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Journal : EduLine: Journal of Education and Learning Innovation

Analysis of Students' 4C Skills Based on Project Based Learning through Chemo Entrepreneurship Media Fuldiaratman Fuldiaratman; Firdiawan Ekaputra
EduLine: Journal of Education and Learning Innovation Vol. 3 No. 3 (2023)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.eduline2057

Abstract

This study aims to analyze students' 4C skills by applying a chemistry learning model assisted by chemo entrepreneurship media. 4C skills or 21st century skills include communication, collaboration, critical thinking, and creativity. The subjects of this study were students of the Jambi University Chemical Education Research Program in the psychology of learner development course class B in the 2023/2024 academic year. This research is a quasi-experimental research with a one-group pretest-posttest design. Data on 4C skills were collected using a questionnaire before and after the application of a project-based learning model supported by chemo entrepreneurship media. Data related to 4C skills were then tested using paired sample t-test. The significance test results with paired sample t-test showed a value of 0.00. These results are less than 0.05 so that this study shows the application of project-based learning models assisted by chemo enterpreneurship media.
Improving 4C Skills Through the Application of Gamification-Based Interactive Evaluation Media Using Flipped Classroom Integrated Project Based Learning Model Firdiawan Ekaputra; Wilda Syahri; Fuldiaratman Fuldiaratman
EduLine: Journal of Education and Learning Innovation Vol. 4 No. 3 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.eduline3032

Abstract

This study sought to ascertain how well students' 4C skills were improved by utilizing gamification-based interactive evaluation materials in conjunction with a flipped classroom and project-based learning approach. Pre-experimental research with a quantitative approach and one sample class was the methodology employed in this study. Students enrolled in the Jambi University Chemistry Education Study Program's course on chemistry learning curriculum creation served as the study's samples. A questionnaire was used to collect data on the 4C competencies of the pupils. The normalcy of the variation in the students' 4C skills outcomes was examined. The data from the sample class is normally distributed and parametric tests can be performed if the significance value is higher than 0.05. In this study, one sample t-test was employed for hypothesis testing. To find out how well gamification-based interactive evaluation materials combined with a flipped classroom and project-based learning approach improve 4C abilities, hypothesis testing was done. The study's conclusion is that students' 4C skills can be effectively improved by implementing gamification-based interactive evaluation materials in conjunction with a flipped classroom and project-based learning approach.
Development of Learning Module Flipbook with STEAM Approach in Philosophy Course Education Ekaputra, Firdiawan; Fuldiaratman, Fuldiaratman; Syahri, Wilda
EduLine: Journal of Education and Learning Innovation Vol. 4 No. 4 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.eduline3144

Abstract

The purpose of this study was to develop a learning module flipbook with a STEAM approach in the philosophy of education course. The method used in this research is the Research and Development method. The development model used in this study, namely the ADDIE model which consists of 5 stages including analysis, design, development, implementation, and evaluation. Learning module flipbook media products with the STEAM approach that have been developed are then assessed by media experts and material experts to determine the validity of the media that has been developed. After the developed media is declared feasible to be carried out to the next stage, the feasibility test stage is carried out by students. The subjects used in the product feasibility test in this study were 5 students of the Jambi University Chemistry Education Study Program who had taken the philosophy of education course in the product feasibility test. Based on the results of the product feasibility test assessment, the learning module flipbook with the STEAM approach in the philosophy of education course obtained a score of 90.71 with very good criteria.