cover
Contact Name
Rahmat Aziz
Contact Email
azira@uin-malang.ac.id
Phone
+6281805343572
Journal Mail Official
journaljere@gmail.com
Editorial Address
Journal of Educational Research and Evaluation Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Pendidikan Ganesha Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116 Telp. +62362-22928
Location
Kota denpasar,
Bali
INDONESIA
Journal of Educational Research and Evaluation
ISSN : 2597422X     EISSN : 25492675     DOI : https://doi.org/10.23887/jere.v5i4.36911
Journal of Educational Research and Evaluation (JERE) is an interdisciplinary publication of original research and writing on education which publishes papers to international audiences of educational researchers. The JERE aims to provide a forum for scholarly understanding of the field of education and plays an important role in promoting the process that accumulated knowledge, values, and skills are transmitted from one generation to another; and to make methods and contents of evaluation and research in education available to teachers, administrators and research workers. The journal encompasses a variety of topics, including child development, curriculum, reading comprehension, philosophies of education and educational approaches, etc.
Articles 807 Documents
The Use of Solar Power Plant Media to Increase Literacy Ability Solar Energy of Students Sianturi, Manogari; Giawa, Etika Nyama; Faradiba; Masta, Ngia; Guswantoro, Taat; Murniarti, Erni
Journal of Education Reseach and Evaluation Vol 8 No 3 (2024): August
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v8i3.77438

Abstract

Indonesian students' science literacy level, especially in understanding solar energy as a renewable resource, still needs to be higher. This deficiency can be caused by various factors, including the need for more utilization of educational materials that aim to improve students' science literacy. The main objective of this study was to enhance students' solar energy literacy skills by applying solar power plant learning materials. Purposive sampling was used to select participants from two groups of students: Faculty of Teacher Training and Education (FKIP) and Faculty of Engineering (FT) who have completed physics of motion or introductory physics courses. FETT respondents numbered 33 people, consisting of 13 people from the Physics Education Study Program, 6 from the Chemistry Education Study Program, and 14 from the Biology Education Study Program. At the same time, The FT respondents were 23 students, consisting of 9 people from the Electrical Engineering Study Program and 14 from the Mechanical Engineering Study Program. Thus, the total number of respondents who met the criteria of this study amounted to 56 students. The assessment of solar energy literacy includes multiple-choice tests for cognitive aspects and questionnaires for affective and behavioral factors, which are managed through Google Forms. The provision of solar power plant learning modules increases knowledge, with the percentage of correct answers increasing in FKIP and FT students from pre-test to post-test. In conclusion, applying solar power plant learning materials can improve students' solar energy literacy skills.
The Existence of Digital Literary Criticism and Its Contributions in Preparing Literary Criticism Teaching Materials Post Covid 19 Pandemic Dewa Gede Bambang Erawan; Putu Devi Maharani; Ni Wayan Suastini; Ida Ayu Made Wedasuwari; Luh Putri Pramesti Artayani; I Komang Asmara Utama
Journal of Education Reseach and Evaluation Vol 8 No 3 (2024): August
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v8i3.77676

Abstract

Literary criticism teaching materials provided on campus only focus on theory and very few opportunities to appreciate literary texts directly through reading and understanding literary criticism published in various sources. Learning literary appreciation, including literary criticism, should not only be about memorizing literary theories, but also through practices such as reading and enjoying literary works directly, as well as appreciating the literary works read. The purpose of this research is to analyze the existence and contribution of digital literary criticism in the preparation of teaching materials for literary criticism. The design used in this research is qualitative. The data analysis technique used is descriptive qualitative through data triangulation. The results of this study show that in the span of one year the average number of literary criticism published in digital media. The data shows that digital literary criticism still exists to provide color in the literary treasury regardless of the dynamics of the ups and downs of the number of literary criticisms published through digital media. Based on the information obtained through the distribution of questionnaires, it is known to contribute to the preparation of teaching materials for literary criticism. Regarding students' interest in digital literary criticism in literary criticism teaching materials, they successfully received a response with a high category. In conclusion, digital literary criticism enriches and expands the scope of teaching materials for literary criticism, making it more dynamic and adaptive to the latest developments in the world of literature and education.
Enhancing EFL Education: The Role of Metadiscourse in Language Assessment Entika Fani Prastikawati; Moses Adeleke Adeoye
Journal of Education Reseach and Evaluation Vol 8 No 3 (2024): August
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v8i3.77923

Abstract

This study was motivated by students' low ability to write and communicate effectively in English. This study aims to analyze the effect of metadiscourse on language assessment in the context of EFL (English as a Foreign Language) education. This study is a qualitative research. The subjects involved in the study were students learning English as a foreign language. The data collection method was through a robust literature review to establish basic knowledge of metadiscourse and its significance in language assessment. The review also included important works on metadiscourse language evaluation theory and research investigating the relationship between metadiscourse and language skills proficiency. Using a comparative perspective, the analysis of data from language assessment utilizes pass-linguistic and pass-cultural insights to complement the knowledge of metadiscourse in EFL education. By analyzing how metadiscourse operates in specific languages and cultural contexts, the researchers found widespread patterns in addition to particular language variations in the use of metadiscourse. The results showed that metadiscourse plays an important role in shaping students' language skills ability, discourse competence, and universal communicative effectiveness. In conclusion, integrating metadiscourse in language evaluation provides great hope for improving EFL training and promoting stronger language consequences.
Utilization of Volleyball Teaching Materials Based on Augmented Reality Asep Suharta; Nurkadri; Rahma Dewi; Bessy Sitorus Pane; Muhammad Reza Destya
Journal of Education Reseach and Evaluation Vol 8 No 3 (2024): August
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v8i3.77926

Abstract

Many teachers need more ability to use and operate educational technology, especially ICT-based. So, there is a need for innovation in developing teaching materials, especially those based on AR, to improve the quality of learning, student interest and motivation, and understanding of the concepts taught. This research aims to develop teaching materials for volleyball based on augmented reality. The resulting product is augmented reality-based volleyball teaching materials that can be used for PJOK students and teachers. The type of research used in this study is Research and Development (R&D) using the ADDIE research model. This study uses subjects consisting of 30 students, one material expert, one media expert, and one practitioner. The data collection method used was a questionnaire using an instrument as a questionnaire sheet. After the data was collected, it was analyzed using quantitative and qualitative methods. The results of the small group test concluded that the development of teaching materials for augmented reality-based volleyball materials had met the criteria to continue in the small group test because the percentage of teaching materials for augmented reality-based volleyball materials was 80%, and teaching materials for augmented reality-based volleyball materials after an extensive group test of 95%. It can be concluded that augmented reality-based volleyball teaching materials can assess students' abilities. This research is expected to add insight into students' playing volleyball.
Prototype of Manipulative Basic Movement Learning Model Based on Augmented Reality Rahma Dewi; Indah Verawati; Bessy Sitorus Pane; Muhammad Reza Destya
Journal of Education Reseach and Evaluation Vol 8 No 3 (2024): August
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v8i3.77927

Abstract

In the increasingly advanced digital era, technology has penetrated various aspects of life, including the field of education. One technological innovation that has great potential to improve the quality of learning is Augmented Reality (AR). AR enables the combination of the real world with digital elements, providing a more interactive and immersive learning experience. In the context of physical education, especially in learning basic manipulative movements, the application of AR can be a solution to overcome various obstacles faced so far, such as limited facilities, difficulties in visualizing movements, and lack of practical interaction. This research aims to develop a model for learning basic manipulative movements based on augmented reality and develop it into a guide for students and sports teachers in teaching basic movements. The resulting product is a basic manipulative learning model based on augmented reality, a guidebook for application use. This research was developed by adapting the Borg & Gall model of educational research and development. The development procedures used include the stages of analyzing the content of the product being developed, developing the initial game product, expert validation, field trials, product revision. The data analysis technique used in this research is in two ways, namely quantitative and qualitative. The results of the research show that the augmented reality-based basic manipulative movement learning model can assess elementary school students' abilities, the application developed by researchers is also easy to use by PJOK teachers in assessing the augmented reality-based basic manipulative movement learning model which can be carried anywhere by PJOK teachers. portable. Implications This research can provide guidance for educational software developers to create AR applications that are more relevant and useful in learning contexts.
Audio-Based Podcast Media to Improve Listening Skills on Transitive and Intransitive Sentences Triana, Juli; Nugraheti Sismulyasih SB.; Panca Dewi P.
Journal of Education Reseach and Evaluation Vol 8 No 3 (2024): August
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v8i3.78183

Abstract

The lack of teacher innovation in providing learning media makes learning activities monotonous and boring. This research aims to develop audio-based podcast learning media for Indonesian language learning in grade IV elementary schools. The type of research used is research and development, which refers to the Borg and Gall model. Determination of media validity is carried out by validating media and material experts. The subjects of this research trial were teachers and students (small-scale trial with 6 students and large-scale trial with 24 students. The methods used to collect data were observation, interviews, questionnaires, documentation, and tests. The instruments used in collecting data were questionnaire sheets and test questions. The techniques used to analyse the data are qualitative descriptive analysis and quantitative and inferential statistics. The results of the research show that the assessment given by learning media experts is 91.7%, resulting in very decent qualifications 94%, resulting in a very decent qualification. The t-test results show that there is an increase in the average pre-test and post-test scores. The N-gain test results show a value of 0.73 on the small scale in the high category and a value of 0.61 on the large scale. medium category. It was concluded that audio-based podcast learning media was useful and effective in improving the learning outcomes of class IV students in transitive and intransitive sentence material.  
Liveworksheet-Based E-LKPD and Interest in Learning Improves Science and Social Learning Outcomes for Elementary School Students Tika Fahmi Afifah; Junaedi, Akhmad
Journal of Education Reseach and Evaluation Vol 8 No 3 (2024): August
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v8i3.78207

Abstract

This research was motivated by students who had difficulty understanding the learning material. This impacts low student learning outcomes due to using less creative and innovative learning media in grade IV elementary school. This study aims to analyze the influence of direct worksheet-based E-LKDP and interest in learning on social studies learning outcomes for fourth-grade elementary school students. This research design uses a quantitative type of research. The research method used in this research is the correlational research method. The population in this study was 132 students. The sampling technique used in this research is Probability Sampling with the Simple Random Sampling type. The methods used to collect data are interviews, questionnaires and documentation. The instruments used in this research are questionnaires and documentation. The techniques used to analyze data are descriptive statistical analysis, analysis prerequisite tests, and hypothesis testing. The research results show that the influence of live worksheet-based E-LKPD and interest in learning on the learning outcomes of class IV students in science subjects is significant. It was concluded that live worksheet-based E-LKPD can improve the learning outcomes of class IV students in science subjects.
E-Module Teaching Materials Based on Heyzine Flipbook on the Meaning of NKRI for Grade IV Elementary School Puspitaningrum, Putri Norma; Witanto, Yuli
Journal of Education Reseach and Evaluation Vol 8 No 3 (2024): August
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v8i3.78326

Abstract

Currently, there are still many students who do not understand the Pancasila and Citizenship Education learning material. This is due to the lack of digital learning media to facilitate students' independent learning of PPKn. This research aims to develop a Civics e-module based on the Heyzine flipbook on the Meaning of the Unitary State of the Republic of Indonesia (NKRI) material for Class IV Elementary School. This type of research is R & D (Research and Development) development research. The development model in this research uses the ADDIE model. The research subjects were 1 media expert and 1 material expert. This small group trial was conducted on four students from class IV elementary school. The methods used to collect data are observation, interviews, questionnaires, and tests. The instruments used to collect data are validation sheets, questionnaire sheets, and test questions. The data analysis techniques used in this research are quantitative and qualitative data analysis. The research results, namely the assessment by material experts, obtained 87.50%, and media experts obtained a score of 84.09% with very good criteria. Evaluation of the effectiveness of use through the N-gain test obtained a score of 67.1% with moderate criteria, and the interpretation category was quite effective. Assessing responses via student questionnaires obtained an average score of 93% with very good criteria. It was concluded that e-modules are very suitable for use and can improve student learning outcomes in Pancasila and Citizenship Education subjects.
Problem Based Learning-Oriented E-Module to Innovate Learning Activities in High School Aladin; Asrowi; Santosa, Eka Budhi
Journal of Education Reseach and Evaluation Vol 8 No 4 (2024): November
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v8i4.78567

Abstract

In the continuously evolving digital era, digital teaching materials in the form of e-modules have emerged as a promising alternative to enhance the effectiveness of learning, particularly in high schools. Furthermore, e-modules as instructional materials can be integrated with various innovative approaches and models of learning, such as problem-based learning. Therefore, this research aims to develop an innovative problem-based e-module for computer science education that is deemed suitable as a learning medium. The research method employed is research and development, adopting the ADDIE model. The research subjects include media experts, subject matter experts, instructional design experts, and students. Data collection is conducted through a media feasibility questionnaire, The data collection instrument uses a feasibility questionnaire for each expert, practitioner and student. As for data analysis was using descriptive percentages. The research findings indicate that the developed e-module received a "Very Good" rating from the experts, with an overall average score of 83%. Thus, this e-module is deemed suitable as a digital teaching material for computer science education. In conclusion, digital teaching materials in the form of e-modules have significant potential as effective learning media for computer science subjects and are considered capable of providing stimuli to enhance higher-order thinking skills for high school students. This e-Module can be an innovation in facilitating computer science learning for high school students.
Artificial Intelligence-Based Snakes and Ladders Game Media to Improve the Learning Outcome of Elementary School Students Maharani, Maulida Putri; Kurotul Aeni
Journal of Education Reseach and Evaluation Vol 8 No 4 (2024): November
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v8i4.78720

Abstract

The lack of practice of Pancasila values among elementary school students impacts students' low competency and character. This research aims to develop an AI-based snakes and ladders game media to improve student learning outcomes in material that emulates Pancasila behavior in Pancasila Education subjects. This type of research is development research (R&D). The model used in developing media is ADDIE. The research subjects are media experts and subject matter experts. Product trials were conducted in small groups with a sample of 28 students. At the usage test stage, it was carried out by all fifth-grade elementary school students. The methods used to collect data were observation, interviews, literature studies, and tests. The data collection instruments are questionnaires and test questions. The techniques used to analyze data are qualitative descriptive analysis and quantitative and inferential statistics. The research results, namely the product feasibility test results, are based on the validation results of media experts at 87.5% and material experts at 85%. The product practicality test was based on the teacher response questionnaire assessment of 87.5% and student response of 84%. The effectiveness test is based on the T-test results showing the influence of snakes and ladders-based game media. The results of the N-gain test show an increase in learning outcomes. It was concluded that the AI-based Snakes and Ladders game media can improve the learning outcomes of elementary school students.

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