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Efektivitas Game Online “Free Fire” Terhadap Kemampuan Emosi Anak Usia 5-6 Tahun di TK Al-Hidayah Jember Naimah, Rofita; Chandra, Ratnasari Dwi Ade; Siswono, Hendrik
Jurnal Kajian Ilmu Pendidikan (JKIP) Vol. 6 No. 2 (2025): Jurnal Kajian Ilmu Pendidikan (JKIP)
Publisher : Lembaga Riset dan Inovasi Almatani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55583/jkip.v6i2.1441

Abstract

Penelitian ini bertujuan untuk menganalisis efektivitas game online Free-Fire terhadap kemampuan emosi anak usia 5-6 tahun di TK Al-Hidayah Jember. Latar belakang penelitian ini dilandasi oleh meningkatnya intensitas penggunaan game online di kalangan anak usia dini, khususnya permainan dengan unsur kekerasan dan kompetitif seperti Free Fire. Penelitian ini menggunakan metode kuantitatif deskriptif dengan desain cross-sectional, di mana data dikumpulkan melalui angket kepada orang tua anak serta observasi awal untuk mengidentifikasi pola perilaku emosional anak di sekolah. Hasil penelitian menunjukkan bahwa aktivitas bermain Free Fire tergolong tinggi, namun kemampuan emosi anak masih berada pada kategori sedang menuju baik. Hal ini mengindikasikan bahwa tidak semua anak yang bermain Free Fire mengalami gangguan emosi secara langsung, melainkan terdapat faktor lain yang memengaruhi, seperti pola asuh orang tua dan dukungan lingkungan sekolah. Meskipun demikian, penting bagi orang tua dan pendidik untuk memberikan pendampingan dan pengawasan agar anak dapat mengelola emosinya secara optimal dan tidak terdampak negatif oleh game tersebut.
Development of an Augmented Reality Book Based on Science Inquiry for Early Childhood Siswono, Hendrik; Zahro, Ianatuz; Cahyono, Arie Eko
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 10 No. 4 (2024): December
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i4.12984

Abstract

This study aims to develop an Augmented Reality (AR)-based learning medium using a Science Inquiry approach to enhance science literacy among early childhood learners. The study follows the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The research subjects included early childhood students and teachers from two preschools in Jember, Indonesia. Research instruments involved observations, questionnaires, and interviews to assess children's understanding, engagement, and motivation, as well as teacher satisfaction and ease of use. Data analysis techniques included both formative and summative evaluations: formative evaluation examined each stage of the ADDIE model, while summative evaluation assessed the AR medium's effectiveness in enhancing science literacy and overall learning experience. Trial results show that the use of AR significantly improves children's understanding of scientific concepts, active engagement, and motivation in learning science. Additionally, both children and teachers rated the AR media as easy to use, with high levels of satisfaction reported by teachers, underscoring the medium’s accessibility and impact. Summative evaluations reveal that the AR medium positively impacts science literacy, with an overall rating of "excellent." Consequently, AR-based media with a Science Inquiry approach shows great promise as an innovative solution for improving science literacy among young children in Indonesia.
MENINGKATKAN KEMAMPUAN BERBICARA ANAK USIA 4-5 TAHUN MELALUI KEGIATAN MEMBATIK ECOPRINT DI TK ABA KASIYAN Sulistioningrum; Ianatuz Zahro; Hendrik Siswono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.31762

Abstract

This study uses ecoprint batik to improve the speaking skills of children aged 4-5 years. Kemmis and McTaggart's Classroom Action Research (CAR) paradigm includes preparation, implementation, observation, and reflection in each cycle. The subjects of the study were seven boys and three girls aged 4-5 years at ABA Kasiyan Kindergarten (TK ABA Kasiyan). Direct observation and documentation were used to obtain the data for this study. Children's verbal abilities increased rapidly. In the classroom action research, ecoprint batik playing activities dramatically improved children's speaking skills. In cycle 1, the percentage of children with the criteria "Very Good (AB)" increased from 0% to 50% and the criteria "Good (B)" from 30% to 50%. This indicates that playing ecoprint batik improves the speaking skills of ABA Kindergarten children.
Development of a STEAM Based Science Busy Book to Enhance Early Childhood Cognitive Development Ashadi, Firman; Zahro, Ianatuz; Siswono, Hendrik; Trianggono, Mochammad Maulana
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 4 (2025): December (IN PROGRESS)
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i4.17413

Abstract

This study aims to develop a STEAM (Science, Technology, Engineering, Arts, and Mathematics)-based Science Busy Book as an innovative learning medium for early childhood education. The research employed a Research and Development (R&D) method using the ADDIE model, comprising the stages of analysis, design, development, implementation, and evaluation. The research instruments included validation sheets, observation checklists, questionnaires, and simple cognitive tests, which were analyzed using quantitative techniques (mean scores and percentages) and qualitative procedures involving data reduction, data display, and conclusion drawing. The results showed that the Busy Book was effective in enhancing children’s engagement and cognitive development. The integration of science, technology, engineering, arts, and mathematics enabled children to participate in exploration, simple experiments, and creative activities. Teachers reported that the medium facilitated instruction and made abstract concepts more accessible. In conclusion, the STEAM-based Science Busy Book is feasible, valid, and effective as an early childhood learning medium, supporting the development of scientific literacy in an interactive and meaningful way.