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Augmented Reality-based Discovery Learning: an Effective Strategy to Improve Critical Thinking in Sciences for Grade IV Wahyu Utami, Annisa Nurrahma; Rusnilawati, Rusnilawati
Lectura : Jurnal Pendidikan Vol. 16 No. 1 (2025): Lectura: Jurnal Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/lectura.v16i1.25775

Abstract

This study examines the effectiveness of the Discovery Learning model supported by Augmented Reality (AR) media in enhancing critical thinking skills among Grade IV students at SDN 02 Kuto on the topic of plants as a source of life. It also explores how this method compares to the Problem-Based Learning model using PowerPoint media. The research aimed to determine whether Discovery Learning with AR can improve students’ critical thinking skills and engagement. The study also seeks to identify differences in critical thinking outcomes between the experimental and control groups. A quantitative approach was applied with a quasi-experimental design. The study involved 40 students, divided into an experimental group (20 students) using Discovery Learning with AR and a control group (20 students) using Problem-Based Learning with PowerPoint. Data collection utilized validated and reliable multiple-choice and essay tests, analyzed through N-Gain and independent t-tests. The findings showed a significant improvement in critical thinking skills in the experimental group compared to the control group. The N-Gain analysis indicated 66% effectiveness in the experimental group, categorized as moderately effective. The independent t-test revealed a significant difference in critical thinking aspects between the two groups. This study concludes that the Discovery Learning model supported by AR media effectively fosters critical thinking skills and engagement in learning. By integrating innovative teaching strategies with digital technologies, this approach addresses the challenges of 21st-century education and creates an interactive and enjoyable learning environment.
The Effect of Realistic Mathematics Education Approach Assisted by Interactive Multimedia Articulate Storyline on Reasoning Ability and Self Confidence Ariffah, Eko Yunia Nur; Rusnilawati
Jurnal Ilmiah Pendidikan dan Pembelajaran Vol. 7 No. 1 (2023): Maret 2023
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jipp.v7i1.58200

Abstract

Monotonous, less fun mathematics learning activities make students easily bored and not interested in participating in learning. Such learning does not train students’ reasoning abilities. This study aims to analyse whether the application of the Realistic Mathematics Education approach assisted by interactive multimedia articulate storylines can overcome the lack of reasoning skills and self-confidence. This type of research is quantitative. The design of this research is quasi-experimental design. This study used data collection techniques including observation, tests, questionnaires, and documentation. The data analysis technique used is the normality test, homogeneity test, t-test, and ANOVA test. The results of this study indicate that there is a significant effect of using the Realistic Mathematics Education approach assisted with interactive multimedia articulate storylines on reasoning abilities and self-confidence.
Kumon’s Learning Model with the Assistance of Multiplication Table in Observed from Achievement and Discipline Attitude In Mathematics Learning Indriastuti, Agni Nur Indriastuti; Rusnilawati
International Journal of Elementary Education Vol 6 No 4 (2022): Nopember
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v6i4.54010

Abstract

Mathematics is a subject that should be given to all students to equip them with logical, analytical, systematic, critical and creative thinking skills, and collaboration skills. However, determining effective learning models and media to improve student achievement and discipline is very difficult. One of the solutions for determining interactive media is a multiplication table with the Kumon model. The purpose of this study was to analyze the multiplication table-assisted Kumon learning model on achievement and discipline in mathematics learning. The research method in this research is an experimental design by comparing the experimental and control classes. This study used data collection techniques which included experimenting, observing, and documenting. The analysis used in this study consisted of standardized tests (normality), homogeneity checks, and hypothesis testing. The results of the study showed that there was an increase in the achievement and discipline of third-grade elementary school students before and after using the Kumon learning model with media multiplication tables so that it could be assessed that the learning model was effective, in terms of student achievement and discipline.
AR-ASSISTED READ, ANSWER, DISCUSS, EXPLAIN, CREATE (RADEC) LEARNING MODEL TO ENCOURAGE STUDENT’S CRITICAL THINKING SKILL Maisarah, Siti; Rusnilawati, Rusnilawati
Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan Vol 16, No 2 (2025): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/paedagoria.v16i2.29680

Abstract

Abstrak: Perkembangan teknologi dalam pendidikan mendorong inovasi model pembelajaran untuk mengembangkan kemampuan berpikir kritis siswa sekolah dasar. Penelitian ini bertujuan mendeskripsikan pengaruh model pembelajaran RADEC yang dikombinasikan dengan media Augmented (AR) terhadap kemampuan berpikir kritis pada siswa kelas V SD dalam mata pelajaran matematika bangun ruang kubus dan balok. Penelitian kuantitatif dengan desain kuasi eksperimen melibatkan kelompok eksperimen (N=17) dan kontrol (N=15) di SDN II dan III Teratai. Data dikumpulkan melalui pre-test dan post-test dengan soal uraian berpikir kritis. Teknik analisis data menggunakan uji non parametrik karena data tidak sepenuhnya normal dan homogen. Temuan dalam penelitian ini mengindikasikan potensi model RADEC berbantuan AR dalam mendorong kemampuan berpikir kritis siswa sekolah dasar. Hasil uji Wilcoxon mengungkapkan terdapat perbedaan signifikan kemampuan berpikir kritis sebelum dan sesudah implementasi model RADEC berbantuan AR (Asymp sig. 0.001 < 0.005). Terjadi peningkatan kemampuan berpikir kritis sebesar 70% dengan rata-rata skor post-test 84, lebih tinggi dibandingkan model PBL (rata- rata skor post-test 69). Model RADEC berbantuan AR menjadi representasi evolusi pendekatan pedagogis yang mendorong siswa berpikir kritis dan berinteraksi dengan objek virtual secara interaktif.Abstract:  The development of technology in education encourages innovation in learning models to develop critical thinking skills in elementary school students. This study aims to describe the effect of the RADEC learning model combined with Augmented media (AR) on critical thinking skills in grade V elementary school students in the mathematics subject of cube also beam spaces. Quantitative study with a quasi-experimental design involved experimental (N=17) also control (N=15) groups at SDN II also III Teratai. Data were collected through pre-tests also post-tests with critical thinking questions. Data analysis techniques used non-parametric tests because the data were not completely normal also homogeneous. The findings in this study indicate the potential of the AR-assisted RADEC model in encouraging elementary school students' critical thinking skills. Wilcoxon test results revealed there was a significant difference in critical thinking skills before also after the implementation of the AR-assisted RADEC model (Asymp sig. 0.001<0.005). There was an increase in critical thinking skills by 70% with an average post-test score of 84, higher than the PBL model (average post-test score of 69). The AR-assisted RADEC model represents the evolution of pedagogical approaches that encourage students to think critically also interact with virtual objects interactively.
Developing STEAM-Teaching Module in Supporting Students' Literacy Ability in Elementary School Susanto, Edi; Susanta, Agus; Rusnilawati; Binti Ali, Siti Rahaimah
Mathematics Education Journal Vol. 18 No. 3 (2024): Jurnal Pendidikan Matematika
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22342/jpm.v18i3.pp349-366

Abstract

Indonesia's efforts to achieve international education standards and address shortcomings in educational attainment are evident in implementing the Merdeka curriculum. However, a major challenge remains limited learning resources that hinder the curriculum's goals. This research addresses this gap by developing a valid, practical, and potentially impactful STEAM (Science, Technology, Engineering, Art, and Math)-based teaching module designed to enhance elementary school students' literacy skills. The research employs a development research methodology with four stages: definition, design, development, and dissemination. The target population consisted of students from state elementary schools in Bengkulu, Indonesia. Data collection utilized a combination of observation, questionnaires, and literacy tests. Qualitative descriptive statistics were employed for data analysis. The findings demonstrate that the developed STEAM module meets the criteria for validity and high practicality. Additionally, the module exhibits the potential for positively impacting students' literacy abilities. The implication of this research is that the STEAM module, through its engaging activities, can increase student motivation in learning, ultimately leading to improved literacy skills.
PROBLEM BASED LEARNING THROUGH CANVA INTERACTIVE VIDEO: IMPROVING LEARNING OUTCOMES PROBLEM SOLVING IN MATHEMATICS ELEMENTARY SCHOOL TIME MEASUREMENT MATERIALS Meysa Dewi Adellia Putri; Rusnilawati Rusnilawati
Jurnal Cakrawala Pendas Vol. 11 No. 2 (2025)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v11i2.13002

Abstract

Technological developments encourage innovation in learning models to improve student learning outcomes. The use of technology facilitates the delivery of material and creates a more interesting learning experience. This study aims to examine the application of the Problem Based Learning model combined with Canva interactive video on the learning outcomes of second grade students of Gemarang Elementary School on the subject of measuring mathematical time. This study uses a quantitative approach with a quasi-experimental design, using a pre-test and post-test. The sample of this study consisted of two classes, namely the experimental class at SDN Gemarang (N=23) using the Problem Based Learning model accompanied by Canva interactive videos and the control class at SDN Ngale (N=23) using a contextual model with concrete media. Data analysis techniques included independent t-test, dependent t-test, and N-gain test. The results of the study showed that the use of the Problem Based Learning model with Canva interactive videos effectively improved student learning outcomes. This was proven by the N-gain of the experimental class of 60.37 (medium category), higher than the control class which was only 30.57 (low category). Canva interactive videos support the early stages of Problem Based Learning by presenting problems in an interesting way and helping students develop problem-solving strategies.
PROBLEM BASED LEARNING MODEL WITH AUGMENTED REALITY MEDIA ENCOURAGES CLASS V SCIENCE LEARNING ACHIEVEMENT Angelina Sepfi Yolansari; Rusnilawati Rusnilawati
Jurnal Cakrawala Pendas Vol. 11 No. 2 (2025)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v11i2.13003

Abstract

Research on science learning achievement is still not optimal due to the low use of IT media. Apart from that, students are still not used to applying science concepts to everyday life problems. Data collection techniques in this research used pre-test and post-test methods, using multiple choice questions and essays. This research aims to test the impact of the Problem Based Learning model integrated with augmented reality media on the academic performance of class V students. The research carried out utilized quantitative methods with a quasi-experimental design or non-equivalent control group design. The research sample was class V students at Nusukan Elementary School with 28 experimental group students and 28 control group students. The research instrument is in the form of multiple choice questions and essays through validity and reliability tests. The research results show that there is a significant difference between the post-test results for the experimental class, namely 93 and the post-test results for the control class, namely 71. This can be shown from the results of the N-Gain test analysis in the experimental class, which was 85.15% and in the control class, which was 63. .99%. Based on the results of the independent t-test, there are significant differences in the experimental class and control class on student learning achievement. The research results show that augmented reality media is very helpful in the problem orientation step because it is able to encourage students to understand and find solutions to problems or challenges.
MODEL PROBLEM BASED LEARNING BERBANTUAN WORDWALL DAPAT MENINGKATKAN HASIL BELAJAR MATEMATIKA KELAS IV SEKOLAH DASAR PADA MATERI KELILING DAN LUAS BANGUN DATAR Dinda Dessy Bela Istika; Rusnilawati Rusnilawati
Jurnal Review Pendidikan dan Pengajaran Vol. 7 No. 4 (2024): Vol. 7 No. 4 Tahun 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v7i4.34183

Abstract

Mata pelajaran matematika di sekolah dasar menjadi komponen penting dalam pendidikan karena mengajarkan kepada siswa untuk memiliki kemampuan memecahkan masalah dan berpikir kritis. Permasalahan yang terjadi di sekolah dasar kecamatan Laweyan, kota Surakarta yakni siswa mengalami kesulitan dalam mempelajari materi bangun datar. Penelitian memiliki tujuan untuk mengetahui hasil belajar siswa dengan menerapkan model Problem Based Learning berbantuan wordwall pada siswa kelas IV Sekolah Dasar Tahun Ajaran 2023/2024 materi keliling dan luas bangun datar. Jenis penelitian ini yakni penelitian tindakan kelas (PTK). Siswa di kelas IV Sekolah Dasar Bratan, yang terdiri dari 25 siswa, adalah subjek penelitian. Teknik pengumpulan data melalui tes, dan analisis datanya menggunakan teknik deskriptif. Hasil penelitian menunjukkan presentase ketuntasan pada pra-siklus adalah 20%, presentase ketuntasan pada siklus I adalah 52%, dan presentase ketuntasan pada siklus II adalah 96%, dapat disimpulkan bahwa penerapan model problem based learning dapat meningkatkan hasil belajar siswa pada materi keliling dan luas bangun datar.
PENINGKATAN HASIL BELAJAR DAN MOTIVASI PESERTA DIDIK DENGAN MODEL PEMBELAJARAN PBL BERBANTUAN KUIS INTERAKTIF PADA MATA PELAJARAN IPAS KELAS IV SD TAHUN 2024/2025 Farida Amalia Shofiaty; Naufal Nafi'ardina; Oktaviarta Nafiatul Ariffah; Rusnilawati; Meilani Wulandari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.25150

Abstract

The objective of this classroom action research is to enhance both academic performance and learning motivation among fourth-grade students at SD Negeri Djama'atul Ichwan Surakarta in the IPAS subject through the implementation of the Problem-Based Learning (PBL) approach, supported by interactive quizzes. The low understanding and motivation of students in learning IPAS is the background of this research. The method of classroom action research (PTK) was applied to this study with two cycles in it, which was preceded by a pre-cycle stage. A total of 24 students in class IV D in the 2024/2025 academic year at SD Djama'atul Ichwan Surakarta became the research subjects. Data were collected through motivation questionnaires, learning assessments, and observation sheets. The data analysis combined quantitative methods with descriptive qualitative interpretation. The results showed a noticeable improvement in both learning outcomes and student motivation. During the pre-cycle phase, the percentage of students meeting the learning criteria was 58.3%. After applying the PBL model supported by interactive quizzes, the percentage increased to 79.16% in the first meeting of cycle I and 70.83% in the second meeting, further increasing to 75% in the first meeting of cycle II and reaching 83.3% in the second. Student motivation also improved, with scores rising from 71.92% in the first cycle to 77% in the second which was included in the high motivation to very high motivation category. These findings suggest that the use of the PBL model along with interactive quizzes is an effective strategy to enhance student learning outcomes and motivation in IPAS subjects.
ANALISIS MODEL PROJECT BASED LEARNING BERBANTUAN LIVEWORKSHEETS DALAM MENINGKATKAN PRESTASI BELAJAR DAN KETERAMPILAN LITERASI SAINS Nabil Aulia Prakoso; Rusnilawati Rusnilawati
Muallimuna : Jurnal Madrasah Ibtidaiyah Vol 9, No 2 (2024): APRIL 2024
Publisher : Fakultas Studi Islam UNISKA MAB Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/muallimuna.v9i2.14304

Abstract

This study aims to analyze the effectiveness of the Project Based Learning (PjBL) model supported by LiveWorksheets in improving learning achievement and science literacy skills of fourth-grade students at SD Muhammadiyah 16 Karangasem. A descriptive qualitative approach was employed using data collection techniques including observation, interviews, and documentation. The research subjects were students from classes IV A and IV B, with the object of the study being the effectiveness of student learning. The results of the study indicate that the effectiveness of student learning can be categorized as moderate, with listening activities obtaining the highest scores and oral activities obtaining the lowest scores. Teachers play a crucial role in enhancing student learning achievement by considering factors such as varied teaching methods, personalized approaches, motivation, and student engagement.The implications of this research provide a deeper understanding of the factors influencing student learning effectiveness, as well as designing more effective teaching strategies.
Co-Authors Adhi Nugroho, Sulistyono Agustin Anggriani Ahmad Saiful Mirza Alfian Yulianto Angelina Sepfi Yolansari Arief Cahyo Utomo Arif Kamaluddin Ariffah, Eko Yunia Nur Arifin, Achmad Januar Arya Aqshal Prasetya Asmaniah, Tansa Giri Atika Azzahro Hazima Audiana, Mia Avivah Dwi Indarini Bambang Harmanto, Bambang Belinda Dewi Regina Binti Ali, Siti Rahaimah Datuk Dwi Saputro Dedi Gunawan Desi Ambar Sari Desi Ambar Sari Devi Afriyantari Puspa Putri Dhivanny Aulia Rahmawwati Diah Priyawati Dina laili oktaviana Dinda Dessy Bela Istika Dwi Anggita Nuranafi Edi Susanto Eka Setyaning Marsudi Utami Elmira Tita Ulima Elok Puspita Sekarsari Endang Triwahyuni Eva Gustiana Farida Amalia Shofiaty Farizky Rahman Fatah Yasin Al Irsyadi Fatimah, Anissa Khusnul Fatiya Nuzuli Mufti Fiki Nur Rahmawati Hazima, Atika Azzahro Hening, Putri Pramesti Heny Tri Muthmainnah Honest Ummi Kaltsum I Istiqomah Ida Nur Hasanah Ihsan Cahyo Utomo Ihwan, Ahmad Zainal Imam Mujahid Imelda Nur Aryanti Indriastuti, Agni Nur Indriastuti Irfan Fajrul Falah Jojo, Zingiswa Mybert Monica Kuncahyono Kuncahyono Kusuma, Rizki Rahma Kusumaningtyas, Nanda Hamidah Laily Saharani Maisarah, Siti Maulida, Azizah Putri Mazarul Hasan Mohamad Hanapi Meilani Wulandari Meysa Dewi Adellia Putri Mila Choirunnisa Minsih Muhamad Taufik Hidayat Muslikah Muslikah Muslikasari, Risky Nabil Aulia Prakoso Naufal Nafi'ardina Ni'mah, Lina Nihayatun Niken Ayu Mutiasari Nisriina Amiirah Faatin Nofita, Ersi Nugroho, Suryanto Oktaviarta Nafiatul Ariffah Putra Putri, Rachmania Senjawani Rahmawati, Syavira Salsabila Raisia, Alifah Ratih Oktavia Rahmawati Renata Rizky Amalia Reni Kurniasih Reni Kurniasih Rifani Dwi Aguvia Rini Laksana Trisnowati Riska Monicca Sari Risky Muslikasari Romario Seger Aji Pamungkas Ronalia Ronalia Rosyidatun Nisa’ Sabilla Pratiwi Safitri, Sylviana Ika Saputri, Yunisa Eka Sari, Destia Anjelina Sela Mardiana Silviani, Novia Nanda Siti Rahaimah Ali Siti Rahaimah Binti Ali Sujalwo Sujalwo, Sujalwo Sulistiyawati, Erani Susanta, Agus Suwandayani, Beti Istanti Tadzkiroh, Ummi Taufiqurrohmah, Taufiqurrohmah Umi Fadlilah, Umi Uslan Vera Tristiana Wahyu Utami, Annisa Nurrahma Wahyuni, Nur Ardiyanti Yulaikha, Kholisa Nur Putri Yulia Maftuhah Hidayati Yuliandini, Dwi Zuli Nuraeni