p-Index From 2020 - 2025
8.426
P-Index
This Author published in this journals
All Journal Jurnal Pendidikan dan Pengajaran Jurnal Penelitian dan Pengembangan Pendidikan Jurnal Riset Pendidikan Matematika Jurnal Ilmiah Pendidikan Dasar Mimbar Sekolah Dasar Profesi Pendidikan Dasar Indonesian Language Education and Literature NUMERICAL (Jurnal Matematika dan Pendidikan Matematika) Jurnal Pendidikan (Teori dan Praktik) Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini Jurnal Ilmiah Didaktika : Media Ilmiah Pendidikan dan Pengajaran Muallimuna : Jurnal Madrasah Ibtidaiyah Pendas : Jurnah Ilmiah Pendidikan Dasar Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan Lectura : Jurnal Pendidikan Jurnal Cendekia : Jurnal Pendidikan Matematika Jurnal Basicedu AT-TA`DIB Jurnal Ilmiah Pendidikan dan Pembelajaran International Journal of Elementary Education Jurnal Ilmiah Sekolah Dasar Jurnal EDUTECH Undiksha Prima: Jurnal Pendidikan Matematika Kwangsan: Jurnal Teknologi Pendidikan Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda) FONDATIA PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat Jurnal Review Pendidikan dan Pengajaran (JRPP) Thinking Skills and Creativity Journal Buletin KKN Pendidikan PROGRES PENDIDIKAN Community Development Journal: Jurnal Pengabdian Masyarakat Didaktik : Jurnal Ilmiah PGSD STKIP Subang Jurnal Pedagogi dan Pembelajaran PAKAR Pendidikan Budapest International Research and Critics Institute-Journal (BIRCI-Journal): Humanities and Social Sciences Jurnal Teknik Informatika (JUTIF) PTK: Jurnal Tindakan Kelas Jurnal Cakrawala Pendas Proceeding ISETH (International Summit on Science, Technology, and Humanity) Jurnal Basicedu JP (Jurnal Pendidikan) : Teori dan Praktik Prosiding University Research Colloquium International Journal of Contemporary Studies in Education Jurnal Elementaria Edukasia Profesi Pendidikan Dasar Lensa Pendas Mathematics Education Journal
Claim Missing Document
Check
Articles

A MODEL PEMBELAJARAN ROLE PLAYING DENGAN GAME DIGITAL TERHADAP SIKAP DAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA Risky Muslikasari; Rusnilawati Rusnilawati
Jurnal Pendidikan (Teori dan Praktik) Vol 8 No 2 (2023): September 2023
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jp.v8n2.p101-110

Abstract

The purpose of this research is to describe the differences in problem-solving skills and attitudes towards mathematics learning between the use of role-playing learning models with digital games and mathematical learning models. An experimental method was employed in this research with a quasi-experimental design, involving randomly selected control and experimental groups. The results of hypothesis testing indicate that (a) the Sig. (2-tailed) value is 0.000, meaning that the Sig. (2-tailed) value < 0.05, thus it can be concluded that H0 is rejected, and Ha is accepted, implying that students' attitudes towards mathematics learning using the role-playing learning model with digital games are better than before its implementation. (b) The t-test results show a t-value of 2.472 with degrees of freedom (df) of 42 and a significance value of t-table 5% is 2.01. Hence, it can be inferred that the t-value (2.474) > t-table (2.02), which can be interpreted as H0 being rejected and Ha being accepted, indicating that problem-solving skills in mathematics learning with the role-playing learning model with digital games are better than before its implementation. (c) The F-test for problem-solving skills (5.866) > F-table (4.07) and the F-test for attitudes (6.120) > F-table (4.07). Thus, the conclusion is that H0 is rejected, and Ha is accepted, signifying that attitudes and problem-solving skills in mathematics learning after using the role-playing learning model with digital games are better than the cooperative learning model with fraction board media.
PENERAPAN MODEL INQUIRY LEARNING BERBANTUAN MEDIA INTERAKTIF CANVA UNTUK MENINGKATKAN HASIL BELAJAR SISWA Eka Setyaning Marsudi Utami; Rusnilawati Rusnilawati; Rini Laksana Trisnowati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3551

Abstract

The purpose of this research is to enhance student learning outcomes in mathematics education for first-grade elementary school students. This study employs classroom action research (CAR). Data collection methods involve evaluating student learning outcomes through tests. Descriptive analysis is used to analyze the acquired data. The research findings conclude that learning outcomes have improved. In the pre-cycle, the average class score was 62. Meanwhile, in Cycle I, the average class score increased to 78, and in Cycle II, it further improved to an average of 86. Thus, it can be inferred that the implementation of the Inquiry Learning model, assisted by interactive media Canva, enhances student learning outcomes in mathematics during the teaching and learning process at SDN Bratan 2.
Pelatihan Pembuatan LKPD dan Video Pembelajaran dengan Pendekatan CRT melalui Aplikasi Canva bagi Guru Sekolah Dasar: Professional Development Workshop on Creating Student Worksheets and Educational Videos Using a Culturally Responsive Teaching Approach with Canva for Elementary School Teachers Rusnilawati Rusnilawati; Ratih Oktavia Rahmawati; Renata Rizky Amalia; Reni Kurniasih; Rifani Dwi Aguvia; Romario Seger Aji Pamungkas; Ronalia Ronalia; Rosyidatun Nisa’; Sabilla Pratiwi; Sela Mardiana; Atika Azzahro Hazima; Farizky Rahman
PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol. 9 No. 12 (2024): PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/pengabdianmu.v9i12.7650

Abstract

The COVID-19 pandemic has accelerated the need to enhance learning in the digital era, focusing on developing students' critical thinking, innovation, and creativity through technology-based education. This training addresses several key issues: (1) many teachers at Penggok 3 State Elementary School in Sragen struggle with using digital technology to support learning; (2) the Culturally Responsive Teaching (CRT) approach is rarely applied; (3) students' interest in Indonesian culture is low; and (4) integrating technology into education is now essential. Teacher training is crucial for developing individual capabilities to create a better learning environment. This training aims to enhance primary school teachers' understanding and application of CRT, enabling them to design student worksheets (Lembar Kerja Peserta Didik - LKPD) and educational videos that reflect students' cultural diversity. Additionally, it aims to develop teachers' skills in using the Canva graphic design platform to create engaging, interactive, and culturally relevant LKPD and educational videos. The training on creating LKPD and educational videos with a CRT approach using Canva for teachers at Penggok 3 State Elementary School in Sragen yielded positive outcomes. Over 50% of teachers successfully created LKPD and educational videos using the CRT approach through Canva. Additionally, there was a 14.3% increase in understanding of the CRT approach, based on pre-test and post-test results.
Group Investigation Assisted by Media Flip Chart can Improve Science Learning Outcomes and Cooperative Attitudes Nofita, Ersi; Rusnilawati
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 6 No. 3 (2022): Oktober
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v6i3.51492

Abstract

Using innovative models and media in the learning process will affect the learning outcomes of elementary school students. This study aims to analyze the use of the group investigation learning model with the help of flipchart media on learning outcomes and cooperative attitudes in fourth-grade elementary school science material. The design of this study was a quasi-experimental design with a non-equivalent control group design. The subject of this research is class IV which consists of 42 students. Samples were taken by random sampling technique. The data in this study were obtained through observation, interviews, documentation, and tests. The data obtained were analyzed using the t-test. Based on the analysis of the questionnaire data, it was found that Sig 0.033 was less than 0.05. Ho was rejected, meaning there was a significant difference in attitude between the control and experimental groups. Based on the learning outcomes test data analysis, Sig 0.00 is less than 0.05. Ho is rejected, which means there are differences in learning outcomes before and after being given the media and model treatment. So, there is an influence of the group investigation model assisted by flipchart media on improving elementary school students' learning outcomes and cooperative attitudes. This research implies that teachers are expected to be able to create a comfortable atmosphere so that students' understanding of experiences will be more honed.
Exploring Students' Responses: The Feasibility of Pizza Slice Math Learning Media Hidayati, Yulia Maftuhah; Safitri, Sylviana Ika; Arifin, Achmad Januar; Rahmawati, Syavira Salsabila; Rusnilawati
Jurnal Pedagogi dan Pembelajaran Vol. 7 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v7i3.81952

Abstract

Weaknesses in the learning process are one of the problems that arise in the field of education, especially in mathematics learning. Mathematics learning activities are still dominated by memorization and listening activities. The aim of this study is to identify students' responses to the development of the Android-based learning media, Pizza Slice Math, for teaching fractions in elementary schools. This study uses a qualitative approach to systematically and in detail describe students' responses to the development of the Pizza Slice Math learning media for fractions. Data in this study were collected using a questionnaire technique. The questionnaire used in this study consists of questions aimed at measuring students' responses to the developed learning media. Testing was conducted by administering the learning application to students as respondents. The respondents were 15 second-grade students. The results of testing the Android-based learning application Pizza Slice Math on second-grade students showed a significant improvement in the aspects of content quality and objectives, learning quality, and technical quality after revisions were made. Overall, the application experienced an increase in student ratings, indicating that the application is effective and beneficial in the learning process. This application is recommended for use in learning because it has accurate and complete content quality, provides good learning opportunities, and is easy to use. This indicates that students' responses are very interested in the Pizza Slice Math media. Thus, the Pizza Slice Math application is suitable for use as interactive learning media.
Problem-Based Learning Model Using Oodlu Digital Media On Learning Outcomes Sulistiyawati, Erani; Rusnilawati, Rusnilawati
Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda) Vol 7, No 3 (2024): Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda)
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/jppguseda.v7i3.10417

Abstract

This study aims to evaluate the effectiveness of using problem-based learning with Oodlu tools in enhancing the learning of IV students in natural sciences (science and general studies). A quantitative and qualitative approach is used in this research. A learning-based model is used in three learning sessions using Oodlu media to enhance student engagement and enhance learning. A comparative study was conducted with students from the study group (N=15) who received the Oodlu media-based problem-based learning model and the control group (N=15) who received the corresponding learning model. Data analysis showed significant differences in learning outcomes between the two groups. Significant improvements in learning outcomes were demonstrated for science students participating in the problem-based learning model and Audlemedia. The integration ofProblem-Based Learning with Oodlu media has been proven to be effective in improving the intermediate learning outcomes (N-gain test). This confirms This means that the implementation of problem-based learning has a significant impact on the quality of learning of school children.
STEAM APPROACH USING INQUIRY LEARNING MODEL ASSISTED BY LIVEWORKSHEET TO IMPROVE LITERACY MATHEMATICS FOR FOURTH GRADES ELEMENTARY SCHOOL STUDENTS Yulaikha, Kholisa Nur Putri; Rusnilawati, Rusnilawati
PROGRES PENDIDIKAN Vol. 6 No. 1 (2025): January 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/prospek.v6i1.1138

Abstract

Education is a quite important aspect for every individual, especially in elementary school. This is due to carrying out life in the future in a global era that is full of challenges. So there needs to be awareness from everyone regarding the existence developments, thus learning patterns that are oriented towards technology-based learning needed. The aim of this research was to analyze the role of the STEAM (Science, Technology, and Mathematics) model in learning activities in elementary schools so that students can have critical thinking skills and encourage improving mathematical literacy skills IV at SD Negeri Trosemi 02 Gatak, Sukoharjo in cycle II. The research methods used to collect data are in the form of observation, and documentation. From the research carried out, it was found that: By implementing the STEAM approach with the Inquiry Learning model assisted by Liveworksheets, it can improve mathematical literacy and learning outcomes in Fourth grades students. Average percentage of students ' classical learning increased from cycle I by 83.33% to 94.4% in cycle II.
Model Challenge Based Learning berbasis Kahoot: Strategi Meningkatkan Kemampuan Berpikir Kritis Siswa pada Mata Pelajaran IPA Kelas IV Sekolah Dasar Kusumaningtyas, Nanda Hamidah; Rusnilawati, Rusnilawati
PAKAR Pendidikan Vol 23 No 1 (2025): Published in January 2025
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pakar.v23i1.758

Abstract

This research aims to assess the degree to which the paradigm of challenge-based learning in conjunction with interactive media, such as Kahoot, influences students' critical thinking skills. Students in the fourth grade at Kradenan State Elementary School who utilize Kahoot interactive media to develop their critical thinking abilities make up the study's population. This research used a quasi-experimental technique using non-equivalent control groups and a quantitative approach. A study sample consisted of two classes, namely class IV of Kradenan State Elementary School, which served as an experimental class with n = 17. As an experimental class, Kradenan State Elementary School had 17 students using the Challenge Learning approach with the use of Kahoot interactive media. In comparison, the control group also had 17 students using Cooperative Learning. A description question that incorporates elements of critical thinking via validity and reliability testing serves as the research tool, via the findings of validity and reliability tests. The findings of the investigation demonstrated that the two classes' critical thinking abilities differed significantly in a good way. Using Kahoot interactive media, the challenge model-based learning model is used. It has a significant impact on pupils' critical thinking abilities. Students' critical thinking abilities. The N-Gain test analysis findings, which revealed 69% (from 56-75%), demonstrate this. The study's findings demonstrate how well the Challenge Learning approach, combined with Kahoot media, enhances foundational education by fostering teamwork, learning dynamics, and students' capacity for critical thinking
Steam inquiry learning model with cartoon film media on indonesian language learning outcomes for fifth-grade students Taufiqurrohmah, Taufiqurrohmah; Rusnilawati, Rusnilawati; Jojo, Zingiswa Mybert Monica
Jurnal Ilmiah Pendidikan Dasar Vol 12, No 1 (2025): Jurnal Ilmiah Pendidikan Dasar
Publisher : Prodi PGSD FKIP Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/pendas.12.1.1-19

Abstract

This study assessed the effectiveness of incorporating the STEAM-Inquiry Learning model, supplemented with cartoon film media, on the learning outcomes of fifth-grade students in the Indonesian Language class. The lack of innovative learning media has resulted in low student engagement in Indonesian language lessons. This research employed a quantitative approach with a quasi-experimental design. The STEAM-Inquiry Learning model was implemented over three learning periods, utilizing cartoon film media to enhance student engagement and academic performance. Two groups of students were compared: an experimental group (N=14) receiving the STEAM-Inquiry Learning model with cartoon film media, and a control group (N=18) utilizing the contextual learning model. Data were collected through validated learning outcome tests and reliable instruments. Data analysis revealed significant differences in learning outcomes between the two groups. Students exposed to the STEAM-Inquiry Learning model with cartoon film media demonstrated significantly improved Indonesian Language learning outcomes. These findings highlight the importance of integrating innovative learning models to enhance the effectiveness of Indonesian language education, particularly in improving students’ literacy skills.
IMPLEMENTASI MODEL THINK TALK WRITE BERBASIS MULTIMEDIAUNTUK MENINGKATKAN KUALITAS PEMBELAJARAN IPS KELAS VSEKOLAH DASAR Rusnilawati Rusnilawati; Irfan Fajrul Falah
Jurnal Lensa Pendas Vol 1 No 1 (2016): September 2016
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Mata pelajaran IPS di Sekolah Dasar merupakan pelajaran yang mengkaji seperangkat peristiwa, fakta, konsep, dan generalisasi yang berkaitan dengan isu sosial.Tujuan penelitian ini yaitu untuk mendeskripsikan peningkatan keterampilan mengajar guru, aktivitas belajar, serta hasil belajar siswa kelas VA SD Islam Al-Madina Kota Semarang melalui penerapan model Think Talk Write berbasis multimedia.Penelitian ini menggunakan rancangan penelitian tindakan kelas yang terdiri atas tiga siklus. Setiap siklus terdapat empat tahapan yang dilalui yaitu perencanaan, pelaksanakan, pengamantan dan refleksi.Teknik pengumpulan data menggunakan teknik tes dan non tes. Analisis data menggunakan analisis deskriptif kuantitatif dan analisis deskripstif kualitatif.Hasil penelitian menunjukkan: (1) Keterampilan guru siklus I mendapatkan skor 27 kategori baik, pada siklus II skor 30 kategori sangat baik, dan siklus III meningkat dengan skor 34 kategori sangat baik. (2) Aktivitas siswa siklus I mendapatkan skor 21.14 kategori baik, pada siklus II skor 23.20 kategori baik, dan siklus III meningkat dengan skor 27.30 kategori sangat baik. (3) Ketuntasan belajar klasikal siswa siklus I 76% meningkat pada siklus II menjadi 83,33%, dan meningkat pada siklus III menjadi 90%. Kesimpulan penelitian ini adalah penerapan model Think Talk Write berbasis multimedia dapat meningkatkan kualitas pembelajaran IPS meliputi keterampilan guru, aktivitas siswa dan hasil belajar siswa.
Co-Authors Adhi Nugroho, Sulistyono Agustin Anggriani Ahmad Saiful Mirza Alfian Yulianto Angelina Sepfi Yolansari Arief Cahyo Utomo Arif Kamaluddin Ariffah, Eko Yunia Nur Arifin, Achmad Januar Arya Aqshal Prasetya Asmaniah, Tansa Giri Atika Azzahro Hazima Audiana, Mia Avivah Dwi Indarini Bambang Harmanto, Bambang Belinda Dewi Regina Binti Ali, Siti Rahaimah Datuk Dwi Saputro Dedi Gunawan Desi Ambar Sari Desi Ambar Sari Devi Afriyantari Puspa Putri Dhivanny Aulia Rahmawwati Diah Priyawati Dina laili oktaviana Dinda Dessy Bela Istika Dwi Anggita Nuranafi Edi Susanto Eka Setyaning Marsudi Utami Elmira Tita Ulima Elok Puspita Sekarsari Endang Triwahyuni Eva Gustiana Farida Amalia Shofiaty Farizky Rahman Fatah Yasin Al Irsyadi Fatimah, Anissa Khusnul Fatiya Nuzuli Mufti Fiki Nur Rahmawati Hazima, Atika Azzahro Hening, Putri Pramesti Heny Tri Muthmainnah Honest Ummi Kaltsum I Istiqomah Ida Nur Hasanah Ihsan Cahyo Utomo Ihwan, Ahmad Zainal Imam Mujahid Imelda Nur Aryanti Indriastuti, Agni Nur Indriastuti Irfan Fajrul Falah Jojo, Zingiswa Mybert Monica Kuncahyono Kuncahyono Kusuma, Rizki Rahma Kusumaningtyas, Nanda Hamidah Laily Saharani Maisarah, Siti Maulida, Azizah Putri Mazarul Hasan Mohamad Hanapi Meilani Wulandari Meysa Dewi Adellia Putri Mila Choirunnisa Minsih Muhamad Taufik Hidayat Muslikah Muslikah Muslikasari, Risky Nabil Aulia Prakoso Naufal Nafi'ardina Ni'mah, Lina Nihayatun Niken Ayu Mutiasari Nisriina Amiirah Faatin Nofita, Ersi Nugroho, Suryanto Oktaviarta Nafiatul Ariffah Putra Putri, Rachmania Senjawani Rahmawati, Syavira Salsabila Raisia, Alifah Ratih Oktavia Rahmawati Renata Rizky Amalia Reni Kurniasih Reni Kurniasih Rifani Dwi Aguvia Rini Laksana Trisnowati Riska Monicca Sari Risky Muslikasari Romario Seger Aji Pamungkas Ronalia Ronalia Rosyidatun Nisa’ Sabilla Pratiwi Safitri, Sylviana Ika Saputri, Yunisa Eka Sari, Destia Anjelina Sela Mardiana Silviani, Novia Nanda Siti Rahaimah Ali Siti Rahaimah Binti Ali Sujalwo Sujalwo, Sujalwo Sulistiyawati, Erani Susanta, Agus Suwandayani, Beti Istanti Tadzkiroh, Ummi Taufiqurrohmah, Taufiqurrohmah Umi Fadlilah, Umi Uslan Vera Tristiana Wahyu Utami, Annisa Nurrahma Wahyuni, Nur Ardiyanti Yulaikha, Kholisa Nur Putri Yulia Maftuhah Hidayati Yuliandini, Dwi Zuli Nuraeni