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Development of Learning Media based on Kinovea Application in Biomechanics Course Prabowo, Andika; Pujianto, Dian; Raibowo, Septian; Defliyanto; Yarmani
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 7 No 4 (2023): DECEMBER (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v7i4.26166

Abstract

This study aims to facilitate Physical Education Study Program students with the renewal of learning media based on the kinovea application, especially in biomechanics courses which not only learn theoretically but have elements of measurement and analysis of motion in humans, this study uses research and development methods using bolt and galt designs. 8 stages. The subjects of this study were physical education students in semester 5, the results showed that the level of validation of learning media from material experts and media experts was 4.13 eligible categories and 3.3 eligible categories. The results of the small scale trial show an average value of 4.1 with the Eligible category. The results of large scale trials show an average value of 3.45 in the appropriate category. Based on the results at the validation stage and small-scale and large-scale trials, this study resulted in a kinovea application-based learning media in the biomechanics course of the Bengkulu University physical education study program.
Pengaruh Model Latihan Permainan Unit 4-2 Menggunakan Dua Sentuhan Dan Satu Sentuhan Terhadap Kemampuan Melakukan Ground Passing Dalam Permainan Futsal Pada Atlet Futsal Smanko Provinsi Bengkulu Fatwa; Sutisyana, Ari; Prabowo, Andika; Permadi, Andes; Pujianto, Dian
SPORT GYMNASTICS : Jurnal Ilmiah Pendidikan Jasmani Vol. 6 No. 2 (2025): Oktober
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/gymnastics.v6i2.44076

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh model latihan permainan unit 4-2 menggunakan dua sentuhan dan satu sentuhan terhadap peningkatan kemampuan ground passing dalam permainan futsal pada atlet SMANKO Provinsi Bengkulu. Penelitian ini menggunakan metode eksperimen dengan desain pretest-posttest satu kelompok (one group pretest-posttest design) yang melibatkan 30 atlet futsal sebagai sampel penelitian. Instrumen penelitian berupa tes keterampilan ground passing yang dilakukan sebelum dan sesudah penerapan model latihan. Hasil uji t memperoleh nilai thitung = 28,56 > ttabel = 1,699, yang berarti terdapat pengaruh yang signifikan antara hasil tes awal dan tes akhir setelah diberi perlakuan. Nilai rata-rata kemampuan ground passing meningkat dari 6 pada pretest menjadi 8 pada posttest, dengan mayoritas atlet berada pada kategori “Baik Sekali” (77%). Temuan ini membuktikan bahwa model latihan permainan unit 4-2 dengan dua sentuhan dan satu sentuhan efektif dalam meningkatkan kemampuan teknik dasar ground passing futsal. Model ini menekankan pengambilan keputusan cepat, kontrol bola yang efisien, dan akurasi operan dalam konteks permainan nyata, sehingga direkomendasikan sebagai strategi latihan berbasis permainan untuk mengoptimalkan performa teknik futsal di tingkat pelajar. Abstract This study aims to analyze the effect of the 4-2 unit game training model using two touches and one touch on improving ground passing skills in futsal among athletes at SMANKO Bengkulu Province. This study used an experimental method with a one-group pretest-posttest design involving 30 futsal athletes as research samples. The research instrument was a ground passing skill test conducted before and after the application of the training model. The t-test results obtained a t-count = 28.56 > t-table = 1.699, which means that there was a significant effect between the initial test results and the final test results after the treatment. The average ground passing ability score increased from 6 on the pretest to 8 on the posttest, with the majority of athletes in the “Very Good” category (77%). These findings prove that the 4-2 unit game training model with two touches and one touch is effective in improving basic futsal ground passing skills. This model emphasizes quick decision-making, efficient ball control, and passing accuracy in a real game context, so it is recommended as a game-based training strategy to optimize futsal technical performance at the student level.
Penerapan Hybrid Immersive Learning Berbasis Artificial Intelligence (AI) dan Motion Tracking sebagai Upaya Meningkatkan Hasil Belajar Mata Kuliah Bulutangkis pada Mahasiswa Pendidikan Jasmani Ilahi, Bogy Restu; Permadi , Andes; Raibowo, Septian; Pujianto, Dian; Prabowo, Bangkit Yudho; Nuryogatama, Muhammad
Jurnal Cerdas Sifa Pendidikan Vol 14 No 2 (2025): Jurnal Cerdas Sifa Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/csp.v14i2.49579

Abstract

Penelitian ini bertujuan meningkatkan hasil belajar mata kuliah Bulutangkis melalui penerapan Hybrid Immersive Learning berbasis Artificial Intelligence (AI) dan Motion Tracking pada mahasiswa Program Studi Pendidikan Jasmani FKIP Universitas Bengkulu. Penelitian menggunakan metode Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus, meliputi perencanaan, pelaksanaan, observasi, dan refleksi, dengan subjek 36 mahasiswa semester V. Data dikumpulkan melalui tes hasil belajar, lembar observasi, dan angket respon mahasiswa, kemudian dianalisis secara deskriptif kuantitatif. Hasil penelitian menunjukkan adanya peningkatan hasil belajar dari siklus I ke siklus II, ditandai dengan meningkatnya jumlah mahasiswa pada kategori baik dan sangat baik serta tidak adanya mahasiswa pada kategori kurang. Respon mahasiswa terhadap penerapan model pembelajaran juga berada pada kategori setuju hingga sangat setuju. Oleh karena itu, Hybrid Immersive Learning berbasis AI dan Motion Tracking dinilai efektif dan dapat dijadikan alternatif model pembelajaran inovatif dalam pendidikan jasmani di perguruan tinggi.
The Effect of Small-Sided Games Training on the Short Passing Ability of Bhanu Football Academy Players Aged 13–15 Years in Mukomuko Suarman, Ari Sucipto; Pujianto, Dian; Nopiyanto, Yahya Eko
Indonesian Journal of Sport, Health and Physical Education Science Vol. 4 No. 1 (2026): Indonesian Journal of Sport, Health and Physical Education Science
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/inasport.v4i1.529

Abstract

Background: Short passing ability is a fundamental skill in football, particularly for youth players. One training method considered effective and appropriate for young athletes is Small-Sided Games, as it increases player involvement and creates game situations similar to actual match conditions. This study aimed to determine the effect of Small Sided Games training on the short pass ability of players at Bhanu Football Academy aged 13–15 years in Mukomuko. Methods: This study employed an experimental method using a one-group pretest–posttest design. The sample consisted of 30 Bhanu Football Academy players aged 13–15 years in Mukomuko, selected through purposive sampling. The Johnson Soccer Test was used to measure short passing ability before and after the intervention. The Small-Sided Games training program was conducted for six weeks with a frequency of three sessions per week. Data were analyzed using normality tests, homogeneity tests, and a paired sample t-test at a significance level of 0.05. Result: The results showed an increase in the mean short passing score from 28.43 in the pretest to 38.50 in the posttest. The t-test results indicated that the calculated t value (–38.832) was lower than the t table value (–1.699), demonstrating a significant effect of Small-Sided Games training on short passing ability. The improvement percentage reached 35.40%. Conclusion: Small-Sided Games training is effective in improving short passing ability among football players aged 13–15 years. This training method can be recommended as an alternative approach in youth football development programs to enhance technical skills.
Screen time, physical activity, and VO₂max in Indonesian vocational school adolescents (aged 15–17): A cross-sectional study Wibowo, Cahyo; Nopiyanto, Yahya Eko; Kinasih, Angkit; Kombong, Asarya Reno; Pujianto, Dian; Insanistyo, Bayu
Indonesian Journal of Research in Physical Education, Sport, and Health Vol. 3 No. 2 (2025): Indonesian Journal of Research in Physical Education, Sport, and Health (IJRPES
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um086v3i22025p62-71

Abstract

Physical activity and screen time influence many adolescent' fitness problems. This research aims to determine the relationship between screen time and physical activity on adolescent students' cardio-respiratory endurance (VO2max). This research used observational analysis with a cross-sectional study involving 70 teenage students at an Information and Network Technology Vocational School consisting of male and female teenage students. The Screen Time of Adolescents (QUEST) questionnaire was used to assess screen time, the physical activity instrument used the Global Physical Activity Questionnaire (GPAQ v2.0) to assess physical activity levels, and the VO2max instrument used the 20-meter Multistage Fitness Test (MFT). The data analysis technique uses the Pearson correlation test and continues with linear regression using the IBM SPSS statistics 25 application. This analysis is used to determine how significant the relationship between variables. Physical activity has a significant relationship with VO2max (p<0.05), while screen time does not have a direct relationship with VO2max (p>0.05). However, research shows that physical activity and screen time influence VO2max in adolescent students (p<0,05). Physical activity is related to Vo2max, while screen time has no relationship. However, screen time and physical activity simultaneously show a significant relationship. This study makes an important contribution to the understanding of the relationship between modern lifestyle and cardio-respiratory fitness.