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Acep Roni Hamdani
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acepronihamdani@unpas.ac.id
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+6287726846888
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Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 17,078 Documents
ANALISIS RENDAHNYA MINAT BELAJAR MATEMATIKA PADA PESERTA DIDIK KELAS III SD NEGERI DUMELING 01 Izzatul Mar'ah; Tri Setiyoko, Didik; Yuliyanti, Novi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30452

Abstract

The research was conducted to identify the various problems encountered in mathematics learning among elementary school students. The type of research used is qualitative descriptive, where in this research the researcher describes the activities observed in the field with specific, in-depth and transparent characteristics. Primary data were obtained directly from interviews and information gathered from research subjects, namely the third-grade teacher and students at SD Negeri Dumeling 01. Secondary data were collected from journals, notes, library books, and previous studies to support and strengthen the primary data obtained at the school. Based on the findings, it can be concluded that the challenges in teaching mathematics, particularly in multiplication and division material for third-grade students, stem from a combination of internal factors such as students’ learning styles and interest, and external factors such as family support, lack of variation in teaching methods, and a classroom environment that does not yet fully support effective learning. Therefore, a more creative, contextual, and enjoyable teaching approach is needed, along with active support from families, to foster students’ interest in learning from an early age.
PENGARUH MODEL CTL BERBASIS KEARIFAN LOKAL TERHADAP KEMAMPUAN BERPIKIR KRITIS PESERTA DIDIK PADA PEMBELAJARAN IPAS SDN GANDEKAN SURAKARTA Yunita Sari, Vina; Trisiana, Anita; Jumanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30453

Abstract

Addressing the challenges of the 21st century requires the mastery of critical thinking skills as a core competency. However, interviews and observations conducted by the researchers with both teachers and students revealed that students' critical thinking abilities remain relatively low. This is evident in their limited capacity to comprehend information, analyze problems, evaluate situations, and formulate appropriate solutions. Furthermore, the teaching methods used are still traditional and do not integrate subject matter with local contexts relevant to students’ daily lives. This study aimed to examine the effect of implementing the Contextual Teaching and Learning (CTL) model, incorporating local wisdom, on the critical thinking skills of fourth-grade students in Integrated Science and Social Studies (IPAS) at SDN Gandekan Surakarta, consisting of 25 students. A quantitative approach was employed using a pre-experimental one-group pretest-posttest design. The findings showed a significant difference in students’ critical thinking skills before and after the application of the CTL model with a local wisdom approach. A paired sample t-test yielded a two-tailed significance value of 0.000 (p < 0.05), indicating that the intervention had a statistically significant impact. The average test scores increased from 61.68 (pretest) to 82.12 (posttest), and the average questionnaire score rose from 52.80% to 81.40%. These results suggest that the implementation of the Contextual Teaching and Learning (CTL) model based on local wisdom effectively enhances students’ critical thinking skills in Integrated Science and Social Studies (IPAS) learning.
PENGARUH MODEL PEMBELAJARAN TERPADU BERBASIS MASALAH TERHADAP KEMAMPUAN LITERASI DAN NUMERASI SISWA KELAS V DI SD NEGERI 2 BAUMATA TIMUR Heryon Bernad Mbuik, Rasty Mardiwati Crisna Ndolu,Godelifa Kofi; Karolina Trifonia Kutiom , Yefi Hermena Lifu; Devita Deku, Kristoforus Lakumau; Florence Mayela Manehat, Yuliga Getriana Helle
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30455

Abstract

This study aims to analyze the effect of a problem-based integrated learning model on the literacy and numeracy skills of fifth-grade students at SD Negeri 2 Baumata Timur. The background of the research was based on the pre-observation findings showing low student literacy and numeracy performance, suspected to be due to conventional learning methods. The method applied in this research is quasi-experimental, utilizing a control group design with measurements taken before and after the intervention.Instruments used were literacy and numeracy tests administered before and after the intervention. Students in the experimental group, who were exposed to the problem-based integrated learning model, demonstrated notably greater gains in literacy and numeracy than those in the control group. The findings support the use of this model as an effective strategy for enhancing foundational student competencies.
Pengembangan Media Pembelajaran Moodboard Berbasis Digital Pada Mata Pelajaran Dasar Desain Di Smk Negeri 5 Malang Wilujeng, Resti; Sintawati, Esin; Kulsum, Umi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30458

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran moodboard berbasis digital pada mata pelajaran Dasar Desain di kelas XI Tata Busana SMK Negeri 5 Malang. Penelitian menggunakan pendekatan penelitian dan pengembangan dengan model ADDIE yang meliputi analisis, perancangan, pengembangan, implementasi, dan evaluasi. Subjek uji coba terbatas adalah peserta didik kelas XI sebanyak 30 anak , pengambilan data diambil  dengan menggunakan angket validasi untuk ahli media dan ahli materi serta angket implementasi peserta didik. Data yang diperoleh dianalisis secara deskriptif kuantitatif untuk menilai kelayakan media dan respon peserta didik. Hasil penelitian menunjukkan bahwa media pembelajaran moodboard berbasis digital layak digunakan dalam pembelajaran dengan hasil validasi ahli media sebesar 86,4% dengan kategori sangat layak dan ahli materi sebesar 83% dengan kategori sangat layak, , angket implementasi dari peserta didik memperoleh hasil sebanyak 86,9% dengan kategori  sangat baik. Penggunaan media ini meningkatkan ketertarikan dan pemahaman siswa terhadap materi dasar desain. Hasil penelitian ini direkomendasikan untuk digunakan dalam proses pembelajaran sebagai alternatif media yang menarik dan interaktif serta dapat dikembangkan lebih lanjut untuk materi lain di bidang keahlian Tata Busana.  
PENGEMBANGAN MULTIMEDIA INTERAKTIF PADA MATERI INDONESIAKU KAYA BUDAYA BERBASIS KEARIFAN LOKAL DI KABUPATEN KEDIRI BAGI SISWA KELAS IV SDN SUMBEREJO 1 Permatasari, Meilina; Ilmawati Fahmi Imron; Karimatus Saidah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30464

Abstract

This research is motivated by the fact that conventional classroom learning often makes students feel bored and unable to understand the material presented. This causes learning to be ineffective and the interaction between teachers and students to be passive. Many students have difficulty understanding the material, as seen in the results of the final assessment on the material "My Indonesia is Rich in Culture". As many as 80% of students cannot accept conventional teacher learning, and only 9-15% of students can understand the material well. Therefore, changes are needed in learning methods to improve the effectiveness and learning outcomes of students. Based on this background, several problem formulations emerged, namely: (1) How is the validity of I-spring-based interactive multimedia on the material "My Indonesia is Rich in Culture Based on Local Wisdom of Kediri Regency" at SDN Sumberejo 1? (2) How is the practicality of using I-spring-based interactive multimedia on the material "My Indonesia is Rich in Culture Based on Local Wisdom of Kediri Regency" for students as an independent learning medium at SDN Sumberejo 1? (3) How effective is I-spring based interactive multimedia on the material "My Indonesia is Rich in Culture Based on Local Wisdom of Kediri Regency" for students at SDN Sumberejo 1? The purpose of this study was to determine the validity, practicality, and effectiveness of the use of interactive multimedia learning media to be applied to elementary school students at SDN Sumberejo 1. This study used the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. Data collection techniques were carried out through questionnaires, interviews, and evaluation questions, with data analysis based on the criteria of validity, effectiveness, and practicality. The results of the study showed that this interactive multimedia was valid with an average of 84% in the media validity test and 84% in the material validity test, in the practicality test it was said to be very practical with an average percentage of 91% in the limited trial and an average percentage of 85% in the broad trial, and very effective with an average of 100% in the limited trial and 100% in the broad trial. The conclusion of this study is that interactive multimedia based on "Local Wisdom of Kediri Regency" for 4th grade elementary school students is effective for use during the learning process.
E-MODUL BERBASIS I-SPRING SUITE PADA MATERI EKSPRESI DIRI MELALUI HOBI UNTUK MENINGKATKAN LITERASI SDN AMPELGADING 03 Nashihin Defith Adi Nugroho; Rahutami; Dwi Agus Setiawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.30473

Abstract

The objective of this research is to create a literacy-focused e-module utilizing the iSpring Suite platform, specifically designed for Indonesian language instruction on the themes of hobbies and procedural texts, with the intention of enhancing the learning outcomes of students at SDN Ampelgading 03. Based on observations and interviews, the problem found in the school is that the learning process remains conventional, with limited use of digital learning media, resulting in low student motivation and a lack of independent learning. The research utilizes the Research and Development (R&D) approach guided by the ADDIE framework, encompassing five key phases: analysis, design, development, implementation, and evaluation. The product was developed using PowerPoint and i-Spring Suite, integrated with interactive games from Wordwall, combined with the discovery learning model, and supported by concrete media to deepen the understanding of the material. Validation was carried out by media experts, subject matter experts, and language experts. The validation results showed that the e-module was considered highly feasible by media experts (95%), subject matter experts (95.8%), and language experts (100%). The practicality test by the teacher received a score of 95.58%, while students gave scores of 96.25% (small group) and 95.75% (large group). The effectiveness test results showed an average N-Gain score of 80.6%, categorized as effective. Furthermore, there was a significant increase between the pre-test andpost-test scores, with an improvement of 24.5 points. Thus, the i-Spring Suite-based e-module is effective and practical for enhancing elementary school students' literacy through an interactive and enjoyable learning approach.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS KAHOOT UNTUK MENINGKATKAN KOMPETENSI PEDAGOGI GURUJUDUL ARTIKEL Darojah, Rofiah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.30478

Abstract

This study aims to improve the pedagogical competence of elementary school teachers in Lebaksiu District through the development of interactive multimedia based on Kahoot. The method used is Research and Development (R&D), covering needs analysis, design, development, expert validation, and limited trials through classroom observation. The observation instrument assessed aspects such as lesson planning, teaching strategies, content mastery, technology use, student engagement, and evaluation. Validation results using Aiken’s V indicated that the materials and media were in the appropriate to highly appropriate category. Classroom observations showed increased student engagement and media effectiveness, although some technical aspects still need refinement. Overall, Kahoot-based multimedia proved effective and can serve as an innovative and engaging learning tool in elementary education.
PENGARUH LINGKUNGAN KELUARGA TERHADAP PERILAKU BULLYING PESERTA DIDIK KELAS VII DI SMP NEGERI 16 PADANG Mifthahhul Jannah; Suryadi; Joni Adison
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30492

Abstract

This study aims to describe and analyze the influence of the family environment on the bullying behavior of seventh grade students at SMP Negeri 16 Padang. The background of this study is the high number of bullying cases in schools that can have a negative impact on the psychological and social development of students. This study uses a quantitative method with a simple linear regression approach. The sample consisted of 68 students selected through a total sampling technique. The instrument used was a questionnaire. The results of the study indicate that: (1) the students' family environment is in the low category, (2) bullying behavior is in the fairly high category, and (3) there is a significant influence between the family environment and bullying behavior by 15%. These results indicate the importance of the family's role in shaping students' social behavior.
ANALISIS DAMPAK GAME ONLINE TERHADAP PERILAKU SOSIAL PESERTA DIDIK KELAS VI SD NEGERI LIMBANGAN 02 Berliana Ayu Puspita; Farhan Saefudin Wahid; Toharudin, Moh
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30504

Abstract

This study aims to examine the impact of online games on the social behavior of sixth-grade students at SD Negeri Limbangan 02. The research employed a qualitative descriptive method. Primary data consisted of interview transcripts and observation notes, obtained from 34 informants who were selected as samples in the study. Secondary data were collected through participatory observation at SD Negeri Limbangan 02. To ensure data validity, the study used source and technique triangulation. The data analysis technique in qualitative research includes four stages: data collection, data reduction, data presentation, and conclusion drawing. Based on the findings, it can be concluded that online games have both positive and negative effects on students’ social behavior. On the positive side, online games can enhance concentration, foster teamwork, improve communication skills, and develop empathy and respect for peers. Social interaction through gaming may also broaden students’ social networks. However, excessive use of online games has negative impacts, including reduced face-to-face interaction, increased aggressive behaviors such as irritability and the use of inappropriate language, declining politeness toward teachers and peers, decreased motivation to learn, and emotional as well as financial dependence on online gaming.
INTEGRASI FILSAFAT ILMU DAN NILAI-NILAI AGAMA DALAM MEMBANGUN KARAKTER GEN Z DI TENGAH ARUS MODERNITAS Ai Silvi Nurhasanah; Ani Rindiani; Ramlan Abdul Wasi’; Nurulhusna Muhajir
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30505

Abstract

The purpose of this study is to examine in depth the importance of integrating philosophy of science and religious values in shaping the character of Generation Z in the digital age. Amidst the flood of information, technological penetration, and secularization trends, Generation Z faces complex challenges that threaten the balance between their intellectual and spiritual aspects. Philosophy of science contributes to the formation of critical and reflective thinking patterns, while religion provides a moral foundation, meaning of life, and strong spiritual orientation. This study uses a qualitative approach with a literature review method, analyzing various scientific sources to formulate a conceptual framework that synergizes the two approaches. The results of the study indicate that the integration of philosophy of science and religion can produce a generation that is not only academically excellent but also ethically and religiously mature. The implementation strategy for this synergy includes the development of an integrative curriculum, values-based character building, interdisciplinary educator training, and the use of digital media for the dissemination of educational values. With this approach, the educational paradigm can shift from merely transmitting knowledge to forming a holistic and transformative character.

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