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Peningkatan Kemampuan Teknik Dasar Lempar Lembing Melalui Metode Visual Dengan Pendekatan Berdiferensiasi Raehan, A. Muh.; Hudain, Muh. Adnan; Muhammadong, Muhammadong; Arimbi, Arimbi; Juhanis, Juhanis
SPORTIVE: Journal Of Physical Education, Sport and Recreation Vol. 9 No. 6 (2025): September
Publisher : Prodi Pendidikan Jasmani dan Olahraga

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This study aims to improve the basic javelin throwing technique skills of grade VIII students of MTS Al-Huda' Mannaungi Bulukumba Regency through the application of visual methods with a differentiated approach. This research was conducted to overcome the problems of students who face obstacles in mastering the basic javelin throwing technique, including how to grasp the javelin, body position when throwing, and the correct javelin release technique. This study uses the Classroom Action Research (PTK) method with the Kemmis and McTaggart models which consists of four stages: planning, action, observation, and reflection. The subjects of the study were 30 students of grade VIII of MTS Al-Huda' Mannaungi, Bulukumba Regency. The research was conducted in two cycles, with each cycle lasting two weeks in March 2025. The assessment instrument covers 10 psychomotor aspects with a total score of 100, and the Minimum Completeness Criteria (KKM) is set at a score of 75. The results showed a significant improvement in students' javelin throwing basic technique skills. In the pre-cycle, only 5 students (17%) achieved KKM with an average score of 65.66. After the first cycle, the number of students who completed increased to 15 students (50%) with an average score of 71.33. In cycle II, there was a very significant increase with 28 students (93%) declared complete and the average score reached 77.26. The highest score achieved is 88, while the lowest score is 65. The visual method with a differentiated approach has proven to be very effective in improving students' basic javelin throwing skills. The increase in classroom learning completeness reached above 80% with an average score of 77.26 which exceeded the predetermined KKM. The combination of visual methods and differentiated approaches provides a more comprehensive learning experience, allowing students to learn according to their respective needs, abilities, and learning styles, making learning more meaningful and effective.
Korelasi Antara Gaya Hidup Aktif dan Prestasi Akademik Mahasiswa Jurusan PJKR Universitas Negeri Makassar Juhanis, Juhanis; Fatoni, Fatoni; Iskandar, Iskandar; Anwar, Nur Indah Atifah; Abriadi, Abriadi
SPORTIVE: Journal Of Physical Education, Sport and Recreation Vol. 9 No. 6 (2025): September
Publisher : Prodi Pendidikan Jasmani dan Olahraga

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This study aims to analyze the relationship between active lifestyle and academic achievement of students majoring in Physical Education, Health, and Recreation at the Faculty of Sport and Health Sciences, Universitas Negeri Makassar. The study used a quantitative approach with a correlational survey method on 120 active students in semester 4 and above. Active lifestyle data were collected using the short version of the International Physical Activity Questionnaire (IPAQ), while academic achievement data were obtained from students' Cumulative Achievement Index (GPA). Statistical analysis was performed using Pearson correlation at a significance level of 0.05. The results showed that most students were in the moderate to high physical activity category, and there was a significant positive relationship between physical activity levels and GPA (r = 0.427; p = 0.000). These findings indicate that active lifestyle contributes to improving the academic achievement of PJKR students. This study emphasizes the importance of integrating physical activity into students' lives as part of academic and professional development in the field of Physics education. Recommendations are addressed to educational institutions to strengthen campus culture that supports active lifestyles in a sustainable manner.
Pengaruh Latihan Permainan Target Terhadap Kemampuan Akurasi Smash Bola Voli Siswa di SMKN 2 Makassar Akbar, Muh. Ainul; Hasmyati, Hasmyati; Juhanis, Juhanis; Hasan, Muh. Said; Hudain, Muh. Adnan
SPORTIVE: Journal Of Physical Education, Sport and Recreation Vol. 9 No. 5 (2025): Maret
Publisher : Prodi Pendidikan Jasmani dan Olahraga

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This study aims to determine the effect of target game practice on the accuracy of students' smash ball at SMKN 2 Makassar. The sample in this study is 30 people. The research instruments used in this study include volleyball courts, volleyballs, nets and assessment sheets to record test results. The research method used is a pseudo-experimental research method, whichis research that compares the treatment group with the control group. Technically, the measurement of the results of the instrument was carried out on all samples through pretest andposttest, and then normality tests, homogeneity tests, and paired sample T-Test were carried out using the SPSS application. The results showed that the experimental group had a significance value of 0.000 and the control group 0.776. Based on the results of data analysis, the researcher concluded that there was a significant influence of the treatment group that was given target game training on the accuracy ability of smash ball by students at SMKN 2 Makassar and there was no significant influence of the control group that was not given target game practice on the accuracy ability of smash ball by students at SMKN 2 Makassar.
Peningkatan Kemampuan Roll Ke Depan Melalui Metode Pembelajaran Berbasis Permainan Suherman, Suherman; Bismar, Ahmad Rum; Ridwan, Andi; Hudain, Muh. Adnan; Juhanis, Juhanis
SPORTIVE: Journal Of Physical Education, Sport and Recreation Vol. 9 No. 5 (2025): Maret
Publisher : Prodi Pendidikan Jasmani dan Olahraga

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This classroom action research (CAR) consisted of two cycles, aiming to improve forward roll ability through game- based learning in grade 5 students of SDN 78 Birea, Bantaeng Regency. The study involved 20 students using a total sampling technique. Data were collected through treatment with game-based learning and observation of forward roll performance in floor gymnastics. Data analysis used descriptive statistics with percentages.Results showed an improvement in forward roll ability from cycle I to cycle II. In cycle I, the completeness rate was 75%, increasing to 95% in cycle II. The average score also rose from 74 in cycle I to 82 in cycle II. These findings indicate that game-based learning effectively enhances forward roll ability in grade 5 students of SDN 78 Birea, Bantaeng Regency.