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Pelatihan Pembuatan Modul Ajar sebagai Upaya Implementasi Kurikulum Merdeka pada Guru SDN Jatirejo Kabupaten Kediri Wenda, Dhian Dwi Nur; Imron, Ilmawati Fahmi; Putri, Kharisma Eka; Sahari, Sutrisno; Kurnia, Ita; Permana, Erwin Putera; Damariswara, Rian; Handayani, Rizky; Wiganata, Siken Agil
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 7 No 3 (2023): Volume 7 Nomor 3 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v7i3.21024

Abstract

Most of the elementary school teachers in the Kediri District, Mostly, have not been able to compile teaching modules for the independent curriculum. It is necessary to provide training in the preparation of teaching modules. The method used there are three stages, namely planning, implementation, and evaluation. The training went smoothly and well. The material provided was easily understood by 68.2% of the participants. As many as 45.5% of participants stated that the speaker was very clear. As many as 79.5% of participants required further training. In addition to containing percentages, the participants wanted a longer training time, added facilitators or companions for the training participants, and simplified the training material.
Pelatihan “Kreasi Gemas” Sebagai Media Penguatan Literasi Finansial Melalui Pembuatan Produk Kreatif Gantungan Kunci Makrame Prasetyowati, Salsabina Putri; Anggraini, Sagita Dewi; Vaticasary, Alvina Venty; Berlianty, Sindy Auliarahma; Putri, Kharisma Eka
Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar Vol 5 No 2 (2025): Dedikasi Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/dedikasi.v5i2.27666

Abstract

Program Kreasi Gemas yang menyasar siswa kelas 6A dan 6B SD Negeri Manggis 2 Puncu dikembangkan untuk mengintegrasikan keterampilan seni dengan pemahaman dasar kewirausahaan. Metode pelaksanaan ini dilakukan dalam tiga tahap, yaitu perencanaan, pelaksanaan, dan evaluasi.  Hasil kegiatan menunjukkan adanya peningkatan kreativitas, keterampilan motorik halus, serta pemahaman siswa mengenai nilai ekonomis produk dan prinsip pemasaran dasar. Selain menghasilkan produk yang menarik, kegiatan ini mendorong siswa untuk melihat peluang usaha dari kerajinan makrame.
PENGEMBANGAN BUKU SISWA TERPADU TIPE JARINGAN KERJA TERINTEGRASI PENDEKATAN ILMIAH DI SD KELAS IV Kharisma Eka Putri
Ar-Risalah Media Keislaman Pendidikan dan Hukum Islam Vol. 15 No. 1 (2017): (APRIL 2017)
Publisher : LPPM IAI IBRAHIMY GENTENG BANYUWANGI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Research of the teaching material development of networked  with scientific approach was proposed to determine: the feasibility of student book developed and  students responses. To attain these objectives, it had been research that started by preparation of student books, followed by try out of the teaching material in the integrated science learning. The research was conducted on a class IV student SD Negeri1 Ngampel Kediri many as 12 students. The teaching material development model used was 4D. However, in this study was limited until to the development stage. Data collect method in this experiment is validation and questionnaire. The data of  research showed that the student book developed was feasible to use suitable with expert validation and validation of  the student book readability. The result obtained from validation of student books 3,62. Mean while, the readability of the student’s book gets a percentage of  83,33 with a very strong criterion. The results of  questionnaire analysis responses showed that students in integrated science type networked, with Scientific Approach  teaching were students responded positively to that learning.
MENINGKATKAN PEMAHAMAN PANCASILA PADA SISWA KELAS II SD MELALUI BAHAN AJAR DIGITAL GOOGLE SITES Moh.Fuad Agil Mustofa; Frans Aditia Wiguna; Kharisma Eka Putri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.30360

Abstract

This study aims to develop teaching materials based on Google Sites for the topic "the meaning of symbols and the implementation of the principles of Pancasila" for second-grade students at SDI Darus Sholihin. The background of this research is the lack of engaging learning media, which leads to students being passive during learning activities. The development model used is ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The results show that the developed teaching materials are valid (88%), practical (95%), and effective (88%) in improving students' understanding. These materials are considered suitable as an interactive and enjoyable digital learning medium.
PENGEMBANGAN MEDIA PAKAN ULAT PADA PEMBELAJARAN MATEMATIKA MATERI PEMBAGIAN BILANGAN 2 ANGKA UNTUK SISWA KELAS IV SDN TIRON 4 Anggun Dwi Oktaviani; Kharisma Eka Putri; Alfi Laila
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.31319

Abstract

This study aims to develop innovative learning media in the form of FEED OF CATTLE (Snakes and Ladders Bag Board) on the material of dividing two-digit numbers for fourth-grade students of SDN Tiron 4. The background of this study is the low interest and learning outcomes of students and the use of learning media that are less interesting. The method used is Research and Development (R&D) with the ADDIE development model which includes the stages: Analysis, Design, Development, Implementation, and Evaluation. The subjects in this study were 24 students and 1 homeroom teacher. Data collection techniques in the study were validity (media and material expert questionnaires), practicality (teacher and student response questionnaires), and effectiveness (post-test). The results of the validation data showed that the FEED OF CATTLE media met the criteria of Very Valid with a media validation score of 86% and material validation of 95%. The practicality of the media based on the teacher response questionnaire obtained a score of 98%, included in the Very Practical category. The effectiveness test showed that 94% of students achieved learning mastery with a post-test score above the KKM, included in the Very Effective category. Based on these findings, it can be concluded that the FEED CATTLE learning media is valid, practical, and effective for use in mathematics learning, particularly in the division of 2-digit numbers. This media can be an alternative solution to improve the understanding and learning outcomes of elementary school students.
Peningkatan Hasil Belajar Siswa Kelas IV SDN Gayam 1 Melalui Model TGT Berbantuan Kartu Domino pada Materi Pengukuran Luas dan Volume Zulfa, Faridhotuz; Putri, Kharisma Eka; Rohmawati, Novi
EduCurio: Education Curiosity Vol 4 No 2 (2026): Januari-April 2026
Publisher : Yayasan Pendidikan Tanggui Baimbaian

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71456/ecu.v4i2.1595

Abstract

Tujuan penelitian ini difokuskan pada usaha meningkatkan hasil belajar Matematika siswa kelas IV. Dengan demikian, penelitian diarahkan untuk menemukan cara agar capaian belajar siswa dapat lebih optimal. Langkah tersebut dilaksanakan melalui penerapan model Teams Games Tournament (TGT) yang dikombinasikan dengan penggunaan media kartu domino. Subjek penelitian terdiri atas 28 siswa dan dilaksanakan dalam dua siklus dengan metode kuantitatif. Pemuan penelitian ini memperlihatkan adanya perkembangan positif pada capaian belajar siswa. Dengan kata lain, hasil belajar siswa mengalami peningkatan setelah penelitian dilakukan. Ketuntasan belajar yang awalnya hanya sebesar 7,1% pada tahap pra tindakan mengalami peningkatan menjadi 89,2% pada siklus I. Selanjutnya, pada siklus II ketuntasan tersebut berhasil mencapai 97%. Nilai rata-rata siswa menunjukkan peningkatan, yaitu dari 67,8 pada awalnya naik menjadi 90,3. Dengan kata lain, terjadi peningkatan signifikan pada capaian belajar siswa. Kesimpulannya penerapan model TGT berbantuan kartu domino mampu memberikan dampak positif terhadap peningkatan hasil belajar siswa.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ANDROID PADA MATERI KERAGAMAN BUDAYA DI INDONESIA UNTUK PESERTA DIDIK KELAS IV SD NEGERI 1 BAJULAN Lusi Andriani; Kharisma Eka Putri; Alfi Laila
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.31199

Abstract

This study was motivated by the results of observations and interviews with fourth-grade teachers, as well as survey results from teachers and students in the fourth grade, which indicated that there were issues with the use of learning media in the classroom. In the learning process, teachers primarily employed lecture-based methods and tended to rely on textbooks as teaching tools. The consequence of this issue was that most students struggled to comprehend the learning material, particularly regarding cultural diversity in Indonesia. The researcher used the Research and Development (R&D) method with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The data analysis techniques used were qualitative and quantitative methods. The product developed is an Android-based interactive multimedia. Based on expert validation, the material received a score of 96%, while the media received a score of 91% in the “Very Valid” criteria. The practicality test results from the teacher response questionnaire received a score of 94%, while the student response questionnaire received a score of 91.66%, thus meeting the “Very Practical” criteria. The results of the effectiveness test of the students' post-test scores with classical learning completeness obtained 94.44% of all students achieving scores above the minimum passing grade, with 17 students successfully obtaining a passing score, indicating that the media was “Very Effective”. The conclusion from this study is that the development of interactive multimedia based on Android for cultural diversity material in Indonesia for fourth-grade students at SD Negeri 1 Bajulan meets the criteria of validity, practicality, and effectiveness for use.
PENGEMBANGAN MULTIMEDIA INTERAKTIF DENGAN PERMAINAN ULAR TANGGA BERBANTUAN WEBSITE GENIALLY PADA MATERI OPERASI HITUNG PERKALIAN SISWA KELAS III SD NEGERI 4 BAJULAN Riska Melati; Kharisma Eka Putri; Alfi Laila
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.31279

Abstract

This research is motivated by the results of a needs assessment questionnaire from a third-grade teacher at SD Negeri 4 Bajulan, which showed problems in learning mathematics on multiplication and the lack of use of interactive learning media. The purpose of this study was to determine the validity, practicality, and effectiveness of interactive multimedia with the snakes and ladders game assisted by the Genially website on the multiplication arithmetic operation material for third-grade students at SD Negeri 4 Bajulan. This development research produced an interactive multimedia product with the snakes and ladders game assisted by the Genially website. The method used for this research is R&D with the ADDIE model which consists of 5 stages, namely (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. Data collection techniques use questionnaires, interviews, and tests. The data analysis technique used is a Likert scale. The source of validity data is obtained from media expert questionnaires and material expert questionnaires. The source of effectiveness data is obtained from the results of the evaluation which is compared with the KKM and then sought for classical completeness. And the practicality of the media is obtained from the teacher and student practicality questionnaire. The results of the research on the Development of Interactive Multimedia with the Snakes and Ladders Game Assisted by the Genially Website are as follows: (1) Interactive Multimedia with the Snakes and Ladders Game Assisted by the Genially Website obtained a percentage score of material validation results of 100% and the results of media validation obtained a percentage score of 86% meaning it is included in the "Very Valid" criteria. (2) Interactive Multimedia with the Snakes and Ladders Game Assisted by the Genially Website is stated to be very practical and can be used directly without revision. The percentage score obtained from the practical questionnaire given by the teacher was 98%. From the practicality results obtained from the student response questionnaire, the percentage score was 95.83%, meaning it falls into the “Very Practical” criteria. (3) The effectiveness results of Interactive Multimedia with Snakes and Ladders Games Assisted by the Genially Website obtained a post-test score of 86% with the “Very Effective” criteria. Based on the results of this study, it shows that the Development of Interactive Multimedia with Snakes and Ladders Games Assisted by the Genially Website on the Multiplication Arithmetic Operation Material for Grade III Students of SD Negeri 4 Bajulan has proven to be very valid, practical, and effective. Thus, this media is declared suitable as an interactive learning aid.
PENGEMBANGAN PERANGKAT PEMBELAJARAN MENGGUNAKAN MODEL PBL DENGAN SA-TPACK PADA MATERI IPA SIKLUS AIR KELAS V DI SDN BULUSARI 3 Eva Dwi Agustina; Kharisma Eka Putri; Alfi Laila
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.31407

Abstract

This article aims to develop learning tools using the PBL model with SA-TPACK on the water cycle science material for fifth-grade students of SDN Bulusari 3. The background of this study is the problem that fifth-grade students of SDN Bulusari 3 still have difficulty in understanding the water cycle material and students often get bored during the learning process. The method used is Research and Development (R&D) with the ADDIE development model which includes the stages: Analysis, Design, Development, Implementation, and Evaluation. The research instruments are interviews, validation by validator 1 and validator 2, response questionnaires, and learning outcome tests. Data analysis techniques include qualitative and quantitative analysis. The validation results show that the learning tools using the PBL model with SA-TPACK meet the criteria of Very Valid with validator 1 obtaining results of 93% and validator 2 obtaining results of 97%. The practicality of the learning tools based on the teacher response questionnaire obtained results of 92% and student responses of 94%, included in the Very Practical category. The effectiveness test shows that 89% of students achieved learning mastery with post-test scores above the KKM, included in the Very Effective category. The learning toolkit using the PBL model with SA-TPACK was declared valid, practical, and effective for use in science teaching, particularly on the air cycle. This learning toolkit can be an alternative solution to improve elementary school students' understanding and learning outcomes. Penelitian ini bertujuan untuk mengembangkan perangkat pembelajaran menggunakan model PBL dengan SA-TPACK pada materi IPA siklus air siswa kelas V SDN Bulusari 3. Latar belakang penelitian ini adalah permasalahan bahwa siswa kelas V SDN Bulusari 3 masih mengalami kesulitan dalam memahami materi siklus air dan siswa sering bosan selama pembelajaran berlangsung. Metode yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE yang meliputi tahapan: Analysis, Design, Development, Implementation, dan Evaluation. Instrumen penelitian berupa wawancara, validasi oleh validator 1 dan validator 2, angket respon, serta tes hasil belajar. Teknik analisis data meliputi analisis kualitatif dan kuantitatif. Hasil validasi menunjukkan bahwa perangkat pembelajaran menggunakan model PBL dengan SA-TPACK memenuhi kriteria Sangat Valid dengan diperoleh hasil validator 1 93% dan validator 2 diperoleh hasil 97%. Kepraktisan perangkat pembelajaran berdasarkan angket respon guru memperoleh hasil 92% dan respon siswa 94%, termasuk dalam kategori Sangat Praktis. Uji keefektifan menunjukkan bahwa diperoleh 89% siswa mencapai ketuntasan belajar dengan nilai post-test di atas KKM, termasuk dalam kategori Sangat Efektif. Perangkat pembelajaran menggunakan model PBL dengan SA-TPACK dinyatakan valid, praktis, dan efektif untuk digunakan dalam pembelajaran IPA, khususnya pada materi siklus air. Perangkat pembelajaran ini dapat menjadi alternatif solusi dalam meningkatkan pemahaman dan hasil belajar siswa sekolah dasar.
Peningkatan Hasil Belajar Siswa Kelas IV SDN Gayam 1 Kota Kediri melalui Model Teams Games Tournament berbantuan Kartu Domino pada Materi Pengukuran Luas dan Volume Zulfa, Faridhotuz; Putri, Kharisma Eka; Rohmawati, Novi
Jurnal Simki Postgraduate Vol 4 No 3 (2025): Volume 4 Nomor 3 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i3.1152

Abstract

The purpose of this study was focused on efforts to improve the Mathematics learning outcomes of fourth-grade students. Thus, the study was directed at finding ways to optimize student learning outcomes. This step was implemented through the implementation of the Teams Games Tournament (TGT) model combined with the use of domino cards as a medium. The research subjects consisted of 28 students and was carried out in two cycles using quantitative methods. The findings of this study showed a positive development in student learning outcomes. In other words, student learning outcomes improved after the research was conducted. Learning completeness, which was initially only 7.1% in the pre-action stage, increased to 89.2% in cycle I. Furthermore, in cycle II, the completeness reached 97%. The average student score showed an increase, namely from 67.8 initially to 90.3. In other words, there was a significant increase in student learning outcomes. In conclusion, the implementation of the TGT model assisted by domino cards was able to have a positive impact on improving student learning outcomes.
Co-Authors Aan Nurfahrudianto Abdul Aziz Hunaifi Abidah, Bintan Adinda Alviana Afandi, Syaiful Agna Bella Amanda Ahmad Hasyim Asy'ari Ahmat Wahyu Mualifi Aji Prayogo, Dimas Priyo Alfi Laila Alfi Laila, Alfi Anggraini, Sagita Dewi Anggun Dwi Oktaviani Angzalna, Umbar Anitasari, Dinda Ayu Anna Nur Hikmah Aprilia Novitasari Aprilia Novitasari Ardianto, Ahmad Veri Ardya Maharani, Shella Rantika Arim Septiawan Ariyono, Edo Prasetyo Aulenia Rizki Berlianty, Sindy Auliarahma Biassari, Icha Damariswara, Rian Della Yulia Ningtyas Dhian Dwi Nur Wenda, Dhian Dwi Nur Dyah Ayu Retno Palupi Endang Sri Mujiwati Erwin Putera Permana Eva Dwi Agustina Faridhotuz Zulfa Findia Putri Marselina Fitrianty, Dewi Devanda Frans Aditia Wiguna Handayani, Rizky Hapsari, Devinsa Pinda Icha Biassari Ida Dwi Wijayanti Imron, Ilmawati Fahmi Indah Kusuma Wardani Intan Putri Nur'aini Isniar, Mita Kukuh Andri Aka Kurnia, Ita Lestari, Kurnia Dwi Lourensa, Diva Melvina Lusi Andriani MOCH. RIZAL MA'ARIF Mochammad Imron Awalludin Moh.Fuad Agil Mustofa Muhammad Aldi Pratama Muhammad Alif Baiquni Mujiwati , Endang Sri Mukmin, Bagus Amirul Mumpuni, Atikah Mumun Nurmilawati Natalia, Sofia Novi Nitya Santi Novi Nitya Santi, Novi Nitya Novi Rochmawati Novi Rohmawati Nur Syahida Nur'aini, Intan Putri Nurita Primasatya Nurkholidah, Manfia NURUL HIDAYAH Nurul Hidayah Oktaviola Bunga Nadila Prasetyowati, Salsabina Putri Prastiya, Amadia Pratama, Dimas Ramzy Pratama, Irfan Adi Putra, Febrinta Bima Permata Putri, Septiyaning Subagyo Rian Damariswara Rika Wahyuni Rima Trianingsih Rima Trianingsih, Rima Riska Melati Rochmawati, Novi Rohmawati, Novi Roostafa Eka Nur Sarwendah Saidah, Karimatus Saidah, Karimatus Saira Shabrina Santoso, Sanny Setianing Sarwendah, Roostafa Eka Nur Siti Hardika Nastiti SITI KHOLIFAH Siti Kholifah Siti Nurcahyati Siti Yuliana Soenarko, Bambang Sofia Natalia Susi Damayanti Susi Damayanti, Susi Sutrisno Sahari, Sutrisno Syafiul Muhlasin Syamsul Hadi Tanya Ketrin Mamonto Tiara In Gayatri Tita Tanjung Sari Valentina Rossi Wibowo Vaticasary, Alvina Venty Wahid Ibnu Zaman Wahyu Ciptaningtyas Wahyudi Wahyudi Widya Murty, Wily Krisna Wiganata, Siken Agil Yulia Indriani Zahara Violina Afya Zahra Putri Maulinda Zulfa, Faridhotuz Zunaidah, Farida Nurlaila