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Dharmas Education Journal (DE_Journal)
ISSN : 27467732     EISSN : 27227839     DOI : -
Core Subject : Health, Education,
DE_JOURNAL (Dharmas Education Journal) merupakan jurnal ilmiah yang diterbitkan oleh Fakultas Keguruan dan Ilmu Pendidikan Universitas Dharmas Indonesia, dan sebagai sarana publikasi hasil penelitian serta berbagi perkembangan ilmu tentang pendidikan. Jurnal ini memuat artikel yang belum pernah dipublikasikan sebelumnya yang berupa artikel hasil penelitian ataupun penelitian terapan, artikel telaah yang berkaitan dengan perkembangan ilmu pendidikan. Jurnal ini terbit 2 kali dalam setahun yaitu bulan Juni dan Desember. DE_JOURNAL merupakan jurnal ilmiah yang berisi tentang hasil penelitian, kajian mendalam, gagasan atau inovasi pada bidang ilmu pendidikan. Gagasan yang berasal dari para peneliti yang berada pada sektor pendidikan diharapkan dapat memberikan kontribusi positif pada dunia pendidikan. Fokus utama dari jurnal ini ialah : Pendidikan Karakter Gagasan dalam Pendidikan Pendidikan Berkebutuhan Khusus Kurikulum dan Teknologi Pendidikan Manajemen dan Kepemimpinan Pendidikan Bimbingan dan Konseling Pendidikan Multikultural Pendidikan Anak Usia Dini Pendidikan Guru Sekolah Dasar Pendidikan Bahasa Inggris Pendidikan Jasmani, Kesehatan dan Rekreasi Pendidikan Matematika Pendidikan Bahasa Indonesia Psikologi Pendidikan Belajar dan Mengajar Evaluasi dalam Pendidikan
Arjuna Subject : Umum - Umum
Articles 583 Documents
Keefektifan Permainan "Two Truths and A Lie" Dalam Meningkatkan Self Awareness Ramadhani, Mahmud Shofi; Rahmawati, Weni Kurnia; Fauziyah, Nailul
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v6i1.1661

Abstract

The purpose of this study was to determine the effectiveness of the game “two truths and a lie” in increasing self-awareness. Self-awareness is a person's ability to understand oneself deeply, both in terms of emotions, thoughts, and actions. The Two Truths and a Lie game is a social game that is often used for introductions or building intimacy in groups. In this game, each participant takes turns delivering three statements about themselves. Two of the statements must be true (truth) and one statement must be false (lie). The other participants have to guess which statement is a lie. By using “Two Truths and a Lie,” students can get to know each other better, which is an important first step in the guidance and counseling process. This study uses an experimental research method, which aims to determine the effectiveness of the Two Truths and a Lie game treatment on students' Self-awareness. In this study, the design used is One Group Pretest-Posttest Design, where the results of children's abilities are measured before and after being given treatment. The results showed that there was a significant increase in students' Self-awareness after being given the Two Truths and a Lie game. Statistical testing using the Wilcoxon test indicated an increase in students' Self-awareness. On positive ranks in the test, 12 students showed an increase in Self-awareness from pretest to posttest. In addition, there was no decrease in students' Self-awareness.  
PENGUKURAN, EVALUASI DAN ASESMEN SERTA TUJUAN DAN FUNGSI EVALUASI DALAM PEMBELAJARAN PAI Ikbal, Ahmad; Andrianto, Andrianto; Suryaningrum, Evi; Muniroh, Badriyatul; Gusnita, Fitri; Julhadi, Julhadi
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v6i1.1693

Abstract

Improving the quality of the assessment system is one of the initiatives aimed at improving educational standards. A strong learning framework will produce high-quality education, encourage educators to develop effective teaching strategies, and inspire students to engage in their learning more effectively. Measurement, assessment, assessment and evaluation each have a different scope and focus. The method in this research is a literature study which is used to analyze literature relevant to the research topic. This research does this by analyzing literature related to the concepts of measurement, evaluation and assessment in Islamic Religious Education. The scope of assessment is shorter and is usually only limited to one element, such as student achievement, student activity and so on. In addition, assessments are carried out and used by individuals involved or part of the system in question. A broader evaluation covers all system components, such as the education system, curriculum and learning. This can be done by internal and external evaluation. In essence, student learning outcomes are categorized into three areas: cognitive, affective, and psychomotor. It is hoped that teachers can develop this area well in every lesson. Evaluation activities were carried out to determine the development of these three fields.
TINJAUAN LITERATUR SISTEMATIS : PENGARUH ICE BREAKING TERHADAP KONSENTRASI DAN MINAT BELAJAR SISWA SEKOLAH DASAR Christyowati, Yunitha Ike; Dewi, Noorwindhi Kartika
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v6i1.1750

Abstract

This research delves into the effects of ice-breaking on the concentration and interest in study among elementary school children, underscoring that livelier and hands-on strategies can improve academic interest and attention. By studying trends, patterns, and effective pedagogical methods through a systematic review of existing research, the study seeks to establish a dynamic, stimulating learning environment that significantly improves the quality of primary education. Using the Systematic literature review (SLR) approach, this study collates data through the gathering, analysis and synthesis of the literature based on empirical research directly related to ice-breaking activities on elementary students' concentration and learning interest and utilizes literature from a mixture of academic databases such as Google Scholar and Science Direct with PRISMA screening applied and followed up with the content analysis to source patterns from trends that can help in evidence-based practices in education. The study concluded that ice-breaking activities play vital role in enhancing concentration, motivation and learners' engagement in the learning process. An application of systematic review allowed for the verification of findings, noting that interactive and physical activities seem to have the highest impact. Such techniques have reduced anxiety and enhanced a positive learning environment while building stronger teacher-student relationships essential to student achievement. In conclusion, the study highlights the significance of adhering ice breaking activities in the high education system to improve the quality of education.
Pengaruh Kurikulum Merdeka Belajar Terhadap Motivasi Belajar SMA di Bantul Chandra, Ahmad; Purwanta, Edi; Eliasa, Eva Imania; Shoihin, Nur; Syafitri, Deananda
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v6i1.1774

Abstract

The background of this issue is Merdeka Learning Curriculum, a pedagogical initiative designed to increase learning flexibility and encourage active student engagement. The purpose of this study is to analyze the impact of Merdeka Curriculum on the learning motivation of high school students in Bantul. A quantitative approach was used, with a survey method to collect data from 130 students of SMA Negeri 2 Bantul consisting of grades X, XI, and XII. Respondents were proportionally selected from each level to represent the diversity of experiences in implementing Merdeka Curriculum. Data were collected through a Likert scale questionnaire. The findings of this study, as evidenced by simple linear regression analysis, show that Merdeka Curriculum has a substantial effect on learning motivation (B = 0.266; Sig. = 0.000). Elements of the Merdeka Curriculum such as freedom to choose subjects, formative assessment, and project-based learning contribute to increasing students' intrinsic motivation. In addition, the teacher's role as a facilitator was identified as an important factor in increasing student engagement. This finding is in line with the principles of Self-Determination Theory, which emphasizes the role of autonomy in increasing motivation. This research recommends optimizing the implementation of Merdeka Curriculum through increased support for teachers and educational institutions. Future research needs to explore the long-term impact of this curriculum on student achievement.
The Use Of Role Play Method To Improve English Speaking Skills Of Students Majoring In Spa Therapist Venus One Tourism Academy Kembariasih, Desak Ayu; Adiwijaya, Pande Agus; Numertayasa, I Wayan
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v6i1.1781

Abstract

There are still many students who have difficulty in speaking English due to lack of confidence, lack of practice opportunities, and learning approaches that are less contextual and interactive. The learning method used is the role play method, which can simulate workplace situations directly and allow students to learn in a real context. This study aims to explore the effectiveness of role play method in improving English speaking skills among students majoring in SPA Therapist at Venus One Tourism Academy. The study was conducted in two cycles using a Classroom Action Research (CAI) design. The research subjects consisted of eight students who faced difficulties in speaking skills. Data were collected through pre-test, post-test, observation, and documentation. The pre-test results showed that the average score of students' speaking skills was in the low category, which was 50. After applying the role-playing method, the post-test results showed a significant improvement, with the average score reaching 82.4, in which 87.5% of students managed to meet the Minimum Completion Criteria (KKM) set. The findings show that the application of the role-play method effectively increased students' motivation, participation, and confidence in speaking English. This study recommends the use of the role method as a teaching strategy that can be adopted by educators in language education, especially in the context of vocational education in the tourism industry.  
Dampak Penggunaan Gawai Terhadap Perkembangan Karakter Siswa Di SD Negeri 4 Tiga Amanda, Sang Ayu Putu Gita; Numertayasa, I Wayan; Astuti, Ni Putu Eni
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v6i1.1784

Abstract

Excessive use of gadgets among Elementary School Students greatly affects their character development both in the school environment and in their daily lives. This study aims to describe the effect of gadget use on the development of students' character in terms of responsibility, caring, discipline and respect for students at Elementary School 4 Tiga. This type of research is qualitative with the Miles and Huberman data analysis method using observation, interview and questionnaire techniques. The research instruments used were observation sheets, interview guidelines and questionnaire distribution using Google form. The results of the first study showed that gadget use reduces students' responsibility in completing assignments and carrying out obligations. Second, students become less concerned about others, showing a tendency towards individualism. Third, gadget use causes decreased discipline, difficulty managing time, and decreased spiritual awareness. Fourth, students show decreased respect, communication ethics, and social skills. The impact of gadget use shows the importance of supervision and character development in the learning process.
Analisis Implementasi Kurikulum Merdeka di Sekolah Dasar Studi Kualitatif di SDIT Banten Islamic School Ibtihal, Aqila Azharrani; Firdaus, M. Arie; Zohriah, Anis; Bachtiar, Machdum
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v6i1.1789

Abstract

Education management is an important component in improving the quality and effectiveness of the education system. This article aims to analyze the implementation of the Merdekan Curriculum at SDIT Banten Islamic School, focusing on the freedom of curriculum management, the involvement of teachers and students, and its impact on learning outcomes. Using a lecture approach, data was collected through in-depth interviews with principals, teachers, and students, as well as direct observation of the learning process. The collected data was analyzed using thematic analysis methods to identify relevant patterns and themes. The results of the study show that the implementation of the Independent Curriculum at SDIT Banten Islamic School is running well, there are aspects of freedom in curriculum management and student involvement that are most empirically prominent. Teachers show creativity in designing learning according to student characteristics, while students feel more involved and motivated in the learning process. This study recommends that schools can continue to improve the benchmark for teachers in designing innovative and responsive curriculums to student needs. Thus, the implementation of the Independent Curriculum is expected to create a more effective and inclusive education system.
The Effect Of Cake Application On Students’ Vocabulary Mastery At Eighth Grade Of Smp Negeri 12 Pematangsiantar Simatupang, Gracia Elizabeth; Maria Efipanias Manihuruk, Leonita; Siahaan, Basar Lolo
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v6i1.1800

Abstract

This study investigates the effect of the Cake Application on eighth-grade students’ mastery of action verbs in recount texts at SMP Negeri 12 Pematangsiantar. Motivated by students’ low vocabulary performance, especially in understanding the linguistic features of recount texts as required by the Merdeka Curriculum (Permendikbud No. 5 of 2022), this research employs a quasi-experimental design. Two classes were assigned as control and experimental groups. The experimental class received instruction through the Cake Application, while the control class used conventional media. Pre-test and post-test scores show a significant improvement in the experimental class (from 55.9 to 77.74). Independent t-test results (t = 3.854, p < 0.001) confirm the effectiveness of the treatment. These findings suggest that Cake Application significantly enhances students’ vocabulary mastery, particularly in action verbs relevant to recount texts.
A Pragmatic Analysis of Presuppositions In Moana 2 Siagian, Claudya Benesa; Hutauruk, Bertaria Sohnata; Purba, Rudiarman
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v6i1.1803

Abstract

This study aims to identify the types of presuppositions found in the speech of the characters in the movie Moana 2 and describe the meaning of presuppositions in the transcript of the movie. The approach used is qualitative research with descriptive method and data analysis technique which includes steps: Organizing and Familiarizing, Coding and Reducing, and Interpreting and Representing. The data of this study are the speech of Moana, Maui, and three other crew members, Kele, Moni, and Loto in the Moana 2 script that contain presumptions. The theory of presumption used is Yule's theory, which includes Existential Presumption, Factive Presumption, Lexical Presumption, Structural Presumption, Non-Factive Presumption, and Counter-Factual Presumption. The results of data analysis show that there are five types of presumption in the movie script, with existential presumption being the most dominant type, which is 44% of the total 34 data. Furthermore, structural presumption is found as much as 23%, followed by factive presumption 15%, lexical presumption 9%, and counterfactual presumption 9%. This research provides an understanding of the use of presupposition in movie speech and its contribution in constructing meaning.
Analisis Bibliometrik : Tren Penelitian Asesmen Computer Based Test Pada Tahun 2015-2025 Azka, Dea Alvionita; Alrefi, Alrefi; Dewi, Ratna Sari; Patriot, Evelina Astra
Dharmas Education Journal (DE_Journal) Vol 6 No 1 (2025): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/de_journal.v6i1.1805

Abstract

The aims of this research is to find out and review the research trends of computer-based test assessment in education science over the past 10 years. The research method used is a literature study using bibliometric analysis method. Bibliometric analysis is a quantitative method used to measure and analyze scientific publications, such as journal articles, books, or conference proceedings and metadata processing. As for the metadata used in this research was sourced from Google Scholar. Database search and analysis used Publish or Perish (PoP) and VOSviewer software. The results showed that there was trends in research on increasing interest in adaptive question development, integration of CBT with LMS, and the effect of CBT on student learning outcomes. This research can be used as a reference for further research on variables that have not shown correlation through Vosviewer. Some recommendations related to this research include the importance of expanding the use of database sources to collect published articles, for example through the WOS (Web of Science) database. The implication of this research is the availability of literature as preliminary analysis results to be used in further research