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IMPLEMENTASI PROBLEM BASED LEARNING BERBASIS STUDENT AGENCY DALAM PEMBELAJARAN MENULIS TEKS NARATIF DAN DAMPAKNYA TERHADAP KEMAMPUAN BERCERITA PESERTA DIDIK FASE D OLEH GURU PENGGERAK PADA KURIKULUM MERDEKA SMP NEGERI 4 CIMAHI TAHUN PELAJARAN 2023/2024 Umar, Abdurrahman; Hidayati, Panca Pertiwi; Budiarti, Any
Literasi: Jurnal Ilmiah Pendidikan Bahasa, Sastra Indonesia dan Daerah Vol. 15 No. 1 (2025): Literasi: Jurnal Ilmiah Pendidikan Bahasa, Sastra Indonesia dan Daerah
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/literasi.v15i1.22316

Abstract

Penelitian ini dilatarbelakangi oleh kesulitan peserta didik dalam menulis teks naratif dan kemampuan bercerita. Hal tersebut disebabkan peserta didik kurang memahami struktur dan kebahasaan dalam menulis teks naratif. Selain itu peserta didik belum terlatih ketika berbicara di depan kelas. Untuk mengatasi masalah tersebut, maka penulis memilih implementasi problem based learning berbasis student agency untuk meningkatkan kemampuan peserta didik kelas VII SMPN 4 Cimahi dalam menulis teks naratif dan berdampak terhadap kemampuan bercerita. Penelitian ini bertujuan untuk menguji keefektifan model tersebut terhadap kemampuan menulis teks naratif dan kemampuan bercerita. Kemampuan peserta didik kelas VII SMPN 4 Cimahi dalam menulis teks naratif dan kemampuan bercerita dikategorikan baik. Berdasarkan hasil perhitungan statistik, bahwa implementasi model tersebut berdampak terhadap kemampuan menulis teks naratif dan kemampuan bercerita. Hal ini didukung dengan perhitungan statistik. Terdapat perbedaan signifikan menulis teks naratif dan kemampuan bercerita peserta didik di kelas eksperimen menggunakan problem based learning berbasis student agency dan kelas kontrol menggunakan metode ceramah. Penelitian ini menggunakan mix method dengan teknik pengumpulan data melalui tes, observasi, dan wawancara. Berdasarkan hasil penelitian, dapat disimpulkan bahwa menulis teks naratif berdampak terhadap kemampuan bercerita peserta didik. Selain itu, dapat menjadi alternatif pemilihan model pembelajaran di kelas. Terbukti dari rata-rata pretest menulis teks naratif di kelas eksperimen memperoleh 56,86, sementara perolehan rata-rata posttest kelas eksperimen memperoleh 81,86 menunjukkan kenaikan nilai. Begitu pula dengan nilai rata-rata pretest kemampuan bercerita peserta didik yaitu 49,25, sementara nilai rata-rata posttest 74,25, juga menunjukkan kenaikan.
MULTIBAHASA DALAM KONTEN INSTAGRAM: ALIH KODE, CAMPUR KODE, DAN CITRA DIRI Hasyar, Dwi Rahmiati; Hendrawan, Wawan; Budiarti, Any
Literasi: Jurnal Ilmiah Pendidikan Bahasa, Sastra Indonesia dan Daerah Vol. 15 No. 1 (2025): Literasi: Jurnal Ilmiah Pendidikan Bahasa, Sastra Indonesia dan Daerah
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/literasi.v15i1.23648

Abstract

This study scrutinizes the use of multilingualism, namely English, Javanese, and Indonesian, in the content reels uploaded by Bella Amelia on her Instagram account, @kartikabelaa. Specifically, this research examines the 'forms' of code-switching and code-mixing that occurred in Bella Amelia's conversations with her imaginary child character named Kenzo. In addition, it also observes how these language variations are used to reflect Bella Amelia's identity or self-image. This study employed a descriptive qualitative approach to understand the phenomena of code-switching, code-mixing, and Bella Amelia's self-image. The data were taken from 5 samples of reel contents and were selected using a purposive sampling technique to select contents that reflect the language phenomena under scrutiny. The results revealed that 52 code-switching and 146 code-mixing were found in Mami and Kenzo's conversations in 5 Instagram Reels content uploaded by the @kartikabellaa account. Furthermore, the code-switching and code-mixing were classified into 31 situational code-switching, 21 metaphorical code-switching, 79-word code-mixing, 33-phrase code-mixing, and 34-clause code-mixing. The self-image displayed by Bella Amelia in her Instagram content generally tries to build an ideal and humorous self-image, as well as a social and inspirational self-image. Keywords: Multilingualism, Code-Switching, Code-Mixing, Self-Image, Instagram Reels
ANALISIS BIAS GENDER DAN DISFEMIA DALAM MEDIA MASSA SEBAGAI BAHAN AJAR MENULIS BERITA Adriansyah Kusuma Wardani; Any Budiarti
Literasi: Jurnal Ilmiah Pendidikan Bahasa, Sastra Indonesia dan Daerah Vol. 15 No. 2 (2025): Literasi: Jurnal Ilmiah Pendidikan Bahasa, Sastra Indonesia dan Daerah
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/literasi.v15i2.24438

Abstract

Abstract The objective of this study was to reveal the form, type, and function of dysphemia and the manifestation of gender bias in online news texts published by mass media. This study based on the theory of dysphemia by Warren (1992) and Allan & Burridge (2009), as well as the theory of gender injustice by Mansour Fakih (2007). The method used in this study was descriptive qualitative approach with content analysis as its technique. The data were taken from SindoNews online news in the period of December 2024 which relevant to the issue of women and gender violence. The results showed that there were various forms of dysphemia such as taboo words, vulgar expressions, to nicknames, and ridicule used in the context of women's news. Many of the dysphemia in this study functioned to emphasize extreme conditions, humiliate, and characterize certain social groups. In addition, forms of gender bias such as subordination, stereotyping, and marginalization were also found. Based on these findings, researchers developed teaching materials for writing news texts for Phase F that are oriented towards critical literacy and news writing in accordance with journalistic ethics. The results of validation by experts showed that the teaching materials were suitable for use with minor revisions. This research contributes to the development of social issue-based learning and gender sensitivity in Indonesian language education.
Pelatihan Pengembangan Media Pembelajaran Bahasa Indonesia Berbasis Digital untuk SMA di Lingkungan YPDM Pasundan Bandung Nurhayatin, Titin; Pertiwi Hidayati , R. Panca; Supian; Budiarti , Any; Fitriani , Rani Siti; Wardani , Adriansyah Kusuma; Ardiawan , Mochammad Luthfy; Sofiyah , Hasna
Aksiologiya: Jurnal Pengabdian Kepada Masyarakat Vol 9 No 3 (2025): Agustus
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/aks.v9i3.27706

Abstract

  Program Studi Magister Pendidikan Bahasa dan Sastra Indonesia mengadakan kegiatan Pengabdian kepada Masyarakat dalam bentuk “Pelatihan Pengembangan Bahan dan Media Pembelajaran Bahasa Indonesia di SMA/SMK Berbasis Digital”. Pelatihan ini  dilatarbelakangi oleh  rendahnya prestasi siswa  dalam pembelajaran Bahasa Indonesia. Salah satu penyebabnya, karena media pembelajaran yang masih konvensional, tidak menarik, dan tidak bervariasi. Pelatihan ini bertujuan untuk meningkatkan kompetensi guru dalam mengembangkan bahan dan media pembelajaran. Kegiatan Pengabdian kepada Masyarakat ini menggunakan  metode  Participatory Action Research. Peserta pelatihan sebanyak 26 orang. Melalui partisipasi, aksi, dan replektif, peserta dapat memperoleh pengalaman mengembangkan bahan dan media pembelajaran digital. Berdasarkan hasil pelatihan, diperoleh data, seluruh peserta pelatihan 26 orang (100%) mampu membuat media flipbook anyplif. Peserta juga membuat media lainnya yakni 13 orang (50 %) membuat media Wordwall, sebanyak 5 orang (19,23 %) membuat media Prezi,  sebanyak  5 orang (19,23 %) membuat media  Powtoon, dan sebanyak 4 orang  (15,38 %) membuat media Gamma  AI. Hasil penilaian  produk bahan dan media digital yang meliputi: aspek desain, konten, teknis, dan  kegunaan, sebanyak 23 orang (88,46%) sudah baik, sedangkan 3 orang (11,54 %) masih kurang baik. Berdasarkan hasil pelatihan tersebut, dapat disimpulkan kegiatan pelatihan yang dilaksanakan berhasil dan  mampu meningkatkan kompetensi guru Bahasa Indonesia di SMA, di lingkungan YPDM Pasundan dalam mengembangkan bahan dan media digital.
EFFECTIVENESS OF DEVELOPING DIGITAL TEACHING MATERIALS FOR INDONESIAN LANGUAGE FOR FOREIGN SPEAKERS (BIPA) 1 ON GRAMMAR COMPETENCY BASED ON THE ANIMAKER APPLICATION Hasna Shofiyah; Dadang Mulyana; Any Budiarti; Wawan Hendrawan
Multidisciplinary Indonesian Center Journal (MICJO) Vol. 2 No. 4 (2025): Vol. 2 No. 4 Edisi Oktober 2025
Publisher : PT. Jurnal Center Indonesia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62567/micjo.v2i4.1436

Abstract

This research was motivated by the scarcity of Indonesian language teaching materials for foreign speakers (BIPA). The large interest of foreigners in learning Indonesian is still hampered by the lack of availability of BIPA teaching materials. This limited teaching material is an important problem that teachers often face in BIPA learning activities. Therefore, the development of BIPA teaching materials is urgently needed. The problems studied in this research are (1) characteristics of BIPA 1 teaching materials currently used in BIPA learning, (2) development of BIPA 1 teaching materials based on the Animaker application as alternative teaching materials in BIPA learning, (3) feasibility of developing BIPA teaching materials 1 based on the Animaker application in BIPA learning, and (4) the effectiveness of developing BIPA 1 teaching materials based on the Animaker application based on BIPA learners' understanding. This research uses a Research and Development (R&D) approach. This research uses three data collection techniques, namely observation, questionnaires, and documentation to obtain data on the needs for developing teaching materials and evaluating teaching material prototypes. The data sources consist of BIPA teachers, BIPA students and expert lecturers. Data analysis in this research uses descriptive qualitative which consists of data presentation and data conclusions. The results of this research are that BIPA students often feel bored and confused by teaching materials that are only presented in the form of textbooks and very short material. Therefore, teaching materials need to be developed in accordance with Widodo and Jasmadi's theory of teaching material characteristics so that they can support independent learning, deeper understanding, contextualization of material, increased motivation, comprehensive language skills, adaptation to technological developments, learning flexibility, and strengthening skills. grammar. The development of teaching materials through Animaker shows the dominance of changes in substantial and visual aspects, which shows a comparison of characteristics between original and developed teaching materials. The teaching materials developed are more interactive and communicative, so that they can reduce boredom, increase understanding of the material, and increase enthusiasm for learning Indonesian for students
Optimalisasi Media Pembelajaran PJOK Digital terhadap Motivasi Belajar Siswa Sekolah Dasar 4 Tamanwinangun Azva Diana, Wulan; Triprayogo, Rian; Budiarti, Any
Innovative: Journal Of Social Science Research Vol. 5 No. 3 (2025): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v5i3.20290

Abstract

Media pembelajaran digital yang interaktif seharusnya dapat memberikan kontribusi dalam proses pembelajaran pendidikan jasmani untuk menyampaikan materi baik pengetahuan dan keterampilan dengan baik, akan tetapi penggunaan media pembelajaran digital masih belum dimanfaatkan dengan baik dan belum digunakan secara optimal. Tujuan penelitian ini adalah untuk mengetahui seberapa optimal media pembelajaran penjas digital terhadap motivasi belajar siswa. Penelitian ini menggunakan pendekatan kuantitatif dengan one group pretest-posttest design. Populasi dalam penelitian ini adalah siswa SDN 4 Tamanwinangun. Partisipan penelitian ini adalah siswa dengan jumlah 121. Dengan bantuan SPSS 22, dengan taraf signifikansi a=0,05, pendekatan analisis data dapat dilakukan. Hasil penelitian menunjukan peningkatan motivasi belajar memiliki nilai t hitung (12,865) > t tabel (1,045), sehingga peneliti menyimpulkan bahwa siswa SDN 4 Tamanwinangun Gugus Tamansari Kebumen lebih termotivasi belajar jika menggunakan media pembelajaran digital pada kelas PJOK, dengan rata-rata peningkatan dari 102,49 menjadi 122,44. Kata kunci: Motivasi Belajar, Siswa, Penjas
Interferensi bahasa Indonesia ke dalam bahasa Inggris pada abstrak jurnal ilmiah Budiarti, Any
Bahasa dan Seni: Jurnal Bahasa, Sastra, Seni, dan Pengajarannya
Publisher : citeus

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims not only to discuss the interference of the Indonesian language into English as reflected in scientific journal abstracts but also to describe the types of such interference. Thirteen scientific journals were examined in this study. The method applied was descriptive, employing distributional and similarity analyses. The data were collected from scientific journal abstracts published between 2003 and 2008. The results indicate three types of interference: morphological, syntactic, and semantic. Morphological interference occurs in verb forms for the third person singular, plural forms, and possessives. Syntactic interference includes ill-formed phrases, passive voice constructions, parallelism errors, and the omission of to be and articles. Semantic interference consists of addition and substitution.
LEARNING TO IDENTIFY THE STRUCTURE OF ANECDOTE TEXT WITH GAME-BASED LEARNING METHOD ASSISTED BY GIMKIT TO IMPROVE CRITICAL THINKING IN PHASE E STUDENTS OF SMK PASUNDAN 1 CIANJUR Gina, Gina Husni Aziz; Any Budiarti
Literasi: Jurnal Ilmiah Pendidikan Bahasa, Sastra Indonesia dan Daerah Vol. 16 No. 1 (2026): Literasi: Jurnal Ilmiah Pendidikan Bahasa, Sastra Indonesia dan Daerah
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/literasi.v16i1.24559

Abstract

Abstract This research is motivated by the learning of anecdotal text, especially in identifying the structure of anecdotal text is still low. This is because the ability to identify the structure of anecdote text in students is not optimal and there are still some who have difficulty in identifying the structure of anecdote text. As well as the use of less innovative and creative methods that can facilitate the improvement of critical thinking skills in students. One of the learning methods that can be used is the Game Based Learning method assisted by Gimkit. The purpose of this study was to determine the ability of students in learning to identify the structure of anecdote text and to determine the critical thinking skills of students. The approach used in this research is a quantitative approach. The author has compiled the results of this study after conducting research in class X SMK Pasundan 1 Cianjur, including class X MPLB 2 as the experimental class and class X MPLB 1 as the control class. The average result of the experimental class pretest was 71 which then increased in the average posttest result to 91.5. While the average result of the control class pretest was 70 which increased in the average posttest result of 80. Judging from the average value data that the author has found, it can be concluded that the Game Based Learning method assisted by Gimkit can improve the ability of students in learning to identify the structure of anecdotal text and improve students' critical thinking skills. This can also be proven from the results of the statistical calculation of the Wilcoxon test getting the results of Asymp. Sig. (2-tailed) experimental class is 0.000 which means less than 0.005. So it can be concluded that the Game Based Learning method assisted by Gimkit can improve the ability to identify the structure of anecdote text and the thinking ability of students. Keywords: Game Based Learning, Gimkit.
PENERAPAN MODEL TEAM ASSISTED INDIVIDUALIZATION (TAI) BERBANTUAN MEDIA CANVA PADA MENULIS SURAT LAMARAN PEKERJAAN KELAS XI SMK PASUNDAN 2 BANDUNG Ayu Komalasari; Any Budiarti; Adi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 2 (2024): Volume 10 No. 2 Juni 2024 in Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i2.3274

Abstract

This study was motivated by the low ability of students in writing job application letters. The reason is the lack of understanding and renewal of vocabulary so that it is difficult to pour an idea into a complete writing and the use of learning models used by educators is still monotonous. One of the learning models that can be used as an alternative in writing job application letters is the Team Assisted Individualization (TAI) model. The purpose of this study was to determine the ability of students in writing job application letters before and after applying the Team Assisted Individualization (TAI) model. The research method used is an experimental method with a Quasi-Experimental Nonequivalent Control Group Design. The author compiled the research results after conducting research on students of class XI TKJ A as the experimental class and XI TKJ E as the control class. The results showed that the author was able to implement learning with the Team Assisted Individualization (TAI) model with a score of 3.8. The results of the experimental pretest scores with an average value of 56 and increased in the posttest results after applying the model with an average of 83. While the average value of the control pretest was 48.5 and increased with a value of 67. So there are results of differences between the experimental class and the control class. Supported by the output results on the Mann Whitney test of 0.000 <0.05, the hypothesis can be accepted. Based on the results of this study, the authors can conclude that the application of the Team Assisted Individualization (TAI) model assisted by Canva media in learning to write job application letters for class XI students of SMK Pasundan 2 Bandung is successful.
PENERAPAN METODE COPY THE MASTER BERBASIS TRANSMEDIA LEARNING UNTUK MENINGKATKAN KETERAMPILAN MENULIS TEKS EKSPLANASI PESERTA DIDIK KELAS 10 SMK PASUNDAN 2 BANDUNG Dhiyauddin Farih; Any Budiarti; Aries Setia Nugraha
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.12187

Abstract

Latar Belakang Penelitian ini adalah rendahnya kemampuan siswa dalam mengorganisasi ide dan menyusun struktur teks eksplanasi secara koheren serta kurang variasi media pembelajaran yang memotivasi siswa untuk menulis. Berdasarkan latar belakang penelitian ini memiliki tujuan untuk meningkatkan keterampilan menulis teks eksplanasi peserta didik melalui metode penerapa Copy the Master berbasis Transmedia Learning di kelas X SMK Pasundan 2 Bandung. Metode penelitian yang digunakan adalah metode kuasi eksperimen (eksperimen semu) yang merupakan bagian dari penelitian kuantitatif yaitu penelitian yang menggunakan data konkret, berupa angka angka dan diukur menggunakan statistik sehingga diperoleh sebuah kesimpulan. Instrumen penelitian meliputi lembar soal pretest,lkpd,postest,dan lembar soal. Lembar soal digunakan untuk menguji coba tes menulis teks eksplanasi. Selanjutnya data hasil tes dianalisis secara kuantitatif untuk melihat tidaknya peningkatan kemampuan menulis siswa sebelum dan sesudah perlakuan penelitian. Sampel yang digunakan dalam penelitian ini adalah peserta didik SMK Pasundan 2 Bandung yang terdiri dari 2 kelas yaitu kelas X-TKJ C sebagai kelas eksprimen dan kelas X-TKJ-D sebagai kelas kontrol. Hasil penelitian menunjukkan bahwa penerapan metode Copy The Master berbasis Transmedia Learning meningkatkan kualitas tulisan siswa dari segi struktur teks, penggunaan kaidah kebahasaaan, serta kemampuan mengembangkan ide. Hal ini terlihat dengan adanya peningkatan nilai kelas eksperimen yang menggunakan metode copy the master berbasis transmedia learning yaitu kelas X-TKJ C dengan nilai rata tata 9,86 setelah 4 kali pertemuan, dibandindgkan dengan kelas kontrol yaitu kelas X-TKJ-D yang hanya mendapatkan nilai 7,03. Media yang digunakan untuk membantu penerapan metode copy the master berbabasis transmedia learning adalah penggunaan transmedia seperti video platform youtube agar belajar lebih efektif, menarik dan interaktif. Dengan demikian, dapat disimpulkan bahwa metode Copy the Master berbasis Transmedia Learning efektif dalam meningkatkan keterampilan menulis teks eksplanasi peserta didik di SMK Pasundan 2 Bandung, serta dapat dijadikan alternatif strategi pembelajaran menulis di jenjang pendidikan menengah kejuruan.