cover
Contact Name
Habibi
Contact Email
habibi@unesa.ac.id
Phone
+6285648017971
Journal Mail Official
ghofurach@gmail.com
Editorial Address
Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto Trawas-Mojosari Highway, Madyo Puro Hamlet, Kalipuro, Pungging District, Mojokerto Regency, East Java 61384
Location
Kab. mojokerto,
Jawa timur
INDONESIA
Journal of Innovative Technology and Sustainability Education
ISSN : -     EISSN : 31092454     DOI : https://doi.org/10.63230/jitse.1.1
Core Subject : Education, Social,
Journal of Innovative Technology and Sustainability Education is a peer-reviewed open-access journal that aims to advance the understanding and implementation of innovative technologies and sustainable practices in educational contexts. Published three times a year (April, August, and December), JITSE serves as a platform for researchers, educators, practitioners, and policy makers to share insights, research findings, and theoretical perspectives that contribute to the development of technology-driven and sustainability-oriented education.
Articles 31 Documents
Advancing Sustainable Entrepreneurship Technology through Campus Environmental Education, Green Accounting, and Sustainability Competencies Julita Julita; Edfan Darlis; Bunga Chintia Utami; Diah Anugrah Dipuja; Kiswanto Kiswanto; M. Yogi Riyantama Isjoni; Frini Karina Andini; Riska Natariasari; Ria Nelly Sari; Susi Hendriani; Muhammad Luthfi Iznillah; Machasin Machasin
Journal of Innovative Technology and Sustainability Education Vol. 2 No. 2 (2026): August
Publisher : Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63230/jitse.2.2.205

Abstract

Objective: This research aims to investigate the influence of Sustainability Education, Campus Sustainability, and Environmental Sustainability on Entrepreneurship for Sustainability among university students. It also examines the moderating roles of Sustainability Competencies and Awareness of Green Accounting in strengthening or weakening these relationships, providing a more comprehensive understanding of the factors that promote sustainable entrepreneurship in higher education. Method: A quantitative research design with a survey approach was employed. The participants consisted of 753 students from Universitas Riau, Indonesia, selected using a convenience sampling technique. Primary data were collected through an online questionnaire, and the proposed model was analyzed using Structural Equation Modeling–Partial Least Squares (SEM-PLS) with SmartPLS 3.0 to evaluate both direct and moderating effects among the variables. Results: The findings show that Sustainability Education, Sustainability Competencies, and Awareness of Green Accounting positively and significantly influence Entrepreneurship for Sustainability. Sustainability Competencies and Awareness of Green Accounting also strengthen the effects of other variables, while Campus Sustainability and Environmental Sustainability do not have significant direct effects. Moderation analysis indicated positive interactions for Sustainability Education and negative interactions for Campus Sustainability and Environmental Sustainability. Novelty: The novelty lies in integrating Sustainability Competencies and Awareness of Green Accounting as both direct predictors and moderating variables in explaining Entrepreneurship for Sustainability. This model offers a more comprehensive framework for promoting sustainable entrepreneurship in higher education.
Preliminary Research on Artificial Intelligence-Based Learning Video Media in Economics Subject in High School M Topit Hidayat; Armiati Armiati
Journal of Innovative Technology and Sustainability Education Vol. 2 No. 2 (2026): August
Publisher : Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63230/jitse.2.2.206

Abstract

Objective: Addressing this gap requires preliminary research on the development of AI-based educational videos. This research focuses on high school economics subjects and aims to examine how such media can help improve students' understanding of complex economics material. Method: This research employs the ADDIE development model; however, at this stage, the study is only at the preliminary phase, specifically the needs analysis. This phase involves an analysis of the needs of prospective users (students and teachers), curriculum analysis, and an analysis of student characteristics. The methods employed include interviews, documentation studies, and surveys of students to identify preferences and challenges faced in the economics learning process. Results: The findings indicate that some teachers tend to use conventional learning media that are less effective in enhancing students' understanding of economic concepts.Furthermore, there is a clear need for innovative learning media that can facilitate students' comprehension of economic concepts more effectively. Based on these findings, it can be concluded that AI-based learning media represents a relevant solution to address the challenges of learning in the digital era, particularly in improving the quality of economics education at the high school level. Novelty: conducting a comprehensive preliminary needs analysis as the basis for developing AI-based educational videos for high school economics learning. The integration of curriculum analysis, teacher and student needs, and student characteristics provides a systematic foundation for designing AI-supported learning media that is pedagogically relevant and responsive to the demands of digital-era education.
Validity of Instruments for Assessing Numeration, Digital, and Cultural Literacy Skills for Class VII Junior High School Students Indah Suciati; Mohammad Jamhari; Ratman Ratman; Astija Astija
Journal of Innovative Technology and Sustainability Education Vol. 2 No. 2 (2026): August
Publisher : Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63230/jitse.2.2.207

Abstract

Objective: The research aims to produce an instrument for assessing class VII students' numeracy, digital, and cultural literacy skills. Method: This study employed a research and development (R&D) approach using the 4-D model, consisting of the Define, Design, Develop, and Disseminate stages, with the research conducted up to the Develop stage due to time and cost constraints. The method involved expert validation of the numeracy, digital, and cultural literacy assessment instruments using validation sheets that evaluated content, construction, and language, with expert feedback used to refine the instruments. Results: The research shows that the numeracy, digital, and cultural literacy assessment instruments are valid and reliable, with validity scores for the three instruments in the very valid category. This indicates that the numeracy, digital, and cultural literacy assessment instruments can be used to measure students' abilities in these literacies. Novelty: These findings imply that valid and reliable assessment instruments can strengthen the implementation of competency-based assessment by providing teachers with practical tools to measure numeracy, digital, and cultural literacy skills. Consequently, the instruments can facilitate evidence-based learning evaluation and support educational policies aimed at developing students' 21st-century competencies.
Enhancing Digital Literacy for Sustainable Economic Development Rafika Arsyad; Moch. Fathoni; Ardiansah Ardiansah; Kholisatul Amaliyah
Journal of Innovative Technology and Sustainability Education Vol. 2 No. 3 (2026): December
Publisher : Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63230/jitse.2.3.208

Abstract

Objective: This study examines the adoption of the Quick Response Code Indonesian Standard (QRIS) as a cross-border digital payment system in Southeast Asia, with a particular focus on Indonesia and Malaysia. It investigates the barriers to QRIS adoption and analyzes how digital literacy can facilitate its implementation in promoting financial inclusion, economic efficiency, and sustainable development. Method: The research employs a qualitative literature review and field observation approach to identify the main obstacles to QRIS adoption and how digital literacy can mitigate these barriers. Results: The findings indicate that inadequate digital infrastructure, cybersecurity concerns, and limited public awareness remain the primary barriers to QRIS adoption. Strengthening digital literacy and cross-border institutional collaboration can increase public trust, encourage QRIS utilization in the tourism sector, and support green economy initiatives by reducing dependence on cash-based transactions. Novelty: The proposed framework integrates digital literacy, cross-border QRIS adoption, and green economy development within the Southeast Asian context. It contributes to the literature by positioning digital literacy as a key driver of sustainable digital payment adoption beyond the technological and financial inclusion perspectives emphasized in previous studies.
Prospective Primary Teachers’ Challenges on Technology Mediated Learning in Science Classrooms Vinta A. Tiarani
Journal of Innovative Technology and Sustainability Education Vol. 2 No. 3 (2026): December
Publisher : Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63230/jitse.2.3.209

Abstract

Objective: The study aims to investigate the students’ use of technology in primary science classrooms. We employed research methods that drew on qualitative techniques such as survey instruments, students’ completed assignments, and interviews. Method: The data analysis techniques were consistent with principles of theoretical sampling shared with the grounded theory approach to qualitative research. The data from survey instruments show that students perceive technology as things that help people and include both electronic and non-electronic things. Data collection over one semester involved 24 prospective primary teachers. Results: Fifteen themes emerge from students’ completed assignments, and four major themes become evident, namely videos, experiments, models, and observation. Four major themes emerge from students’ completed assignments: videos, experiments, models, and observation. The emerging data indicates that students perceive videos as technology that can facilitate observation and experiments of science by modeling (demonstrating) how the science practices work. The students’ views on technology are not aligned with the nature of science. Novelty: This study supports the contribution of the social environment to the process of learning from others and from pre-existing culture. The findings identify that thinking and reasoning activities are mediated by cultural tools ranging from material artifacts to sign systems such as language and symbolic systems an aspect that has not been previously discussed.
Language Learning Media Development Innovation: Maximizing the Use of Artificial Intelligence (AI) Technology Nafri Yanti; Arono Arono; Fina Hiasa; Agus Trianto; Rio Kurniawan; Desti Fatin Fauziyyah
Journal of Innovative Technology and Sustainability Education Vol. 2 No. 3 (2026): December
Publisher : Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63230/jitse.2.3.210

Abstract

Objetive: This research aims to develop viewing learning media that instill a sense of caring, responsibility, honesty, discipline, and independence in junior high school students, thereby forming a strong foundation for their future personality. This also supports the digitalization of learning and the independent curriculum program that the government has launched. Method: The research method used is qualitative, focusing on the development of learning media in the form of animated videos. The research design, as articulated by Creswell (2009), facilitates an in-depth exploration of the phenomenon of AI implementation in language learning media. Results: Leonardo AI is a platform that creates artificial intelligence characters combined with art, allowing users to easily and quickly create various characters according to their wishes. By using AI, researchers can integrate educational values including religiousness, integrity, responsibility, caring, discipline, humility, courage, patience, obedience, optimism, and hard work. Novelty: The research findings suggest that, in the future, teachers will be able to proactively explore various sources of information to increase their capacity to use AI to create learning media. Apart from that, schools are also expected to provide special training facilities for teachers to understand and operate AI to support the learning process.
The Role of the Mover Teacher and Non-Mover Teacher in Realizing Independent Learning in Merdeka Curriculum Renny Nur Afida; Haryono Haryono; Titi Prihatin
Journal of Innovative Technology and Sustainability Education Vol. 3 No. 1 (2027): April
Publisher : Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63230/jitse.2.3.211

Abstract

Objective: The purpose of this study is to understand teachers' perspectives as spearheads of curriculum actors at the operational level regarding the roles of movers and non-movers in realizing independent learning in the Merdeka Curriculum. Method: Through a qualitative approach with a phenomenological method using Interpretative Phenomenological Analysis (IPA) with the help of the ATLAS.ti application. The research was conducted at SD Rapah 02, a non-mover school, and SD Negeri Ungaran 5, a mover school. Data collection was conducted through observation, in-depth interviews, and documentation studies using method and source triangulation and data validation. Results: The main role of mover teachers and non-mover teachers is to support independent learning in students. They both act as facilitators and motivators, encourage students to learn actively and creatively, motivate students to want to learn by creating interactive, innovative, and interesting learning experiences so that students are not easily bored, and build a conducive classroom environment. Meanwhile, the difference is that the Mover Teacher has an additional role as an agent of educational transformation, one who reflects, shares, and collaborates. Novelty: This study provides new empirical evidence that the Mover Teacher Program's added value extends beyond improving classroom practices. The program strengthens teachers' capacity to lead educational transformation through collaboration, reflective practice, and knowledge dissemination, suggesting that its impact reaches school-wide professional development.
Artificial Intelligence, Knowledge Diversity, and Sociopreneurship on Hospital Performance: Moderating Role of Service Quality in Central Java Tri Darsono; Tulus Haryono; Ahmad Ikhwan Setiawan; Mugi Harsono; Heri Wijayanto; Rohwiyati Rohwiyati
Journal of Innovative Technology and Sustainability Education Vol. 3 No. 1 (2027): April
Publisher : Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63230/jitse.2.3.284

Abstract

Objective: Grounded in the Resource-Based View (RBV) Theory, this study examines how technological interventions and medical staff capabilities interact to influence healthcare service performance in hospitals. Specifically, the study seeks to understand the relationships among these key resources within the context of healthcare service delivery. Method: A quantitative survey was conducted using descriptive statistics from Likert-scale questionnaires (1-5) distributed online to 102 respondents, including medical staff, managers, and administrators at type B hospitals in Central Java. Given the research objectives of prediction, exploration, or structural theory development, data were processed using SmartPLS 4.0. The independent variables in this study were Implementing Artificial Intelligence (AI), Knowledge Diversity, and Sociopreneur, while the dependent variable was Organizational Performance, with Service Quality as a moderating variable. Results: The findings indicate that each variable has a good level of validity (LF ≥ 0.70) and significance; the evaluation of discriminant validity using the Fornell-Larcker criterion, cross-loadings, and HTMT met the requirements; the f-test result of 0.037 (high) indicates the significant moderating effect of service quality on the relationship between AI implementation and organizational performance. Based on the model fit assessment, the influence of AI implementation has an R² of 0.787% (strong); the SRMR is 0.093, which is < 0.10, indicating that the model fits the empirical data well. Novelty: The implementation of AI can improve operational efficiency, diagnostic accuracy, and data management, thereby enhancing quality and service in hospitals. The follow-up to this research is the need to consider the infrastructure and medical staff expertise when implementing AI in type B hospitals in Central Java to improve healthcare services.
Development of Digital Interactive Board-Based Learning as a Solution for Elementary School Science Learning Nofa Arista; Enny Susiyawati; Binar Kurnia Prahani
Journal of Innovative Technology and Sustainability Education Vol. 2 No. 2 (2026): August
Publisher : Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63230/jitse.2.2.291

Abstract

Objective: This study aimed to develop a Digital Interactive Board-Based Learning system as an innovative instructional medium for elementary science education and to evaluate its validity, practicality, and effectiveness. Method: This study employed a Research and Development (R&D) approach using the ADDIE model, which consists of the Analysis, Design, Development, Implementation, and Evaluation phases. Subject matter experts, instructional media experts, and instructional design experts evaluated product validity. At the same time, practicality and effectiveness were assessed through classroom implementation involving elementary school students using observation sheets, response questionnaires, and learning achievement tests. Results: The validation results indicated that all evaluation aspects achieved the very valid category, with an overall average score of 95.21%. The N-Gain value of 0.69 indicates a moderate-to-high level of learning improvement, demonstrating that the implementation of the Digital Interactive Board-Based Learning (DI-BBL) system significantly enhanced students' conceptual understanding of science. The findings demonstrated that the developed learning system achieved very high levels of validity, practicality, and effectiveness, significantly improving students' learning engagement, conceptual understanding, and critical thinking skills in science learning. Novelty: The novelty of this study lies in the development of an integrated Digital Interactive Board-Based Learning system that combines interactive multimedia, inquiry-based exploration, digital assessment, immediate feedback, and reflective learning within a single instructional environment, thereby supporting the implementation of the Merdeka Curriculum and fostering twenty-first-century competencies among elementary school students.  
The Integration of Digital Technology into Physics Education for Sustainable Development: A Literature Review Ike Anggraini Anggraini; Rahmatta Thoriq Lintangesukmanjaya; Dwikoranto Dwikoranto; Salma Hasna Hamiydah; Lindsay Natalia Bergsma; Neisya Azaria Adinda Putri
Journal of Innovative Technology and Sustainability Education Vol. 2 No. 2 (2026): August
Publisher : Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63230/jitse.2.2.139

Abstract

Objective: This study aims to identify various forms of digital technology used in physics learning to support sustainable education, analyze how these technologies are integrated into the physics learning process, and examine the challenges and opportunities of implementing technology-enhanced physics education for sustainable development. Method: This study employed a qualitative approach, using a literature review to examine prior research on technology-enhanced physics education. The dataset consisted of 20 journal articles published between 2017 and 2025, retrieved from Scopus and Google Scholar. Results: The findings indicate that various forms of digital technology, such as simulations, virtual laboratories, augmented reality (AR), virtual reality (VR), and digital learning resources, are widely used in physics education. These technologies support the visualization of abstract physics concepts, increase students’ engagement and motivation, and improve conceptual understanding and problem-solving skills. The reviewed studies also show that digital technologies are frequently integrated with pedagogical approaches such as problem-based learning, flipped classroom learning, and scaffolding strategies to create more interactive and student-centered learning environments. In addition, several challenges were identified, including limitations in technological infrastructure and teachers’ readiness to integrate digital tools in teaching practices. Novelty: This study contributes to the existing literature by synthesizing recent research on integrating digital technology into physics education for sustainable development. It identifies the types of digital technologies, their pedagogical integration, and the challenges and opportunities associated with their implementation, providing insights for future research and the development of more effective technology-enhanced physics learning.

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