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Development of the ProProfs platform as an E-Quiz for Arabic Language Learning in Early Childhood Education Sarip, Mohamad; Linty, Mathieu; Kurniadi, Pahar; Erliana, Leni; Xavier, Embrechts
Journal International of Lingua and Technology Vol. 3 No. 1 (2024)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiltech.v3i1.574

Abstract

The development of technology has a huge impact on the education system, there are many free platforms that provide applications to create learning media. One of them is the ProProfs platform, this platform can be used to create online Quiz. The purpose of the research is to utilize and develop the ProProfs platform as Arabic learning media for online Quiz at the Early Childhood Education level. This research method uses the Development Method (Research and Development) using the ASSURE model whose steps are as: (1) analyze student characteristics; (2) determine learning objectives; (3) choose methods, media, and learning strategies; (4) use learning materials; (5) conduct evaluation and revision. The results of this study explain that the ProProfs platform can be used to improve Early Childhood achievement with evidence that these children have memorized more than 100 Arabic vocabulary. The conclusion of the research is to explain that the ProProfs platform can help teachers in making E-Quiz, so that students are happy and interested in learning Arabic. The limitation of the study is that researchers only conducted research in Early Childhood education, which incidentally these children do not understand technology and need supervision from teachers, for that the researcher hopes that future researchers can conduct research with the same platform but developed at a higher level.
Development of the Comic Strip Creator Application as a Comic- Based Arabic Language Learning Media in Madrasah Tsanawiyah Sarip, Mohamad; Ardinal, Eva; Lutfiah, Husnah; Setyaningsih, Rina; Cale, Woolnough
Journal International of Lingua and Technology Vol. 3 No. 2 (2024)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiltech.v3i2.638

Abstract

Application-based learning media is mandatory in delivering learning materials, so that the learning atmosphere is favored by students. Especially in learning Arabic, many students do not like it. For this reason, teachers need to renew the learning process, for example by utilizing comic media in delivering learning materials. The purpose of this research is to develop Comic Strip Creator application as Arabic learning media. The method used in this research is the research and development method (Research and Development) using the borg and gall model, the steps are as follows: (1) Potential and problems, (2) Data collection, (3) Product design, (4) Design validation, (5) Design revision, (6) Product trial, (7) Product revision, (8) Usage trial, (9) Product revision and (10) Mass product. The results of this study explain that Comic Strip Creator can be used as Arabic language learning media and can improve student achievement. The conclusion of this study explains that the Comic Strip Creator application can provide new innovations in learning, especially Arabic language learning. The limitation of this study is that researchers only conducted research on the Comic Strip Creator application in Arabic language learning, of course the results were not so satisfactory. Researchers hope to other learning researchers.
The Impact of Hikayat Prang Sabi on the Community: A Sociology of Literature Study Chalis, Nur; Syarifuddin, Achmad; Nuruddin, Nuruddin; Sarip, Mohamad; Suraiya, Suraiya; Zulhelmi, Anshar; Safri, T. Mulkan
Jurnal Ilmiah Peuradeun Vol. 12 No. 3 (2024): Jurnal Ilmiah Peuradeun
Publisher : SCAD Independent

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/peuradeun.v12i3.1161

Abstract

The growing fighting spirit of the Acehnese people against the Dutch colonialists has been documented in history. One factor that significantly influenced this heroic spirit was the Hikayat Prang Sabi (The letter literature of war). How did this text shape the courageous spirit of the Acehnese in their resistance against the invaders? This paper examines the influence of Hikayat Prang Sabi (HPS) on its readers and the broader community. This study aims to reveal the impact of Hikayat Prang Sabi on Acehnese society. The theoretical framework used is the sociology of literature, focusing on the relationship between author, the literary work, and the reading public. The methodology employed is a descriptive qualitative approach that draws on literary sociology. The results indicate that HPS was a significant literary work that deeply affected its readers, especially the Acehnese who embraced it. The creation of HPS by Tgk. Chik Pante Kulu was closely tied to the political conditions in Aceh at the time, as the region was engaged in conflict with Dutch military force. During the Aceh-Dutch war, HPS was read before going to battle until it was confiscated and destroyed by the Dutch. Even after the war, HPS remained a crucial reference for the Acehnese in rebuilding political power.
PENGEMBANGAN WISATA HALAL INDONESIA BERBASIS BUDAYA DI TIMUR TENGAH Nuruddin Nuruddin; Andy Hadiyanto; Romdani Romdani; Syarfuni Syarfuni; Chakam Failasuf; Mohamad Sarip
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 5 No. 6 (2024): Vol. 5 No. 6 Tahun 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v5i6.41033

Abstract

Pengabdian masyarakat ini merupakan implementasi dari hasil penelitian skema hibah penelitian dasar tahun 2023 yang berjudul “Model Panduan Wisata Halal Elektronik Bahasa Arab-Inggris-Indonesia Berbasis Budaya Lokal Menggunakan Neo-Application di Kabupaten Gorontalo, Aceh Besar, dan Lombok Barat.” Kegiatan ini dilaksanakan di Universitas Basrah, Kota Basrah, Irak, dengan tujuan utama menyosialisasikan dan mempromosikan destinasi wisata halal Indonesia kepada warga Irak untuk meningkatkan jumlah wisatawan ke Indonesia. Upaya yang dilakukan meliputi pemberian pemahaman tentang Indonesia sebagai negara peringkat pertama dalam daftar destinasi wisata halal terbaik dunia berdasarkan laporan Global Muslim Travel Index (GMTI) 2023 dari Mastercard dan Crescent Rating; sosialisasi dan promosi destinasi wisata halal Indonesia kepada komunitas akademik Universitas Basrah; serta membangun kerja sama jangka panjang antara Universitas Negeri Jakarta dan Universitas Basrah. Kegiatan ini dilakukan dalam beberapa bentuk, yaitu FGD antara tim peneliti, dosen Universitas Basrah, dan perwakilan mahasiswa secara daring; workshop sosialisasi dan promosi destinasi wisata halal Indonesia di depan komunitas akademik Universitas Basrah secara luring; serta tindak lanjut berkelanjutan dalam bentuk pertukaran informasi wisata halal antara komunitas akademik Universitas Negeri Jakarta dan Universitas Basrah yang dilaksanakan secara hybrid.
Developing Role Playing Games for the Skill of Reading the Arabic Language Farhan, Ali; Kamal, Muhammad; Sarip, Mohamad
Arabiyatuna: Jurnal Bahasa Arab Vol. 8 No. 2 (2024)
Publisher : Institut Agama Islam Negeri Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jba.v8i2.9858

Abstract

This research aims to develop Arabic reading skills learning media based on Role Playing Games. This research discusses efforts to increase interest and motivation in reading and understanding Arabic texts among students. This study applies the ADDIE model in the development of Role Playing Games-based learning media in MAN 1 Bogor in the Gaza semester of the 2023/2024 academic year. The Media Role Playing Games developed have been validated by media, language, and material experts. The validation results showed that this medium was very good, with a percentage of 97% of media experts, 86% of linguists, and 98% of material experts. In addition, the response from teachers also showed positive results with a percentage of 95%. User tests of students also gave satisfactory results, with one-on-one tests obtaining 86%, small group tests 94%, and large group tests 89%. Based on the results of validation and user tests, it can be concluded that the learning media of Arabic reading skills based on Role Playing Games is very feasible to use for grade XI MAN students. In addition, student responses show that this Arabic-based Role Playing Games media is interesting, easy to use, and can be accessed and played for free on smartphones.
Multimodal Project-Based Learning Through Transmediation:Design for Arabic Literature Learning Ilham, Andri; Nafi’ah, Khotimatun; Mutmainah, Mia; Sarip, Mohamad; Jubaidah, Siti; Binta, Silmi Malina
Lisanul Arab: Journal of Arabic Learning and Teaching Vol. 14 No. 1 (2025): Lisanul Arab
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/laa.v14i1.21412

Abstract

In order to assist students in comprehending and analyzing literary works more thoroughly, learning Arabic literature calls for a creative method. Through transmediation, this study seeks to create a multimodal project-based learning model that uses a variety of media to improve students' understanding and creativity. This research employs the Research and Development (R&D) method, following the Hannafin and Peck model, which consists of three phases: need assessment, design, and development & implementation. However, this study focuses only on the need assessment and design phases. Data were collected through observations and questionnaires distributed to students and lecturers in the Arabic Literature course of the Arabic Language Education Study Program at Universitas Negeri Jakarta. The needs assessment results indicate that students face difficulties in deeply understanding Arabic literary texts and are less actively engaged in the learning process. To improve their understanding of Arabic literature, a more project-based and interactive approach is required. Based on these results, the design phase produced a multimodal project-based learning model integrating transmediation, enabling students to express their understanding through visual, audio, and digital storytelling. In order to determine how the created model affects students' critical thinking, creativity, and understanding of Arabic literature, this study suggests that it be further implemented and evaluated. The usefulness and efficacy of this learning model should be investigated further during the development and implementation phases.