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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 11,374 Documents
PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN INTERAKTIF MATERI RAGAM BENTANG ALAM PADA MATA PELAJARAN IPAS UNTUK SISWA KELAS III SD NEGERI 060853: Penelitian Pengembangan Seh Ulina Br Ginting; Natalia Silalahi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14201

Abstract

This study aims to develop interactive educational video media for the Natural and Social Sciences (IPAS) subject, focusing on the diversity of Indonesia’s landscapes, for third-grade students at SD Negeri 060853, as well as to assess the feasibility and practicality of the developed media. This study employed the Research and Development (R&D) method using the ADDIE development model, which encompasses the Analysis, Design, Development, Implementation, and Evaluation stages. Data collection techniques included observation, interviews, questionnaires, and documentation. The results of the study indicate that the interactive educational video received an expert media validation rate of 84% (categorized as highly valid), an expert content validation rate of 90% (categorized as highly valid), and an expert practitioner validation rate of 96% (categorized as highly valid). Questionnaire results showed a teacher response rate of 96% and a student response rate of 86%, both categorized as highly practical. Based on these results, the interactive educational video is deemed suitable and practical for use in IPAS instruction on the topic of Indonesia’s diverse landscapes in third-grade elementary school.
PENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY BERBANTUAN ASSEMBLR EDU PADA MATERI PANCASILA DALAM KEHIDUPANKU KELAS V SEKOLAH DASAR Meiranda Sartika; Diana Pramesti; Rifki Hanif Setiawan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14203

Abstract

Based on preliminary observations conducted at SD Negeri 28 Pangkalpinang, teachers were found to experience constraints in developing technology-based instructional media. The demand for learning media was strong in a student-led needs analysis (88.75 percent), suggesting that these tools are indispensable in the classroom. Therefore, the purpose of this study was to create and test augmented reality (AR) learning materials using Assemblr Edu on the subject of "Pancasila in My Life" with primary school children in fifth grade. The research strategy used in this study was an R&D approach. The ADDIE paradigm, which includes the five steps of analysis, design, development, implementation, and evaluation, served as a framework for the development of the augmented reality learning media utilizing Assemblr Edu. The main research instruments used to gather data were tests, questionnaires, and interviews. For the purpose of determining whether or not the created media were practical, descriptive quantitative methods were applied to the collected data. Validity, practicability, and efficacy were all factors that the created learning materials achieved. Out of the total responses, 93.3% were deemed "very valid," 80.0% were deemed "valid" by material experts, and 82.2% were deemed "valid" by media experts. The learning media were shown to be 100% practical in both small-scale and large-scale testing. Additionally, 90% of teachers were satisfied with the results of the survey. An efficiency rate of 89% was produced by the N-Gain computation, classifying it as highly effective. The Pancasila in my life topic for fifth-grade elementary school pupils, as taught by Assemblr Edu through Augmented Reality learning media, is thus valid, practical, and effective.
MANAJEMEN KONFLIK DALAM ORGANISASI Salsabilla Aura Nurhafifi; Mohamad Muspawi; Yuliani Safitri; Rts. Tasya Salsabila
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14204

Abstract

Conflict in organizations is inseparable from interactions between individuals and groups and has a significant influence on organizational performance. This study aims to examine the characteristics of organizational conflict, the process by which it occurs, the causal factors, its impact on performance, and effective conflict management strategies. The method used is a qualitative approach through literature studies by examining various theories and relevant research results. The results of the study indicate that conflict has two sides, namely it can have positive or negative impacts depending on the type, level of intensity, and how it is managed. Well-managed conflict can improve the quality of decision-making, encourage innovation, and increase productivity. Meanwhile, conflict that is not handled appropriately can reduce performance and damage work relationships. In addition, conflict management as an effort to control organizational conflict includes the process of conflict assessment, interaction management, and selecting appropriate resolution strategies, which include conflict stimulation, conflict reduction, and conflict resolution through various approaches tailored to the conditions of the organization, so that conflict can be directed into a constructive force in supporting the achievement of organizational goals
EFEKTIVITAS PELATIHAN GURU TERHADAP PENINGKATAN KOMPETENSI MENGAJAR: STUDI LITERATUR Aprilia Putri Nirmalasari; Barokah Isdaryanti; Joko Sutarto
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14206

Abstract

This study aims to analyze the effectiveness of teacher training on improving teaching competency through a Systematic Literature Review (SLR) approach. Teacher training is an important strategy in educational human resource management to improve professionalism and the quality of learning. The development of educational technology and changes in the learning system require teachers to continuously improve their competency through various relevant and sustainable training programs. The research method used is a Systematic Literature Review by reviewing articles from national journals indexed by SINTA for the period 2021–2026. The data collection process was carried out through the Google Scholar, Garuda Kemdikbud, and SINTA databases using keywords related to teacher training and teaching competency. The selected articles were adjusted to the inclusion criteria and analyzed descriptively to obtain findings relevant to the research objectives. The results showed that teacher training has a positive influence on improving teachers' pedagogical and professional competencies. Training conducted through workshops, In-House Training (IHT), blended learning, and digital platforms such as the Merdeka Mengajar Platform has been proven to improve teachers' abilities in the use of learning technology, classroom management, the application of innovative learning methods, and curriculum understanding. Furthermore, training effectiveness is influenced by the quality of the training materials, implementation methods, instructor competence, participant motivation, and post-training follow-up. Based on the results of this study, it can be concluded that teacher training is an effective strategy for improving teaching competence and teacher professionalism. Therefore, training programs must be implemented systematically, sustainably, and tailored to teacher needs to optimally support improvements in educational quality.
HABITUS RELIGIUS SISWA MELALUI PROGRAM SEKOLAH RAMAH ANAK DI MADRASAH IBTIDAIYAH Alfi Ibnu Rusy; Muh. Hanif Muh. Hanif
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14207

Abstract

This study discusses the formation of students' religious habitus through the Child-Friendly School Program at MI Ma'arif NU Banjaranyar. This issue is important because religious habituation in madrasah is often understood merely as a routine activity, whereas it also contains social relations, rules, exemplary behavior, a sense of safety, and the way the institution treats children as educational subjects. This research used a qualitative approach with a case study design. Data were obtained through field observations, interviews with the head of madrasah, teachers, and students, as well as documentation in the form of the madrasah profile, religious programs, and anti-bullying program reports. The data were analyzed thematically by focusing on three concepts: religious habitus, child-friendly school, and cultural, social, and symbolic capital. The results show that the Child-Friendly School Program functions as a structure that provides a safe space for forming religious habits. Activities such as prayers before learning, memorization of Asmaul Husna, memorization of Juz 30, Dhuha prayer, tahlil, istighasah, and congregational Zuhur prayer are not separate agendas, but are integrated into a madrasah atmosphere that rejects violence and prioritizes close teacher-student relationships. Teachers act as agents who translate Islamic values into daily practices, while the head of madrasah and institutional programs provide legitimacy so that habituation remains consistent. The findings affirm that students' religious habitus grows not merely through advice, but through repeated practices that are socially accepted and feel safe for children.
ANALISIS PERKEMBANGAN PESERTA DIDIK KELAS X DALAM PROSES ADAPTASI PEMBELAJARAN DI SMA Najin Fadila Foresta; Nayla Zalfa Destiasha; Riska Cahya Arum Sari; Surayanah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14208

Abstract

This study was motivated by the adaptation process of 10th-grade high school students facing academic, social, and emotional changes, as well as shifts in learning motivation, after entering high school. The study aims to analyze the development of 10th-grade students in the learning adaptation process at high school based on cognitive, social, and emotional aspects, as well as motivation and future planning. The study employed a descriptive qualitative approach, with the research subjects consisting of one homeroom teacher and four 10th-grade students from Class 3 at SMAK Diponegoro. Data collection techniques included observation, interviews, and documentation. The results indicate that students experienced changes in their thinking patterns, demands for independent learning, and their ability to adapt to a new social environment. In social and emotional aspects, students demonstrated positive development through increased courage to interact, collaborate, and express opinions, although there were still obstacles in the form of low self-confidence and difficulty understanding more complex learning materials. Additionally, students’ learning motivation was influenced by support from parents, teachers, peers, and organizational experiences that helped students plan their futures more thoroughly.
TANTANGAN DAN PELUANG GURU DALAM PEMANFAATAN KECERDASAN BUATAN (AI) SEBAGAI INOVASI PEMBELAJARAN DI ERA DIGITAL Restu Adinda Putri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14209

Abstract

Increasingly urgent issue as digital transformation accelerates in the education sector. This study aims to analyze the challenges and opportunities faced by teachers at SD Negeri Cijati in utilizing AI as a learning innovation in the digital era. This research employed a qualitative descriptive approach through in-depth interviews, non-participatory observation, and documentation study involving classroom teachers, subject teachers, and the school principal. The findings reveal that the primary challenges include limited digital literacy among classroom teachers, unstable internet infrastructure, absence of official AI usage policies at the school level, concerns about data privacy of underage students, and difficulties in adapting AI-generated content to the cognitive developmental stage of elementary school students. However, significant opportunities were also identified, including AI's potential to support personalized and adaptive learning, automate thematic lesson planning, provide real-time feedback, and facilitate inclusive education for students with diverse learning needs. Teachers with adequate digital competence demonstrated the ability to optimize AI as an effective pedagogical tool within the elementary school context. These findings underscore the need for sustainable professional development programs, supportive institutional policies, and strengthened digital infrastructure to maximize AI's benefits in elementary education.
STRATEGI GURU DALAM MENANAMKAN NILAI MULTIKULTURAL MELALUI PEMBELAJARAN IPS DI SEKOLAH Salsabila Fitria Salsa; Ahmad Fauzan Nafis; Mia Sri Dwi Yanti; Nashuha; Nurmarito Rambe
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14212

Abstract

This study aims to describe the strategies of social studies teachers in instilling multicultural values in MAN 2 Model Medan, the values instilled, as well as their supporting and inhibiting factors. Using a descriptive qualitative approach, data was collected through observation, interviews with social studies teachers, and documentation. The results showed that teachers used contextual learning strategies, heterogeneous group discussions, and case studies to build tolerance attitudes. The values instilled include tolerance, cooperation, and unity. Despite the obstacles in the form of minor bullying behavior, teachers interpersonal approaches have proven to be effective in improving students social attitudes at school.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS DIGITAL UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA SEKOLAH DASAR Reski Santini; Khaeriah Nurul Fitrah; Firdaus Syarifuddin; Wahyullah Alannasir
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14214

Abstract

The development of digital technology in the field of education has encouraged the creation of learning innovations that are more effective, creative, and interactive, especially at the elementary school level. This study aims to describe the development of digital-based interactive learning media in improving the learning motivation of elementary school students. Interactive digital learning media utilize various multimedia elements such as text, images, audio, video, animation, and interactive learning applications that are able to create a more engaging and enjoyable learning atmosphere. This study uses a literature review method by examining various theories and previous research findings related to digital learning media in elementary education. The results of the discussion show that digital-based interactive learning media have an important role in increasing the motivation, interest, attention, participation, and learning outcomes of elementary school students. The use of digital media also helps students understand learning materials more concretely and contextually through visualization and direct interaction in the learning process. In addition to benefiting students, digital media help teachers create learning that is more innovative, effective, and in accordance with the demands of 21st-century education. However, the implementation of digital learning media still faces several obstacles, such as low teacher digital competence, limited technological facilities, lack of training, and internet network disruptions. Therefore, support from schools, the government, and parents is needed in providing technological facilities, digital training, and supervision of technology use so that digital-based interactive learning media can be implemented optimally to improve the quality of learning and the learning motivation of elementary school students.
IMPLEMENTASI LITERASI BAHASA BERBASIS PERMAINAN UNTUK SISWA KELAS RENDAH DI SDN 46 AMPENAN Mar`atul Hayati; Nindia Wulandari; Nurhayati; Risky Nugraha Putra; Anisya; Baiq Freccilia Dwi Syara; Tini Apriatiningsih; Syafruddin Muhdar
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14216

Abstract

This research aims to describe and analyze the implementation of game-based language literacy in improving the literacy skills of lower-grade students at SDN 46 Ampenan. The study addresses the issues of low reading interest, limited reading comprehension, and the dominance of conventional teacher-centered learning methods. Using a qualitative approach with a descriptive research type, data were collected through observation, in-depth interviews with teachers and students, and documentation. Data analysis followed the interactive model by Miles and Huberman, involving data reduction, data display, and conclusion drawing. The results indicate that game-based literacy, incorporating educational games into reading, writing, listening, and speaking activities, significantly increases student motivation and active participation. The integration of game elements creates a dynamic and enjoyable learning environment, allowing students to learn naturally through direct experience, which leads to a deeper and more meaningful understanding of literacy.

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