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PENGARUH PENGGUNAAN VIDEO ANIMASI DUA DIMENSI TERHADAP KEMAMPUAN MENGENAL ANGKA PADA ANAK USIA DINI DI TK AISYIYAH 14 PADANG Auliza, Della; Rakimahwati; Utoyo, Setiyo; Syafnita, Tisna
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47078

Abstract

This study is motivated by the low ability of early childhood students in recognizing numbers at TK Aisyiyah 14 Padang, as indicated by many children who are not yet able to mention, identify, and match number symbols with the correct quantity of objects. This problem is caused by the limited use of learning media, which tends to be less attractive, making children easily bored and less actively involved in the learning process. Therefore, this study aims to determine the effect of using two-dimensional animated videos on children's ability to recognize numbers. This study employed a quantitative method with an experimental design using pre-test and post-test in both experimental and control groups. The results showed that there was a significant improvement in the number recognition ability of children in the experimental class after being given treatment using two-dimensional animated videos compared to the control class that used conventional methods. Thus, it can be concluded that the use of two-dimensional animated videos has a significant effect on improving early childhood number recognition ability at TK Aisyiyah 14 Padang.
Efektivitas Kegiatan Kolase Berkelompok Menggunakan Media Looseparts Terhadap Kemampuan Bekerjasama Anak Usia Dini di TK Aisyiyah 22 Padang Pratiwi, Dian; Marlina, Serli; Hazizah, Nur; Syafnita, Tisna
Jurnal Pendidikan Tambusai Vol. 10 No. 1 (2026)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v10i1.36333

Abstract

Masalah dalam penelitian ini adalah adanya anak yang masih bersikap anti sosial dan individual terhadap lingkungan sekitarnya. Hal ini terjadi karena penggunaan gadget yang sangat tinggi pada anak usia dini, sehingga menyebabkan anak tidak peduli dan kurang fleksibel dalam berinteraksi dengan teman-teman, khususnya dalam kemampuan bekerjasama. Penelitian ini bertujuan untuk mengetahui sejauh mana kegiatan kolase berkelompok dengan media loose parts dapat meningkatkan kemampuan bekerjasama anak di TK Aisyiyah 22 Padang. Penelitian ini menggunakan pendekatan kuantitatif dengan jenis penelitian Quasy Experiment. Sampel penelitian terdiri dari dua kelas, yaitu kelas eksperimen dan kelas kontrol, masing-masing berjumlah 12 orang anak. Pengumpulan data dilakukan dengan teknik observasi, tes, dan dokumentasi. Berdasarkan hasil perhitungan nilai homogenitas, diperoleh nilai signifikansi (sig) pada uji Levene’s test of variance sebesar 0,911 yang lebih besar dari 0,05. Selanjutnya, dari nilai sig (2-tailed) sebesar 0,000 berdasarkan tabel t, diperoleh nilai 0,000 yang lebih kecil dari 0,05. Berdasarkan hasil tersebut, dapat disimpulkan bahwa kegiatan kolase berkelompok dengan media loose parts sangat efektif dalam meningkatkan kemampuan bekerjasama anak usia dini di TK Aisyiyah 22 Padang. Selanjutnya, para peneliti melakukan perhitungan effect size untuk mengetahui tingkat pengaruhnya. Dari hasil uji effect size diperoleh angka sebesar 2,45, yang termasuk dalam kategori tinggi.
EFEKTIVITAS PERMAINAN KOTAK KATA CERIA DALAM PENGENALAN KEMAMPUAN MEMBACA PERMULAAN ANAK USIA DINI DI TAMAN KANAKKANAK BHAKTI BUNDA PADANG Marisa, Usnaul; Syofriend, Yul; Muryanti, Elise; Syafnita, Tisna
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47929

Abstract

The issue this study attempts to solve is children's low beginning reading proficiency, which is demonstrated by their inability to recognize letters, recognize symbols, and create simple words due to boring and uninteresting teaching techniques. The purpose of this study is to determine whether the "kotak kata ceria" (cheerful word box) game helps young children at Bhakti Bunda Kindergarten Padang develop their early reading abilities. This study used a pretest-posttest control group design and a quantitative technique using a quasi-experimental design. Twenty kids made up the sample, which was split into an experimental group and a control group chosen by purposive sampling. Data was collected using observation checklists, and analysis was done using homogeneity, normality, and independent sample t-tests. With the mean score rising from 16.20 to 18.20, the experimental group outperformed the control group, which only improved from 14.70 to 15.60, according to the data. The alternative hypothesis was accepted since the statistical test revealed a significant difference with a significance value of 0.005 < 0.05. These results show that the "kotak kata ceria" game is useful for improving early reading abilities, raising kids' interest, and fostering a more engaging and fun learning environment. Consequently, this game may be utilized as a cutting-edge teaching tool in early childhood education.
PENGARUH VIDEO ANIMASI TUBUHKU MILIKKU TERHADAP PENGENALAN PENDIDIKAN SEKS DI TK DARUL FALAH PADANG Cahaya Zoja, Chinta; Hazizah, Nur; Marlina, Serli; Muthie, Imam; Syafnita, Tisna
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49059

Abstract

Early childhood sexuality education is important to help children learn about their bodies, understand personal boundaries, and develop self-protection skills. However, its implementation still faces obstacles, particularly the limited availability of engaging and developmentally appropriate learning media. This study aims to analyze the effect of the animated video "My Body is Mine" on the introduction of sexuality education to early childhood students at Darul Falah Kindergarten, Padang. The study used a quantitative approach with a quasi experimental design (pre-test and post-test control group). The sample consisted of 24 children divided into experimental and control classes. Data were collected through structured observation and analyzed using normality and homogeneity tests, as well as independent sample t-tests. The results showed a significant increase in the experimental class, with a post-test average of 24.08 compared to the control class of 21.83. The hypothesis test showed a Sig. (2-tailed) value of 0.003 < 0.05, indicating a significant effect of the use of animated videos on the introduction of children's sexuality education. This finding suggests that the increase occurred because the animated video presented material in a visual, concrete, and engaging manner, making it easier for children to understand the concepts of the body, personal boundaries, and self-protection. The novelty of this research lies in the use of the contextual animated video "My Body is Mine," designed to suit the characteristics of young children, making it more effective than conventional methods. Therefore, this medium can be an innovative alternative in early childhood sexual education.
Pelatihan Daur Ulang Sampah Berbasis Reduce, Reuse, and Recycle sebagai Media Pembelajaran Inovatif untuk Anak Usia Dini di Kecamatan Talawi Kota Sawahlunto Amalia Husna; Fitra Armando; Tisna Syafnita; Nik Nur Azizah Nik Halman
Jurnal Pengabdian Masyarakat Indonesia Vol 6 No 2 (2026): JPMI - April 2026
Publisher : CV Infinite Corporation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jpmi.4300

Abstract

Permasalahan sampah dan rendahnya pemanfaatan bahan daur ulang dalam pembelajaran mendorong perlunya penguatan kompetensi guru PAUD melalui pelatihan berbasis konsep 3R (Reduce, Reuse, Recycle). Kegiatan pengabdian ini bertujuan meningkatkan pengetahuan, sikap, dan keterampilan guru dalam merancang serta mempraktikkan media pembelajaran berbasis 3R yang kontekstual dan berkelanjutan. Pelatihan dilaksanakan 1 hari (10 JP) pada 20 Agustus 2025 di TK Pembina Salak, Kecamatan Talawi, Kota Sawahlunto, melibatkan 20 guru perwakilan dari 14 lembaga dalam naungan KKG TK Kecamatan Talawi. Desain kegiatan meliputi penyampaian materi tentang isu lingkungan, konsep 3R, dan inovasi media AUD, diikuti empat sesi praktik: pembuatan kertas daur ulang, alat musik marakas dari botol bekas, maket gunung meletus untuk eksperimen sains, serta maket lingkungan/pemandangan alam. Evaluasi dilakukan melalui angket kepuasan, dokumentasi karya, serta wawancara singkat dan testimoni peserta. Hasil menunjukkan keterlibatan aktif peserta, peningkatan kepercayaan diri dan keterampilan merancang media 3R, serta lahirnya produk media yang siap diterapkan di kelas. Kegiatan ini mengindikasikan bahwa pelatihan praktis berbasis lingkungan efektif memperkuat literasi lingkungan dan keterampilan pedagogis guru PAUD, sekaligus menanamkan keberlanjutan lingkungan dalam praktik pembelajaran sehari-hari.