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PENGEMBANGAN BOOKLET INTERAKTIF IPS SEBAGAI MEDIA PENDUKUNG UNTUK MENINGKATKAN MOTIVASI BELAJAR PESERTA DIDIK SMP LABSCHOOL UNESA 1 Alista Debby Ariyanti; Agung Stiawan; Asnimawati; Silvi Nur Afifah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 03, September 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17519

Abstract

This study aims to develop an Interactive Social Studies Booklet and analyze its effectiveness in improving learning motivation among junior high school students. The study employed the Research and Development (R&D) method with the ADDIE model, which includes Analysis, Design, Development, Implementation, and Evaluation. The subjects were 26 students of class VII C of SMP Labschool UNESA 1. Data were collected through observation, interviews, expert validation, motivation questionnaires, and response questionnaires, and analyzed using the Wilcoxon Signed Rank Test and N-Gain test. The results showed that the interactive booklet achieved a good level of feasibility based on validation by media experts (80.21%) and material experts (93.75%). The use of the booklet also increased student learning motivation, as indicated by the Wilcoxon test results with a significance value of 0.000 (<0.05) and an N-Gain value of 0.41 (moderate category). Student responses (83.84%) and teachers (97.5%) were in the very good category. Thus, the Social Studies Interactive Booklet is suitable and quite effective for use as a learning support medium to increase students' learning motivation.
PENGARUH MULTIMEDIA BERBASIS VIDEO INTERAKTIF TERHADAP MINAT & HASIL BELAJAR SISWA PADA PELAJARAN IPS KELAS VII SMPN 1 KEDUNGADEM BOJONEGORO Choirun Nisa; Kusnul Khotimah; Hendri Prastiyono; Silvi Nur Afifah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 Nomer 03, September 2026 Publication
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17676

Abstract

The advancement of digital technology necessitates learning innovations capable of enhancing students' interest and learning outcomes, particularly in Social Studies (IPS). This study aims to determine the impact of interactive video-based multimedia on the interest and learning outcomes of 7th-grade students at SMPN 1 Kedungadem, Bojonegoro. A quantitative approach was employed using a quasi-experimental design—specifically, the Nonequivalent Control Group Design. The study involved 56 students divided into an experimental class (VII A) and a control class (VII B). Data collection was conducted through pre-tests and post-tests, learning interest questionnaires, observation, and documentation. Data analysis utilized normality tests, homogeneity tests, independent sample t-tests, paired sample t-tests, and N-Gain tests, processed using SPSS version 25. The results indicate that interactive video-based multimedia had a positive and significant effect on students' interest and learning outcomes, with a significance value of 0.000 (< 0.05). The increase in interest and learning outcomes in the experimental class fell into the high category, whereas the control class fell into the medium category. Thus, interactive video-based multimedia is effective for use in Social Studies instruction to enhance student engagement and learning achievement.
PENGGUNAAN EDUCANDY SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN IPS TERHADAP KEMAMPUAN KOLABORATIF DAN CAPAIAN PEMBELAJARAN PADA SISWA KELAS VII DI SMP LABSCHOOL UNESA 2 Irfana Nuril Fadhilah; Agus Suprijono; Sukma Perdana Prasetya; Silvi Nur Afifah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 03, September 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17683

Abstract

Efforts to improve students' collaborative skills and learning achievement in Social Studies (IPS) require the integration of technology-based interactive learning media capable of creating a more active, participatory, and meaningful learning process. This study aimed to analyze the effect of using Educandy as an interactive learning medium on the collaborative skills and learning achievement of seventh-grade students at SMP Labschool UNESA 2. A quantitative approach employing a pretest-posttest control group design was adopted in this study. The research sample consisted of Class VII A as the experimental group, which received instruction using Educandy, and Class VII B as the control group, which was taught using PowerPoint as the instructional medium. Data were collected through achievement tests, questionnaires, and documentation. The data were analyzed using validity and reliability tests, normality, homogeneity, and linearity tests, simple linear regression analysis, an independent samples t-test, and the N-Gain test. The findings revealed that the use of Educandy had a positive and statistically significant effect on students' collaborative skills, with a significance value of 0.001 (p < 0.05) and a coefficient of determination (R²) of 32.6%. Furthermore, Educandy also demonstrated a positive and significant effect on students' learning achievement, with a significance value of 0.001 (p < 0.05) and an R² value of 52.9%. The N-Gain analysis indicated that the experimental group achieved a high level of improvement in learning achievement (71.15%), whereas the control group demonstrated a moderate level of improvement (55.77%). Students' responses toward the implementation of Educandy obtained an average score of 77.25%, which was categorized as good. These findings suggest that Educandy is an effective interactive learning medium for enhancing students' collaborative skills and learning achievement in Social Studies and has the potential to serve as an innovative instructional alternative that supports the implementation of twenty-first-century learning.
PENGARUH PEMANFAATAN MEDIA INTERAKTIF EDUCAPLAY TERHADAP PARTISIPASI AKTIF PESERTA DIDIK PADA PEMBELAJARAN IPS Salsabila Fatikhah Rahma Andisti Putri; Silvi Nur Afifah; Dian Ayu Larasati; Dhimas Bagus Virgiawan
SOCIAL : Jurnal Inovasi Pendidikan IPS Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/social.v6i3.13424

Abstract

Active student participation serves as a key indicator of successful Social Studies learning. Preliminary observations at SMP Negeri 1 Gedangan Sidoarjo revealed low participation, with only 38% of students actively involved in discussions. This study aims to analyze the effect of interactive media Educaplay on students' active participation in Social Studies. Employing a quantitative approach with a quasi-experimental method and a non-equivalent control group design, this research involved 72 students split equally into experimental and control classes. Data were gathered through observation and active participation questionnaires, then analyzed using paired sample t-tests and independent sample t-tests. The independent sample t-test revealed a significant value (p=0.000<0.05) with t(70)=-6.795, along with an increase in the experimental group's average participation score from 70.06 to 82.81. These results demonstrate that Educaplay significantly enhances students' active participation. The platform fosters an interactive, engaging, and student-centered environment, making it a viable media option for Social Studies instruction. ABSTRAK Partisipasi aktif peserta didik merupakan indikator utama keberhasilan pembelajaran Ilmu Pengetahuan Sosial (IPS). Observasi awal di SMP Negeri 1 Gedangan Sidoarjo menunjukkan rendahnya partisipasi peserta didik, di mana hanya 38% yang terlibat aktif dalam diskusi kelas. Penelitian ini bertujuan menganalisis pengaruh pemanfaatan media interaktif Educaplay terhadap partisipasi aktif peserta didik pada pembelajaran IPS. Melalui pendekatan kuantitatif dengan metode eksperimen semu dan desain nonequivalent control group design, penelitian ini melibatkan 72 peserta didik yang terbagi rata ke dalam kelas eksperimen dan kontrol. Pengumpulan data dilakukan melalui observasi dan angket partisipasi aktif. Data dianalisis menggunakan paired sample t-test dan independent sample t-test. Hasil independent sample t-test menunjukkan nilai signifikan (p=0,000<0,05) dengan t(70)=-6,795, serta peningkatan rata-rata partisipasi aktif kelas eksperimen dari 70,06 menjadi 82,81. Hasil ini membuktikan bahwa pemanfaatan media interaktif Educaplay memberikan pengaruh positif dan signifikan terhadap peningkatan partisipasi aktif peserta didik. Platform ini terbukti menciptakan suasana belajar yang interaktif, menarik, serta berpusat pada peserta didik, sehingga sangat layak diaplikasikan dalam pembelajaran IPS.