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All Journal Jurnal Pendidikan Teknologi dan Kejuruan Jurnal Media Infotama JURNAL INSTEK (Informatika Sains dan Teknologi) ILKOM Jurnal Ilmiah JURNAL PETIK PeTeKa JURNAL PENDIDIKAN TAMBUSAI Nizham Journal of Islamic Studies Jurnal Review Pendidikan dan Pengajaran (JRPP) Jurnal Pendidikan dan Konseling JATI (Jurnal Mahasiswa Teknik Informatika) Jurnal FASILKOM (teknologi inFormASi dan ILmu KOMputer) Jurnal Sosial dan Teknologi Jurnal SAINTIKOM (Jurnal Sains Manajemen Informatika dan Komputer) Continuous Education : Journal of Science and Research Education Achievement: Journal of Science and Research Journal of Education Research Journal Of Human And Education (JAHE) Procedia of Social Sciences and Humanities At-tahsin: Jurnal Manajemen Pendidikan Jurnal Educative: Journal of Educational Studies Knowbase : International Journal of Knowledge in Database MASALIQ: Jurnal Pendidikan dan Sains ANTHOR: Education and Learning Journal Indonesian Research Journal on Education Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Intellect : Indonesian Journal of Learning and Technological Innovation Journal of Educational Management and Strategy JIM: Jurnal Ilmiah Mahasiswa Pendidikan Sejarah Journal of Information System and Education Development Fokus Abdimas Ahlussunnah: Journal of Islamic Education Jurnal Solusi Masyarakat (JSM) Journal of Visionary Sharia Economy (JOVISHE) Jurnal Cendekia Ilmiah Jurnal Informatika Medis (J-INFORMED) ANTHOR: Education and Learning Journal
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Design of a Predictive Model for Prospective New Students Using Monte Carlo Simulation Paramita, Dela; Efriyanti, Liza; Zakir, Supratman; Imamuddin, M.
Knowbase : International Journal of Knowledge in Database Vol. 4 No. 1 (2024): June 2024
Publisher : Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30983/knowbase.v4i1.8144

Abstract

The competition between universities in the admission of new students is becoming increasingly intense, making it more difficult for the public, especially prospective students, to choose a study program. The Department of Hadith Sciences at UIN Syech M. Djamil Djambek Bukittinggi has fewer applicants compared to other departments due to the limited interest of prospective students in enrolling. In response to this issue, the author developed a Monte Carlo simulation predictive model that allows prospective students to estimate the number of applicants to the Department of Hadith Sciences for the upcoming academic year. The research technique employed in this study uses Monte Carlo simulation to apply this research. The number of students in the Department of Hadith Sciences who enrolled from 2019 to 2023 serves as the data used to predict the number of new student registrations. The accuracy of the simulation in estimating the number of new students who will enroll in the Department of Hadith Sciences is 218 students, with an average annual accuracy of 65.1%. By applying the Monte Carlo method, it is possible to predict the number of students who will enroll in the Department of Hadith Sciences with a relatively high level of accuracy in its application
Sistem Pendukung Keputusan Rekomendasi Pemilihan Topik Judul Skripsi Menggunakan Metode Logika Fuzzy Nurhalizah Nst, Ely; Efriyanti, Liza; Zakir, Supratman; Supriadi
JURNAL FASILKOM Vol. 13 No. 3 (2023): Jurnal FASILKOM (teknologi inFormASi dan ILmu KOMputer)
Publisher : Unversitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/jf.v13i3.6101

Abstract

Sistem penunjang keputusan digunakan untuk membantu mendukung keputusan sebagai solusi atas sebuah masalah dalam melihat sebuah peluang. Penelitian ini bertujuan untuk merancang sistem penunjang keputusan rekomendasi pemilihan topik judul skripsi mahasiswa program studi PTIK dengan menggunakan metode logika fuzzy yang diimplementasikan dalam pemograman java. Berguna untuk mengatasi keraguan mahasiswa dalam memilih topik judul skripsi berdasarkan empat bidang yang ada yaitu bidang pendidikan, pemograman, multimedia dan jaringan, sehingga dapat mencegah kebiasaan buruk mahasiswa yang mengambil topik judul skripsi secara subjektif yaitu mengikuti pilihan teman-temannya yang dapat mengakibatkan topik judul tidak sesuai minat dan kemampuan mahasiswa, sehingga sering mengalami ganti judul, joki skripsi sampai keterlambatan kelulusan dan kehabisan semester yang berujung DO (Drop Out). Metode yang digunakan adalah research & development dengan model waterfall yang terdiri dari communication, planning, modelling, construction, deployment. Hasil dari penelitian ini diuji dengan menggunakan standar ISO/IEC 25010. Hasil uji produknya yaitu aspek validity test materi mendapatkan skor 0,83 valid, validity test kebahasaan mendapatkan skor 0,92 valid, functional suitability mendapat skor 100%, compability mendapat skor 100% dan usability mendapat skor 95,4%. Berdasarkan hasil uji produk sistem penunjang keputusan ini dapat menjadi salah satu cara mahasiswa untuk memilih topik judul skripsi yang sesuai dengan kemampuan mahasiswa.
Pengembangan Model Program Pengabdian Alumni Berbasis Teknologi Informasi pada Sekolah Tinggi Agama Islam As Sunnah Deli Serdang Sumatera Utara Hasni, Dwi Meutia; Efriyanti, Liza; Ilmi, Darul; Sesmiarni, Zulfani
Journal of Education Research Vol. 4 No. 3 (2023)
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jer.v4i3.416

Abstract

penelitian ini didasarkan pada kebutuhan program pengabdian alumni STAI As Sunnah terhadap teknologi informasi berbentuk  web aplikasi  yang berfungsi sebagai sistem informasi yang komprehensif, yang memuat informasi dan data tentang program pengabdian alumni. Program pengabdian alumni di Sekolah Tinggi Agama Islam As Sunnah Deli Serdang, Sumatera Utara, telah berjalan selama 6 tahun. Penelitian pengembangan ini bertujuan untuk mengembangkan program pengabdian alumni STAI As Sunnah Deli Serdang berbasis IT yang sebelumnya masih menggunakan sistem manual. Pengembangan program ini menggunakan teknologi informasi dengan menghasilkan aplikasi web yang didesain sesuai dengan Pedoman Pengabdian Alumni STAI As Sunnah Deli Serdang, Sumatera Utara. Penelitian ini menggunakan metode penelitian Research dan Development  dengan model SDLC atau Software Development Life Cycle waterfall, melalui tahapan komunikasi, perencanaan, pemodelan, konstruksi, dan implementasi, yang menghasilkan produk pengembangan berupa aplikasi web. Pengujian aplikasi web hasil penelitian pengembangan ini telah sesuai dengan standar kelayakan perangkat lunak berdasarkan ISO atau IEC. Uji kelayakan meliputi Aspek Kesesuaian Fungsional  dengan kategori sangat layak, Aspek Ko-eksistensi dengan kategori sangat layak, Aspek Kebergunaan  dengan kategori sangat layak, Aspek Kebahasaan dengan kategori sangat layak, dan Aspek Materi dengan kategori sangat layak. Validitas penilaian dari lima ahli yang dihitung menggunakan rumus validitas Aiken menghasilkan nilai V nol koma delapan puluh sembilan, menunjukkan bahwa aplikasi ini memiliki validitas yang sangat tinggi. Dengan demikian, hasil perhitungan tersebut membuktikan bahwa aplikasi yang dikembangkan oleh peneliti layak digunakan
Perancangan Media Pembelajaran Berbasis Augmented Reality pada Pembelajaran Matematika untuk Kelas VIII di MTsN 2 Pasaman Sani, Rafika; Efriyanti, Liza; Supriadi, Supriadi; Derta, Sarwo
ANTHOR: Education and Learning Journal Vol 1 No 5 (2022): Vol 1 No 5. Page: 240 - 293
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (175.26 KB) | DOI: 10.31004/anthor.v1i5.46

Abstract

This research was conducted from the problems that the authors found during observations at MTsN 2 Pasaman which so far the teacher has not maximized the use of technology in learning mathematics, students only rely on learning from the teacher verbally, so students get bored quickly when learning takes place and have difficulty understanding the material taught by the teacher. Therefore, the authors design learning media based on Augmented Reality so that it can be an alternative learning media. The purpose of this research is to produce an Augmented Reality-based supporting media design for mathematics learning that is valid, practical and effective. The method used in this study is the Research andDevelopment (R&D) method using the Luther-Sutopo version of the Multimedia Development Life Cycle (MDLC), which consists of six stages, namely concept (conception), design (design), collecting material (material collection). assembly (manufacture), testing (testing), and distribution (distribution). And the product test was carried out in this study, namely the validity test given to lecturers of field experts or field experts, practicality tests carried out by mathematics subject teachers and effectiveness tests given to students at MTsN 2 Pasaman class VIII. Based on the results of product tests that have been carried out by the author of the validity test, the average value is 0.84 which is declared valid, for the practicality test, the average value is 0.88 which is declared practical and for the effectiveness test, the average value is obtained. the average is 0.87 which is declared effective.
Perancangan Media Pembelajaran Berbasis Augmented Reality Pengenalan Akomodasi Perhotelan di SMK Global Pariaman Ulandari, Intan Tri; Efriyanti, Liza
ANTHOR: Education and Learning Journal Vol 2 No 2 (2023): Volume 2 Nomor 2. Page: 147 - 306
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v2i2.121

Abstract

 This research was conducted from the existence of problems found after observations were made at SMK Global Pariaman which found the problem that students and teachers only rely on manual learning and still use printed books, worksheets without using computer technology-based learning media. up-to-date and 3 D (three dimensions). Therefore, the authors are interested in designing learning media based on Augmented Reality in order to increase students' interest in learning, while the aim of this research is to produce a valid, practical and effective Augmented Reality-based learning support media design for Hospitality Accommodation. The method used in this study is the Research and Development (R&D) method using the Luther-Sutopo version of theMultimedia Development Life Cycle (MDLC), which consists of six stages, namely concept, design. design), material collecting (collection of material), assembly (manufacturing), testing (testing) and distribution (distribution). And there are three product tests carried out in this study, namelyvalidity tests given to expert lecturers or subject matter experts, practicality tests conducted bystudy teachers in the Hospitality Accommodation subject and effectiveness tests given to studentsin SMK Global Pariaman X. According to the results of product tests that have been carried out by the author from the validity test, the average value is 0.8 which is declared valid, and for the practicality test, the average value is 0.88. which is stated to be practical and for the effectiveness test to get the average value is 0.76 which is declared effective.
Hubungan Persepsi Siswa Tentang Gaya Mengajar Guru ‎Terhadap Minat Belajar Siswa pada Mata Pelajaran ‎Bimbingan TIK Kelas VII di SMPN 1 Rao Selatan Alina‎, Fitriatil; Efriyanti, Liza
ANTHOR: Education and Learning Journal Vol 2 No 4 (2023): Anthor 2023
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v2i4.187

Abstract

Penelitian ini di lakukan untuk mencapai tujuan ‎pembelajaran. Banyaknya siswa yang tidak menegerjakan pekerjaan rumah, kurangnya ‎keinginan siswa dalam mengikuti proses pembelajaran, kurangnya kreatifitas guru dalam proses ‎pembelajaran.‎ Jenis penelitian yang digunakan pada penelitian ini yakni penelitian kuantitatif. Desain ‎penelitian yang digunakan penulis yakni penelitian korelasi. Populasi yang digunakan pada penelitian ‎ini adalah seluruh siswa kelas VII sebanyak 192 siswa. Teknik pengambilan sampel yang digunakan ‎penulis yaitu teknik simple random sampling. Sampel yang diambil secara acak pada penelitian ini ‎sebanyak 24 orang responden. Teknik pengumpulan data yang digunakan yaitu penyebaran angket ‎kepada responden dan menggunakan alat ukur skala likert. Dari uji normalitas, uji linearitas serta uji hipotesis yaitu menggunakan ‎uji produck moment dan uji regresi linear sederhana.‎ nilai sig. (2-tailed) sebesar 0.000. dimana 0.000 < 0,05 dinyatakan berkorelasi. Untuk nilai person ‎correlation bernilai 0.792 dimana 0,7922 x 100% = 62,7 % yang artinya memiliki hubungan yang ‎tinggi. Artinya adanya hubungan antara variabel bebas yaitu persepsi siswa tentang gaya mengajar ‎guru dan variabel terikat minat belajar siswa sebesar 62,7%, yang mana korelasinya tergolong korelasi ‎yang tinggi.
PEMBUATAN SLIDE EVALUASI PEMBELAJARAN MULTIPE CHOICE MENGGUNAKAN MICROSOFT POWER POINT BERBANTUAN VBA (VISUAL BASIC APPLICATION) DI SMA NEGERI 1 JUNJUNG SIRIH Putri, Paramitha Diana; Supriadi, Supriadi; Khairuddin, Khairuddin; Efriyanti, Liza
Jurnal Review Pendidikan dan Pengajaran Vol. 7 No. 1 (2024): Volume 7 No 1 Tahun 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v7i1.25745

Abstract

Penelitian ini bertujuan untuk membuat dan menghasilkan media Slide Evaluasi Pembelajaran Multipe Choice, praktis dan efektif agar dapat diterapkan sebagai media Slide Evaluasi Pembelajaran Multipe Choice pada mata pelajaran fisika kelas X. Penelitian ini adalah penelitian Research and Development (R&D) dengan menggunakan model ADDIE, yaitu Analisys, Design, Development, Implementation dan Evaluation. Subjek penelitian adalah siswa kelas X.1 SMA Negeri 1 Junjung Sirih tahun ajaran 2022/2023 yang berjumlah 35 siswa. Jenis data pada penelitian ini berupa data kuantitatif dan kualitatif. Instrumen penelitian yang dipakai adalah angket validasi, lembar uji praktikalitas dan lembar uji efektivitas. Hasil penelitian menunjukkan bahwa kevalidan media Slide Evaluasi Pembelajaran Multipe Choice sebesar 0,7 dengan kategori valid. Kepraktisan media Slide Evaluasi Pembelajaran Multipe Choice dari lembar uji praktikalitas sebesar 0,824 dengan kategori sangat tinggi dan lembar uji efektivitas sebesar 0,739241 dengan kategori efektivitas tinggi.
Design of Android-Based PAI Learning Media Using Mit App Inventor in Class X SMAN 1 Pasaman Regency Efprianti, Nera; Supriadi, Supriadi; Zakir, Supratman; Efriyanti, Liza
Continuous Education: Journal of Science and Research Vol. 5 No. 2 (2024)
Publisher : Pusdikra Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/ce.v5i2.2052

Abstract

This research focuses on the problem of limited use of technology in Islamic religious education media which was previously used at SMAN 1 Panti. The aim of using Mit App Inventor in the learning media for the Android-based Islamic Religious Education program is to help teachers maximize the use of Mit App Inventor in teaching media and increase student motivation in taking Islamic Education lessons. This research uses any recognized research and development methodology. In this research, the author uses the 4D design paradigm, Define, Design, Develop, and Disseminate. The results of this study use the Aikens V hypothesis for assessing validity, the Moment Kappa hypothesis for assessing practice, and the R.Hake hypothesis (G-Score) for assessing effectiveness. Validity test results with a minimum score of 0.87 indicate the test is valid. Effectiveness testing which is said to be "Very Effective" is valid with a value of 0.83, is said to be "High" and product practicality testing is obtained with a value of 0.90. This research shows that using Mit App Inventor as an Android-based Islamic Religious Education platform is very effective.
Integrasi Canva dalam Pengembangan Media Video Pembelajaran Matematika Kelas IV SDIT Insan Kamil Faishal, Muhammad; Efriyanti, Liza
Intellect : Indonesian Journal of Learning and Technological Innovation Vol. 4 No. 1 (2025): Intellect : Indonesian Journal of Learning and Technological Innovation
Publisher : Yayasan Lembaga Studi Makwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57255/intellect.v4i1.1340

Abstract

The lack of creative ideas among teachers in designing mathematics learning media has led to low student interest and enthusiasm in learning mathematics at SDIT Insan Kamil Bukittinggi. This study aims to develop video-based learning media using the Canva application to assist teachers and students in the mathematics learning process. The research employed a Research and Development (R&D) model with the 4D approach, namely Define, Design, Develop, and Disseminate. The results show that the instructional videos uploaded to YouTube were validated by media experts, found practical by subject teachers, and proven effective and user-friendly for students. The findings confirm that this media increases students’ interest and engagement in mathematics learning. This research contributes by providing an innovative, valid, practical, and effective technology-based learning alternative to enhance the quality of mathematics education in elementary schools. Abstrak Kurangnya ide kreatif guru dalam merancang media pembelajaran matematika menyebabkan rendahnya minat dan antusiasme siswa dalam mengikuti pelajaran di SDIT Insan Kamil Bukittinggi. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis video menggunakan aplikasi Canva yang dapat membantu guru dan siswa dalam proses praktikum pembelajaran matematika. Model penelitian yang digunakan adalah Research and Development (R&D) dengan pendekatan 4D, yaitu Define, Design, Develop, dan Disseminate. Hasil penelitian menunjukkan bahwa video pembelajaran yang diunggah melalui platform YouTube terbukti valid menurut penilaian ahli media, praktis menurut guru mata pelajaran, serta efektif dan mudah digunakan oleh siswa. Temuan penelitian menegaskan bahwa media ini mampu meningkatkan ketertarikan dan keterlibatan siswa dalam pembelajaran matematika. Kontribusi penelitian ini adalah memberikan alternatif media pembelajaran berbasis teknologi yang inovatif, valid, praktis, dan efektif untuk mendukung peningkatan kualitas pendidikan matematika di sekolah dasar.
PERANCANGAN SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN ORGANISASI KEMAHASISWAAN MENGGUNAKAN METODE SIMULASI MONTE CARLO DI UIN SJECJ M. DJAMIL DJAMBEK BUKITTINGGI Maharani, Devina; Efriyanti, Liza; Supriadi, Supriadi; Zakir, Supratman
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 4 (2025): PeTeKa : Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i4.1335-1341

Abstract

This research aims to design a Decision Support System (DSS) for selecting student organizations at UIN Sjech M. Djamil Djambek Bukittinggi. The background of this study stems from the lack of objective information and the mismatch between students’ interests and the types of organizations available, which often leads to inappropriate organizational choices. To address this issue, the study seeks to design a model that assists students in choosing student organizations that align with their preferences and personal characteristics using the Monte Carlo simulation method.The Monte Carlo simulation method is employed to predict the number of prospective members for each student organization by generating random numbers based on historical data from 2022 to 2024. The simulation process was conducted over 365 iterations for each organization, applying a random distribution approach to produce realistic and representative outcomes. The simulation results were then validated using the Mean Absolute Error (MAE) method to measure the model’s accuracy against actual 2024 data. The validation results showed an MAE value of 22.25 and a model accuracy of 79.63%. These findings indicate that the developed simulation model is sufficiently accurate and reliable in predicting student interest in various organizations. Furthermore, the system successfully identified the top five most popular student organizations based on the highest predicted number of members, which can serve as a reference for the university in developing organizational guidance and promotional strategies. Overall, this system provides a tangible contribution to supporting more objective and data-driven decision-making processes within the higher education environment, particularly in the field of student affairs.
Co-Authors AA Sudharmawan, AA Adytia Rahmadan, Lutvi Afrelia, Yutika Agus, Rici Vidiano Puperta Akbar, M. Fahri Alina‎, Fitriatil Anggari, Fudya Rizky Anggraini, Sari Annas, Firdaus Annisa, Sherly Ansara, Ahmad Dori Pelita Arianda, Fried Arifmiboy, Arifmiboy As'ad, Ihwana Aulia, Ulvi Azani, Hikmatul Aziz, Khairul azlina, Frizka dwi Benfani, Ropi Darmawati, Gusnita Darul Ilmi Devi, Indra Dewi, Sinta Maria Dita Amelia, Dita Efprianti, Nera Elfia, Nur Elfia Eriani, Gita Fahrozianto, Fahrozianto Febryanto, Febryanto Firdaus Annas Fitri, Ainil Friyadi, Rio Gultom, Selly Hajjah, Nurul Hamidah, Rizka Hanazahra, Alifa Handayani, Sasa Hargiani, Fransisca Xaveria Hari Antoni Musril Hasibuan, Hotra Anggina Hasni, Dwi Meutia i, Supriadi Indra, Yossefli Insani, Chindy Rahmatul Isman, Azihi Jasmienti Jasmienti, Jasmienti Jevri, Jevri Johni, Musthari Annisa Khairuddin - Khalifah, Nur Khoirullah, Khoirullah Khomarudin, Agus Nur Lestari Borotan, Nella Luthfi, Rahmat M. Imamuddin Maharani, Devina Mahesa Putra, Adha Mardanila, Widya Mathulhusna, Lina Mega Mulyanti Megawati - Melvita, Reza Muhammad Faishal Muhammad Furqan, Muhammad Muhammad Luthfi Mulya Sari, Rini MUSLIM, ELSA PUTRI Musril , Hari Antoni Nabila, Putri Nabilah*, Bunga Nofri Yanti, Salma NUR RAHAYU, NUR Nurhalizah Nst, Ely Oktomaini, Tila Pangaribuan, Fitriani Paramita, Dela Primadona, Icha Priyono, Arif Rahman Putri, Nurul Atika Dwi Putri, Paramitha Diana Putri, Ratna Julia Putri, Rizka Qalby, Annur Rafika Sani Rahayu ‎, Emilia Gusti Rahma Safitri, Fidiyah Rahmadani, Dina Rahmadhani, Sutrisza Rahmatul Insani, Chindy Rahmi, Hayattul Ramadhan, Randa Rasiman Padang Ratna Sari Resa Ayu, Riska Riri Okra Rizki lubis, Alya Romy Aulia S Oktavia, Dinda Saleh Pulungan, Rahman Sarwo Derta Satria, Elmeki Silitonga, Sahnia Uli Silmi, Rifka Siti Rohani Sitompul, Sonia Widya Ulfa Sitompul Supriadi Supriadi , Supriadi Supriadi Supriadi Syafitri, Aisyah Syahri, Anitia Syukra, Annisa Jannatul Tasnim Rahmat, Tasnim Thomas Gunawan, Thomas Ulandari, Intan Tri Valentina, Felia Vernanda, Lousia Vikri, Muhammad Walidaini Surbakti, Rida Wati , Irma Wedra Aprison Wulandari, Dinda Yanova, Ekrita Yanti, Rahma Yolanda, Novia Yuriza , Devi Zahari, Adri Maulana Zakir, Supratman Zeki Alex Sandra, Zeki Zulfani Sesmiarni