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PENGARUH MODEL PEMBELAJARAN NUMBERED HEAD TOGETHER (NHT) BERBASIS 4C TERHADAP HASIL BELAJAR MATEMATIKA KELAS IV SD PADA MATERI PECAHAN Santoso, Sanny Setianing; Kharisma Eka Putri; Frans Aditia Wiguna
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17666

Abstract

This research was based on the results of researchers' observations at one of the schools in Nganjuk Regency. From the results of these observations, it is known that students' mathematics learning outcomes are low, and there are still many who have not completed the KKM, especially in 2021/2022. Teachers still dominate the classroom and do not involve students in the learning process. The learning model that teachers often use in learning activities does not involve students in the learning process so that there is no interaction between teachers and students in the classroom causing the atmosphere in the classroom to be passive. The aim of this research is to determine the influence of the 4C-based Numbered Head Together (NHT) learning model, the influence of the conventional model, and the difference in the influence of the 4C-based Numbered Head Together (NHT) learning model and the conventional model on class IV mathematics learning outcomes on fractions at SDN 1 Singkalanyar. The population in this study focused on class IV students at SDN 1 Singkalanyar, totaling 36 students. This research uses quantitative research techniques with experimental design methods. The experimental design used was a Pretest Posttest Control Group Design in the control group before and after the trial. The variables in this research use the 4C-based Numbered Head Together (NHT) learning model to determine mathematics learning outcomes in fraction material. The conclusions of the research results are (1) The 4C-based Numbered Head Together (NHT) learning model has an influence on mathematics learning outcomes for grade IV elementary school on fraction material at SDN 1 Singkalanyar. This is proven by the tcount value of 8,831 ≥ ttable 1,740 at the 5% significance level. (2) The conventional learning model influences the mathematics learning outcomes of grade IV elementary school on fractions at SDN 1 Singkalanyar. This is proven by the tcount value of 2,814 ≥ ttable 1,740 at the 5% significance level. (3) There is a difference in the effect of using the 4C-based Numbered Head Together (NHT) learning model compared to not using the 4C-based Numbered Head Together (NHT) learning model on mathematics learning outcomes for class IV elementary school on fraction material at SDN 1 Singkalanyar. This is proven by the value of tcount 2,034 ≥ ttable 1,691 at a significance level of 5%. Thus, overall it can be concluded that the Numbered Head Together (NHT) learning model based on 4C has an influence on the mathematics learning outcomes of class IV elementary school on fraction material at SDN 1 Singkalanya.
PENGEMBANGAN BAMBOOZLE BASED MULTIMEDIA (BESTIE) PADA PEMBELAJARAN IPA DI SEKOLAH DASAR Ardya Maharani, Shella Rantika; Bagus Amirul Mukmin; Kharisma Eka Putri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29486

Abstract

In science subjects, students have difficulty in remembering the material and have low group discussion skills. This material requires visual media such as images and animations so that concepts can be understood more concretely. Science learning should use technology-based media. This study aims to determine the need assessment, validity, effectiveness, and practicality of Bamboozle-based multimedia. The method used is research and development (R&D) with the ADDIE model which includes stages: Analyze, Design, Development, Implementation, and Evaluation. The research was conducted at SDN 2 Bangunmulyo Pakel District with 20 students as the subjects. Data collection techniques include need assessment, expert validation, pretest and posttest, and practicality questionnaire. The data analysis technique used the average percentage of needs questionnaires by students and teachers, the average percentage of questionnaires from material experts and media experts, the N-Gain test based on student pretest and posttest results, and the average percentage of student and teacher practicality questionnaires. The results showed that the need assessment showed a value of 88.6% with very need criteria, the validity test obtained an overall average value of 91.9% with very valid criteria, the effectiveness of obtaining an N-Gain value of 0.89 with a high category means very effective, and the practicality test results reached 88.6% with very practical criteria. Therefore, this media is recommended to be applied.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ANDROID PADA MATERI ORGAN PERNAPASAN PADA MANUSIA SISWA KELAS V SDN MOJOROTO 2 Della Yulia Ningtyas; Kharisma Eka Putri; Alfi Laila
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.30947

Abstract

In the IPAS learning process, students are taught about living things, inanimate objects in the universe, and their interactions. A learning model that is not accompanied by appropriate media may fail to stimulate students’ interest and enthusiasm, thereby hindering the effectiveness of learning evaluation due to student boredom and lack of motivation. Developing instructional media using Android-Based Interactive Multimedia is the solution offered by the researcher based on a needs analysis. This study aims to determine the validity, practicality, and effectiveness of Android-Based Interactive Multimedia. The research method used is R&D (Research and Development) with the ADDIE development model. The subjects of this study consisted of 28 students and 1 homeroom teacher. Data collection techniques included validity (questionnaires from media and material experts), practicality (questionnaires from teacher and student responses), and effectiveness (post-test). The validity data from the media expert showed a score of 86%, and the validation results from the material expert showed a score of 91%, both categorized as very valid. The practicality data based on teacher responses showed a score of 84%, and student responses showed a score of 91%, both categorized as very practical. The effectiveness data based on classical student mastery showed a score of 94%, categorized as very effective. Based on these results, it can be concluded that the Android-Based Interactive Multimedia on the topic of human respiratory organs is considered to be very valid, very practical, and very effective for use in teaching the topic of human respiratory organs.Bagian Atas Formulir
PENGEMBANGAN MULTIMEDIA INTERAKTIF PADA MATA PELAJARAN MATEMATIKA MATERI SATUAN BERAT SISWA KELAS 2 SDN BULUSARI 3 Widya Murty, Wily Krisna; Putri, Kharisma Eka; Laila, Alfi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31308

Abstract

This research is motivated by the results of a needs assessment questionnaire given to second-grade teachers of SDN Bulusari 3, which showed obstacles in learning the material on weight units and the lack of use of interactive learning media, which has an impact on student learning outcomes that are not optimal. This study aims to determine the validity, practicality, and effectiveness of the development of interactive multimedia on the material on weight units. This study uses the Research and Development (R&D) method with the ADDIE model which includes five stages: Analyze, Design, Development, Implementation, and Evaluation. Data collection techniques include interviews, observations, and questionnaires, and analyzed using a Likert scale. Media validity is obtained from the assessment of material experts and media experts, practicality from teacher and student questionnaires, and effectiveness from posttest results compared with the Minimum Completion Criteria (KKM). The results showed that material validation reached 100% and media validation 91.57%, both of which are included in the very valid category. Media practicality based on teacher responses was 92% and students 97.14% (very practical). The effectiveness of the media showed that 18 students achieved scores above the Minimum Competency (KKM) with a classical passing percentage of 100%. Thus, the developed interactive multimedia proved to be highly valid, practical, and effective, and suitable for use as an interactive learning medium in grade II of elementary school.
PENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY MATERI SISTEM PENCERNAAN PADA MANUSIA UNTUK SISWA KELAS 5 SDN BULUSARI 3 Fitrianty, Dewi Devanda; Putri, Kharisma Eka; Laila, Alfi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31309

Abstract

Students' understanding of the human digestive system material at SDN Bulusari 3 is still low, one of the causes is the minimal use of interactive learning media that can present the material in a real and easy to understand manner. The purpose of this study was to determine (1) the validity, (2) practicality, and (3) the effectiveness of the development of Augmented Reality learning media for the human digestive system material for 5th grade students of SDN Bulusari 3. The method used was R&D with the ADDIE model. Data collection techniques in this study used questionnaires and tests. The data obtained were then analyzed using a Likert scale. Validity data were obtained from questionnaires from media experts and material experts. Practicality data were obtained from questionnaires from teachers and students. Effectiveness data were obtained from post-test results compared with KKM and classical completeness. The results of the study showed that (1) AR media was declared very valid with a media validation score percentage of 89.4% and material validation of 100%. (2) The results of the teacher's practicality questionnaire were 96% and students 95%, both in the very practical category. (3) The effectiveness results obtained a score of 95.26%, which is included in the very effective category. Based on these results, the development of AR learning media for human digestive system material for 5th grade students of SDN Bulusari 3 has proven to be very valid, practical, and effective. Thus, this media is suitable for use as an interactive learning tool.
MENINGKATKAN PEMAHAMAN PANCASILA PADA SISWA KELAS II SD MELALUI BAHAN AJAR DIGITAL GOOGLE SITES Moh.Fuad Agil Mustofa; Frans Aditia Wiguna; Kharisma Eka Putri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.30360

Abstract

This study aims to develop teaching materials based on Google Sites for the topic "the meaning of symbols and the implementation of the principles of Pancasila" for second-grade students at SDI Darus Sholihin. The background of this research is the lack of engaging learning media, which leads to students being passive during learning activities. The development model used is ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The results show that the developed teaching materials are valid (88%), practical (95%), and effective (88%) in improving students' understanding. These materials are considered suitable as an interactive and enjoyable digital learning medium.
Pengembangan E-Learning Menggunakan Portal Pembelajaran Mahasiswa pada Mata Kuliah Konsep Dasar IPA 2 di Era Disruption Putri, Kharisma Eka; Damayanti, Susi
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 5 No 1 (2019): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1184.625 KB) | DOI: 10.29407/jpdn.v5i1.13182

Abstract

Dalam dunia pendidikan saat ini juga harus dirubah sesuai dengan perkembangan ilmu pengetahuan dan teknologi misalnya dalam bentuk pembelajaran E-learning. Karena dengan E-learning penyampaian muatan informasi tidak hanya menjadi tujuan pendidikan, akan tetapi dengan media E-learning kegiatan pembelajaran dapat dilakukan dimanapun kapan pun tanpa dibatasi oleh ruang dan waktu. Namun kenyataan di lapangan, pada mata kuliah konsep dasar IPA 2 mahasiswa melakukan kegiatan belajar hanya di dalam ruang kelas dengan waktu yang cukup lama dan dengan aktivitas yang sama. Sehingga mahasiswa cenderung bosan. Berdasarkan paparan tersebut, tujuan penelitian ini adalah untuk mengembangkan E-learning yang valid, praktis dan efektif menggunakan portal pembelajaran mahasiswa pada mata kuliah konsep dasar IPA 2 di era disruption. Model penelitian pengembangan yang digunakan dalam penelitian pengembangan ini adalah modifikasi model Borg & Gall dan Lee & Owen dengan tahapan penelitian dan pengumpulan data, perencanaan, pengembangan produk, validasi desain, revisi desain, uji coba produk, revisi produk, dan uji coba pemakaian. Berdasarkan hasil uji coba produk, media E-learning menggunakan portal pembelajaran mahasiswa pada mata kuliah konsep dasar IPA 2 di era disruption menurut ahli materi memperoleh skor prosentase validitas sebesar 88%, ahli media 89%, dan ahli bahasa 86% dengan kategori valid. Berdasarkan respon kepraktisan mahasiswa, produk ini memperoleh skor 80% berdasarkan respon kepraktisan pengguna mempeoleh skor 90% dengan kategori praktis. Sedangkan untuk keefektifan produk ini mencapai 80% dengan kategori efektif. Berdasarkan data tersebut dapat disimpulkan bahwa media E-learning valid, praktis, dan efektif. Sehingga media E-learning menggunakan portal pembelajaran mahasiswa pada mata kuliah konsep dasar IPA 2 di era disruption layak untuk digunakan.
Meta Analisis: Pendekatan Saintifik Terhadap Hasil Belajar Siswa Putri, Kharisma Eka
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 6 No 1 (2020): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v6i1.14559

Abstract

The purpose of this study is to analyze the effect of the scientific approach on the student learning result of Class Subjects, Themes, and Learning Media in elementary schools. In this study using a meta-analysis research method with 10 articles samples from national journals and the instrument is a coding category. The meta-analysis research shows that on the subject class, the scientific approach has a high effect on the student learning result on low grade subjects. For the subject of learning themes, the scientific approach has a high effect on the student learning result in non-theme learning. While from the subject of instructional media, the scientific approach has a high effect on the student learning result in the “papan berpaku” media.
Analysis of education policies for elementary school children in the industrial revolution 4.0 era Putri, Kharisma Eka; Tanjungsari, Tita; Hadi, Syamsul
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 8 No 2 (2023): Jurnal Pendidkan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v8i2.19279

Abstract

The era of the industrial revolution 4.0 in the aspect of education that plays an important role is educators or teachers, one of the goals is for students to understand digital literacy. But in this era the role of educators will not be replaced by technology. Because in the practice of learning, educators teach character, morals and role models for students. The purpose of this article is to describe the role of elementary school educators in the era of the industrial revolution 4.0 in accordance with existing policies and the role of parents of elementary school students in the era of the industrial revolution 4.0. This study uses the literature study method, namely by searching for literature from various sources, especially Google Scholar, then analyzing reference sources that are in accordance with the issues raised. An important finding obtained from this research is the increasing professionalism of educators or teachers which will have an impact on increasing the quality of elementary school education in entering the era of the industrial revolution 4.0.
Pelatihan Pembuatan Media Pembelajaran Interaktif dengan Memanfaatkan Bahan Bekas untuk Guru Sekolah Dasar pada Anggota Gugus 2 Kecamatan Ringinrejo Kabupaten Kediri Soenarko, Bambang; Wiguna, Frans Aditia; Putri, Kharisma Eka; Primasatya, Nurita; Kurnia, Ita; Imron, Ilmawati Fahmi; Damayanti, Susi; Wahyudi, Wahyudi
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 1 No 2 (2018): Volume 1 Nomor 2 Tahun 2018
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (180.562 KB) | DOI: 10.29407/ja.v1i2.11738

Abstract

Permasalahan klasik seorang guru antara lain adalah terbatasnya dana yang dibutuhkan untuk membuat/merancang media pembelajaran. Umumnya, guru menggunakan dana pribadi untuk memenuhi kebutuhan media pembelajaran yang dibutuhkan. Hal inilah yang menjadi salah satu penghambat terciptanya media-media pembejaran yang kreatif dari para guru. Meskipun demikian, ketidakadaan dana bukan merupakan penghalang apabila guru dapat memanfaatkan bahan-bahan sekitar yang murah, seperti bahan dari barang bekas. Pada kegiatan pengabdian ini akan dilakukan pelatihan pengembangan media pembelajaran dari bahan bekas, sesi pertama adalah presentasi teoritik, dan sesi kedua adalah pendampingan pengambangan media secara mandiri bersama tim fasilitator (tim pengabdian). Sasaran pengabdian ini adalah guru sekolah dasar pada anggota gugus 2, Kecamatan Ringinrejo, Kabupaten Kediri dan dilakukan pada tanggal 13, 14, dan 15 Oktober 2017 di SDN Batuaji 2, Kecamatan Ringinrejo, Kabupaten Kediri. Materi dan pendampingan tentang pengembangan media pembelajaran dari bahan bekas ini dapat mengahasilkan output berupa produk media pembelajaran dari bahan bekas oleh guru. Guru memiliki wawasan untuk mengembangkan media pembelajaran dari bahan bekas, disamping itu guru memiliki pengalaman dalam melakukan kegiatan pengembangan media pembelajaran dari bahan bekas.Hasil angket kegiatan yang diberikan oleh guru menunjukkan bahwa materi yang disajikan masih kurang terutama tentang alternatif contoh media dari barang bekas yang dapat digunakan untuk menyelesaikan beragam permasalahan di kealas guru, sehingga diharapkan ada pengabdian masyarakat lanjutan untuk menindaklanjuti kekurangan dalam pengabdian masyarakat selanjutnya.
Co-Authors Aan Nurfahrudianto Abdul Aziz Hunaifi Abidah, Bintan Adinda Alviana Afandi, Syaiful Agna Bella Amanda Ahmad Hasyim Asy'ari Ahmat Wahyu Mualifi Aji Prayogo, Dimas Priyo Alfi Laila Alfi Laila, Alfi Anggraini, Sagita Dewi Angzalna, Umbar Anitasari, Dinda Ayu Anna Nur Hikmah Aprilia Novitasari Ardianto, Ahmad Veri Ardya Maharani, Shella Rantika Arim Septiawan Ariyono, Edo Prasetyo Aulenia Rizki Berlianty, Sindy Auliarahma Biassari, Icha Damariswara, Rian Della Yulia Ningtyas Dhian Dwi Nur Wenda, Dhian Dwi Nur Dyah Ayu Retno Palupi Endang Sri Mujiwati Erwin Putera Permana Findia Putri Marselina Fitrianty, Dewi Devanda Frans Aditia Wiguna Handayani, Rizky Hapsari, Devinsa Pinda Icha Biassari Ida Dwi Wijayanti Imron, Ilmawati Fahmi Indah Kusuma Wardani Isniar, Mita Kukuh Andri Aka Kurnia, Ita Lestari, Kurnia Dwi Lourensa, Diva Melvina MOCH. RIZAL MA'ARIF Mochammad Imron Awalludin Moh.Fuad Agil Mustofa Muhammad Aldi Pratama Muhammad Alif Baiquni Mujiwati , Endang Sri Mukmin, Bagus Amirul Mumpuni, Atikah Mumun Nurmilawati Natalia, Sofia Novi Nitya Santi Novi Nitya Santi, Novi Nitya Nur Syahida Nur'aini, Intan Putri Nurita Primasatya Nurkholidah, Manfia NURUL HIDAYAH Oktaviola Bunga Nadila Prasetyowati, Salsabina Putri Prastiya, Amadia Pratama, Dimas Ramzy Pratama, Irfan Adi Putra, Febrinta Bima Permata Putri, Septiyaning Subagyo Rian Damariswara Rika Wahyuni Rima Trianingsih Rima Trianingsih, Rima Rochmawati, Novi Rohmawati, Novi Roostafa Eka Nur Sarwendah Saidah, Karimatus Saidah, Karimatus Saira Shabrina Santoso, Sanny Setianing Sarwendah, Roostafa Eka Nur Siti Hardika Nastiti SITI KHOLIFAH Siti Kholifah Siti Nurcahyati Soenarko, Bambang Susi Damayanti Susi Damayanti, Susi Sutrisno Sahari, Sutrisno Syafiul Muhlasin Syamsul Hadi Tanya Ketrin Mamonto Tiara In Gayatri Tita Tanjung Sari Valentina Rossi Wibowo Vaticasary, Alvina Venty Wahid Ibnu Zaman Wahyu Ciptaningtyas Wahyudi Wahyudi Widya Murty, Wily Krisna Wiganata, Siken Agil Yulia Indriani Zahara Violina Afya Zahra Putri Maulinda Zunaidah, Farida Nurlaila