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PENERAPAN MODEL PBL (PROBLEM BASED LEARNING) BERBASIS LKPD DIGITAL LIVEWORKSHEET UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS 3 DI SD DJAMA’ATUL ICHWAN SURAKARTA PADA MATA PELAJARAN MATEMATIKA MATERI PENGUKURAN PANJANG DAN BERAT PADA TAHUN AJARAN 2024/2025 Devi Guswindrayani; Nailina Najuba; Raeza Pradeka Rahmawati; Rusnilawati; Chamzi Rahmad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.25982

Abstract

This study aims to improve the learning outcomes of third-grade students at SD Djama’atul Ichwan Surakarta in the subject of Mathematics, specifically on the topic of length and weight measurement, through the implementation of the Problem Based Learning (PBL) model integrated with digital student worksheets (LKPD) via the Liveworksheet platform. The research applied a Classroom Action Research (CAR) approach conducted in two cycles, each consisting of planning, action implementation, observation, and reflection stages. The subjects were 28 third-grade students. The results showed an improvement in learning outcomes, as evidenced by the average score increase from 59.50 in the pre-cycle to 70.28 in cycle I, and further to 78.75 in cycle II. Additionally, the percentage of students who achieved mastery learning rose significantly from 32% to 89%. These findings indicate that the PBL model supported by digital LKPD using Liveworksheet is effective in enhancing students’ learning outcomes and active participation in the learning process.
Problem Based Learning Berbantuan Media Liveworksheet: Strategi Meningkatkan Hasil Belajar Siswa di Sekolah Dasar Ardila, Dinda; Rusnilawati, Rusnilawati
Publikasi Pendidikan Vol 15, No 2 (2025)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/publikan.v15i2.70442

Abstract

Penelitian ini bertujuan untuk menguji  penggunaan model Problem Based Learning dengan memanfaatkan media Liveworksheet untuk meningkatkan hasil belajar sains (IPA) di kalangan siswa sekolah dasar. Penelitian ini menggunakan pendekatan kuantitatif. Penelitian ini dilakukan di Sekolah Dasar Nusukan pada siswa kelas IV. Studi perbandingan dilakukan antara dua kelompok siswa. Kelompok eksperimen (N=19) dengan diberikan perlakuan menggunakan model pembelajaran berbasis masalah berbantuan media Liveworksheet, dan kelompok kontrol (N19) yang menggunakan model pembelajaran rutin di kelas. Analisis data menunjukkan perbedaan yang signifikan dalam hasil pembelajaran antara kedua kelompok. Hasil dari penelitian ini menunjukkan bahwa siswa yang berpartisipasi dalam pembelajaran berbasis masalah dan media Liveworksheet memiliki peningkatan prestasi belajar IPA yang signifikan. Integrasi model Problem Based Learning dengan media Liveworksheet terbukti efektif meningkatkan hasil belajar (uji N-gain). Hal ini menegaskan bahwa penerapan pembelajaran berbasis masalah dengan media liveworksheet mempunyai dampak yang signifikan terhadap peningkatan hasil belajar siswa.
MODEL PROBLEM BASED LEARNING BERBANTUAN WORDWALL DAPAT MENINGKATKAN HASIL BELAJAR MATEMATIKA KELAS IV SEKOLAH DASAR PADA MATERI KELILING DAN LUAS BANGUN DATAR Istika, Dinda Dessy Bela; Rusnilawati, Rusnilawati
Jurnal Review Pendidikan dan Pengajaran Vol. 7 No. 4 (2024): Vol. 7 No. 4 Tahun 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v7i4.34183

Abstract

Mata pelajaran matematika di sekolah dasar menjadi komponen penting dalam pendidikan karena mengajarkan kepada siswa untuk memiliki kemampuan memecahkan masalah dan berpikir kritis. Permasalahan yang terjadi di sekolah dasar kecamatan Laweyan, kota Surakarta yakni siswa mengalami kesulitan dalam mempelajari materi bangun datar. Penelitian memiliki tujuan untuk mengetahui hasil belajar siswa dengan menerapkan model Problem Based Learning berbantuan wordwall pada siswa kelas IV Sekolah Dasar Tahun Ajaran 2023/2024 materi keliling dan luas bangun datar. Jenis penelitian ini yakni penelitian tindakan kelas (PTK). Siswa di kelas IV Sekolah Dasar Bratan, yang terdiri dari 25 siswa, adalah subjek penelitian. Teknik pengumpulan data melalui tes, dan analisis datanya menggunakan teknik deskriptif. Hasil penelitian menunjukkan presentase ketuntasan pada pra-siklus adalah 20%, presentase ketuntasan pada siklus I adalah 52%, dan presentase ketuntasan pada siklus II adalah 96%, dapat disimpulkan bahwa penerapan model problem based learning dapat meningkatkan hasil belajar siswa pada materi keliling dan luas bangun datar.
Transforming Mathematics Learning through Storytelling and Digital Comic Models in Explaining Elementary School Students' Problem-Solving Abilities Azarine Shufaira Mulya Rahman; Rusnilawati Rusnilawati
Journal of Innovation and Research in Primary Education Vol. 5 No. 2 (2026)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v5i2.3622

Abstract

Mathematical problem-solving ability remains critically underdeveloped among elementary school students, largely due to the dominance of conventional, media-poor instruction that fails to make abstract concepts contextually accessible. This study examined the effectiveness of a storytelling learning model supported by digital comic media in improving the mathematical problem-solving ability of fourth-grade students. A quasi-experimental design with a Nonequivalent Control Group was employed involving 54 students (27 experimental, 27 control) at an elementary school in Klaten Regency, Central Java, Indonesia. Data were collected through pre-test and post-test essay instruments aligned with Polya's four-stage problem-solving framework (validity r > 0.381; Cronbach's α = 0.984) and analyzed using independent t-tests, dependent t-tests, and the Normalized Gain (N-Gain) index. The experimental group achieved a post-test mean of 84.9 and an N-Gain of 0.89 (high category), compared to 71.1 and 0.38 (moderate) in the control group, with a statistically significant between-group difference (p = 0.001). These findings demonstrate that the purposeful integration of narrative-based pedagogy and multimodal digital media, grounded in Dual Coding Theory and constructivist principles, creates a learning environment that substantially outperforms conventional instruction in fostering structured, meaningful mathematical problem-solving at the elementary level.
The Effect of Team Games Tournament Model-Assisted Articulate Storyline Media on Improving Outcomes and Interest in Learning Javanese Script Material in Elementary School Sekarsari, Elok Puspita; Rusnilawati, Rusnilawati
Mimbar Sekolah Dasar Vol 10, No 1 (2023)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53400/mimbar-sd.v10i1.55262

Abstract

Javanese language is a national culture that needs to be protected and preserved to not lose its identity. In the Javanese script, education includes writing and reading skills starting from elementary school. This study was motivated by the difficulty of understanding Javanese script material in the classroom. This study aims to determine the Team Games Tournament learning (TGT) model using Articulate Storyline media to enhance student learning outcomes and interest in elementary school. The research method used is quantitative with a Quasi Experiment Design. The sampling technique used was purposive random sampling with two class samples for research, the experimental and control classes as a comparison. The sample consists of 50 fifth-grade students, with each class consisting of 25 students. The instruments used were test questions and interest questionnaires to measure the specified variables. Data analysis techniques in statistical testing are instrument, prerequisite, and hypothesis tests. The average post-test final result in the experimental class was 47.36, and the control class was 36.1. The results showed an influence on the TGT learning model with Articulate Storyline on improving learning outcomes and interest of elementary school students.
Model Blended Learning Berbantuan Video Animasi Meningkatkan Hasil Belajar IPA dan Sikap Kemandirian Siswa Imelda Nur Aryanti; Rusnilawati
Jurnal Edutech Undiksha Vol. 10 No. 2 (2022): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v10i2.53529

Abstract

Saat proses pembelajaran IPA siswa cenderung bergantung kepada teman dan sedikit siswa yang aktif bertanya dan mengemukakan pendapatnya. Permasalahan ini dapat berimbas pada intelektual dan sikap kemandirian siswa yang kurang baik. Penelitian ini bertujuan untuk menganalisis model Blended Learning berbantuan video animasi terhadap hasil belajar dan sikap kemandirian siswa pada mata pelajaran IPA kelas IV. Jenis pendekatan ini eksperimen semu (Quasi-Experimental Design). Subjek dalam penelitian ini berjumlah 30 siswa. Sampel penelitian diambil dengan teknik Random Sampling. Metode yang digunakan dalam penelitian ini dengan observasi, wawancara, tes, angket dan dokumentasi. Instrumen yang digunakan untuk mengumpulkan data yaitu kuesioner. Teknik yang digunakan untuk menganalisis data yaitu uji-t. Hasil analisis yaitu terdapat perbedaan pada sikap antara kelas kontrol dan kelas eksperimen. Berdasarkan analisis data hasil belajar, terdapat perbedaan hasil belajar sebelum dan sesudah diberikan tindakan pada model dan media. Disimpulkan terdapat pengaruh model Blended Learning berbantuan video animasi dapat meningkatkan hasil belajar IPA dan sikap kemandirian siswa. model Blended Learning berbantuan video animasi dapat meningkatkan hasil belajar IPA dan sikap kemandirian siswa. Model Blended Learning mempunyai kelebihan dapat menimbulkan daya tarik siswa untuk belajar.
Keefektifan Metode Practice Rehearsal Pairs dan Media Animasi Powtoon Pada Keterampilan Bercerita (The Effectiveness of the Practice Rehearsal Pairs Method and Powtoon Animation Media on Storytelling Skills) Arya Aqshal Prasetya; Rusnilawati Rusnilawati
Indonesian Language Education and Literature Vol. 8 No. 1 (2022)
Publisher : Jurusan Tadris Bahasa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/ileal.v8i1.10959

Abstract

This study aims to examine the effectiveness of the practice rehearsal pairs method and Powtoon animation on storytelling skills. This quasi-experimental research has control and experimental classes. The experimental group received treatment in the form of a practice rehearsal pairs method with Powtoon media and the control group received treatment with a storytelling model with picture media. Both get pretest and posttest for. The prerequisite test uses SPSS 26. The result is a Sig. (2-tailed) 0.0000 <0.005 indicates that Ho is rejected. Storytelling skills in learning Indonesian for the two classes are slightly different. The experimental class pretest mean was 59.75 while the posttest was 82.25. The mean of the control class pretest was 57.50 while the posttest was 75.00. There are differences in the results of the experimental and control classes. The class that was given the treatment had higher results compared to the class that was not given the treatment.Penelitian ini bertujuan untuk menguji keefektifan metode practice rehearsal pairs dan animasi Powtoon pada keterampilan bercerita. Penelitian quasi experiment ini memiliki kelas kontrol dan eksperimen. Kelompok eksperimen mendapatkan perlakuan berupa metode practice rehearsal pairs dengan media Powtoon dan kelompok kontrol mendapatkan perlakuan dengan model story telling dengan media gambar. Keduanya mendapatkan pretes dan postes untuk. Uji prasyarat menggunakan SPSS 26. Hasilnya Diperoleh nilai Sig. (2-tailed) 0,0000 < 0,005 menunjukkan bahwa Ho ditolak. Keterampilan bercerita dalam pembelajaran Bahasa Indonesia terhadap kedua kelas sedikit berbeda. Rerata pretes kelas eksperimen adalah 59,75 sedangkan postes 82,25. Rerata pretes kelas kontrol 57,50 sedangkan postes 75,00. Ada perbedaan hasil dari kelas eksperimen dan kontrol. Kelas yang diberi perlakuan, hasilnya lebih tinggi dibandingkan dengan kelas yang tidak diberi perlakuan.
Augmented inquiry: developing ar-based media for spatial geometry in elementary schools Rusnilawati Rusnilawati; Ardhian Fajar Rizki; Farizky Rahman; Atika Azzahro Hazima; Arief Cahyo Utomo; Jamiu Temitope Sulaimon
Jurnal Ilmiah Pendidikan Dasar Vol 13, No 1 (2026): Jurnal Ilmiah Pendidikan Dasar
Publisher : Prodi PGSD FKIP Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/pendas.13.1.147-174

Abstract

Mathematics learning on solid geometry topics in elementary schools still faces challenges in visualising abstract and spatial concepts. This study aimed to develop and examine the feasibility, practicality, and effectiveness of an Augmented Reality (AR) learning medium based on Inquiry Learning for fifth-grade elementary students on solid geometry material. This research employed the Research and Development (R&D) method. The research subjects consisted of two media experts, two subject-matter experts, two fifth-grade teachers, and 20 fifth-grade students at Purwosari Elementary School. Data collection instruments included expert validation questionnaires, teacher and student response questionnaires, and learning achievement tests administered through pretests and posttests. The results showed that the AR learning media was categorised as highly feasible by media experts with a percentage of 83.75% and by subject-matter experts with 88.33%. Teachers’ evaluations indicated a highly practical category with a percentage of 87.6%, while students’ responses showed a practical category with an average percentage of 75.60%. The effectiveness test revealed a significant improvement in learning outcomes, with a significance value of 0.000 (< 0.05) and an N-Gain score of 0.45, classified as moderate. The findings imply that AR-based Inquiry Learning media can serve as an innovative alternative to enhance students’ motivation, conceptual understanding, and mathematics learning outcomes in elementary schools.
Steam inquiry learning model with cartoon film media on indonesian language learning outcomes for fifth-grade students Taufiqurrohmah Taufiqurrohmah; Rusnilawati Rusnilawati; Zingiswa Mybert Monica Jojo
Jurnal Ilmiah Pendidikan Dasar Vol 12, No 1 (2025): Jurnal Ilmiah Pendidikan Dasar
Publisher : Prodi PGSD FKIP Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/pendas.12.1.1-19

Abstract

This study assessed the effectiveness of incorporating the STEAM-Inquiry Learning model, supplemented with cartoon film media, on the learning outcomes of fifth-grade students in the Indonesian Language class. The lack of innovative learning media has resulted in low student engagement in Indonesian language lessons. This research employed a quantitative approach with a quasi-experimental design. The STEAM-Inquiry Learning model was implemented over three learning periods, utilizing cartoon film media to enhance student engagement and academic performance. Two groups of students were compared: an experimental group (N=14) receiving the STEAM-Inquiry Learning model with cartoon film media, and a control group (N=18) utilizing the contextual learning model. Data were collected through validated learning outcome tests and reliable instruments. Data analysis revealed significant differences in learning outcomes between the two groups. Students exposed to the STEAM-Inquiry Learning model with cartoon film media demonstrated significantly improved Indonesian Language learning outcomes. These findings highlight the importance of integrating innovative learning models to enhance the effectiveness of Indonesian language education, particularly in improving students’ literacy skills.
Planting Mathematics Concepts for Low Grade Elementary Schools through the Traditional Games Zuli Nuraeni; Rusnilawati
International Journal of Contemporary Studies in Education (IJ-CSE) Vol. 1 No. 1 (2022)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (308.714 KB) | DOI: 10.56855/ijcse.v1i1.117

Abstract

A common problem in mathematics education in Indonesia is the low interest in mathematics because students learning mathematics is learning to memorize formulas which they then formulate to solve problems. For elementary school students, this learning will be very boring and do not interact at all because they are far from those who still like to play. This paper will discuss the planting of math concepts for low-grade elementary schools through traditional games, according to local wisdom-based mathematics learning so that mathematics lessons are no longer a scourge for elementary students but become fun mathematics because children can learn mathematics from their games. Many studies have found that game strategies are effective in motivating children to learn mathematics and at the same time making the learning stop. The focus of this paper is on examples of traditional games that can support the learning process of mathematics and the role of the teacher in facilitating mathematics learning that isn’t directly integrated into the game.
Co-Authors Adhi Nugroho, Sulistyono Agustin Anggriani Aguvia, Rifani Dwi Ahmad Saiful Mirza Ajeng Fatimah Putri Koswara Alfian Yulianto Amalia, Renata Rizky Angelina Sepfi Yolansari Anggriani, Agustin Ardhian Fajar Rizki Ardila, Dinda Arief Cahyo Utomo Arief Cahyo Utomo Arif Kamaluddin Ariffah, Eko Yunia Nur Arifin, Achmad Januar Arya Aqshal Prasetya Asmaniah, Tansa Giri Atika Azzahro Hazima Audiana, Mia Avivah Dwi Indarini Azarine Shufaira Mulya Rahman Bambang Harmanto, Bambang Belinda Dewi Regina Binti Ali, Siti Rahaimah Chamzi Rahmad Choirunnisa, Mila Datuk Dwi Saputro Dedi Gunawan Desi Ambar Sari Desi Ambar Sari Devi Afriyantari Puspa Putri Devi Guswindrayani Dhivanny Aulia Rahmawwati Diah Priyawati Dina laili oktaviana Dwi Anggita Nuranafi Edi Susanto Eka Setyaning Marsudi Utami Elmira Tita Ulima Endang Triwahyuni Eva Gustiana Farida Amalia Shofiaty Farizky Rahman Fatah Yasin Al Irsyadi Fatimah, Anissa Khusnul Fatiya Nuzuli Mufti Fiki Nur Rahmawati Hanifa Nur Syahida Hazima, Atika Azzahro Hening, Putri Pramesti Heny Tri Muthmainnah Honest Ummi Kaltsum I Istiqomah Ida Nur Hasanah Ihsan Cahyo Utomo Ihwan, Ahmad Zainal Imam Mujahid Imelda Nur Aryanti Indriastuti, Agni Nur Indriastuti Irfan Fajrul Falah Istika, Dinda Dessy Bela Istiqomah, I Jamiu Temitope Sulaimon Kuncahyono Kuncahyono Kurniasih, Reni Kusuma, Rizki Rahma Kusumaningtyas, Nanda Hamidah Laily Saharani Lina Nihayatun Ni'mah Maisarah, Siti Mardiana, Sela Maulida, Azizah Putri Mazarul Hasan Mohamad Hanapi Meilani Wulandari Meysa Dewi Adellia Putri Mila Choirunnisa Minsih Mirza, Ahmad Saiful Mufti, Fatiya Nuzuli Muhamad Taufik Hidayat Muslikah Muslikah Muslikasari, Risky Muthmainnah, Heny Tri Nabil Aulia Prakoso Nailina Najuba Naufal Nafi'ardina Niken Ayu Mutiasari Nisa’, Rosyidatun Nisriina Amiirah Faatin Nofita, Ersi Nugroho, Suryanto Oktaviarta Nafiatul Ariffah Pamungkas, Romario Seger Aji Pratiwi, Sabilla Putra Putri, Rachmania Senjawani Raeza Pradeka Rahmawati Rahmawati, Ratih Oktavia Rahmawati, Syavira Salsabila Raisia, Alifah Reni Kurniasih Rini Laksana Trisnowati Riska Monicca Sari Risky Muslikasari Ronalia, Ronalia Safitri, Asri Dwi Safitri, Sylviana Ika Saputri, Yunisa Eka Sari, Destia Anjelina Sekarsari, Elok Puspita Silviani, Novia Nanda Siti Rahaimah Ali Siti Rahaimah Binti Ali Sujalwo Sujalwo, Sujalwo Sulistiyawati, Erani Susanta, Agus Suwandayani, Beti Istanti Tadzkiroh, Ummi Taufiqurrohmah Taufiqurrohmah Ulima, Elmira Tita Umi Fadlilah, Umi Uslan Vera Tristiana Wahyu Utami, Annisa Nurrahma Wahyuni, Nur Ardiyanti Yulaikha, Kholisa Nur Putri Yulia Maftuhah Hidayati Yuliandini, Dwi Zingiswa Mybert Monica Jojo Zuli Nuraeni