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Eksplorasi Busana Fantasi Kombinasi Teknik Payet dan Lighting Sumber Ide Burung Elang Junaidi, Imelda Putri; Suryana, Syarifah; Nurhijrah, Nurhijrah
HomeEC Vol 20, No 2 (2025): November
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/homeec.v20i2.80190

Abstract

ABSTRAK - Tujuan rancangan bangun ini adalah untuk mengetahui proses Eksplorasi busana fantasi dengan kombinasi teknik payet dan lighting sumber ide burung elang. Spesifikasi produk yang dirancang adalah 1) Desain busana fantasi menggunakan siluet L Terlihat karena bentuk pada busana ini memiliki bagian bawah yang panjang atau terdapat ekor. 2) Bahan yang digunakan adalah kain satin bridal, satin roberto cavalli, dan kain tile sugar candy. 3) Warna yang digunakan yaitu warna Gold dan hitam. 4) Tekstur bahan yaitu kain satin bridal yaitu agak kaku, berat dan berkilau, kain tile sugar candy dengan tekstur permukaan kasar dan ringan, dan kain satin Roberto cavalli yang memiliki permukaan lembut, jatuh, dan halus. 5) Garniture yang dipakai yaitu lighting, payet, bulu, resleting dan rumbai meteran. 6) Aksesoris yang digunakan, yaitu mahkota, tongkat dan sarung tangan. Tahapan dalam tugas akhir ini adalah 1) Mendesain sajian, desain produksi I dan II. 2) Memilih bahan yang akan digunakan. 3) Mengambil ukuran model. 4) Membuat pola ukuran sebenarnya. 5) meletakkan pola pada bahan. 6) Memberi kampuh pada bahan. 7) Menggunting. 8) Memberi tanda pada bahan. 9) Menjahit. 10) Membuat Aksesoris. 11) Hasil Jadi. 12) Kesimpulan akhir dari pembuatan busana fantasi ini yaitu menggunakan payet dan lighting sumber ide burung elang dan memiliki siluet L. Warna utama busana fantasi ini ialah Gold dan hitam. Hasil rancangan bangun ini adalah Eksplorasi busana fantasi dengan kombinasi teknik payet dan lighting sumber ide burung elang. Kata kunci -  Busana Fantasi, Teknik Payet, Lighting, Burung Elang
The Impact of AI-Based Learning Applications on Students Self-Regulated Learning Using the Personalized Learning Method Syarifah Suryana; Israwati Hamsar
Information Technology Education Journal Vol. 4, No. 2, May (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/intec.v4i2.7728

Abstract

This study examines the impact of AI-based learning applications on students' self-regulated learning using the Personalized Learning method. The research employs an experimental design with two groups: the experimental group using AI-based applications and the control group following traditional learning methods. Data were collected through questionnaires, interviews, and learning outcome tests. The results show that AI-based applications significantly enhance students' self-regulated learning and academic performance compared to traditional learning. The use of this application has proven effective in supporting self-regulated learning and improving students' academic outcomes.
Design of digital kWh-Meter to top-up the electric pulse by automatically using Relay Module Based on SMS and Arduino Uno Ramadhani, Syarifah Fitrah; Wahyuningsih, Pujianti; Jalil, Abdul; Suryana, Syarifah
ILKOM Jurnal Ilmiah Vol 14, No 3 (2022)
Publisher : Prodi Teknik Informatika FIK Universitas Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33096/ilkom.v14i3.1221.229-236

Abstract

This study aims to design a digital kWh-meter prototype to top-up the electricity pulse by automatically using relay modules based on Short Message Service (SMS) and Arduino Uno. The utilization of 12 relay modules to substitute the keypad input function in the digital kWh meter is our basic idea in this study. The method we used to replace the keypad input function with the relay module is based on the integration between the circuit path in the keypad board and the relay module as an electric switch that can activate when the relay gets a trigger from the Arduino Uno. In this study, when the user wants to charge the electric pulse, the user will send the voucher number to the GSM SIM900A module via SMS, then it will be processed to the Arduino Uno. Then Arduino Uno will trigger the relay to be activated so that it can automatically fill the voucher number to the digital kWh-meter. This study result is the success of relay modules can substitute the function of keypad input to fill the voucher pulse number to the digital kWh-meter through SMS with the successful voucher number filling up to 98%. The usefulness of the relay module to change the keypad input function on the digital kWh meter is our original idea for this study.
Improving Learner Autonomy and Problem-Solving Skills Through The STAD Cooperative Learning Strategy In Digital Pattern Making for Vocational Fashion Education Nurhijrah; Syarifah Suryana
Journal of Vocational, Informatics and Computer Education Vol 4, No 2 (2026): June 2026
Publisher : Academic Bright Collaboration

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66053/voice.v4i2.650

Abstract

Purpose – The rapid digital transformation of the fashion industry has increased the need for vocational students to develop not only technical competencies but also learner autonomy and problem-solving skills in software-intensive learning environments. This study aimed to investigate the effectiveness of the Student Teams Achievement Divisions (STAD) cooperative learning model integrated with digital pattern-making instruction in improving these competencies among vocational fashion students. Methods – The study employed a quasi-experimental design using a non-equivalent control group pretest–posttest approach. Participants consisted of 59 eleventh-grade students enrolled in a vocational fashion program in Indonesia, divided into an experimental group (n = 30) and a control group (n = 29). Data were collected using a learner autonomy questionnaire and a performance-based problem-solving assessment related to digital pattern-making tasks. Data analysis involved descriptive statistics, paired sample t-tests, independent sample t-tests, and Analysis of Covariance (ANCOVA). Findings – The findings indicated that students who participated in STAD-based digital pattern-making instruction demonstrated higher improvements in learner autonomy and problem-solving skills compared to students who received conventional instruction. ANCOVA results revealed statistically significant treatment effects for learner autonomy and problem-solving skills (p < 0.001). Although large effect sizes were observed, the findings should be interpreted cautiously due to the relatively small sample size, intact-class design, single-institution setting, and partial reliance on self-report measures. Therefore, the study provides preliminary quasi-experimental evidence rather than broad generalizable conclusions. The contribution of this study lies in applying the STAD cooperative learning model to software-intensive vocational fashion learning tasks, particularly digital pattern making. Research implications – The findings suggest that collaborative digital learning environments may support the development of self-regulated learning behaviors and authentic vocational problem-solving skills in fashion education contexts Originality – The contribution of this study lies in applying the STAD cooperative learning model to software-intensive vocational fashion learning tasks, particularly digital pattern making.
Pengembangan Kompetensi Guru menggunakan Aplikasi Google Classroom pada Masa Pandemic Covid-19 Nurhijrah; Syarifah Suryana
Jurnal MediaTIK Volume 3 Issue 2, Mei (2020)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mediatik.v3i2.1518

Abstract

The development of teacher competency in using google classroom during the pvidemic covid_19 aims to develop teacher competency in managing online classes using the google classroom application, the method used in this research is the research and development (R&D) method that refers to the ADDIE model with the subject The trial was a teacher at Garudaya Bontonompo Middle School. The results showed an increase in the competency of Garudaya SMKS teachers in using the google classroom application by looking at improvements in each assessment indicator that on average were in the very competent criteria after conducting the pretest and posttest.
Pengaruh Praktisi Mengajar Terhadap Peningkatan Motivasi Belajar Mahasiswa pada Mata Kuliah Pendidikan Konsumen Syarifah Suryana
Jurnal MediaTIK Volume 7 Issue 2, Mei (2024)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mediatik.v7i2.2513

Abstract

Penelitian ini bertujuan untuk mengkaji pengaruh praktisi mengajar terhadap peningkatan motivasi belajar mahasiswa pada mata kuliah Pendidikan Konsumen. Metode penelitian yang digunakan adalah kuantitatif dengan pendekatan eksperimental. Subjek penelitian adalah mahasiswa yang terdaftar dalam mata kuliah Pendidikan Konsumen di Jurusan Pendidikan Kesejahteraan Keluarga Kelas 03. Sampel terdiri dari 30 mahasiswa yang dibagi secara acak menjadi dua kelompok: kelompok eksperimen yang diajar oleh praktisi industri dan kelompok kontrol yang diajar oleh dosen akademik. Data dikumpulkan melalui kuesioner motivasi belajar yang diadaptasi dari skala ARCS (Attention, Relevance, Confidence, Satisfaction) dan dianalisis menggunakan uji t. Hasil penelitian menunjukkan bahwa terdapat peningkatan signifikan dalam motivasi belajar mahasiswa yang diajar oleh praktisi dibandingkan dengan yang diajar oleh dosen akademik (p < 0,05). Temuan ini mengindikasikan bahwa keterlibatan praktisi dalam proses pengajaran dapat meningkatkan motivasi belajar mahasiswa, terutama dalam konteks aplikasi praktis dari materi yang diajarkan. Penelitian ini memberikan implikasi penting bagi pengembangan kurikulum dan metode pengajaran di perguruan tinggi, khususnya dalam mengintegrasikan pengalaman praktis ke dalam pembelajaran teoretis.
Training on the Use of the Zotero Application in Making a Bibliography for Students Majoring in PKK FT UNM: Training on the Use of the Zotero Application in Making a Bibliography for Students Majoring in PKK FT UNM Israwati Hamsar; Nurhijrah Nurhijrah; Besse Qur'ani; Syarifah Suryana
IMPACTS: International Journal of Empowerment and Community Services Vol. 2 No. 2 (2024)
Publisher : Faculty of Economics Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/impacts.v2i2.17236

Abstract

Purpose- This training was carried out with the hope of helping students majoring in PKK FT UNM in making a bibliography using one of the reference applications, namely Zotero. Training on the use of Zotero is an important effort to improve the ability of students in the Family Welfare Education Study Program (PKK) at the Faculty of Engineering, Makassar State University (UNM) in making bibliography. Methode- Training is carried out through interactive workshops that introduce the basics of using Zotero, reference management techniques, and integration with academic writing. This community service activity is carried out by providing material using the direct lecture method, question and answer, discussion, thus carrying out simulation practice using Zotero. Result and discussions- The expected results of this training are 1) students will be able to know how to use Zotero in making references, especially bibliography lists in scientific writing, 2) Students will get a solution to the problems they face in using Zotero. Conclusion- This training is expected to increase students' insight and knowledge in using reference applications, especially the Zotero application, so that in the future students will get used to using tables of contents automatically, no longer making bibliography manually. Keywords: Zotero, bibliography, Students.