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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 17,078 Documents
PENERAPAN MODEL TEAMS GAMES TOURNAMENT PADA SOAL CERITA MATERI KELILING BANGUN DATAR UNTUK MENINGKATKAN KEAKTIFAN DALAM BERKELOMPOK DI KELAS V SD NEGERI WONOTULUS Eka Rahmawati; Rintis Rizkia Pangestika; Arum Ratnaningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43080

Abstract

This study aims to: 1) Describe the application of the Teams Games Tournament model on story problems on the material of the perimeter of flat shapes that will increase group activity in fifth-grade students of Wonotulus State Elementary School. 2) Increase group activity in fifth-grade students at Wonotulus State Elementary School by implementing the Teams Games Tournament model. This study is a Classroom Action Research (CAR) which is carried out in two cycles, each cycle consisting of planning, action implementation, observation, and reflection stages. The research subjects are fifth-grade students of Wonotulus State Elementary School in the 2025/2026 academic year with a total of 13 students. Data collection techniques and instruments used include interviews, observations, tests, and documentation. The results of the study show that 1) the implementation of learning in cycle I obtained a percentage of 69.99% with a good category, increasing in cycle II obtained a percentage of 88.56% with a very good category. 2) Student group activity in Cycle I was 25.87%, categorized as very poor, and in Cycle II, it was 88.13%, categorized as very good. Therefore, the implementation of the Teams Games Tournament model can improve student group activity in story problems on the perimeter of plane figures in fifth grade at Wonotulus Elementary School.
PENGARUH MEDIA PEMBELAJARAN AUGMENTED REALITY BERBASIS KARTU PADA MATA PELAJARAN IPAS TERHADAP HASIL BELAJAR SISWA KELAS III SD NEGERI 69 BANDA ACEH Putri, Julita; Syarfuni; Mahmud, Teuku
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43090

Abstract

This study aims to determine whether the use of Augmented Reality learning media in the IPAS subject can improve the learning outcomes of third-grade elementary school students. This research employed a quantitative approach using an experimental method with a one group pretest-posttest design. The research subjects were all third-grade students of SD Negeri 69 Banda Aceh. Data were collected through pretest and posttest. The results of the normality test using the Shapiro-Wilk test showed that the significance value for the pretest data was 0.088 and for the posttest data was 0.099. Since both significance values were greater than 0.05, it can be concluded that the data were normally distributed and suitable for further analysis. The results of the Paired Samples Test used to examine the differences between pretest and posttest scores showed a significance value of 0.000 (≤ 0.05) with an average improvement of 25.00000. These results indicate that the use of Augmented Reality learning media has a positive effect on improving students learning outcomes in the IPAS subject. The conclusion of this study is that Augmented Reality learning media in the IPAS subject are effective in improving students learning outcomes on the topic of natural and artificial features in the local area.
MANAJEMEN PESERTA DIDIK DALAM MENGEMBANGKAN MULTIPLE INTELLIGENCES DAN PRESTASI NONAKADEMIK SISWA MADRASAH TSANAWIYAH Tsania Alfiaturrohmah; Muhlil Musolin; Rosyidah Nur Lailiyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43114

Abstract

Student management plays an important role in developing multiple intelligences and non-academic achievements of Madrasah Tsanawiyah students; however, it has not been fully optimized. This study aims to analyze the implementation of student management in developing students’ multiple intelligences and non-academic achievements. The study employed a qualitative approach with a case study design at MTs N 1 Purworejo. The subjects were the headmaster, vice principals, teachers, extracurricular coaches, and students. Data were collected through interviews, observations, and document studies, and analyzed through data reduction, data presentation, and conclusion drawing. Data validity was ensured through source and technique triangulation. The results showed that student management in developing multiple intelligences and non-academic achievements was carried out systematically through planning (new student admission, potential identification, class grouping), implementation (learning and extracurricular activities based on multiple intelligences), and periodic academic and non-academic evaluation. It is concluded that structured and collaborative student management can optimize the development of multiple intelligences and non-academic achievements. The implication is that madrasahs need to strengthen technology-based potential assessment and continuous evaluation as an effort to improve quality.
PENGEMBANGAN MODEL PEMBELAJARAN BERBASIS CANVA PADA PEMBELAJARAN PJOK MATERI LOMPAT JAUH TINGKAT SMP Muhammad Suhron Siregar; Sukendro, Sukendro; Ugi Nugraha; Boy Indrayana; Hendri Munar; Wawan Junresti Daya; Agus Parman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.43130

Abstract

This study aims to develop and evaluate the effectiveness of a Canva-based instructional video model for teaching long jump in Physical Education (PJOK) at the junior high school level. The research employed a Research and Development (R&D) design using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects were 32 eighth-grade students at SMPN 5 Tanjung Jabung Timur. Data were collected through expert validation sheets, student response questionnaires, and pretest-posttest learning outcomes. The validation results from media and material experts showed a validity score of 91.3% (very valid). The effectiveness test using paired sample t-test indicated a significant improvement in student learning outcomes (t = 9.87; p < 0.001). The average pretest score was 62.4, while the posttest score increased to 83.7. These findings demonstrate that Canva-based instructional videos are valid, practical, and effective in improving students’ cognitive and psychomotor learning outcomes in long jump material. The integration of digital media in physical education enhances student engagement, motivation, and conceptual understanding. Therefore, Canva-based video media can serve as an innovative alternative learning resource in PJOK instruction at the secondary school level.
KUALITAS TEKS BERITA TULISAN MURID KELAS XI SMA NEGERI 1 UNGARAN DAN IMPLIKASINYA DALAM PEMBELAJARAN MENULIS TEKS BERITA Sari, Santi Lufita; Herman Budiyono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43138

Abstract

This research is motivated by the gap that occurs between the demands of learning to write news texts and students' actual abilities in producing texts that meet content and language standards. Problems found include incomplete 5W+1H elements, low information accuracy, and uneven application of language rules. This study aims to describe the level of fulfillment of content and language quality indicators of news texts written by grade XI students of SMA Negeri 1 Ungaran and formulate its implications for learning to write news texts. The method used is descriptive with a quantitative approach. The research data in the form of 27 news texts obtained through documentation techniques and analyzed based on indicators of content and language quality. The results show that the content quality reached a percentage of 73.7% with the fulfillment of the elements of what and who consistently, while the elements of when, where, why, and how did not appear evenly and the level of information accuracy was in the low category. Meanwhile, the language quality obtained a percentage of 26.2% which indicates that the application of language rules of news texts is inconsistent across texts. This finding confirms the need to strengthen learning that is oriented towards completeness of content, accuracy of information, accuracy of reverse structure, and consistency in the use of linguistic rules in news texts.
ANALISIS PELAKSANAAN PROGRAM KHUSUS BINA DIRI TOILET TRAINING BAGI ANAK TUNAGRAHITA DI SLB C DIAN GRAHITA JAKARTA B.Koba, Gracia Paskahlista; Mulia, Dedi; Maslahah, Sayidatul
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43141

Abstract

This research is motivated by the limitations of the intellectual functions of children with mental retardation, which affect their adaptive abilities, particularly in self-care skills such as toilet training. Toilet training is a basic skill that plays an important role in supporting children's independence in daily life, thus requiring a special program that is planned and tailored to the individual characteristics and needs of the child. This study aims to describe the implementation of a special self-care toilet training program at SLB C Dian Grahita Jakarta, covering objectives, planning, implementation, and evaluation, as well as identifying obstacles and efforts made. The research uses a qualitative approach with a descriptive method. The informants of the study consisted of three class teachers, namely for grades II, III, and V. Data collection techniques were conducted through observation, interviews, and documentation, then analyzed through stages of data reduction, data presentation, and drawing conclusions. The research results indicate that the program was implemented through planning based on an initial assessment tailored to the child's abilities. Implementation involved hands-on practice, the use of concrete materials, and providing positive reinforcement. Evaluation was conducted daily to monitor the child's progress. Challenges included tantrum behaviors, limited support, and lack of continuity in practice at home. Efforts made included adjusting strategies, teacher collaboration, and communication with parents.
STRATEGI GURU AGAMA DALAM PEMBINAAN AKHLAKUL KARIMAH SANTRI DI PONDOK PESANTREN AR-RAHMAH BANTUR MALANG Fika Salamah; Muhammad Odik Afifin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43147

Abstract

Education in good character is an important foundation in Islamic education because it plays a role in shaping the personalities of students in line with Islamic values amid the moral challenges of the modern era. This study aims to examine the strategies used by religious teachers in instilling good character in students at the Ar-Rahmah Islamic Boarding School in Bantur, Malang, including the forms of strategy, the implementation process, student responses, and the dynamics of behavioral change. The study is based on the theory of Islamic moral education, which emphasizes role modeling, habit formation, wise advice, and humanistic pedagogical relationships. The research uses a descriptive qualitative approach through semi-structured interviews and direct observation, then analyzed through data reduction, data presentation, and conclusion drawing through source and technique triangulation. The results of the study show that the main strategies include teacher role modeling, habituation of pesantren activities, a personal approach, persuasive advice, and educational sanctions. These strategies instill the values of ta'dzim, discipline, social awareness, mutual respect, and obedience to rules.
TIKTOK AS A MEDIUM FOR LEARNING ENGLISH PRONUNCIATION: EXPLORING THE PERCEPTIONS OF UNIVERSITY STUDENTS Marietta Simbolon, Ernia; Novitri, Novitri; Azhar, Fadly
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.43158

Abstract

This research examines university students’ perceptions of TikTok as a medium for learning English pronunciation. The research was conducted due to the increasing use of social media platforms in language learning and the limited studies focusing on students’ perceptions of TikTok specifically for pronunciation practice. A quantitative research design was employed, and data were collected through a closed-ended questionnaire adapted based on previous research and developed based on the Technology Acceptance Model (TAM), which includes Perceived Usefulness (PU), Perceived Ease of Use (PE), and Attitude Toward Using (ATU). The participants were 66 fourth-semester students of the English Department at Universitas Riau who actively use TikTok. The collected data were analyzed using descriptive statistical analysis, particularly mean score calculation. The findings reveal that students’ perceptions across all three TAM indicators fall within the High category. The results indicate that students perceive TikTok as useful in supporting pronunciation learning through its short videos, clear audio input, visual demonstrations, and interactive features. TikTok is also perceived as easy to use and accessible content, which allows students to practice pronunciation efficiently. In addition, students demonstrate positive attitudes toward using TikTok, showing motivation, enjoyment, and willingness to incorporate the platform into their pronunciation learning activities. Overall, the findings suggest that TikTok is perceived as a beneficial, user-friendly, and well-accepted supplementary medium for learning English pronunciation in higher education contexts.
PENGARUH MODEL PEMBELAJARAN PROJECT BASED LEARNING TERHADAP HASIL BELAJAR MATEMATIKA PADA MATERI BANGUN RUANG SISWA KELAS V SD INPRES PANGGENGTUNGAN UTARA Maulia, Dwi; Andi Mulawakkan Firdaus; Rezki Ramdani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43160

Abstract

This research is motivated by the low mathematics learning outcomes of fifth-grade students on geometric shapes material, caused by abstract learning processes dominated by conventional methods. The purpose of this study is to determine the differences in learning outcomes and analyze the influence of implementing the Project Based Learning (PjBL) model on mathematics learning outcomes of fifth-grade students at SD Inpres Panggengtungan Utara. This study is a quantitative research using a quasi-experimental method with a Pretest-Posttest Control Group Design. The research population consisted of all fifth-grade students at SD Inpres Panggengtungan Utara, with samples divided into an experimental class (taught using the PjBL model) and a control class (taught using conventional methods). Data collection instruments included learning outcome tests (pretest and posttest), student activity observation sheets, and documentation. Data analysis techniques utilized descriptive statistics and inferential statistics (t-test) assisted by SPSS version 29. The results showed that the average posttest score of the experimental class (85.39) was higher than the control class (67.39). The learning completeness rate in the experimental class reached 83.3%, while the control class only reached 13.5%. The t-test results showed a Sig. (2-tailed) value of 0.001 < 0.05, indicating a significant difference in learning outcomes. The increase in learning outcomes in the experimental class was categorized as high with an average N-Gain value of 0.72. Thus, it can be concluded that the Project Based Learning model significantly influences the improvement of students' mathematics learning outcomes on geometric shapes material. Keywords: Project Based Learning, Learning Outcomes, Mathematics, Geometric Shapes
PENGEMBANGAN APLIKASI PERTANDINGAN KARATE BERBASIS ONLINE Fitromel, Decky; Boy Indrayana; Wawan Junresti Daya; Atri Widowati; Ugi Nugraha; Alek Oktadinata; Agus Parman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.43161

Abstract

The rapid advancement of digital technology has significantly transformed sports management systems, including competition organization and scoring mechanisms. However, karate tournaments in many regions of Indonesia are still conducted using manual systems, leading to inefficiencies, scoring inaccuracies, and limited transparency. This study aimed to develop an online-based karate competition application called Digimatch using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The research employed a Research and Development (R&D) approach involving needs analysis, expert validation, small-scale trials, and user response evaluation. The subjects consisted of 3 IT experts, 3 karate referees, and 30 users (committee members and coaches). Data were collected using validation sheets and user response questionnaires. Data analysis utilized descriptive percentage techniques to determine product feasibility and effectiveness. The results showed that the application achieved a feasibility score of 91.4% from IT experts (very valid), 88.7% from karate referees (very appropriate), and 89.6% from users (very practical). Implementation testing demonstrated improved efficiency in match administration (32% faster), reduced scoring errors, and real-time result transparency. The findings indicate that Digimatch is valid, practical, and effective in supporting karate competition management. It can be concluded that the Digimatch application provides an innovative solution to modernize karate tournaments, enhance transparency, and support sports digitalization in Indonesia.

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