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INDONESIA
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK)
ISSN : -     EISSN : 27152723     DOI : https://doi.org/10.26418/jppk
Core Subject : Science, Education,
Journal of Pendidikan dan Pembelajaran Khatulistiwa (JPPK) is a peer-reviewed journal which focuses on topics related to education and science in various teaching and learning fields. JPPK invites researchers, lecturers, teachers from various levels such as elementary and secondary levels of education, school principals, school supervisors, and students of Bachelor/Postgraduate/Doctoral programs to publish their research reports or literature review articles. JPPK receive all manuscripts related to original empirical research, theoretical or methodological contributions, literature reviews, and meta analyses on the topics related to teaching and learning in various field such as: 1. Science education 2. Social Education 3. Literature and Language Education 4. Primary Education 5. Sport Science Education 6. Educational Science
Arjuna Subject : Umum - Umum
Articles 10,581 Documents
IMPLEMENTASI MODEL PEMBELAJARAN KOOPERATIF DALAM MATA PELAJARAN PKn TIPE STAD Kamar, Abdul; ., Aswandi; Usman, Andy
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 4, No 4 (2015): April 2015
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa

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Abstrak: Tujuan penelitian ini untuk mengetahui rancangan pembelajaran kooperatif dalam PKn, Metode penelitian  yang digunakan adalah metode deskriptif dengan pendekatan kualitatif hasil penelitian ditemukan: 1) rancangan pembelajaran kooperatif dalam PKn di Kelas XISMA Negeri 3 Pontianak sangat mudah dilakukan oleh guru PKn yang berisikan langkah yang sangat jelas menggambarkan aktivitas guru maupun aktivitas para siswa yang akan melaksanakan kegiatan pembelajaran, selanjutnya langkah-langkah pembelajaran model kooperatif tipe STAD dalam mata pelajaran PKn di Kelas XI SMA Negeri 3 Pontianak meliputi skenario yang berisikan kegiatan pendahuluan, kegiatan inti, dan kegiatan penutup sehingga terdapat peningkatan hasil belajar siswa yang sangat baik, dan respon siswa pada pembelajaran model kooperatif tipe STAD dalam mata pelajaran PKn di Kelas XI  SMA Negeri 3 Pontianak sangat positif dan sangat menarik serta menyenangkan karena mendapatkan peran lebih besar dan lebih aktif dalam belajar. selanjutnya disarankan agar para guru  mengimplementasikan pembelajaran model kooperatif tipe STAD yang  membiasakan para siswa belajar berkelompok untuk mengemukakan  ide dan pendapat,  menanggapi pendapat orang lain atau temannya.   Kata kunci : Pembelajaran Kooperatif, Pendidikan Kewarganegaraan Abstract : The purpose of this study to determine the design of cooperative learning in Civics, measures of cooperative learning in Civics, and The method used is descriptive method with qualitative approach. The results of the study found: 1) design of cooperative learning in Civics in Class 3 State XI SMA Pontianak is very easily done by teachers Civics containing step very clearly illustrate the activity  of  the teacher and the activities of the students who will carry out the learning activities, 2) the steps the model type of cooperative learning STAD in Civics subject in Class XI SMA 3 scenarios containing Pontianak include preliminary activities, core activities, and cover activities that are improving student learning outcomes are very good, and 3) the response of students to the STAD cooperative learning models in subjects Civics in Class XI SMA 3 Pontianak very positive and very interesting as well as enjoyable as getting a bigger role and more actively in learning. From the research findings, it is further recommended that teachers implement STAD cooperative learning models that familiarize the students work in groups to express ideas and opinions, respond to others opinions or friends. Keywords: Cooperative Learning, Citizenship Education
ANALISIS PENGUASAAN KATA SINONIM DASUAN DAN JIHUA PADA MAHASISWA PROGRAM STUDI BAHASA MANDARIN ANGKATAN 2017 FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS TANJUNGPURA Rifdah Afifah; Ina Ina; Lusi Lusi
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 9, No 5 (2020): Mei 2020
Publisher : Universitas Tanjungpura

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Abstract

AbstractFor second language learners, learning Chinese synonyms is a deeper way to understand the important meanings of words. "dasuan" and "jihua" have similar meanings, but they are used in different ways because they are not clear in definition and usage of the word. In this case, " dasuan " and " jihua " The two words are not rarely considered to have nearly similar meanings, but in the use of " dasuan " and " jihua " the two There is still a difference between two words. Because the two terms are often considered to be less obvious in their definitions and their use.In order to understand the mastery condition of 2016 Chinese students of the Tanjungpura University Faculty of Teacher Training and Education to ward mastery of the synonym words dasuan and jihua, the writer used a test method to examine students understanding and difficulties of the synonym dasuan and jihua. The author usesthe test method to test the students, and analyzes the difficulty of "dasuan" and "jihua". The results showed that the students had a better grasp of the "dasuan" than the "jihua". The "dasuan" is correct 82%, while the "jihua" is correct only 60%. The author also concluded that the difficulty of learning "dausan" and "jihua" is to distinguish the understanding of "dasuan" and "jihua", so there are a lot of wrong usages of "dasuan" and "jihua" .Keywords: Dasuan, Jihua, Condition of Mastery
LAYANAN BIMBINGAN KELOMPOK UNTUK MENGEMBANGKAN BERPIKIR POSITIF PADA KELAS VII SMP NEGERI 5 PONTIANAK Susilawati, Asri; Asrori, Muhammad; Purwanti, Purwanti
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 8, No 9 (2019): September 2019
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AbstractPositive thinking is very important because whatever we think will become our actions and whatever our actions, it will become our habits and behavior. If we want to behave well then we must think of things from a good persperctive too. It all comes from the mind, if we want to be successful then we must think that we must be successful because this gives rise to our actions, habits and behavior to be successful. The method in this research is descriptive method. Based on the results of data analysis group guidance services to develop positive thinking in class is 61% with medium category and after given services is 95% with high category. From the t-test there are significant differences in positive thinking before and after group guidance services are provided. Suggestions : (1) BK teachers are expected to be able to use positive languange, and accept all their heart. (2) for students are expected to be able to use positive language, dare to express opinions, believe in the answers they have, and be able to accept their own strengths. (3) the researcher is expected to be able to use positive language, and more confident his research can be successful. Keywords : Group Guidance, Positive Thinking
PENGALAMAN BELAJAR SISWA DALAM PEMBELAJARAN BERBASIS KOMPUTER MODEL DRILLS AND PRACTICE DI SMK Nurhakim, Lukman; Hartoyo, Agung; Suratman, Dede
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 6, No 6 (2017): Juni 2017
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Abstrak: Penelitian ini bertujuan untuk menjelaskan pengalaman belajar siswa dalam pembelajaran berbasis komputer model drills and practice pada materi Matriks di Kelas X SMK Negeri 4 Pontianak. Metode yang digunakan adalah deskriptif dengan bentuk penelitian studi kasus. Subjek pada penelitian ini adalah siswa kelas X TKJ. Hasil analisis data menunjukkan bahwa: (1) 28,1% siswa melakukan proses pengalaman belajar yang baik; (2) Aspek pengalaman belajar mengamati dilakukan oleh seluruh siswa; (3) Aspek pengalaman belajar mengkomunikasikan dilakukan oleh 44% siswa, aspek ini merupakan aspek yang paling sedikit dilakukan oleh siswa karena siswa tidak memahami materi, takut salah dan minder/ kurang percaya diri untuk menjawab pertanyaan dari guru; dan (4) Aspek pengalaman belajar menanya dilakukan oleh 50% siswa, disebabkan karena siswa segan untuk bertanya.   Kata Kunci: Pengalaman Belajar, Pembelajar Berbasis Komputer, Model Drills and Practice Abstract: The purpose of the research was to explain how learning experience students of class X at SMK Negeri 4 Pontianak in computer-based learning drills and practice model on lesson matrix. The research method is deskriptive and the form was case study. The subject of this research were the students of class X TKJ. The result show that (1) 28,1% students did all the components of learning experience; (2) the observation components were conducted by all students, (3) the communication component were conducted  by  44% students, this component is the least done by students. Because the students didn't understand the lesson, afraid to answer false and less confident to answer  the question from teacher; (4) the asking component were conducted by 50% students, because the students are disinclined to ask the question.   Keywords: Learning Experience, Computer-Based Learning, Drills and Practice Model
ANALISIS KESALAHAN SISWA DALAM MENYELESAIKAN PERSAMAAN KUADRAT DI KELAS XI SMAN 5 PONTIANAK Safitri, Devy; Halini, Halini; Nursangaji, Asep
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 7, No 8 (2018): AGUSTUS 2018
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Abstract:This study aims to describe students' errors in solving the problem of quadratic equations in grade XI SMAN 5 Pontianak. This research type is qualitative research. Method of research used is descriptive method with form of research of case study. The subject of this research is 32 student of grade XI IPA 2 SMAN 5 Pontianak. Data collection techniques used in this study is a written test and direct communication techniques that is by interview. The data collection tool used in this study is a diagnostic test. Based on the results of data analysis, and interviews,it can be concluded: students make a facts mistake, concept mistake, skill mistakes,principles mistake. The factors that cause the students to make mistakes: students do not understand the origin of a principle, students do not capture the concept correctly and students do not capture the meaning of symbols, students understand the origin of a principle and students are not fluent using counting operations, students do not capture the concept correctly and students do not use counting operations, students do not catch the concept correctly and students are not fluent using the operation,students do not capture the concept correctly. Keywords: Error Analysis, SolvingProblems, Quadratic Equation
PENINGKATAN HASIL BELAJAR SISWA DALAM PEMBELAJARAN IPA MENGGUNAKAN MEDIA AUDIO VISUAL Sugianto, Purwanto; Tampubolon, Budiman; Halidjah, Siti
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 3, No 3 (2014): Maret 2014
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Abstrak: Penelitian ini bertujuan untuk mendeskripsikan peningkatan hasil belajar siswa pada pembelajaran gangguan peredaran darah menggunakan media audio visual di kelas V SDN 23 Delta Pawan Kabupaten Ketapang. Penelitian ini menggunakan metode penelitian deskriptif dalam bentuk penelitian tindakan kelas dengan prosedur penelitian meliputi perencanan, pelaksanaan, observasi dan refleksi. Hasil penelitian menunjukan peningktan yang signifikan. Nilai rata-rata yang diperoleh siswa pada siklus I adalah 55,60 dengan jumlah siswa yang mencapai KKM sebanyak 11 siswa, (73,33%), kemudian meningkat menjadi 85,80 pada siklus II dan semua siswa memperoleh nilai mencapai KKM (100%). Kata Kunci: Pembelajaran Ilmu Pengetahuan Alam, media audio visual, hasil belajar Abstract: This research was aimed to describe the improvement of students learning result on the study of blood circulation problem by using audio visual media for the fifth grade students of SDN 23 Delta Pawan Ketapang. The writer used Classroom Action Reseach as the method of research. The procedures of the research involved the planning, acting, observing and reflecting. The result showed there was an improvement. There are 11 students (73,33 %), who reached the KKM which the average score 55,60, at cycle I. Furthermore, there was an improvement score till 85,80 at cycle II. In this case, all of the students (100%) reached the KKM. Key words: Science learning, audio visual media, learning result
PENGARUH METODE SQ3R TERHADAP HASIL BELAJAR DAN MINAT MEMBACA DI MAN 1 PONTIANAK Abdullah, Rizki Pratama; Harun, Andi Ifriani; Sartika, Rody Putra
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 4, No 11 (2015): Nopember 2015
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Abstrak: Penelitian ini bertujuan untuk mengetahui perbedaan hasil belajar dan minat membaca antara siswa yang diajar dengan metode pembelajaran SQ3R dengan siswa yang diajar menggunakan  metode pembelajaran konvensional serta untuk mengetahui besarnya pengaruh penerapan metode pembelajaran SQ3R pada materi koloid kelas XI IPA MAN 1 Pontianak. Sampel dipilih berdasarkan teknik Simple Random sampling, kelas XI IPA 3 sebagai kelas eksperimen dan kelas XI IPA 2 sebagai kelas kontrol. Bentuk penelitian yang digunakan adalah eksperimen semu) dengan rancangan Nonequivalent Control Group Design. Alat pengumpul data yang digunakan terdiri dari tes hasil belajar dan angket minat membaca. Hasil analisis data menunjukan bahwa terdapat perbedaan hasil belajar dan minat membaca antara siswa yang diajar menggunakan metode pembelajaran SQ3R dengan siswa yang diajar menggunakan metode pembelajaran konvensional. Nilai effect size menunjukkan bahwa metode pembelajaran SQ3R memberikan pengaruh sebesar 26,12 % terhadap hasil belajar siswa. Kata kunci :  SQ3R, hasil belajar, minat membaca.   Abstract: The aim of this research are defining the difference in learning outcomes and interest in reading among students who are taught by the teaching methods SQ3R with the students taught using conventional teaching methods as well as to determine the effect of the application of learning methods SQ3R on colloidal material grade XI MAN 1 Pontianak. Samples were selected based simple random sampling techniques, a class XI IPA 3 as an experimental class and class XI IPA 2 as the control class. Forms of research is quasi experiment) with the design is Nonequivalent Control Group Design. Data collection tool used consisted of test results and questionnaire study reading interests. Results of the data analysis shows that there are differences in learning outcomes and interest in reading among the students taught using instructional methods SQ3R with the students taught using conventional teaching methods. The value of effect size  showed that the learning method SQ3R effect of 26.12% of the student learning outcomes.   Keywords: SQ3R, learning outcomes, reading interests.
AN ANALYSIS ON STUDENTS’ USE OF ONLINE RESOURCES FOR WRITTEN ASSIGNMENTS Zulfitriani, Mega; Salam, Urai; Novita, Dewi
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 3, No 12 (2014): Desember 2014
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Abstrak: Penelitian ini bertujuan untuk mengetahui bagaimana mahasiswa memilih sumber-sumber online yang dapat dipercaya dan apakah mahasiswa menggunakan sumber-sumber online yang dapat dipercaya dalam makalah penelitian mereka. Penelitian ini juga bertujuan untuk mengejoutahui bagaimana mahasiswa menggunakan sumber-sumber online dalam penelitian mereka dalam hal menggunakan paraphrase, summary, dan direct quotations secara tepat. Dengan menggunakan metode studi kasus, peneliti mewawancara 4 mahasiswa semester 6 dari Program Studi Bahasa Inggris, tahun akademik 2012/2013, serta menganalisa makalah penelitian mereka. Data menunjukkan bahwa mahasiswa memilih sumber-sumber online berdasarkan 3 kriteria: authority, currency, dan coverage. Data juga menunjukkan bahwa sebagian besar sumber-sumber online yang ditulis dalam makalah penelitian mahasiswa masih kurang tepat. Hal ini disebabkan oleh kesulitan yang dihadapi mereka, seperti kesulitan menuliskan sumber-sumber online dengan menggunakan kata-kata mereka sendiri, dan kesulitan dalam mempertahankan makna kesamaan dari teks sumber-sumber online yang mereka gunakan sebagai referensi. Kata kunci: Sumber online, makalah penelitian Abstract: The purpose of this research is to find out whether or not the students select credible online resource, and use the credible online resources in their research papers. This research also aimed to find out how the students integrate online resources into research paper, particularly, using paraphrase, summary, and direct quotations appropriately. Using case study method, the researcher interviewed 4 sixth semester students of English Education Study Program, academic year 2012/2013, and analyzed their research papers. The data revealed that students applied 3 criteria in selecting credible online resources: authority, currency, and content. The data also shows that most of the online resources were integrated inappropriately into students’ research paper. This occurred because the students encountered some difficulties, for instance, the difficulty of rephrasing online resources by using their own words, and the difficulty in retaining the meaning of the texts of online sources that were used as references. Keywords: Online Resources, research paper  
THE USE OF BATTLESHIP GAME IN TEACHING YES/NO QUESTIONS IN SIMPLE PRESENT TENSE Suryanto, .; Supardi, Iwan; Bunau, Eusabinus
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 4, No 2 (2015): Pebruari 2015
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Abstract: The purpose of this research are to investigate the effectiveness and the effect size of using Battleship game in teaching Yes/No questions in simple present tense to the seventh grade students of SMP Negeri 2 Semparuk in academic year 2014/2015.  This research was conducted as a pre-experimental research and the sample was class VIID which consists of 39 students. The data were collected through pre-test and post-test by using objective test consisting of twenty five items and were analyzed by using t-test and Effect Size (ES) formulas. The findings show that the t-computation is 16.6 (> 2.042) or higher than the t-table value with the degree of freedom of 38 and α of 0.05, and the effect of treatment is 2.67 (> 1.00) or categorized as strong effect. It indicates that the use of Battleship game is effective in teaching Yes/No questions in simple present tense. Keywords: Battleship game, Yes/No questions   Abstrak: Penelitian ini bertujuan untuk mengetahui keefektifitian and tingkat efektifitas dari penggunaan Battleship game dalam pengajaran Yes/No questions dalam simple present tense terhadap siswa kelas 7 SMP Negeri 2 Semparuk tahun ajaran 2014/2015. Penelitian ini dilakukan dengan metode pre-eksperimen dan sampel penelitian ini adalah kelas VIID yang terdiri atas 39 siswa. Data penelitian dikumpulkan melalui pre-test dan post-test dengan menggunakan tes objektif yang berjumlah dua puluh lima soal dan data tersebut dianalisis dengan menggunakan rumus t-test dan ES (tingkat efektifitas). Hasil penelitian menunjukkan bahwa hasil perhitungan t-test adalah 16.6 (> 2.042) atau lebih besar dibandingkan dengan nilai t tabel dengan degree of freedom sebesar 38 dan α sebesar 0.05, dan tingkat efektifitas adalah 2.67 (> 1.00) atau dikategorikan memiliki efek yang kuat. Hal ini menandakan bahwa penggunaan Battleship game efektif dalam pengajaran Yes/No questions dalam simple present tense. Kata kunci: Battleship game, Yes/No questions  
PENINGKATAN AKTIVITAS PEMBELAJARAN PENYELESAIAN SOAL CERITA PADA OPERASI HITUNG PERKALIAN MELALUI METODE PEMECAHAN MASALAH F34210231, Parjimin; Utami, Siti; ., Marzuki
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 2, No 4 (2013): April 2013
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Abstrak : Judul penelitian ini adalah Peningkatan Aktifitas Pembelajaran Penyelesaian Soal Cerita Pada Operasi Hitung Perkalian Melalui Metode Pemecahan Masalah. Penelitian bertujuan meningkatkan aktifitas pembelajaran penyelesaian soal cerita pada operasi hitung perkalian dengan metode pemecahan masalah di SDN No 08 Mentawak Sansat Toba Sanggau yang mana guru hanya menggunakan buku pegangan guru yang kurang menarik dan penggunaan metode pembelajaran yang kurang bervariasi. Metode penelitian yang digunakan adalah deskriptif dan pendekatan kwalitatif dengan rancangan penelitian tindakan kelas. Subyek penelitian adalah guru dan peserta didik kelas V. Instrumen yang di gunakan dalam penelitian ini berupa lembar observai. Hasil pelaksanaan pembelajaran penyelesaian soal cerita pada operasi hitung pekalian dengan metode pemecahan masalah selalu mengalami peningkatan di setiap siklusnya yaitu pada siklus I rata-rata indikator 67,6% dan pada siklus II rata-rata indikator 88%. Kata kunci:Metode pemecahan masalah, aktifitas, pembelajaran matematika Abstrach : The title of this research is the increasing of finising learning in narrative questions of multiplication math operation by method of problem solving at SDN No. 08 Mentawak Sansat Toba Sanggau.The teachers are only have their handbook that is not interesting and they are not using variation learning method. The research method that we used are descriptive and qualitative approach by planing the class action research. The research subjects are teachers and grade 5 th students. The instruments that we used in this research this research is observatiaon sheets. The result of realization learning in narrative questions finishing of the multiplication math operation by problem solving is always increasing in each its cycle namely cycle I of indicator average is 67, 6% and in cycle II of indicator average is 88 %. Key word : The method of problems solving, activity, and math studying.

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