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Implementasi Media Pembelajaran Berbasis Slow Motion Terhadap Motivasi Belajar Materi Senam "Anak Indonesia Hebat" Pada Siswa SD Negeri 2 Majenang Tri Restu Mugiasih; Advendi Kristiyandaru; Mochamad Ridwan
Jurnal Keolahragaan Vol 11, No 2 (2025): Jurnal Keolahragaan
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jkor.v11i2.21383

Abstract

This study aims to describe the implementation of slow motion-based learning media and its impact on students’ learning motivation in the "Anak Indonesia Hebat" gymnastics material. This research uses a qualitative approach with a case study method. Data were collected through observation, in-depth interviews, and documentation. The research subjects consisted of a physical education teacher and fifth-grade students at SD Negeri Majenang. The results showed that the use of slow motion videos significantly improved students' movement comprehension, interest, and active engagement in learning gymnastics. The increase in learning motivation was evident through greater participation, self-confidence, and student enthusiasm. Slow motion media proved to be effective as a visual aid in teaching complex movements gradually and enjoyably. 
Pembelajaran Lompat Jangkit Berbasis Permainan untuk Meningkatkan Motivasi Belajar Siswa SMA Desis Mayka Rachim; Abdul Rachman Syam Tuasikal; Mochamad Ridwan
Jurnal Keolahragaan Vol 12, No 2 (2026): Jurnal Keolahragaan
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jkor.v12i2.25663

Abstract

High  school  athletics  instruction,  especially  for  the  triple  jump,  is  often  seen  as  dull  and  repetitive  because  it  usually  focuses  only  on  technique.  Student  motivation  and  participation  levels  can  be  negatively  affected  by  this  condition..  This  study  examined  whether  a  game-based  learning  model  for  the  triple  jump  could  boost  students'  motivation  at  SMAN  1  Purwoasri.  This study used a quantitative quasi-experimental approach, with 65 eleventh-grade students selected using the cluster random sampling technique.  Researchers  collected  data  with  a  reliable  and  valid  Likert-scale  questionnaire  on  learning  motivation.  The  analytical  procedure  comprised  descriptive  data  analysis,  evaluation  of  normality  and  homogeneity  assumptions,  and  hypothesis  testing  through  an  independent-samples  t-test  based  on  the  N-Gain  scores.  The  findings  indicated  that  the  improvement  in  learning  motivation  differed  significantly  Significant differences (p < 0.05) were observed between the experimental and control groups.Students  who  learned  through  the  game-based  model  showed  greater  improvement  and  became  more  active  and  enthusiastic.  Overall,  the findings offer evidence that  the  implementation  of  a  game-based  triple  jump  learning  model  represents  an  effective  strategy  for  strengthening  learning  motivation  among  high  school  students.
Transformasi Pembelajaran PJOK: Peran Media Interaktif Terhadap Motivasi Peserta Didik Moh. Wahyu Budi Sampurno; Mochamad Ridwan
Jurnal Keolahragaan Vol 12, No 1 (2026): Jurnal Keolahragaan
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jkor.v12i1.21866

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui bagaimana penggunaan media pembelajaran kuis interaktif, khususnya aplikasi Canva, mempengaruhi motivasi peserta didik untuk belajar tentang topik sepak bola dalam pelajaran Pendidikan Jasmani, Olahraga, dan Kesehatan (PJOK) di sekolah dasar. Rendahnya motivasi peserta didik untuk belajar tentang sepak bola dan kurangnya penggunaan media pembelajaran yang inovatif adalah fokus penelitian ini. Melibatkan 61 siswa kelas VI di salah satu sekolah Madrasah Ibtidaiyah di wilayah Bungah Gresik, metode pre-eksperimental yang menggunakan Desain Satu Grup Pretest-Posttest digunakan. Angket motivasi belajar untuk digunakan instrumen penelitian, memiliki nilai validitas 0,32-0,73, lebih tinggi dari r tabel (0,28), dan nilai reliabilitas 0,90. Hasilnya rata-rata motivasi belajar meningkat dari 19,26 menjadi 25,44, dan hasil Uji-t Sampel Berpasangan menunjukkan perbedaan yang signifikan antara sebelum dan sesudah perlaķuan dengan nilai signifikansi 0,000 < 0,05. Oleh karena itu, kuis interaktif berbasis Canva telah terbukti meningkatkan keinginan peserta didik untuk belajar PJOK dan menciptakan lingkungan belajar yang menarik, menyenangkan, dan relevan. 
Durasi Penggunaan Gadget dan Dampaknya Terhadap Tingkat Kebugaran Jasmani Siswa Vanesa Gerdian Ramania; Mochamad Ridwan
Jurnal Keolahragaan Vol 12, No 1 (2026): Jurnal Keolahragaan
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jkor.v12i1.21901

Abstract

Perkembangan teknologi digital yang pesat di era globalisasi telah memberikan pengaruh yang signifikan terhadap gaya hidup remaja, terutama melalui meningkatnya durasi penggunaan gawai, yang cenderung menurunkan tingkat kebugaran jasmani. Penelitian ini bertujuan untuk menguji korelasi antara durasi penggunaan gawai (screen time) dengan tingkat kebugaran jasmani siswa di MTs Surabaya. Metode deskriptif kuantitatif dengan rancangan korelasional diterapkan. Populasi terdiri dari seluruh siswa kelas IX, dengan total 93 peserta yang dipilih menggunakan cluster sampling. Data dikumpulkan melalui Questionnaire for Screen-Time (QueST) untuk mengukur durasi penggunaan gawai dan Multistage Fitness Test (MFT) untuk menilai kebugaran jasmani berdasarkan skor VO₂Max. Analisis data dilakukan dengan menggunakan uji korelasi Spearman Rank dengan IBM SPSS Statistics 25. Hasil penelitian menunjukkan bahwa sebagian besar siswa memiliki durasi penggunaan gawai tinggi (43,0%) dan tingkat kebugaran jasmani sedang (35,5%). Uji korelasi menunjukkan hubungan negatif yang signifikan antara durasi penggunaan gawai dan kebugaran jasmani (r = -0,264; p = 0,010). Hasil ini menekankan pentingnya kolaborasi antara guru Pendidikan Jasmani dan orang tua dalam mengatur penggunaan gadget dan mempromosikan aktivitas fisik teratur untuk menjaga dan meningkatkan tingkat kebugaran siswa. 
Learning Media Innovation to Improve Learning Motivation in Physical Education on Fundamental Movement Material Fajar Advis Wahyudin; Mochamad Ridwan; Muchamad Arif Al Ardha
Jurnal Pendidikan Jasmani (JPJ) Vol 6 No 3 (2026): Jurnal Pendidikan Jasmani (JPJ)
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jpj.v6i3.5567

Abstract

This study aims to determine the effect of the implementation of GASPOL (Fun Movement While Playing Sports) learning media innovation on students' learning motivation in Physical Education, Sports, and Health (PJOK) learning on fundamental movement material. The study used a quantitative approach with a weak experimental design through a one-group pretest–posttest design model. The subjects were 31 second-grade elementary school students in Gresik Regency. The data collection instrument was a learning motivation questionnaire using a Likert scale that had been tested for validity and reliability. Data analysis was carried out using descriptive statistics, normality tests, and paired sample t-tests. The results showed an increase in students' learning motivation after the implementation of GASPOL media, indicated by an increase in the average score from 69.64 in the pretest to 75.18 in the posttest, with a percentage increase of 7.96%. In addition, a decrease in the standard deviation value in the posttest indicates that students' learning motivation has become more evenly distributed. Thus, the GASPOL learning media has been proven effective in increasing students' learning motivation in PJOK learning on fundamental movement material and can be used as an alternative learning media that is innovative, active, and fun in elementary schools.
Dynamics of Screen Time and Physical Activity Patterns: A Study Based on Gender and Type of Sport Nanda Mei sholihah; Dwi Cahyo Kartiko; Mochamad Ridwan
Jurnal Pendidikan Jasmani (JPJ) Vol 6 No 3 (2026): Jurnal Pendidikan Jasmani (JPJ)
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jpj.v6i3.5569

Abstract

The use of digital devices has become increasingly prevalent among school-aged adolescents, potentially leading to reduced levels of physical activity. This study aimed to analyze the dynamics of screen time among student athletes enrolled in the Pusat Pembinaan dan Pelatihan Atlet Pelajar (PJPAP) Central Java program, viewed from gender and type of sport perspectives. Screen time was defined as the total duration of digital device use within a 24-hour period, including activities related to learning, entertainment, and communication over the past month. This study employed a quantitative approach with a cross-sectional design. The participants consisted of 25 student athletes (13 males and 12 females) who engaged in structured training six days per week. Data were collected using a structured screen time questionnaire and analyzed using the Shapiro–Wilk normality test, independent t-test, and one-way ANOVA. The results indicated that the average daily screen time of male athletes was 3.47 hours, while female athletes averaged 3.05 hours per day. The independent t-test showed a significant difference in screen time based on gender (p = 0.028). Meanwhile, the one-way ANOVA across five sport disciplines revealed no significant differences in screen time (F = 2.413; p = 0.078). These findings suggest that gender influences screen time patterns among student athletes, whereas differences in sport disciplines do not significantly affect the duration of digital device use.
Competence Improvement Training for Physical Education Teacher at Darussalam Pasuruan Islamic Boarding School Irma Febriyanti; Mochamad Ridwan; Sapto Wibowo; Rahmawati Al Adha Nikmah
GANDRUNG: Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 1 (2026): GANDRUNG: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Olahraga dan Kesehatan, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/gandrung.v7i1.7401

Abstract

Physical Education, Sports, and Health plays a crucial role in supporting physical development, character building, and a healthy lifestyle. However, Islamic boarding school-based educational institutions still face challenges related to limited teaching competencies among physical education teachers, particularly those without formal physical education backgrounds. This condition impacts the quality of learning, resulting in unstructured and monotonous teaching that hinders the achievement of learning objectives. This community service program aims to improve the pedagogical and professional competencies of physical education teachers in Islamic boarding schools through module-based training and mentoring. The program was implemented through needs analysis, module development, workshops, teaching practice assistance, and evaluation. Participants included four physical education teachers and fifteen community service teachers from Islamic boarding school backgrounds. Results showed that the module-based training improved teachers' understanding of basic Physical Education, Sports, and Health concepts, as well as lesson planning skills and structured teaching practices. Participants responded positively, with a 100% satisfaction rate, and considered the module a practical teaching guide. These findings confirm that module-based training is effective and essential for improving the competency of physical education teachers in Islamic boarding schools.
Pelatihan Pengembangan Rubrik Evaluasi untuk Guru SD di Kota Surabaya Andhega Wijaya; Faridha Nurhayati; Abdul Rachman Syam Tuasikal; Mochamad Ridwan; M. E. Winarno; Nurrul Riyad Fadhli; Taufik Taufik; Dwi Lorry Juniarisca; Dona Sandy Yudasmara
Abimanyu : Jornal of Community Engagement Vol 6 No 2 (2025): August 2025
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Physical Education, Sports, and Health (PJOK) plays a crucial role in realizing the educational role and improving students' physical fitness, motor skills, knowledge, healthy and active lifestyles, sportsmanship, and emotional intelligence. However, teacher professionalism is not yet optimal and still requires guidance and direction to achieve learning programs. Furthermore, PJOK teachers are unable to meet or are categorized as not meeting the basic competency requirements in the curriculum. Therefore, the community service team's targeted solution to address the challenges faced by PJOK teachers is to provide training on developing evaluation rubrics. This resulted in an evaluation rubric for the knowledge and skills components. Each basic competency is described, and each component contains several indicators included in the evaluation rubric. The methods used in this community service include lectures, discussions, practice, outcome measurement, and follow-up. The partner in this community service is the Surabaya Community Service Group (KKG). The product of this activity is a completed evaluation rubric that can be applied by teachers based on their needs and implemented in PJOK learning. Meanwhile, the outputs of this community service activity include ISSN journal articles, mass media publications, intellectual property rights, and community service products.
Studi Perkembangan Motorik Kasar Siswa Sekolah Dasar Negeri dan Swasta di Kota Bandung Muhamad Nasrul; Mochamad Ridwan; Muchamad Arif Al Ardha
Jurnal Porkes Vol 9 No 1 (2026): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v9i1.33730

Abstract

This study was motivated by the importance of gross motor development as the foundation for physical activity in elementary school students, but it was suspected that there were differences in the quality of these abilities between public and private school students. The purpose of this study was to analyze the differences in gross motor skills between third-grade students in public and private elementary schools in Bandung. The method used was descriptive comparative with a quantitative approach. The research sample consisted of 38 students selected purposively, divided into 19 students from public schools and 19 from private schools. Data collection used the Gross Motor Development-2 (TGMD-2) test instrument, which measures locomotor and object control aspects. Data analysis was performed using the Shapiro-Wilk normality test, the independent sample t-test for normal data, and the Mann-Whitney test for non-normal data. The results showed that there was a significant difference in gross motor skills between the two groups. Private school students had better abilities in locomotor aspects (M=10.58 vs 8.68; p=0.006) and object control (p=0.018). The conclusion of the study indicates that PJOK learning factors, school environment, and availability of supporting facilities influence students' gross motor development.
Audio-Visual Media as an Innovation in Learning Basic Volleyball Passing Movements to Increase Interest in Learning Nada Amelia Prasetyanti; Mochamad Ridwan
Ilmu Olahraga Vol 26 No 1 (2026): Jurnal Sains Olahraga dan Pendidikan Jasmani
Publisher : Center for Sports Science , Faculty of Sport Science, Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The use of audio-visual media is crucial for increasing the effectiveness of the learning process because it combines images and sounds that engage students. The purpose of this study was to determine changes in students' learning interest in learning using audio-visual media. This study aimed to determine the effect of applying audio-visual media on increasing students' learning interest in learning basic volleyball overhead passing movements. Researchers collected data using a quantitative approach and pre-experimental design using a one-group pretest-posttest design. Treatment was given for four meetings using audio-visual media with 60 eighth-grade students at MTs Sunan Giri. To measure students' learning interest, whose validity and reliability had been tested, researchers used a Likert scale questionnaire. Researchers used the SPSS application to analyze data with the Kolmogorov-Smirnov and Shapiro-Wilk normality tests. After implementing learning using audio-visual media, students' learning interest increased significantly. When compared, the posttest results were higher than the pretest results, indicating that during the learning process, the use of audio-visual media was effective in increasing students' enthusiasm. Students benefit greatly from audiovisual media, enabling them to understand the basic movements of the overhead pass more concretely through engaging and clear visual displays. It can be concluded that the use of audiovisual media can make learning more effective and innovative, increasing student interest in learning. Therefore, it can be concluded that the use of audiovisual media is an effective learning innovation for increasing student interest in learning
Co-Authors Abdul Rachman Syam Tuasikal Adelia Septiani Dwi Putri Adelina Dhinik Puspitasari Adinda Nur Kumalasari Advendi Kristiyandaru Afifan Yulfadinata AGIDIA DWI VERONIKA SAPUTRI Alif Hanifah Alvina Rahma Ndhanni Andhega Wijaya Anindya Mar'atus Sholikhah Anung Priambodo Ardian Firda Arif Bulqini Bambang Ferianto Tjahyo Kuntjoro Bayu Budi Prakoso Binti Firda Aura Chrisabel Anatasya Miradita Christof Adventa Tarigan Desis Mayka Rachim Dona Sandy Yudasmara Dwi Cahyo Kartiko Dwi Lorry Juniarisca Edi Setiawan Eghie Marvianissa Eva Ferdita Yuhantini Fajar Advis Wahyudin Faridha Nurhayati Fariz Fuad Fadillah Fighur Yudhatama Firman Ramadhani Putra Frananta Edisyah Putra Sembiring Fransisca Januarumi Marhaendra Wijaya Gatot Darmawan GATOT DARMAWAN Hari Wisnu Heryanto Nur Muhammad I Dewa Made Aryanandha I Dewa Made Aryanandha Imam Syafi"i Ira Pratiwi IRMA FEBRIYANTI Irma Febriyanti Kolektus Oky Ristanto M. E. Winarno Moh. Wahyu Budi Sampurno Mohamad Fathur Rohman Mohammad Fathur Rohman Muchamad Arif Al Ardha Muhamad Nasrul Muhamad Thurham Muhammad Dzul Fikri Muhammad Dzul Fikri Muhammad Habibu Nurokhman Nada Amelia Prasetyanti Nanang Indriarsa Nanang Indriarsa Nanda Mei sholihah Nanik Indahwati Nike Indah Fitriani Nodik Qudwal Husnain Noni Aprilla Novia Agustina Novitasari Yuli Anggraini Nur Rasifa Nurrul Riyad Fadhli Nurul Firdaus Pudjijuniarto Rahmawati Al Adha Nikmah Rahmawati Al Adha Nikmah Rona Nasywa Muhadzdzib Sapto Wibowo SETIYO HARTOTO Sevesti Violin Wilujeng Herista Shelomita Putri Sri Sumartiningsih Suroto Taufik Taufik Taufiq Hidayat Taufiq Hidayat Taufiq Hidayat Tita Rizki Maulidia Tomy Sholivan Tri Restu Mugiasih Vanesa Gerdian Ramania Vega Candra Dinata Veranda Putri Cahyaningtias Wijaya, Andhega Wukir Asih Yang, Chung Bing Yuni Fitriyah Ningsih