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RANCANGAN APLIKASI PENCARIAN TOKO HANDPHONE MURAH DAN TERDEKAT DI KOTA BATAM BERBASIS ANDROID HARTONO, EDY; Fauzi, Rahmat
Computer Science and Industrial Engineering Vol 4 No 5 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The rapid development of technology in the field of information and communication, especially Android-based smartphone devices, resulted in observations from researchers, namely the emergence of difficulties for prospective buyers from outside the city of Batam in finding cheap and nearby cellphone shops that were the background for the design of this system. The system is expected to make it easier for people to find cheap and closest mobile phone shops using the Haversine and GPS methods on Android phones quickly and efficiently so that people are interested in buying. The results of making a search application for the nearest mobile phone shop provide information about cellphone shops such as maps, shop contacts, and shop descriptions. From making the application, it can also make it easier for potential cellphone buyers to find the cheapest and closest cellphone shops using the Haversine Formula algorithm to solve this problem, by taking the shortest distance data between the user's location and the location of the cellphone shop. Therefore, this application makes it easier for potential buyers to find cellphone shops.
APLIKASI EDUKASI PENGENALAN RENTAL MOBIL DI BATAM MENGGUNAKAN AUGEMENTED REALITY BERBASIS ANDROID Rahfy, Rahfy; Fauzi, Rahmat
Computer Science and Industrial Engineering Vol 5 No 3 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Education example in media promotion of car rental services. The application of this education has a purpose where in its application the public can use car rental services and easily determine the car they want to use. Augmented Reality is an interaction that combines virtual objects into two dimensions or three dimensions which are then combined together so as to create a mix between realistic and virtual. Augmented reality is a multimedia that connects mobile devices as a means of taking pictures or objects and converting them into the form of applications that describe real situations or called 3D. Android is a Linux-based operating system that has been developed by the Open Handset Alliance such as software, hardware, and providers on Google, HTC, Intel, Motorola, Qualcomm, and T-Mobile which have the advantage of completeness of available applications. Carrying out an activity such as offering a car rental service is not easy because there is so much competition in the world. In this way there is still no significant improvement and less attractive
APLIKASI LAYANAN JAHIT MENGGUNAKAN FRAMEWORK REACT NATIVE Siregar, Elisa Basaria; Fauzi, Rahmat
Computer Science and Industrial Engineering Vol 5 No 4 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Human lifes inseparable from primary needs, namely clothing, food and boards. Clothing is a basic human need for clothing used to protect the human body. Current development making clothes can not only protect the human body but also develop into fashion with various models which of course require tailoring services to sew clothes according to customer needs. The process of the customer getting the desired tailor service when this is still using word of mouth or ordering services atau sew on one tailor who has subscribed. Batam city has many services home tailors and customers who still use these methods and less efficient for a tailor and a prospect. This study aims to build a sewing service application which supports the provision of home sewing services and customers. Development this application uses the waterfall model and testing The application uses the black box testing method. Programming language that used is PHP and Javascript using the react native framework as framework and MySQL as database. This application is expected to make it easier for a customer and tailor to be able to connect with each other using the application.
IMPLEMENTASI DATA MINING PADA PENJUALAN TIKET PESAWAT MENGGUNAKAN METODE APRIORI Olin Teresia; Fauzi, Rahmat
Computer Science and Industrial Engineering Vol 6 No 3 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Data on flight ticket sales transactions will be mined to support decision-making information. The a priori method was chosen as the most appropriate method in this study, the results obtained indicate the period of the data object produces the final rules for each combination with a minimum support of 80% for 2 and 3 itemsets and 70% for itemset 4 and a minimum confidence of 60%.
IMPLEMENTASI DATA MINING K-NEAREST NEIGHBOR PADA PENERIMAAN KARYAWAN DI PT DWI SUMBER ARCA WAJA Saputra, Ega; Fauzi, Rahmat
Computer Science and Industrial Engineering Vol 6 No 4 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Recruitment is the first step taken by PT. Dwi Sumber Arca Waja (PT DSAW) to recruit prospective professional workers. Professionalism is needed as one of the inputs to produce the appropriate output. PT DSAW is a Large Steel manufacturing company that acts as a supplier that provides goods to support the oil and gas sector. The Head Office is located on Jl. Hang Kesturi I No.8, Kawasan Industrial Estate, Batam. Over time, PT. DSAW needs to find a way to be faster and more efficient in determining prospective employees so that they can quickly find suitable and appropriate employees. This study aims to apply the KNearest Neighbor (K-NN) classification method to the recruitment selection system at PT DSAW. The K-NN method will calculate the level of similarity by measuring the distance between the needs set by PT. DSAW with data held by prospective employees. Furthermore, the K-value is taken from applicants who have a similarity value of 80%. Applicants who have the same score of 80% will be included in the next test.
PENERAPAN BYL’s GDLC PADA PERANCANGAN APLIKASI GAME EDUKASI PENGENALAN HEWAN: GAME EDUKASI PENGENALAN HEWAN AZIS, ABDUL; Fauzi, Rahmat
Computer Science and Industrial Engineering Vol 7 No 2 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Computer technology has a positive impact at this time, especially in the world of education, one example is interactive learning using audio visuals, known as educational games. In designing educational games using SDLC, then there is an update that is devoted to game design, namely GDLC which was discovered by BYL's. In designing games using the BYL's GDLC method in making this educational game the theme of animal recognition, which before being made learning media contained in animal recognition learning books was less attractive to students, so that students were more interested in the process of learning animal recognition, educational games were made to attract interest. learning among students. In designing educational games using Adobe Flach CS6 software as the main media in its manufacture. Because Adobe Flash CS6 software is still widely used in making interactive educational games whose output can be used on Android and desktop.
IMPLEMENTASI DATA MINING UNTUK MEMPREDIKSI KINERJA KERJA KARYAWAN MENGGUNAKAN METODE REGRESI LINIER BERGANDA Juni Kristian Gea; Fauzi, Rahmat
Computer Science and Industrial Engineering Vol 7 No 2 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Utilization of technology in the field of data, especially in predicting the work performance of employees at PT. Mandiri Karya Nusantara is very lacking so that it can result in a decrease in the quality of the company to compete in the business world. This study aims to: (1) to analyze the application of data mining to employee assessments in predicting employee performance at PT. Mandiri Karya Nusantara (2) to apply the multiple linear regression method in predicting the work performance of employees at PT. Mandiri Karya Nusantara. This research is a research that takes data mining from 133 employee performance data of PT. Mandiri Karya Nusantara. This research uses Multiple Linear Regression method. The calculation results obtained 358 prediction results, so it can be predicted that employee performance increased by 358 from the previous period and in the following period. Prediction of the increase is supported by the results of analysis with multiple linear regression using SPSS which is known that the significance value is 0.000 <0.05, which means that there is an influence of discipline, skills, work productivity and work quality on employee performance. The application of the employee performance analysis can be used to improve the variables that influence the increase in employee performance. So it is necessary to pay attention to employee discipline, skills / abilities, work productivity, and work quality on employee performance.
IMPLEMENTASI METODE EXTREME PROGRAMMING DALAM PERANCANGAN APLIKASI PENJUALAN TOKO BANGUNAN MENGGUNAKAN PEMROGRAMAN JAVA Afandi, Pedri; Fauzi, Rahmat
Computer Science and Industrial Engineering Vol 7 No 3 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The shop is a closed place in which trade activities occur with special types of goods or goods, such as one of the shophouses of the batam advanced building located on the hot river of Batam City. The problem faced by batam building stores is that there is a shortage in serving customers because every purchase process still uses notes, resulting in slow customer service and difficulty in obtaining information on the number of stock of goods. With that, the author conducted research on the batam maju took which aims to facilitate and speed up the recording of sales transactions, as well as the movement of stock of goods in the batam maju building shop. This design uses extreme programming methods and application implementation is carried out using the Java NetBeans programming language and stored in a MySQL database. From the results of the research that has been applied, it can be concluded that it facilitates the process of sales transactions, inputting goods, and find out the inventory of goods at the Batam advanced building store.
RANCANG BANGUN SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN SMK DI KOTA BATAM MENGGUNAKAN METODE AHP BERBASIS WEB Elisaman Hulu; Fauzi, Rahmat
Computer Science and Industrial Engineering Vol 7 No 3 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Education is a very important role in building a developed Indonesia because education has aspects of learning knowledge, skills, and training that can improve the intelligence of the nation's children. However, there is an obstacle in determining the right school for students who want to continue their education. For this reason, the purpose of this study is to create a decision support system for choosing a vocational school and it is hoped that it can get the school as desired. In making a decision needed to make the right decision. The method used for school selection decision making is the Analytical Hierarchy Process (AHP). AHP is a hierarchical model that is used to sort or order priority in order to be able to provide solutions in solving a problem through the highest weight value of each of the criteria and alternatives made. The system development method uses the workflow method and is applied with use case diagrams and the use of the Balsamiq Mockup application, Sublime text, XAMPP and MySQL database, as a database that is designed to be better. The result of this research is the selection of Vocational Schools using the Analytical Hierarchy Process (AHP) based on the web based on the results of system feasibility testing using Black Box.
PERANCANGAN OTOMATIS TROLLEY SMARTGESTURE BERBASIS ARDUINO Gifazil, Muhammad; Fauzi, Rahmat
Computer Science and Industrial Engineering Vol 7 No 3 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Smart Gesture is one of the interesting technologies to develop. Smart gestures can be used into various things to facilitate human work. In general, trolleys are used to pack groceries that are pulled manually, with the presence of Smart Gestures trolley users do not need to spend energy to pull the trolley anymore, just control with a glove. The Smart Gesture applied to the trolley uses a gyro sensor to run the motor, so that controlling the trolley only relies on the level of hand tilt produced from the accelerometer sensor. To minimize the discharge of excess power in pulling the trolley, trolley users can control the trolley without having to pull it directly.
Co-Authors ., Nadia Abda Abda Abdi Sugiarto Abdul Azis Achmad Gabriel Glowdy Achmad Junaidi, Achmad Adami, M. Yarzuk Adi Purnomo Sidik Aditya Zhafir Dhiaulhaq Adityo Satrio Bagaskoro Afandi, Pedri Afandy, Benny Agif Hafizhan Ahmad Musnansyah Ahmad Rofiq, Ahmad Ahmad Saerozi AHMADI Alfanissa Annurullah Fajrin Ali Usman, Ali Amrizal Amrizal Andi Hendra Syam Anggia Arista Anggraini, Anggun Anis Mashdurohatun Anshary, Faishal Mufied Al Arif Hernawan Arif Rahman Hakim Arista, Anggia Arrasyid Kamil Asti Amalia Nur Fajrillah AZRIANI, ERA Bagus Wijaya, Bagus Baharudin Yusuf, Baharudin Berlian Maulidya Izzati Berlian Maulidya Izzati Chotib, Moc Cut Nuraini Dede Erik Setiawan Dela Youlina Putri Desra Ayu Miranda Diah Sudiarti DickyZulkarnain Dita Pramesti Edy Hartono Eka Saputra Ekky Novriza Alam Elisa, Erlin Elisaman Hulu Ellbert Hutabri, Ellbert Endang Chumaidiyah Erni Yanti Natalia, Erni Yanti Faishal Mufied Al Anshary Faqih Hamami Fasya Dzul Fikri Akbar Febrian Wulandari Febriyani, Widia Fikri Finda Lisna Firdaus, Dede Wahyu Fitriyana Dewi Francisko Nainggolan, Francisko Nainggolan Fridolin Sarumaha Gayuh Rahayu Gifazil, Muhammad Halomoan , Halomoan Hamdani, Reza Renggana Handra Tipa Handra Tipa Harman, Rika Harri Margono Hayati, Nanik Nur Helfenta, Helfenta Hidayanto, Khoirul Hilmi, Farhan Hutabri, Elbert Hutapea, Yuni Shantika I Made Dwima Gita Dirtana Ikhsan Amar Jusman Inayah Dwi Utari Iqbal Santosa Irfan Darmawan Joel Rayapoh Damanik Juni Kristian Gea Kanus, Oktari Kapriani Kapriani, Kapriani Khairil Anwar Krisna Dwi Permana Kuswandi, Brillian Adhiyaksa Limbong, Hot Albert MANIHURUK, RENI ALDA ARISTAWATY Mardianti, Fitri Maulana Purbaya, Andre Maulana, Fakhri Hassan Meldani Winata Mendrofa, Yuniaman Miftahuddin Miftahuddin Mochamad Hariadi Monice Monice Mudayanti, An Rini Muhammad Noor Muhammad Rafiadly Muhammad Ricky Chandra Dinata Muhammad Ricky Chandra Dinata Muhammad Trisna Firmansyah Muhammad Umar Muhammad Zikri Muhardi Saputra Muharman Lubis Nanda Jarti Nani Narti Eka Putria Nasihudin, Muhammad Dimas Natasya Kusuma Putri Nazwa Fitria Habibah Ngadi Kurniawan Nia Ambarsari Nofriani Fajrah, Nofriani Nopendri Nopendri Nopriadi Nopriadi Novelianty, Yusnani Nugroho, Angganto Nugroho, Anggianto Nuki Pratama Nurul Azwanti Nuzul Fadilah Olin Teresia Praditya Agung Laksmana Prafitasari , Aulya Nanda Pratiwi, Mariska Putri Primadona Putra Kang, Anugerah Putri Nurul Febrina Marbun Putri Pratiwi, Mariska Putri, Annie Mustika Putri, M.Kom, Anggia Dasa Putri, Natasya Kusuma Rachmadita Andreswari Raden Henry Heriansyah Rahfy, Rahfy Rahma Arbiananda Fauziah Rahmi Berlianti Rajagukguk, Hidup Perjuangan Ramadhan , Audia Ditsya Ramadhan, Naufal Hanif Ramdani Bayu Putra Ramli, Muhammad Ayyub Ratna Sari Restiani, Lovi Ridwan, Ridwan Rilan Frizkiniki Riska Sintia Dewi Rivero Novelino Robertus Rotama Marbun Robita, Achmad Rozimin Rudi Syaf Putra Rusmana, Intan Akbar Sahira Saidil Ambia Saputra, Ega Satria, ROBBY Satrio Wibowo Siahaan, Asnija Elisabeth Sihura, Esther Kristin Silalahi, Sukritno Sinung Suakanto Siregar, Elisa Basaria Sitti Rizki Mulyani Soni Fajar Surya Gumilang Sri Devy Sri Kusriyah, Sri SUGIYANTO Supeno Mardi Susiki Nugroho, Supeno Mardi Sutoyo, Edi Suwandi, Ahmad Tambunan, Wiridho Partuaon Thasya Ummul Kulsum Thea Anugrah Felicia Tien Fabrianti Kusumasari Tipa, Handra Tri Cahyo, Endar Pradipta Utari, Inayah Dwi Wafiq Azizah Wicaksono, Andhika Widia Wiza, Rahmi Wulandari, Febrian Yomima Viena Yuliana Yuliadi Yuliadi Yuliadi Yuliana Dewi Yulya Muharmi Yusran Yusran Yvonne Wangdra Zakky Al Attar Zebua, Ali M Zega, Martinus