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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 13,524 Documents
PENGARUH MEDIA PEMBELAJARAN, EKSTRAKURIKULER, FASILITAS BELAJAR, PERHATIAN ORANG TUA TERHADAP MINAT BELAJAR PELAJARAN EKONOMI Indah Permata Bunda; Erita Sofyan; Indra Mulia Pratama
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42510

Abstract

This research was conducted with the aim of analyzing the extent of the influence of learning media, extracurricular activities, learning facilities, and parental attention on class The research used a quantitative approach with a population of all class X Phase E students totaling 93 people, and the sampling technique was carried out using total sampling. The data analysis process was carried out with the help of multiple linear regression using Eviews 12 software. The research results showed several important findings, namely: (1) learning media had a significant influence on students' interest in learning; (2) extracurricular activities make a significant contribution to increasing interest in learning; (3) adequate learning facilities have been proven to have a significant effect on interest in learning; (4) parental attention also has a significant influence on interest in learning; and (5) simultaneously, these four variables have a very significant effect on students' learning interest. Thus, increasing interest in learning can be realized through optimizing learning media, developing extracurricular activities, providing supportive learning facilities, and continued attention from parents.
Pengaruh Waktu Belajar, Percaya Diri, Kurikulum Merdeka, Fasilitas Belajar terhadap Prestasi Belajar Pelajaran Ekonomi Anggraini Putri, Vivi; Jimi Ronald; Syailendra Eka Saputra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42511

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh waktu belajar, percaya diri, kurikulum merdeka, dan fasilitas belajar terhadap prestasi belajar siswa pada mata pelajaran Ekonomi di SMA Negeri 1 Sutera. Jenis penelitian adalah kuantitatif dengan populasi seluruh siswa kelas Fase E berjumlah 84 siswa, dengan teknik pengambilan sampel proportional random sampling. Data dikumpulkan melalui angket dan dianalisis menggunakan regresi linier berganda, uji t, dan uji f. Hasil penelitian menunjukkan bahwa keempat variabel secara parsial dan simultan berpengaruh signifikan terhadap prestasi belajar siswa. Variabel percaya diri memiliki pengaruh positif tertinggi, diikuti oleh fasilitas belajar, waktu belajar, dan kurikulum merdeka. Temuan ini menegaskan pentingnya faktor internal dan eksternal dalam mendukung keberhasilan akademik siswa. Implikasinya, sekolah dan guru perlu meningkatkan strategi pembelajaran yang mendorong rasa percaya diri siswa serta menyediakan fasilitas belajar yang memadai.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN GOOGLE SITE TERHADAP MINAT BELAJAR SISWA PADA MATA PELAJARAN INFORMATIKA Gracelin Mbuik; Maria M. B. Sogen; Jhon Enstein
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.42512

Abstract

This study investigates the effect of integrating Google Site as an instructional medium on students’ learning interest in the Informatics subject at SMP Kristen Citra Bangsa Kupang. Using a quantitative experimental design with pre-test and post-test measures in control and experimental groups, data were collected through validated questionnaires and structured classroom observations. The results reveal a statistically significant enhancement in students’ learning interest following the implementation of Google Site, reflected in the increased post-test mean score (86.5) compared to the pre-test (72.3). These findings demonstrate that Google Site serves as an effective digital platform that fosters active participation, motivation, and engagement, ultimately creating a more interactive and student-centered learning environment.
PENGGUNAAN MODEL PROBLEM BASED LEARNING DENGAN METODE GASING DALAM MENINGKATKAN PEMECAHAN MASALAH MATEMATIKA DI KELAS IV Restianti, Rina; Iis Nurasiah; Arsyi Rizqia Amalia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42513

Abstract

The background of this study is the low problem solving ability of fourth grade students of SDIT Adzkia 2. The purpose of this study was to improve the problem solving ability of fourth grade students of SDIT Adzkia 2 through the use of problem-based learning model with gasing method. The subjects of this study were fourth grade students of SDIT Adzkia 2, totaling 24 students. The research method used was Kemmis and Mc Taggart class action research. Data were collected through tests and observations and then analyzed using descriptive statistical techniques. The results showed that in the pre-cycle cycle the average value obtained was 62.81 and included in the sufficient criteria. In cycle I there was an increase in problem solving ability with the average value obtained was 70.35 good criteria. There was another increase in students' problem solving skills in cycle II with an average value of 80.14 and included in the excellent criteria. It can be concluded that the use of problem-based learning models with the gasing method can improve the mathematical problem solving skills of grade IV students.
PENGARUH MEDIA TUTUP BOTOL ANGKA TERHADAP KEMAMPUAN MENGURUTKAN BILANGAN ANAK USIA 4-5 TAHUN DI TK ISLAM AL-FURQON PEDAMARAN Imelia, Imelia; Ilhami, Akmillah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42515

Abstract

This study aims to determine the effect of number bottle cap media on the number sequencing ability of children aged 4–5 years at TK Islam Al-Furqon Pedamaran. The research employed a quantitative experimental approach using a one-group pretest–posttest design involving 16 children selected through total sampling. Data were collected through observation sheets and documentation, and were analyzed using normality and hypothesis testing. The average score of children’s number sequencing ability increased from 48.3 in the pretest to 84.5 in the posttest, showing an improvement of 36.2 points. The Shapiro–Wilk normality test indicated that both pretest and posttest data were normally distributed (pretest Sig. = 0.281; posttest Sig. = 0.334). Based on the paired sample t-test using SPSS version 26, the significance value (Sig. 2-tailed) was p < 0.001, which is smaller than the significance level of 0.05, with a t-value of −19.915. These findings indicate that number bottle cap media is effective and has a significant effect on the number sequencing ability of children aged 4–5 years because it provides concrete, visual, and interactive learning experiences; therefore, this media can be used to support cognitive development, particularly in early childhood number sequencing skills, and can also stimulate children’s language, physical-motor, and social-emotional development.
IMPLEMENTASI SISTEM INFORMASI MANAJEMEN KEPEGAWAIAN (SIMPEG) DI MADRASAH DALAM MEWUJUDKAN TATA KELOLA PEGAWAI (STUDI MULTI KASUS DI MTS NEGERI 1 DAN MTS NEGERI 3 KOTA SURABAYA) Kamelia Musa’ad; Kaniati Amalia; Ayu Wulandari; Muffarihul Hazin; Ima Widiyanah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42516

Abstract

This study aims to analyze the implementation of the Personnel Management Information System (SIMPEG) at MTs Negeri 1 and MTs Negeri 3 Surabaya using a qualitative approach with a multi-case study design. Data were collected through in-depth interviews, observations, and documentation, and their validity was tested using source and technique triangulation. The findings show that the implementation of SIMPEG in both madrasahs has gone through the stages of execution and evaluation. The implementation of SIMPEG has proven to accelerate personnel services, although it still requires technical assistance and simplification of workflows to enhance user-friendliness. Meanwhile, periodic evaluations are utilized to improve procedures, enhance data quality, and serve as a basis for structuring teachers’ ranks, grades, and positions. SIMPEG has a positive impact on teacher professionalism through the availability of performance data, training histories, self-development records, as well as the strengthening of orderly administrative culture and work discipline. At the same time, it reinforces data-based teacher governance, minimizes misunderstandings in personnel services, and supports leadership decision-making related to assignments and career development. Supporting factors for SIMPEG implementation include policy support from the Ministry of Religious Affairs and madrasah leaders, the availability of ICT facilities and internet networks, the presence of competent operators, and a culture of mutual assistance among teachers. In contrast, inhibiting factors include limited information technology skills among some teachers, heavy teaching workloads, technical system and network constraints that are not always accompanied by detailed technical guidelines. The implications of this study emphasize that optimizing SIMPEG requires strengthened continuous assistance, improved digital literacy, reorganization of administrative workloads, and consistent data updating so that SIMPEG truly functions as a strategic instrument in personnel governance and teacher professional development.
IMPLEMENTASI MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT UNTUK MENINGKATKAN HASIL BELAJAR PENDIDIKAN PANCASILA KELAS IV SEKOLAH DASAR Alfadila, Ufara; Muhisom; Kembar Habibi, Roy; Syafrudin, Ulwan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42517

Abstract

This study was motivated by the suboptimal learning outcomes of students based on the learning objective achievement criteria in the Pancasila Education subject at SD Negeri 2 Kota Gajah. This study aimed to determine the effect of implementing the cooperative learning model of the Teams Games Tournament type on the learning outcomes of fourth-grade students in Pancasila Education at SD Negeri 2 Kota Gajah. This research employed a quantitative approach using a quasi-experimental method with a non-equivalent control group design. The sample consisted of 53 students who were divided into an experimental class and a control class. Data were collected through test and non-test techniques. Data analysis using simple linear regression revealed a significance value of 0.000 < 0.05, indicating that the implementation of the Teams Games Tournament cooperative learning model had a significant effect on the Pancasila Education learning outcomes of fourth-grade students at SD Negeri 2 Kota Gajah.
KETERLIBATAN DAN ANTUSIASME BELAJAR SISWA SD MELALUI QUIZIZZ PAPER MODE DALAM PEMBELAJARAN BAHASA INDONESIA Santi Dwi Agustina; Emy Yunita Rahma Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42527

Abstract

This study aims to describe the involvement and enthusiasm of elementary schoolstudents in learning Indonesian through the implementation of Paper Mode Quizizz.The background of this research is rooted in the limited access to digital technologyin some elementary schools, which requires innovative learning media that remaininteractive even without electronic devices. The research employed a descriptivequalitative approach with fifth-grade students at an elementary school in Jombangas the subjects. Data were collected through classroom observations, interviewswith students and teachers, and documentation of learning outcomes. The datawere analyzed using the stages of data reduction, data presentation, and conclusiondrawing. The findings indicate that Paper Mode Quizizz is able to enhance studentengagement in the learning process, as reflected in their active participation,attention, and interaction during activities. Furthermore, students demonstrated highenthusiasm, expressed through positive attitudes, curiosity, and motivation tocomplete the questions competitively. Thus, Paper Mode Quizizz can be consideredas a creative, effective, and adaptive alternative learning medium to improve thequality of Indonesian language learning experiences in elementary schools.
PELATIHAN PENERAPAN MODEL RECIPROCAL LEARNING BERBASIS HYPNOTEACHING DALAM PEMBELAJARAN MATEMATIKA BAGI GURU SMA Irham Habibi Harahap; Muda Sakti Raja Sihite; Lena Rosdiana Pangaribuan; Dwi Novita Sari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.42530

Abstract

This study aims to analyze the implementation of the Reciprocal Learning model based on Hypnoteaching in improving students’ self-confidence in mathematics learning. The background of this research is the low level of students’ self-confidence in mathematics classes, which affects their active participation, mathematical communication skills, and learning outcomes. The Reciprocal Learning model emphasizes activities such as summarizing, questioning, clarifying, and predicting, while the Hypnoteaching approach optimizes positive suggestion, persuasive language, and the creation of a comfortable and conducive learning environment. This study employed a quantitative approach with a quasi-experimental design. The research subjects were secondary school students divided into experimental and control groups. The research instruments included a self-confidence questionnaire, observation sheets of student activities, and mathematics achievement tests. Data were analyzed using descriptive and inferential statistical tests to determine differences in self-confidence improvement between the two groups. The results indicate that the implementation of the Hypnoteaching-based Reciprocal Learning model significantly improves students’ self-confidence compared to conventional learning methods. The improvement is evident in students’ courage to express opinions, ability to ask questions, participation in discussions, and confidence in solving mathematical problems. Therefore, this model is effective as an innovative instructional strategy to enhance both affective and cognitive aspects of students in mathematics learning.
PENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY BERBASIS ANDROID PADA MATERI JARINGAN KOMPUTER DAN INTERNET DIKELAS VIII SMP LKIA PONTIANAK Rahmawati; Sri Koriaty; Dini Oktarika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42531

Abstract

The development of digital technology demands innovative learning media that can increase student interest and understanding, particularly in abstract topics such as computer networks and the internet. This study aims to develop an Android-based Augmented Reality (AR) learning medium and to examine the feasibility and response of eighth-grade students at SMP LKIA Pontianak to the developed medium. The theoretical basis of this research includes the concept of learning media, learning theory, augmented reality technology, and the Android operating system relevant to technology-based learning. The research method used is Research and Development (R&D) with the ADDIE model, which consists of the stages of analysis, design, development, implementation, and evaluation. Data collection instruments included observation, interviews, questionnaires, and documentation, with data analysis using a Likert scale. The results indicate that the Android-based AR learning medium is categorized as very feasible based on assessments by media experts, material experts, and small- and large-scale trials. Furthermore, student responses indicated a high level of interest and understanding. Thus, the Android-based AR learning medium is effective as a supporting tool for informatics learning in junior high schools.

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