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Pengembangan Model Program Pengabdian Alumni Berbasis Teknologi Informasi pada Sekolah Tinggi Agama Islam As Sunnah Deli Serdang Sumatera Utara Hasni, Dwi Meutia; Efriyanti, Liza; Ilmi, Darul; Sesmiarni, Zulfani
Journal of Education Research Vol. 4 No. 3 (2023)
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jer.v4i3.416

Abstract

penelitian ini didasarkan pada kebutuhan program pengabdian alumni STAI As Sunnah terhadap teknologi informasi berbentuk  web aplikasi  yang berfungsi sebagai sistem informasi yang komprehensif, yang memuat informasi dan data tentang program pengabdian alumni. Program pengabdian alumni di Sekolah Tinggi Agama Islam As Sunnah Deli Serdang, Sumatera Utara, telah berjalan selama 6 tahun. Penelitian pengembangan ini bertujuan untuk mengembangkan program pengabdian alumni STAI As Sunnah Deli Serdang berbasis IT yang sebelumnya masih menggunakan sistem manual. Pengembangan program ini menggunakan teknologi informasi dengan menghasilkan aplikasi web yang didesain sesuai dengan Pedoman Pengabdian Alumni STAI As Sunnah Deli Serdang, Sumatera Utara. Penelitian ini menggunakan metode penelitian Research dan Development  dengan model SDLC atau Software Development Life Cycle waterfall, melalui tahapan komunikasi, perencanaan, pemodelan, konstruksi, dan implementasi, yang menghasilkan produk pengembangan berupa aplikasi web. Pengujian aplikasi web hasil penelitian pengembangan ini telah sesuai dengan standar kelayakan perangkat lunak berdasarkan ISO atau IEC. Uji kelayakan meliputi Aspek Kesesuaian Fungsional  dengan kategori sangat layak, Aspek Ko-eksistensi dengan kategori sangat layak, Aspek Kebergunaan  dengan kategori sangat layak, Aspek Kebahasaan dengan kategori sangat layak, dan Aspek Materi dengan kategori sangat layak. Validitas penilaian dari lima ahli yang dihitung menggunakan rumus validitas Aiken menghasilkan nilai V nol koma delapan puluh sembilan, menunjukkan bahwa aplikasi ini memiliki validitas yang sangat tinggi. Dengan demikian, hasil perhitungan tersebut membuktikan bahwa aplikasi yang dikembangkan oleh peneliti layak digunakan
Perancangan Media Pembelajaran Berbasis Augmented Reality pada Pembelajaran Matematika untuk Kelas VIII di MTsN 2 Pasaman Sani, Rafika; Efriyanti, Liza; Supriadi, Supriadi; Derta, Sarwo
ANTHOR: Education and Learning Journal Vol 1 No 5 (2022): Vol 1 No 5. Page: 240 - 293
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (175.26 KB) | DOI: 10.31004/anthor.v1i5.46

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This research was conducted from the problems that the authors found during observations at MTsN 2 Pasaman which so far the teacher has not maximized the use of technology in learning mathematics, students only rely on learning from the teacher verbally, so students get bored quickly when learning takes place and have difficulty understanding the material taught by the teacher. Therefore, the authors design learning media based on Augmented Reality so that it can be an alternative learning media. The purpose of this research is to produce an Augmented Reality-based supporting media design for mathematics learning that is valid, practical and effective. The method used in this study is the Research andDevelopment (R&D) method using the Luther-Sutopo version of the Multimedia Development Life Cycle (MDLC), which consists of six stages, namely concept (conception), design (design), collecting material (material collection). assembly (manufacture), testing (testing), and distribution (distribution). And the product test was carried out in this study, namely the validity test given to lecturers of field experts or field experts, practicality tests carried out by mathematics subject teachers and effectiveness tests given to students at MTsN 2 Pasaman class VIII. Based on the results of product tests that have been carried out by the author of the validity test, the average value is 0.84 which is declared valid, for the practicality test, the average value is 0.88 which is declared practical and for the effectiveness test, the average value is obtained. the average is 0.87 which is declared effective.
Perancangan Media Pembelajaran Berbasis Augmented Reality Pengenalan Akomodasi Perhotelan di SMK Global Pariaman Ulandari, Intan Tri; Efriyanti, Liza
ANTHOR: Education and Learning Journal Vol 2 No 2 (2023): Volume 2 Nomor 2. Page: 147 - 306
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v2i2.121

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 This research was conducted from the existence of problems found after observations were made at SMK Global Pariaman which found the problem that students and teachers only rely on manual learning and still use printed books, worksheets without using computer technology-based learning media. up-to-date and 3 D (three dimensions). Therefore, the authors are interested in designing learning media based on Augmented Reality in order to increase students' interest in learning, while the aim of this research is to produce a valid, practical and effective Augmented Reality-based learning support media design for Hospitality Accommodation. The method used in this study is the Research and Development (R&D) method using the Luther-Sutopo version of theMultimedia Development Life Cycle (MDLC), which consists of six stages, namely concept, design. design), material collecting (collection of material), assembly (manufacturing), testing (testing) and distribution (distribution). And there are three product tests carried out in this study, namelyvalidity tests given to expert lecturers or subject matter experts, practicality tests conducted bystudy teachers in the Hospitality Accommodation subject and effectiveness tests given to studentsin SMK Global Pariaman X. According to the results of product tests that have been carried out by the author from the validity test, the average value is 0.8 which is declared valid, and for the practicality test, the average value is 0.88. which is stated to be practical and for the effectiveness test to get the average value is 0.76 which is declared effective.
Hubungan Persepsi Siswa Tentang Gaya Mengajar Guru ‎Terhadap Minat Belajar Siswa pada Mata Pelajaran ‎Bimbingan TIK Kelas VII di SMPN 1 Rao Selatan Alina‎, Fitriatil; Efriyanti, Liza
ANTHOR: Education and Learning Journal Vol 2 No 4 (2023): Anthor 2023
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v2i4.187

Abstract

Penelitian ini di lakukan untuk mencapai tujuan ‎pembelajaran. Banyaknya siswa yang tidak menegerjakan pekerjaan rumah, kurangnya ‎keinginan siswa dalam mengikuti proses pembelajaran, kurangnya kreatifitas guru dalam proses ‎pembelajaran.‎ Jenis penelitian yang digunakan pada penelitian ini yakni penelitian kuantitatif. Desain ‎penelitian yang digunakan penulis yakni penelitian korelasi. Populasi yang digunakan pada penelitian ‎ini adalah seluruh siswa kelas VII sebanyak 192 siswa. Teknik pengambilan sampel yang digunakan ‎penulis yaitu teknik simple random sampling. Sampel yang diambil secara acak pada penelitian ini ‎sebanyak 24 orang responden. Teknik pengumpulan data yang digunakan yaitu penyebaran angket ‎kepada responden dan menggunakan alat ukur skala likert. Dari uji normalitas, uji linearitas serta uji hipotesis yaitu menggunakan ‎uji produck moment dan uji regresi linear sederhana.‎ nilai sig. (2-tailed) sebesar 0.000. dimana 0.000 < 0,05 dinyatakan berkorelasi. Untuk nilai person ‎correlation bernilai 0.792 dimana 0,7922 x 100% = 62,7 % yang artinya memiliki hubungan yang ‎tinggi. Artinya adanya hubungan antara variabel bebas yaitu persepsi siswa tentang gaya mengajar ‎guru dan variabel terikat minat belajar siswa sebesar 62,7%, yang mana korelasinya tergolong korelasi ‎yang tinggi.
PEMBUATAN SLIDE EVALUASI PEMBELAJARAN MULTIPE CHOICE MENGGUNAKAN MICROSOFT POWER POINT BERBANTUAN VBA (VISUAL BASIC APPLICATION) DI SMA NEGERI 1 JUNJUNG SIRIH Putri, Paramitha Diana; Supriadi, Supriadi; Khairuddin, Khairuddin; Efriyanti, Liza
Jurnal Review Pendidikan dan Pengajaran Vol. 7 No. 1 (2024): Volume 7 No 1 Tahun 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v7i1.25745

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Penelitian ini bertujuan untuk membuat dan menghasilkan media Slide Evaluasi Pembelajaran Multipe Choice, praktis dan efektif agar dapat diterapkan sebagai media Slide Evaluasi Pembelajaran Multipe Choice pada mata pelajaran fisika kelas X. Penelitian ini adalah penelitian Research and Development (R&D) dengan menggunakan model ADDIE, yaitu Analisys, Design, Development, Implementation dan Evaluation. Subjek penelitian adalah siswa kelas X.1 SMA Negeri 1 Junjung Sirih tahun ajaran 2022/2023 yang berjumlah 35 siswa. Jenis data pada penelitian ini berupa data kuantitatif dan kualitatif. Instrumen penelitian yang dipakai adalah angket validasi, lembar uji praktikalitas dan lembar uji efektivitas. Hasil penelitian menunjukkan bahwa kevalidan media Slide Evaluasi Pembelajaran Multipe Choice sebesar 0,7 dengan kategori valid. Kepraktisan media Slide Evaluasi Pembelajaran Multipe Choice dari lembar uji praktikalitas sebesar 0,824 dengan kategori sangat tinggi dan lembar uji efektivitas sebesar 0,739241 dengan kategori efektivitas tinggi.
Design of Android-Based PAI Learning Media Using Mit App Inventor in Class X SMAN 1 Pasaman Regency Efprianti, Nera; Supriadi, Supriadi; Zakir, Supratman; Efriyanti, Liza
Continuous Education: Journal of Science and Research Vol. 5 No. 2 (2024)
Publisher : Pusdikra Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/ce.v5i2.2052

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This research focuses on the problem of limited use of technology in Islamic religious education media which was previously used at SMAN 1 Panti. The aim of using Mit App Inventor in the learning media for the Android-based Islamic Religious Education program is to help teachers maximize the use of Mit App Inventor in teaching media and increase student motivation in taking Islamic Education lessons. This research uses any recognized research and development methodology. In this research, the author uses the 4D design paradigm, Define, Design, Develop, and Disseminate. The results of this study use the Aikens V hypothesis for assessing validity, the Moment Kappa hypothesis for assessing practice, and the R.Hake hypothesis (G-Score) for assessing effectiveness. Validity test results with a minimum score of 0.87 indicate the test is valid. Effectiveness testing which is said to be "Very Effective" is valid with a value of 0.83, is said to be "High" and product practicality testing is obtained with a value of 0.90. This research shows that using Mit App Inventor as an Android-based Islamic Religious Education platform is very effective.
Integrasi Canva dalam Pengembangan Media Video Pembelajaran Matematika Kelas IV SDIT Insan Kamil Faishal, Muhammad; Efriyanti, Liza
Intellect : Indonesian Journal of Learning and Technological Innovation Vol. 4 No. 1 (2025): Intellect : Indonesian Journal of Learning and Technological Innovation
Publisher : Yayasan Lembaga Studi Makwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57255/intellect.v4i1.1340

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The lack of creative ideas among teachers in designing mathematics learning media has led to low student interest and enthusiasm in learning mathematics at SDIT Insan Kamil Bukittinggi. This study aims to develop video-based learning media using the Canva application to assist teachers and students in the mathematics learning process. The research employed a Research and Development (R&D) model with the 4D approach, namely Define, Design, Develop, and Disseminate. The results show that the instructional videos uploaded to YouTube were validated by media experts, found practical by subject teachers, and proven effective and user-friendly for students. The findings confirm that this media increases students’ interest and engagement in mathematics learning. This research contributes by providing an innovative, valid, practical, and effective technology-based learning alternative to enhance the quality of mathematics education in elementary schools. Abstrak Kurangnya ide kreatif guru dalam merancang media pembelajaran matematika menyebabkan rendahnya minat dan antusiasme siswa dalam mengikuti pelajaran di SDIT Insan Kamil Bukittinggi. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis video menggunakan aplikasi Canva yang dapat membantu guru dan siswa dalam proses praktikum pembelajaran matematika. Model penelitian yang digunakan adalah Research and Development (R&D) dengan pendekatan 4D, yaitu Define, Design, Develop, dan Disseminate. Hasil penelitian menunjukkan bahwa video pembelajaran yang diunggah melalui platform YouTube terbukti valid menurut penilaian ahli media, praktis menurut guru mata pelajaran, serta efektif dan mudah digunakan oleh siswa. Temuan penelitian menegaskan bahwa media ini mampu meningkatkan ketertarikan dan keterlibatan siswa dalam pembelajaran matematika. Kontribusi penelitian ini adalah memberikan alternatif media pembelajaran berbasis teknologi yang inovatif, valid, praktis, dan efektif untuk mendukung peningkatan kualitas pendidikan matematika di sekolah dasar.
Media Pembelajaran PIPAS Interaktif Berbasis Scratch: Perancangan dan Evaluasi pada Siswa Kelas X SMKN 1 Bukittinggi Hamidah, Rizka; Zakir, Supratman; Efriyanti, Liza; Supriadi, Supriadi
Intellect : Indonesian Journal of Learning and Technological Innovation Vol. 4 No. 02 (2025): Intellect : Indonesian Journal of Learning and Technological Innovation
Publisher : Yayasan Lembaga Studi Makwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57255/intellect.v4i02.1458

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This study was motivated by the conventional and non-interactive learning process in SMKN 1 Bukittinggi, which causes students to become passive, less motivated, and unable to optimally develop practical skills. The limited availability of technology-based learning media equipped with interactive evaluations also hinders timely and meaningful feedback for students. To address these issues, this research developed PIPAS learning media using the Scratch platform as a solution to enhance learning effectiveness and student engagement. This study employed a Research and Development (R&D) method with the ADDIE model (Analyze, Design, Develop, Implement, Evaluate) and was conducted with Grade X students at SMKN 1 Bukittinggi. The resulting product is an interactive learning media in the form of a puzzle designed through coding on the Scratch platform. The validity test conducted by three experts yielded an average score of 0.86, consisting of media experts (0.91), language experts (0.75), and subject-matter experts (0.92). The practicality test by teachers achieved a score of 0.93, while the effectiveness test involving students produced a score of 0.85, indicating high effectiveness. Therefore, the Scratch-based learning media developed in this study is declared valid, practical, and effective for PIPAS instruction, as it enhances students’ learning motivation, interactivity, and conceptual understanding, making it a feasible innovative alternative for learning in vocational schools. Abstrak Pembelajaran di SMKN 1 Bukittinggi masih didominasi metode konvensional yang kurang interaktif sehingga siswa cenderung pasif, kurang termotivasi, dan tidak memperoleh kesempatan optimal untuk mengembangkan keterampilan praktis. Minimnya media pembelajaran berbasis teknologi yang menyediakan evaluasi interaktif juga menghambat pemberian umpan balik secara cepat dan tepat. Untuk mengatasi permasalahan tersebut, penelitian ini mengembangkan media pembelajaran PIPAS berbasis platform Scratch sebagai solusi untuk meningkatkan efektivitas pembelajaran dan keterlibatan siswa. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE (Analyze, Design, Develop, Implement, Evaluate), dan dilaksanakan pada siswa kelas X SMKN 1 Bukittinggi. Produk yang dihasilkan berupa media pembelajaran interaktif dalam bentuk puzzle yang dirancang melalui proses pengkodean pada platform Scratch. Hasil uji validitas oleh tiga ahli menunjukkan nilai rata-rata 0,86, terdiri atas ahli media (0,91), ahli kebahasaan (0,75), dan ahli materi (0,92). Uji praktikalitas oleh guru memperoleh nilai 0,93, sedangkan uji efektivitas oleh siswa menghasilkan nilai 0,85 yang menunjukkan efektivitas tinggi. Dengan demikian, media pembelajaran berbasis Scratch yang dikembangkan dinyatakan valid, praktis, dan efektif untuk digunakan dalam pembelajaran PIPAS, karena mampu meningkatkan motivasi belajar, interaktivitas, serta pemahaman konsep siswa sehingga layak dijadikan alternatif inovatif dalam pembelajaran di SMK.
The Influence of Work Culture and Job Placement (Staffing) on the Work Productivity of Teachers and School Employees Friyadi, Rio; Efriyanti, Liza
Ahlussunnah: Journal of Islamic Education Vol. 4 No. 3 (2025): December
Publisher : STIT Ahlussunnah Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58485/jie.v4i3.564

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Organizational culture is a strategic instrument that plays a vital role in shaping the attitudes, behaviors, and loyalty of organizational members in support of achieving common goals. In responding to the challenges of globalization, organizations are required to adapt through effective human resource management, particularly by emphasizing the alignment between individual competencies and job placement. In the educational context, a thorough understanding of learning needs serves as the foundation for formulating appropriate staffing policies, enabling teachers and educational staff to work professionally and optimally in accordance with their areas of expertise. Competency-based educational management, proportional task distribution, fair reward systems, and effective leadership have been proven to significantly influence motivation, work discipline, and productivity. School leadership plays a crucial role in directing, motivating, and coordinating all components of educational institutions to ensure alignment with institutional vision and mission. This study employs a quantitative research approach to address the research problems through precise measurement of specific variables, producing conclusions that can be generalized beyond particular timeframes, situations, and data types, with an emphasis on quantitative data. The findings indicate that a conducive work environment, as implemented at the Al-Azhar Islamic Education Foundation, fosters organizational synergy that positively impacts both individual and institutional performance, thereby enabling educational objectives to be achieved effectively and efficiently.
Decision Support System on Independent Curriculum Learning Models with Artificial Intelligence at Islamic Universities Efriyanti, Liza; As'ad, Ihwana
ILKOM Jurnal Ilmiah Vol 17, No 1 (2025)
Publisher : Prodi Teknik Informatika FIK Universitas Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33096/ilkom.v17i1.2082.74-85

Abstract

The design of curricula in Islamic universities frequently encounters difficulties in addressing the evolving needs of students, industry demands and the distinctive integration of Islamic values. Conventional methodologies are inadequate in their capacity to adapt to the evolving needs of the modern educational landscape. Furthermore, the integration of artificial intelligence (AI) in this domain remains underdeveloped, with many instances overlooking the crucial role of religious principles and institutional characteristics. This study addresses this gap by developing a Decision Support System (DSS) using Mamdani type 1 fuzzy logic, with the objective of assisting in determining an independent curriculum learning model tailored to Islamic higher education. The system incorporates a number of input variables, including student needs, industry requirements, institutional characteristics and data analysis. The output variables include an evaluation of the suitability of the learning model and a recommendation as to the most appropriate model. To illustrate, in situations where student needs are high, industry demands are moderate, institutional characteristics are high, and data analysis is moderate, the recommended model places an emphasis on balancing theoretical knowledge with practical application, while also aligning with Islamic values.  The validation of this AI-based model, utilizing 2023 historical data from five Islamic universities in West Sumatra, yielded an average Mean Absolute Error (MAE) of 0.64, thereby demonstrating good predictive accuracy. The integration of AI in this system facilitates data-driven decision-making, thereby enhancing the relevance and adaptability of the curriculum. It has the potential to improve the quality of education, support balanced student learning outcomes, and ensure alignment with Islamic principles, making it a transformative tool for curriculum development in Islamic higher education.
Co-Authors AA Sudharmawan, AA Adytia Rahmadan, Lutvi Afrelia, Yutika Agus, Rici Vidiano Puperta Alina‎, Fitriatil Anggari, Fudya Rizky Anggraini, Sari Annas, Firdaus Annisa, Sherly Ansara, Ahmad Dori Pelita Arifmiboy, Arifmiboy As'ad, Ihwana Aulia, Ulvi Azani, Hikmatul Aziz, Khairul azlina, Frizka dwi Benfani, Ropi Darmawati, Gusnita Darul Ilmi Devi, Indra Dewi, Sinta Maria Dita Amelia, Dita Dwi Meutia Hasni Efprianti, Nera Elfia, Nur Elfia Fahrozianto, Fahrozianto Febryanto, Febryanto Firdaus Annas Fitri, Ainil Friyadi, Rio Gultom, Selly Hajjah, Nurul Hamidah, Rizka Handayani, Sasa Hargiani, Fransisca Xaveria Hari Antoni Musril Hasibuan, Hotra Anggina i, Supriadi Insani, Chindy Rahmatul Isman, Azihi Jasmienti Jasmienti, Jasmienti Jevri, Jevri Johni, Musthari Annisa Khairuddin - Khalifah, Nur Khoirullah, Khoirullah Khomarudin, Agus Nur Lestari Borotan, Nella Luthfi, Rahmat M. Imamuddin Mahesa Putra, Adha Mardanila, Widya Mathulhusna, Lina Mega Mulyanti Megawati - Melvita, Reza Muhammad Faishal Muhammad Furqan, Muhammad Muhammad Luthfi Mulya Sari, Rini MUSLIM, ELSA PUTRI Musril , Hari Antoni Nabila, Putri Nabilah*, Bunga Nofri Yanti, Salma NUR RAHAYU, NUR Nurhalizah Nst, Ely Oktomaini, Tila Pangaribuan, Fitriani Paramita, Dela Primadona, Icha Priyono, Arif Rahman Putri, Nurul Atika Dwi Putri, Paramitha Diana Putri, Ratna Julia Putri, Rizka Qalby, Annur Rafika Sani Rahayu ‎, Emilia Gusti Rahma Safitri, Fidiyah Rahmadani, Dina Rahmadhani, Sutrisza Rahmatul Insani, Chindy Rahmi, Hayattul Rasiman Padang Ratna Sari Resa Ayu, Riska Riri Okra Rizki lubis, Alya Romy Aulia S Oktavia, Dinda Saleh Pulungan, Rahman Sarwo Derta Silitonga, Sahnia Uli Silmi, Rifka Siti Rohani Sitompul, Sonia Widya Ulfa Sitompul Supriadi Supriadi , Supriadi Supriadi Supriadi Syafitri, Aisyah Syahri, Anitia Syukra, Annisa Jannatul Tasnim Rahmat, Tasnim Thomas Gunawan, Thomas Ulandari, Intan Tri Valentina, Felia Vernanda, Lousia Vikri, Muhammad Walidaini Surbakti, Rida Wati , Irma Wedra Aprison Wulandari, Dinda Yanti, Rahma Yolanda, Novia Yuriza , Devi Zahari, Adri Maulana Zakir, Supratman Zeki Alex Sandra, Zeki Zulfani Sesmiarni