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The Role of Bahana Mahasiswa Press in the Field of Education and Malay Culture in Riau (1983-1998) Sukmana, Meila Dita; Ahmal, Ahmal; Yuliantoro, Yuliantoro
HISTORIA: Jurnal Program Studi Pendidikan Sejarah Vol 12, No 2 (2024): HISTORIA: Jurnal Program Studi Pendidikan Sejarah
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/hj.v12i2.7989

Abstract

The objectives of this research are: (1) To determine the early formation of Bahana Mahasiswa student press, (2) To understand the role of Bahana Mahasiswa student press in the field of education in Riau from 1983 to 1998, (3) To comprehend the role of Bahana Mahasiswa student press in the field of Malay culture in Riau from 1983 to 1998. This research utilized a historical approach, with data collection methods including literature review, interviews, and documentation. The study was conducted at the Bahana Mahasiswa Secretariat. After gathering the data, data validation was performed through source criticism by assessing the authenticity of the obtained sources through comparing data from different sources, such as comparing interview results with written evidence. Based on the research findings, it can be concluded that: (1) Bahana Mahasiswa was established in 1982 and its development was marked by its inaugural publication in July 1983, (2) The role of Bahana Mahasiswa in the field of education is inseparable from its identity as a campus press, with published news always addressing educational issues in Riau, particularly at the University of Riau, (3) The role of Bahana Mahasiswa in the field of Malay culture is manifested through the Gumam and Kilas Balik rubrics, which contain topics related to Malay culture.
PENGEMBANGAN E-LKPD BERBASIS SEJARAH LOKAL PADA PEMBELAJARAN SEJARAH KELAS XI DI SMA NEGERI 1 KATEMAN KABUPATEN INDRAGIRI HILIR Febriani, Febriani; Ahmal, Ahmal; Asril, Asril
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.41856

Abstract

The purpose of this study is to develop a local history-based worksheet product that can be used in learning the history of the national movement material and to test its feasibility. The research method used is the ADDIE Research and Development Model, namely analysis, design, development, implementation and evaluation. The sample in this study were 27 students of grade XI of SMA Negeri 1 Kateman, Indragiri Hilir Regency. Data collection techniques used in this study were observation, interviews and questionnaires. Data analysis techniques were carried out by processing validator and user response data using a rating scale with a scale of 4, then converted into qualitative data.
PENGARUH METODE PEMBELAJARAN SNOWBALL THROWING TERHADAP HASIL BELAJAR KOGNITIF SEJARAH SISWA KELAS X DI SMA NEGERI 2 DAYUN Torang Muliani Pasaribu, Megah; Ahmal, Ahmal; Yanuar Al Fiqri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i2.45117

Abstract

The background of this study is the suboptimal cognitive learning outcomes of students in history learning. This condition is indicated by the low level of student participation during the learning process, such as asking questions, engaging in discussions, and expressing opinions, resulting in students’ understanding of the material not being achieved optimally. The objectives of this study are: (1) to determine the implementation of the Snowball Throwing learning method in history learning for tenth-grade students at SMA Negeri 2 Dayun; (2) to examine whether there is an effect of the Snowball Throwing learning method on students’ cognitive learning outcomes in history; and (3) to measure the magnitude of the effect of the Snowball Throwing learning method on students’ cognitive learning outcomes in history. This study employed a quasi-experimental design using a nonequivalent control group design. The research subjects consisted of two classes: class X1 as the control group with 30 students and class X3 as the experimental group with 29 students. Data collection techniques included learning outcome tests and documentation. The data analysis techniques involved validity tests, reliability tests, normality tests, homogeneity tests, hypothesis testing (t-test), and N-Gain effectiveness test. The results showed that the Snowball Throwing learning method had a significant effect on students’ cognitive learning outcomes in history. The N-Gain score of 0.64 (64%) indicates that the Snowball Throwing learning method is effective in improving students’ cognitive learning outcomes in history.
PENGEMBANGAN MEDIA PEMBELAJARAN SEJARAH BERBASIS PETA INTERAKTIF UNTUK MENINGKATKAN MINAT BELAJAR PESERTA DIDIK KELAS XI SMA NEGERI 2 PEKANBARU Syahrani, Rama; Ahmal, Ahmal; Nurdiansyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i2.45244

Abstract

This research is motivated by the low interest of students in learning history subjects, which is only around 35%, the use of media that is not optimal, and the minimal use of maps as a representative form of place elements used in learning. This research aims to (1) develop interactive map-based history learning media; (2) determine the feasibility of interactive map-based history learning media; and (3) increase the interest of class XI students of SMA Negeri 2 Pekanbaru in learning by using interactive map-based history learning media. This research uses the Research and Development (R&D) research method with the ADDIE development model. Based on the research results, the results for material expert validation were 92%, media expert validation was 92.7%, while for student response assessment in small groups it was 88.4%, and large groups it was 87.2%. For students' learning interest, it is known that there has been an increase before and after using interactive map-based history learning media in small and large groups, namely: 1) Feelings of pleasure 55.3% to 88.6% and 57.6% to 84.8%, 2) Attention 60% to 91% and 59.1% to 87.8%, 3) Feelings of interest 67% to 90% and 62.4% to 87.5%, and 4) Student involvement 54.6% to 84.6% and 50.9% to 82.3%. Thus, it can be concluded that interactive map-based history learning media is very suitable for use in history learning and is able to increase students' learning interest.
PENGEMBANGAN MODUL TERINTEGRASI AUGMENTED REALITY BERBASIS SEJARAH LOKAL PENINGGALAN ZAMAN PENJAJAHAN BELANDA DI KAMPAR UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS XI SMAN 2 KAMPAR TIMUR Hesti Meiriza, Helsa; Ahmal, Ahmal; Surya Barkara, Refli
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i2.45417

Abstract

The purpose of this study is to develop an Augmented Reality Integrated Module product based on local history of the Dutch colonial era in Kampar. The research method used is the ADDIE Research and Development Model, namely analysis, design, development, implementation and evaluation. The sample in this study was 22 students of grade XI SMAN 2 Kampar Timur. Data collection techniques used in this study were observation, interviews and questionnaires. Data analysis techniques were carried out by processing validator and student response data using a rating scale with a scale of 5, then converted into qualitative data.
PENGARUH MEDIA PEMBELAJARAN INFOGRAFIS TIMELINE TERHADAP HASIL BELAJAR SISWA DALAM PEMBELAJARAN SEJARAH Andriani, Dian; Ahmal, Ahmal; Refli Surya Barkara
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i2.46294

Abstract

This study examines the effect of timeline infographics on the history learning outcomes of 11th-grade students at SMA Negeri 1 Pekanbaru. The main research problem is students’ difficulty in understanding complex chronological sequences of events, which results in low learning achievement. The research method used was quantitative with a quasi-experimental design. Data were collected through pretests and posttests from the experimental and control groups, then analyzed statistically. The results indicate that the timeline infographic medium has a significant effect, contributing 68% to learning outcomes. Based on the N-Gain test, the effectiveness in the experimental group reached the moderate category (0.3 ≤ g < 0.7), while the control group was in the low category (16.5%). The conclusion of this study confirms that timeline infographic media is effective in improving history learning outcomes because it is able to visualize chronological information systematically and in a way that is easily understood by students.
PENGEMBANGAN WEBSITE MEDIA INTERAKTIF JELNUSA PADA MATERI SEJARAH MASUKNYA ISLAM DI NUSANTARA KELAS X MAS NURUL FALAH AIR MOLEK Junila Putri, Andiny; Ahmal, Ahmal; Asril, Asril
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i2.55005

Abstract

Learning media that are not aligned with the increasingly modern development of technology in history learning have resulted in less effective history instruction for Grade X students at MAS Nurul Falah Airmolek. Therefore, the development of the Jelnusa interactive website media is needed to create a more interactive, innovative, and meaningful learning experience. This study aims to: (1) describe the development process of the Jelnusa interactive website media; (2) determine the feasibility of the Jelnusa interactive website media; and (3) identify students’ responses toward the Jelnusa interactive website media. This study employed the Research and Development (R&D) method using the ADDIE development model, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. The results of the study indicate that: (1) the development process began with problem identification and needs analysis, followed by the design and creation of the Jelnusa interactive learning media product; (2) the product feasibility test conducted by the media expert resulted in a score of 84%, while the material expert validation obtained a score of 88%, both of which were categorized as “Highly Feasible”; and (3) after the validation process, the media was tested on small-group and large-group students. The small-group trial obtained a score of 89.2%, while the large-group trial achieved a score of 81.4%, both categorized as “Very Good.” These findings indicate that the JELNUSA interactive website media is highly feasible to be implemented as one of the learning media for history education in schools.