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EXPERT SYSTEM DIAGNOSIS PENYAKIT JANTUNG MENGGUNAKAN METODE RULE-BASED REASONING BERBASIS ANDROID Agif Hafizhan; Fauzi, Rahmat
Computer Science and Industrial Engineering Vol 13 No 2 (2025): Comasie Vol 13 No 2
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v13i2.10354

Abstract

Cardiovascular disease remains one of the leading causes of mortality worldwide, emphasizing the urgency of early detection and preventive efforts. This study presents the design and development of an expert system application for the diagnosis of heart disease using a Rule-Based Reasoning method, implemented on an Android platform. The application enables users to input symptoms and severity levels through an intuitive interface. These inputs are then matched against a knowledge base consisting of expert-defined rules to generate potential diagnostic results. The system is expected to support both individuals and healthcare workers by providing preliminary insights before further medical examination. The use of mobile technology ensures wider accessibility, real-time interaction, and ease of use. Testing results demonstrate that the application performs with satisfactory accuracy in diagnosing based on symptom patterns. Future enhancements may include integration with Certainty Factor methods or machine learning to improve diagnostic precision.
PERANCANGAN ANIMASI 3D EDUKATIF TENTANG MODUS PENIPUAN WHATSAPP DENGAN METODE MDLC: Studi Edukatif Menggunakan Pendekatan Multimedia Development Life Cycle (MDLC) Putra Kang, Anugerah; Fauzi, Rahmat
Computer Science and Industrial Engineering Vol 13 No 4 (2025): Comasie Vol 13 No 4
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v13i4.10470

Abstract

Phishing scams on WhatsApp have become increasingly common, targeting users with deceptive messages to steal personal data. To help address this issue, this study presents the design of a 3D educational animation developed using the Multimedia Development Life Cycle (MDLC) framework, which consists of concept, design, material collection, assembly, testing, and distribution stages. The animation aims to raise awareness among young social media users, especially those aged 15–25, who are considered highly vulnerable to such threats. The animation was published on YouTube and evaluated through both audience feedback and a Likert-scale questionnaire distributed to 25 respondents. Within 28 days, the video gained 456 views, 77 likes, and 122 comments, reflecting a positive initial reception. The questionnaire yielded an average score of 4 out of 5, indicating favorable responses regarding animation quality, character design, and message clarity. Technical assessments using MediaInfo and VLC Media Player confirmed the animation’s smooth performance in terms of visuals and audio. Overall, the results demonstrate that the 3D animation effectively delivers educational content and has the potential to serve as a useful media tool to increase public understanding of phishing tactics on messaging platforms
PERANCANGAN GAME KONSENTRASI UNTUK PENYANDANG DISABILITAS BERBASIS ANDORID Iqbal, Ahmad; Fauzi, Rahmat
Computer Science and Industrial Engineering Vol 13 No 4 (2025): Comasie Vol 13 No 4
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v13i4.10601

Abstract

The creation and design of an instructional Android game intended to enhance concentration in youngsters with impairments is covered in this study. The growing need for interactive learning aids that are accessible and inclusive was the driving force behind the initiative. The game was created using Unity and C#, with visual components created in Inkscape, following the Game Development Life Cycle (GDLC) testing. The black box testing was used for system testing, whereas observations, interviews, and questionnaires were used for data gathering. Children with a wide range of impairments may easily interact with the game thanks to its straightforward UI components, Large Buttons, and visually appealing environments. Beta testing with ten users, including parents and teachers, showed that the game was interesting, simple to use, and successful in assisting kids in concentration. Alpha testing verified that all features functioned as expected and without errors. Additionally, the game records user development so that parents and teachers can keep an eye on attention spans. According to the findings, this education game has great promise as a helpful resource for inclusive education, offering an enjoyable and engaging approach to enhancing cognitive attention.
Desain User Experience dan User Interface Website “Nufish” Menggunakan Metode Design Thinking dan Extreme Programming Putri, Natasya Kusuma; Fauzi, Rahmat; Pramesti, Dita
Smart Comp :Jurnalnya Orang Pintar Komputer Vol 12, No 1 (2023): Smart Comp: Jurnalnya Orang Pintar Komputer
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/smartcomp.v12i1.4637

Abstract

Di masa pandemi Covid-19, distribusi di sektor perikanan mengalami kesulitan. Berdasarkan survei pendahuluan, pemasaran hasil perikanan di Kabupaten Klaten belum optimal dan stabil. Oleh karena itu menurut Kementerian Kelautan dan Perikanan, hal ini menyebabkan penumpukan ikan 70% pada tahun 2020. Berdasarkan permasalahan tersebut, penelitian ini akan menganalisis kebutuhan untuk membuat user experience dan desain user interface untuk website NuFish. Selain itu, evaluasi desain yang telah dibuat menggunakan metode cognitive walkthrough dan skala usability sistem. Pemikiran desain dan pemrograman ekstrem digunakan dalam mengembangkan situs web NuFish. Penelitian ini menghasilkan desain prototype high fidelity yang nantinya akan diujicobakan pada pengguna. Kemudian untuk hasil kelayakannya, digunakan skala usability sistem berdasarkan skala likert. Website NuFish di bagian penjual mendapat skor rata-rata 77, skor B, peringkat baik dan dapat diterima, sedangkan di bagian pembeli kisaran penerimaan rata-rata adalah 78,5, skor B, peringkat baik dan dapat diterima. Dari hasil yang telah dijelaskan, dapat disimpulkan bahwa website NuFish cocok untuk masyarakat sebagai platform untuk membantu para pembudidaya ikan dan UMKM memasarkan hasil perikanannya.
Pengembangan Marketplace “Nufish” Berbasis Web Untuk Meningkatkan Pemasaran Hasil Perikanan Menggunakan Metode Extreme Programming Rusmana, Intan Akbar; Fauzi, Rahmat; Pramesti, Dita
Smart Comp :Jurnalnya Orang Pintar Komputer Vol 12, No 1 (2023): Smart Comp: Jurnalnya Orang Pintar Komputer
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/smartcomp.v12i1.4635

Abstract

Pandemi COVID-9 menyebabkan stok ikan menumpuk sehingga berdampak pada rendahnya daya beli masyarakat sehingga menyebabkan harga ikan turun. Berdasarkan wawancara yang dilakukan dengan para pembudidaya ikan di Desa Nganjat, banyak pembudidaya ikan yang kesulitan mendistribusikan produknya secara luas. Hal ini dikarenakan pendistribusian masih dilakukan secara tradisional, dan pemanfaatan teknologi yang masih belum optimal. Berdasarkan permasalahan tersebut, penelitian ini akan merancang dan mengembangkan marketplace berbasis website untuk membantu para pembudidaya ikan dalam kegiatan jual beli dan mendistribusikan produknya kepada konsumen. juga merancang fitur-fitur yang dibutuhkan di sisi penjual dan pembeli. Proses pengembangan aplikasi menggunakan pendekatan Agile dengan metode Extreme Programming. Pengembangan aplikasi menghasilkan aplikasi marketplace NuFish berbasis website. Fitur yang dibangun digunakan untuk kegiatan jual beli, terbagi menjadi dua sisi yaitu pihak penjual dan pihak pembeli. Hasil evaluasi dengan pengujian black box menyatakan bahwa sistem telah berjalan sesuai dengan yang diharapkan. Pada uji penerimaan pengguna, persentasenya adalah 71,57%. Pengujian beban pada kondisi 50, 100, dan 150 pengguna dan periode ramp-up 600 detik memiliki waktu respons rata-rata kurang dari 1 detik dan menghasilkan lebih dari 10 permintaan/detik.
Peningkatan Kapasitas dan Manajemen Guru TPQ Berantas Rendahnya Literasi al-Qur'an di Aur Duri, Surantih Kanus, Oktari; Halomoan , Halomoan; Rahmi Wiza; Rahmat Fauzi; Ahmad Saerozi; Nazwa Fitria Habibah
ABDI: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 7 No 4 (2025): Abdi: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : Labor Jurusan Sosiologi, Fakultas Ilmu Sosial, Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/abdi.v7i4.1395

Abstract

Permasalahan utama di Kenagarian Aur Duri, Kecamatan Surantih, Pesisir Selatan, adalah rendahnya literasi al-Qur'an yang dipicu oleh kualitas pembelajaran TPQ yang belum memadai. Guru-guru TPQ masih menerapkan proses pembelajaran yang sederhana dan kurang efektif, tanpa didukung media, kurikulum, dan bahan ajar yang terstruktur. Secara empiris, kondisi ini terkonfirmasi dari asesmen awal yang menunjukkan bahwa 75% guru belum memiliki kompetensi mengajar yang layak dan diperparah oleh ketiadaan lembaga manajemen yang menaungi perkumpulan guru TPQ di nagari tersebut. Menanggapi permasalahan ini, Program pengabdian masyarakat ini menyelenggarakan Pelatihan Peningkatan Kapasitas dan Manajemen Guru TPQ. Metode Kegiatan yang digunakan meliputi seminar, sesi praktik (simulasi mengajar), dan diskusi terfokus mengenai teknik pembelajaran al-Qur'an modern, penyusunan bahan ajar, serta perintisan struktur manajemen lembaga TPQ. Hasil dari kegiatan ini membuktikan peningkatan kompetensi guru secara signifikan. Peningkatan ini ditunjukkan dengan kenaikan rata-rata skor post-test sebesar 30 poin dan keberhasilan 90% peserta dalam menyusun rencana pembelajaran yang terstruktur. Selain itu, kegiatan ini berhasil meningkatkan kesadaran peserta mengenai urgensi pembentukan lembaga manajemen TPQ. Kesimpulan dari pengabdian ini adalah bahwa intervensi melalui pelatihan yang didukung data empiris merupakan strategi efektif untuk meningkatkan kualitas guru dan manajemen lembaga TPQ, yang menjadi fondasi utama untuk memberantas rendahnya literasi al-Qur'an di Kenagarian Aur Duri secara berkelanjutan.
PENILAIAN KINERJA KARYAWAN MENGGUNAKAN METODE 360-DEGREE FEEDBACK: Studi Kasus: PT. Satria Manunggal Petrolindo Rahadi, Dedi Rianto; Fauzi, Rahmat; Saputra, Zaky
Educational Leadership: Jurnal Manajemen Pendidikan Vol 4 No 1 (2024): JULY
Publisher : Department of Islamic Education Management

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/edu.v4i1.47106

Abstract

The purpose of this evaluation study is related to the work of employees of PT Satria Manunggal Petrolindo. Surveys are one of the most important evaluation factors related to the improvement of efficiency and quality aimed at the realization of the business goals and objectives of the company, whereas traditional evaluation methods were used in employee evaluation. The evaluation method used causes discomfort in some employees and weakens motivation, which affects the productivity of employees. To solve these problems, a study was conducted on the performance of employees of PT Satria Manunggal Petrolindo. The company uses the 360-degree feedback method as a measurement method for staff evaluation. This method uses comprehensive feedback from all levels of the employee to evaluate work behavior, consisting of five evaluation components: self-evaluation, supervisor evaluation, peer evaluation, subordinate evaluation manager (SAM), and client/customer evaluation. The result of the research and evaluation of the problems of this work is the use of the 360-degree feedback method in evaluating the work results of employees. Applying the 360-degree feedback method to personal evaluation is one method that provides objective evaluations. The final results obtained in the evaluation process are considered by the management of the company when making decisions regarding the future of the employees and the company. Employees can also increase their comfort and motivation to work with PT. Satria Manunggal Petrolindo, which ultimately affects the improvement of the company's efficiency and the achievement of business goals.
Co-Authors ., Nadia Abda Abda Abdi Sugiarto Abdul Azis Achmad Gabriel Glowdy Adami, M. Yarzuk Adi Purnomo Sidik Aditya Zhafir Dhiaulhaq Adityo Satrio Bagaskoro Afandi, Pedri Afandy, Benny Agif Hafizhan Ahmad Musnansyah Alfanissa Annurullah Fajrin Ali Usman, Ali Amrizal Amrizal Anggia Arista Anshary, Faishal Mufied Al Arif Hernawan Arif Rahman Hakim Arista, Anggia Arrasyid Kamil Asti Amalia Nur Fajrillah AZRIANI, ERA Bagus Wijaya, Bagus Baharudin Yusuf, Baharudin Berlian Maulidya Izzati Berlian Maulidya Izzati Cut Nuraini Dede Erik Setiawan Dedi Rianto Rahadi Dela Youlina Putri Diah Sudiarti DickyZulkarnain Dita Pramesti Edy Hartono Eka Saputra Ekky Novriza Alam Elisa, Erlin Elisaman Hulu Ellbert Hutabri, Ellbert Endang Chumaidiyah Faishal Mufied Al Anshary Faqih Hamami Fasya Dzul Fikri Akbar Febrian Wulandari Febriyani, Widia Fikri Fitriyana Dewi Francisko Nainggolan, Francisko Nainggolan Fridolin Sarumaha Gayuh Rahayu Gifazil, Muhammad Halomoan , Halomoan Handra Tipa Handra Tipa Harman, Rika Harri Margono Hayati, Nanik Nur Hidayanto, Khoirul Hilmi, Farhan Hutapea, Yuni Shantika I Made Dwima Gita Dirtana Inayah Dwi Utari Intan Akbar Rusmana Iqbal Santosa Irfan Darmawan Joel Rayapoh Damanik Juni Kristian Gea Khairil Anwar Krisna Dwi Permana Kuswandi, Brillian Adhiyaksa Limbong, Hot Albert MANIHURUK, RENI ALDA ARISTAWATY Mardianti, Fitri Maulana Purbaya, Andre Maulana, Fakhri Hassan Meldani Winata Mendrofa, Yuniaman Mochamad Hariadi Mudayanti, An Rini Muhammad Rafiadly Muhammad Ricky Chandra Dinata Muhammad Ricky Chandra Dinata Muhammad Trisna Firmansyah Muhammad Umar Muhammad Zikri Muhardi Saputra Muharman Lubis Nanda Jarti Narti Eka Putria Nasihudin, Muhammad Dimas Natasya Kusuma Putri Nazwa Fitria Habibah Nia Ambarsari Nofriani Fajrah, Nofriani Nopendri Nopendri Nopriadi Nopriadi Nugroho, Angganto Nugroho, Anggianto Nuki Pratama Nurul Azwanti Oktari Kanus Olin Teresia Praditya Agung Laksmana Prafitasari , Aulya Nanda Pratiwi, Mariska Putri Primadona Putra Kang, Anugerah Putra, Rudi Syaf Putri, Annie Mustika Putri, M.Kom, Anggia Dasa Putri, Natasya Kusuma Rachmadita Andreswari Raden Henry Heriansyah Rahfy, Rahfy Rahma Arbiananda Fauziah Rajagukguk, Hidup Perjuangan Ramadhan , Audia Ditsya Ramadhan, Naufal Hanif Ramli, Muhammad Ayyub Ratna Sari Ridwan, Ridwan Rilan Frizkiniki Riska Sintia Dewi Rivero Novelino Robertus Rotama Marbun Rozimin Rusmana, Intan Akbar Saerozi, Ahmad Saputra, Ega Saputra, Zaky Satria, ROBBY Satrio Wibowo Siahaan, Asnija Elisabeth Sihura, Esther Kristin Silalahi, Sukritno Sinung Suakanto Siregar, Elisa Basaria Soni Fajar Surya Gumilang SUGIYANTO Supeno Mardi Susiki Nugroho, Supeno Mardi Sutoyo, Edi Suwandi, Ahmad Tambunan, Wiridho Partuaon Thasya Ummul Kulsum Thea Anugrah Felicia Tien Fabrianti Kusumasari Tipa, Handra Tri Cahyo, Endar Pradipta Utari, Inayah Dwi Wafiq Azizah Wicaksono, Andhika Wiza, Rahmi Wulandari, Febrian Yomima Viena Yuliana Yuliadi Yuliadi Yulya Muharmi Yusran Yusran Yvonne Wangdra Zakky Al Attar Zebua, Ali M Zega, Martinus