Jiao; Yuanyuan Wang
Journal of Social Entrepreneurship and Creative Technology Vol. 1 No. 1 (2024)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jseact.v1i1.1003

Abstract

Augmented reality (AR) technology has emerged as a powerful tool in various sectors, offering innovative solutions that enhance user engagement and experience. In the context of social business models, AR has the potential to drive sustainable development by addressing key social and environmental challenges. Despite its growing popularity, the role of AR in enhancing social business models remains underexplored. This research aims to investigate the impact of augmented reality on social business models and its potential to contribute to sustainable development. The study seeks to identify how AR can be integrated into social enterprises to enhance their effectiveness and sustainability. The research employs a mixed-methods approach, combining quantitative surveys and qualitative case studies. A survey was conducted with 150 social entrepreneurs to gather data on the use of AR and its perceived impact. Additionally, five in-depth case studies of social enterprises utilizing AR were conducted to provide detailed insights into implementation strategies and outcomes. The findings indicate that AR significantly enhances the effectiveness of social business models by improving user engagement, education, and operational efficiency. Social enterprises using AR reported higher levels of community engagement and greater impact on their social and environmental goals. The case studies revealed successful strategies for integrating AR, such as interactive educational content and immersive storytelling, which contributed to achieving sustainable development outcomes. The study concludes that augmented reality holds substantial potential for enhancing social business models and promoting sustainable development. By leveraging AR technology, social enterprises can create more engaging and impactful solutions to address social and environmental challenges. Continued research and investment in AR applications within the social enterprise sector are recommended to fully realize its potential.