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EFEKTIVITAS PERMAINAN KOTAK KATA CERIA DALAM PENGENALAN KEMAMPUAN MEMBACA PERMULAAN ANAK USIA DINI DI TAMAN KANAKKANAK BHAKTI BUNDA PADANG Marisa, Usnaul; Syofriend, Yul; Muryanti, Elise; Syafnita, Tisna
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47929

Abstract

The issue this study attempts to solve is children's low beginning reading proficiency, which is demonstrated by their inability to recognize letters, recognize symbols, and create simple words due to boring and uninteresting teaching techniques. The purpose of this study is to determine whether the "kotak kata ceria" (cheerful word box) game helps young children at Bhakti Bunda Kindergarten Padang develop their early reading abilities. This study used a pretest-posttest control group design and a quantitative technique using a quasi-experimental design. Twenty kids made up the sample, which was split into an experimental group and a control group chosen by purposive sampling. Data was collected using observation checklists, and analysis was done using homogeneity, normality, and independent sample t-tests. With the mean score rising from 16.20 to 18.20, the experimental group outperformed the control group, which only improved from 14.70 to 15.60, according to the data. The alternative hypothesis was accepted since the statistical test revealed a significant difference with a significance value of 0.005 < 0.05. These results show that the "kotak kata ceria" game is useful for improving early reading abilities, raising kids' interest, and fostering a more engaging and fun learning environment. Consequently, this game may be utilized as a cutting-edge teaching tool in early childhood education.
PENGARUH VIDEO ANIMASI TUBUHKU MILIKKU TERHADAP PENGENALAN PENDIDIKAN SEKS DI TK DARUL FALAH PADANG Cahaya Zoja, Chinta; Hazizah, Nur; Marlina, Serli; Muthie, Imam; Syafnita, Tisna
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49059

Abstract

Early childhood sexuality education is important to help children learn about their bodies, understand personal boundaries, and develop self-protection skills. However, its implementation still faces obstacles, particularly the limited availability of engaging and developmentally appropriate learning media. This study aims to analyze the effect of the animated video "My Body is Mine" on the introduction of sexuality education to early childhood students at Darul Falah Kindergarten, Padang. The study used a quantitative approach with a quasi experimental design (pre-test and post-test control group). The sample consisted of 24 children divided into experimental and control classes. Data were collected through structured observation and analyzed using normality and homogeneity tests, as well as independent sample t-tests. The results showed a significant increase in the experimental class, with a post-test average of 24.08 compared to the control class of 21.83. The hypothesis test showed a Sig. (2-tailed) value of 0.003 < 0.05, indicating a significant effect of the use of animated videos on the introduction of children's sexuality education. This finding suggests that the increase occurred because the animated video presented material in a visual, concrete, and engaging manner, making it easier for children to understand the concepts of the body, personal boundaries, and self-protection. The novelty of this research lies in the use of the contextual animated video "My Body is Mine," designed to suit the characteristics of young children, making it more effective than conventional methods. Therefore, this medium can be an innovative alternative in early childhood sexual education.
Pelatihan Daur Ulang Sampah Berbasis Reduce, Reuse, and Recycle sebagai Media Pembelajaran Inovatif untuk Anak Usia Dini di Kecamatan Talawi Kota Sawahlunto Amalia Husna; Fitra Armando; Tisna Syafnita; Nik Nur Azizah Nik Halman
Jurnal Pengabdian Masyarakat Indonesia Vol 6 No 2 (2026): JPMI - April 2026
Publisher : CV Infinite Corporation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jpmi.4300

Abstract

Permasalahan sampah dan rendahnya pemanfaatan bahan daur ulang dalam pembelajaran mendorong perlunya penguatan kompetensi guru PAUD melalui pelatihan berbasis konsep 3R (Reduce, Reuse, Recycle). Kegiatan pengabdian ini bertujuan meningkatkan pengetahuan, sikap, dan keterampilan guru dalam merancang serta mempraktikkan media pembelajaran berbasis 3R yang kontekstual dan berkelanjutan. Pelatihan dilaksanakan 1 hari (10 JP) pada 20 Agustus 2025 di TK Pembina Salak, Kecamatan Talawi, Kota Sawahlunto, melibatkan 20 guru perwakilan dari 14 lembaga dalam naungan KKG TK Kecamatan Talawi. Desain kegiatan meliputi penyampaian materi tentang isu lingkungan, konsep 3R, dan inovasi media AUD, diikuti empat sesi praktik: pembuatan kertas daur ulang, alat musik marakas dari botol bekas, maket gunung meletus untuk eksperimen sains, serta maket lingkungan/pemandangan alam. Evaluasi dilakukan melalui angket kepuasan, dokumentasi karya, serta wawancara singkat dan testimoni peserta. Hasil menunjukkan keterlibatan aktif peserta, peningkatan kepercayaan diri dan keterampilan merancang media 3R, serta lahirnya produk media yang siap diterapkan di kelas. Kegiatan ini mengindikasikan bahwa pelatihan praktis berbasis lingkungan efektif memperkuat literasi lingkungan dan keterampilan pedagogis guru PAUD, sekaligus menanamkan keberlanjutan lingkungan dalam praktik pembelajaran sehari-hari.
Pengembangan Motorik Kasar Anak Melalui Senam Kreasi di PAUD Rizqy Kabupaten Kaur Diszuriani Diszuriani; Elise Muryani; Dadan Suryana; Tisna Syafnita
Jurnal Penelitian Ilmu Pendidikan Indonesia Vol. 5 No. 2 (2026)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpion.v5i2.1348

Abstract

Penelitian ini dipicu oleh kekurangan kemampuan motorik kasar yang ditemukan pada anak usia dini di PAUD Rizqy, Kabupaten Kaur. Hal ini terlihat dari ketidakmampuan anak-anak untuk melakukan berbagai gerakan, seperti berlari, melompat, menjaga keseimbangan, dan mengkoordinasikan tubuh mereka. Penelitian ini bertujuan untuk meningkatkan kemampuan motorik kasar anak dengan teknik senam baru. Penelitian ini melibatkan 10 anak dari PAUD Rizqy, terdiri dari 4 laki-laki dan 6 perempuan. Pendekatan penelitian yang digunakan adalah Penelitian Aksi Kelas (CAR) yang dilakukan dalam beberapa siklus. Setiap siklus terdiri dari langkah-langkah persiapan, pelaksanaan tindakan, observasi, dan refleksi. Subjek penelitian adalah anak-anak usia prasekolah di PAUD Rizqy, Kabupaten Kaur. Prosedur pengumpulan data dilakukan melalui observasi, dokumentasi, dan penilaian kemajuan anak selama proses pembelajaran. Hasil penelitian menunjukkan peningkatan yang signifikan dalam kemampuan motorik kasar anak di setiap siklus. Pada fase pra-siklus, persentase penyelesaian hanya mencapai 40%. Setelah pelaksanaan Siklus I, persentase tersebut meningkat menjadi 55%. Pada Siklus II, tingkat penyelesaian mencapai 85%, sehingga penelitian ini dapat dianggap efektif. Oleh karena itu, dapat disimpulkan bahwa kegiatan senam kreatif yang menggunakan tongkat telah menunjukkan efektivitas dalam meningkatkan kemampuan motorik kasar anak usia dini di TK Rizqy, Kabupaten Kaur.
Hubungan Program Kesehatan, Keselamatan, dan Gizi Seimbang Sekolah dengan Capaian Tumbuh Kembang Anak di Taman Kanak-kanak. Tisna Syafnita; Delfi Eliza; Harlina Ramelan
Aulad: Journal on Early Childhood Vol. 9 No. 1 (2026): January-April 2026 in Progress
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/aulad.v9i1.1561

Abstract

Program kesehatan, keselamatan, dan gizi seimbang di TK penting karena membantu menciptakan lingkungan belajar yang aman sekaligus membiasakan pola hidup sehat yang mendukung tumbuh kembang anak. Penelitian ini bertujuan untuk meneliti hubungan pelaksanaan program sekolah sehat dan capaian perkembangan anak di TK. Studi kuantitatif korelasional dilakukan pada 5 TK dengan subjek 106 anak. Pelaksanaan program diukur memakai rubrik observasi tiga komponen (kesehatan, keselamatan, gizi seimbang) yang telah diuji validitas isi dan reliabilitasnya. Skor program dihitung pada tingkat sekolah sebagai skor gabungan, sedangkan capaian anak dinilai pada lima aspek perkembangan lalu diringkas menjadi rerata per-sekolah; karena unit analisis adalah sekolah (N=5). Data dianalisis menggunakan korelasi Pearson. Hasil menunjukkan hubungan positif yang kuat antara skor gabungan dan rerata capaian (r=0,988; p=0,002), serta pada kesehatan (r=0,988; p=0,002), gizi (r=0,981; p=0,003), dan keselamatan (r=0,955; p=0,011). Temuan ini menegaskan perlunya pengelolaan program sebagai kegiatan terintegrasi untuk pemantauan rutin dan penetapan prioritas perbaikan lintas komponen.
PENINGKATAN KEMAMPUAN MENGENAL HURUF MELALUI PERMAINAN KARTU HURUF LAPAR PADA ANAK USIA 4–5 TAHUN DI TK TENERA BENGKULU UTARA Sofianita Aritonang; Nur Hazizah; Rakimahwati; Tisna Syafnita
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.15781

Abstract

This study aimed to improve the ability of children aged 4–5 years to recognize and distinguish letter forms, as well as to increase their learning interest at TK Tenera, North Bengkulu. The subjects of this study were 23 children. The learning media used was the Hungry Letter Card game, a brightly colored box-shaped medium containing uppercase and lowercase letters with a slot at the top. Through this game, children were asked to insert picture cards into the appropriate letter box based on the initial sound of each picture. The use of this medium was based on the concept of early literacy, which emphasizes that letter recognition is an important foundation for the development of children’s reading skills. Concrete, visual, and attractive media are also considered appropriate for the characteristics of early childhood learners because they can help improve children’s understanding, memory, and active participation in learning. This study employed Classroom Action Research using the Kemmis and McTaggart model, conducted in two cycles. The results showed an improvement in children’s abilities, from an average of 48% in the Developing category in Cycle I to 85% in the Very Well Developed category in Cycle II. Therefore, the Hungry Letter Card game is effective in improving children’s ability to recognize and distinguish letters, while also making the learning process more concrete, enjoyable, and meaningful for early childhood learners.
PENGARUH MEDIA HOPSCOTCH RING TERHADAP KEMAMPUAN GERAK LOKOMOTOR ANAK DI TAMAN KANAK-KANAK DARUL FALAH PADANG Shaniyah Aulia Putri; Indra Yeni; Farida Mayar; Tisna Syafnita
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.15996

Abstract

This study is based on observations showing that children's locomotor skills at Darul Falah Kindergarten, Padang, have not yet developed optimally. This is indicated by the children's low ability to maintain balance, hop on one leg, and lack of agility when walking and running. The purpose of this study was to determine the effect of the hopscotch ring on children's locomotor skills at Darul Falah Kindergarten, Padang. This study was quantitative with a quasi-experimental method. The study population was all children at Darul Falah Kindergarten, Padang. The sampling technique used purposive sampling, with B1 selected as the experimental class and B3 as the control class, with 13 children in each class. Data were collected through testing, documentation, and observation. Data analysis included normality tests, homogeneity tests, and hypothesis tests. The data were then processed using a t-test. Based on the research results, the average pre-test score for the experimental class was 15.07, while the average post-test score was 21.46. The average pre-test score for the control class was 14.07 and the average post-test score for the control class was 18.15. A t-test was then conducted, with a value less than the 0.05 criterion, namely 0.003. Thus, there was a significant difference between the experimental and control classes. The results of this study indicate that the use of hopscotch rings has an effect on the locomotor skills of early childhood. Keywords: Early Childhood, Locomotor Skills, Hopscotch Ring
PENINGKATAN KEMAMPUAN BERHITUNG ANAK MELALUI STIK ANGKA USIA ANAK 5-6 TAHUN DI PAUD CEMERLANG DESA SELASIH KABUAPATEN KAUR PROVINSI BENGKULU Zalna; Rismareni Pransiska; Vivi Anggraini; Tisna Syafnita
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 03, September 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17202

Abstract

Numeracy is a basic competency that needs to be developed in early childhood as part of cognitive development. Based on initial observations at the Cemerlang Early Childhood Education Center (PAUD) in Selasih Village, Kaur Regency, Bengkulu Province, the numeracy skills of Group B children aged 5–6 years old are still low. This study aims to improve children's numeracy skills through the application of number sticks in learning activities. The study used a Classroom Action Research (CAR) approach using the Kemmis and McTaggart model, implemented in two cycles, including planning, implementation, observation, and reflection. The study subjects consisted of 10 children in Group B: 4 boys and 6 girls. Data were collected through observation, performance tests, and documentation, then analyzed descriptively using quantitative and qualitative methods. The results showed that the use of number sticks gradually improved children's numeracy skills. The learning completion rate reached 30% at the initial stage, then increased to 60% in Cycle I and reached 90% in Cycle II. This improvement was evident in the children's ability to recognize number symbols, count objects, connect quantities with number symbols, and complete simple addition calculations. The research findings indicate that number sticks can be used as an effective learning alternative to develop early childhood numeracy skills. Furthermore, the results achieved exceeded the established success indicator of 75%.
PENGARUH MEDIA ALPHABET MACHINE TERHADAP KEMAMPUAN MEMBACA PEMULAAN ANAK DI TAMAN KANAK-KANAK NEGERI 1 PADANG Naila Amelia; Tisna Syafnita; Elise Muryanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17364

Abstract

This study is motivated by the importance of stimulating early reading skills in early childhood as the foundation for recognizing letters, sounds, and simple word meanings. Early reading ability needs to be developed through the use of learning media that is attractive, varied, and appropriate to the learning characteristics of young children. This study aims to determine the effect of Alphabet Machine media on early reading skills of children at TK Negeri 1 Padang. This study used a quantitative approach with a quasi-experimental design. The research sample consisted of two classes, namely class B2 as the experimental class and class B4 as the control class, each consisting of 15 children. The experimental class received treatment using Alphabet Machine media, while the control class used conventional picture media. Data were collected through pre-test and post-test instruments and analyzed using normality tests, homogeneity tests, and hypothesis testing with Independent Samples T-Test using SPSS Version 27. The results showed that the average pre-test score of the experimental class was 12.8 and increased to 19.8 in the post-test, while the control class increased from an average of 12.4 to 15.93. Based on hypothesis testing, the Sig. (2-tailed) value was <0.001, which is less than 0.05, meaning Ha is accepted and Ho is rejected. It can be concluded that there is a significant effect of Alphabet Machine media on early reading skills of children at TK Negeri 1 Padang.
PENGARUH PERMAINAN HALANG RINTANG BERBASIS MISI TERHADAP PERKEMBANGAN MOTORIK KASAR ANAK USIA 5-6 TAHUN DI TAMAN KANAK-KANAK DARUL FALAH PADANG Rima Fitria; Tisna Syafnita; Rakimahwati; Saridewi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.17365

Abstract

This study aims to analyze the influence of mission-based obstacle course games on the development of gross motor skills in children aged 5–6 years at Darul Falah Kindergarten, Padang. The study was motivated by the finding that children's gross motor skills, particularly jumping, balancing, bending, and eye-hand coordination, had not yet developed optimally. This research employed a quantitative approach using a quasi-experimental method with a nonequivalent control group design. The population consisted of 38 children from three groups, while the sample comprised 26 children selected through purposive sampling and divided into an experimental group (13 children) and a control group (13 children). Data were collected using a gross motor skills test covering eight indicators and analyzed using Gain Score, the Liliefors normality test, the Levene homogeneity test, the Independent Sample t-test, and Cohen’s d effect size with SPSS 25.0. The results showed a significant difference between the experimental and control groups (p = 0.004), with a large effect size (d = 1.26). Therefore, the MissionBased Obstacle Course Game significantly improved the gross motor development of children aged 5–6 years