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Pelatihan Pemanfaatan Aplikasi Canva bagi Guru dalam Pembuatan Media Pembelajaran Matematika di Kabupaten Maros Hamid, Abdurahman; Asmaun, Asmaun; Baharuddin, Baharuddin; Liyani, Ahyani Mirah; Alimuddin, Fauziyyah
SMART: Jurnal Pengabdian Kepada Masyarakat Vol 5, No 2 (2025): Oktober
Publisher : Fakultas Matematika dan Ilmu Pengetahuan Alam Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/smart.v5i2.76782

Abstract

Bagi seorang pendidik, keberadaan media berperan penting dalam mengonkretkan suatu konsep atau gagasan sekaligus menumbuhkan motivasi peserta didik untuk lebih aktif dalam proses belajar. Canva, sebagai aplikasi desain grafis berbasis daring, memberikan kemudahan bagi guru dalam merancang beragam bentuk pembelajaran yang kreatif. Pemanfaatan aplikasi ini menjadi solusi bagi guru-guru sekolah dasar yang belum memiliki keterampilan optimal dalam penggunaan teknologi informasi, khususnya dalam menyusun pembelajaran yang interaktif. Melalui kegiatan praktik yang dilaksanakan di SMP Negeri 1 Maros, para guru berkesempatan untuk mencoba secara langsung pembuatan media pembelajaran dengan memanfaatkan Canva. Hasil dari kegiatan tersebut menunjukkan bahwa para guru berhasil menghasilkan media pembelajaran yang menarik dan sesuai dengan kebutuhan kelas dengan bantuan aplikasi tersebut.
Pojok Baca Sebagai Upaya Meningkatkan Minat Membaca Siswa di SMPN 6 Moncongloe Detrin Ombi, Natalia; Arwadi, Fajar; Asmaun, Asmaun; Djam'an, Nurwati; Sidjara, Sahlan; Angraeni, Yuniar; Syukur, Muhammad
SMART: Jurnal Pengabdian Kepada Masyarakat Vol 5, No 2 (2025): Oktober
Publisher : Fakultas Matematika dan Ilmu Pengetahuan Alam Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/smart.v5i2.77528

Abstract

Student interest reading in Indonesia remains low. Data of UNESCO shows that the Indonesian reading interest index is only 0.001%, it means that only one in 1,000 people enjoy reading. This condition requires a concrete strategy to foster a culture of literacy in schools. One effort that can be done is providing reading corners in classrooms. This article discusses about community service activities at SMPN 6 Moncongloe through the creation of reading corners in grades IX-4. This activity was carried out in three stages: preparation, implementation, and simple evaluation, by actively involving students in the process of arranging and utilizing the reading corners. The results show that the reading corners successfully created a pleasant learning atmosphere, increased reading motivation, and supported the School Literacy Movement (GLS). The obstacles faced were the limited book collection and the need for routine facility maintenance. This activity emphasizes the importance of collaboration between schools, teachers, and parents in building a sustainable literacy culture.
Enhancing Students’ Mathematical Creative Thinking through Problem-Based Learning: A Systematic Literature Review (2020–2025) Liani, Ahyani Mirah; Asmaun
International Journal of Education, Vocational and Social Science Vol. 4 No. 04 (2025): September - November, International Journal of Education, Vocational and Socia
Publisher : Cita konsultindo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63922/ijevss.v4i04.2506

Abstract

This study presents a systematic literature review of research published between 2020 and 2025 examining the effectiveness of Problem-Based Learning (PBL) in enhancing students’ mathematical creative thinking. The review synthesizes findings from peer-reviewed journal articles that investigated PBL within various educational contexts, including its integration with STEM frameworks, digital learning platforms, and the Indonesian Merdeka Curriculum. Data were collected through document analysis and literature tracing, followed by thematic synthesis to identify convergent findings across studies. The analysis reveals that PBL significantly improves key indicators of mathematical creative thinking—fluency, flexibility, originality, and elaboration—by engaging students in authentic, inquiry-driven problem-solving processes. Studies integrating PBL with digital tools such as GeoGebra and Google Classroom reported additional gains in originality and elaboration, demonstrating the benefits of technologically enriched, student-centered learning environments. STEM-based PBL further supported conceptual exploration and interdisciplinary reasoning. Beyond cognitive outcomes, the reviewed literature highlights improvements in students’ motivation, collaboration, and self-efficacy, which serve as affective foundations for creativity. Overall, the findings position PBL as a transformative pedagogical model aligned with 21st-century learning demands, offering strong potential for fostering creative, autonomous, and critical mathematical thinkers. Future research is recommended to explore long-term impacts and AI-supported PBL innovations.
Augmented Reality dalam Pembelajaran Geometri: Dampak, Tantangan, dan Arah Masa Depan Asmaun, Asmaun
Journal of Mathematics, Statistics and Applications Vol. 2 No. 2 (2025): November
Publisher : PT. Lontara Digitech Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61220/

Abstract

The development of digital technology in education has opened new opportunities for innovation in mathematics learning, particularly in geometry, which demands high spatial visualization skills. One rapidly developing innovation is Augmented Reality (AR), a technology that interactively combines real-world and virtual elements. This article is a systematic literature review that aims to examine the trends, effectiveness, and challenges of AR integration in geometry learning. Data were obtained from articles indexed in Scopus, Sinta, and Google Scholar, which were then analyzed thematically based on the research focus, empirical results, and their contribution to mathematics learning. The results of the study indicate that the application of AR can improve spatial ability, conceptual understanding, as well as student engagement and motivation in learning. Applications such as GeoGebra AR and 3D AR Escape Room have proven effective in supporting the visualization of geometric concepts and connecting theory to real-world contexts. However, the success of AR implementation is still influenced by factors such as device availability, teacher digital literacy, and pedagogical design that are not yet fully integrated. This study recommends the development of more adaptive and contextual AR-based learning models, as well as further research regarding the long-term impact of AR on higher-order geometric thinking skills.