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Journal : VisArt: Jurnal Seni Rupa dan Design

BOARD GAME SEBAGAI MEDIA PENGENALAN RAGAM SAYURAN UNGUPADA ANAK USIA 6-12 TAHUN DI KOTA PALEMBANG Ramadhon, Nando; Patriansah, Mukhsin; Yulius, Yosef
VisArt: Jurnal Seni Rupa dan Design Vol. 1 No. 2 (2023): VisART: Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v1i2.247

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Abstract: Vegetables are leaves (like mustard), plants (bean sprouts), pods or seeds (capri, chickpeas) etc. that can be cooked (KBBI, 2012). The main study of this research focuses on identification, analysis and design on board game prototype works and other supporting media. This design uses design thinking planning methods including premedia, main media and follow up media. Data was collected through, observations, questionnaires, interviews, literature and websites. The data is then identified, classified, selected, then analyzed using the method (5W+1H),and interpreted according to the text and context. The design of the board game Social Campaign as a medium for introducing various vegetables to children aged 6-12 years is used as a visual communication medium which is in this design discussion. This design aims to introduce purple vegetables and the benefits of purple vegetables to the target audience, namely children aged 6-12 years. In this design, the media produced are board game s, posters, t-shirts, books, pens, pouches, tumblers, bags, and hats.
PERANCANGAN KOMUNIKASI VISUAL PROMOSI KUE SURI SEBAGAI MAKANAN KHAS KOTA PALEMBANG Auliya Hegar, Tata; Patriansah, Mukhsin; Yulius, Yosef
VisArt: Jurnal Seni Rupa dan Design Vol. 1 No. 2 (2023): VisART: Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v1i2.249

Abstract

Abstract: Palembang City is one of the cities that has a lot of cultural history and traditional snacks. As the capital city of South Sumatra, Palembang has traditional food  with savory, spicy, fresh to sweet flavors that are not to be missed. In terms of geographical conditions, Palembang City is divided by the Musi River into two large parts called Seberang Ulu and Seberang Ilir. Kue suri is one of the traditional snacks that has been around since the 80s. The main study in this study is focused on identification, analysis and design on the design work of pacakaging suri cakes, and other supporting media. This Promotion design uses the main media, pre-media, and other design methods. The data is then identified and analyzed using the Design Thinking method  which is interpreted according to the text and context. Design Visual communication of suri cakes as a typical snack of Palembang City which is part of this design discussion. This design aims to invite teenagers and the people of Palembang City to preserve the local wisdom of this Palembang City suri cake.
KAMPANYE SOSIAL BIJAK MENGGUNAKAN APLIKASI ONLINE DATING PADA ANAK MUDA MASA KINI DI KOTA PALEMBANG Kharimah, Ayu Nissa; Iswandi, Heri; Yulius, Yosef
VisArt: Jurnal Seni Rupa dan Design Vol. 1 No. 2 (2023): VisART: Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v1i2.258

Abstract

Abstract: Before the technology was invented, long-distance communication used to rely on written letters, but now with advanced technology, it can be easily done through a stable internet connection on a smartphone. However, the convenience of online dating applications can be misused by irresponsible people, so policies and security measures must be implemented to protect users' privacy and comfort. Cases that occur in the form of fraud, extortion, sexual harassment cause mental health problems. Based on these problems, the author designed a social campaign that aims to educate people in Palembang City to be wiser in using social media. The author conducted a case study by applying the design thinking design method as data analysis to overcome these problems and using the 5W + 1H method (what, why, who, where, why, how). The design media to be used are digital education books, starter dating boxes for women and men, other information media such as posters and Instagram, and supporting media such as notebooks, Tumblr bottles, classic mirror, making, stickers, classic clocks, aromatherapy candles, and calendars.
AMBIENT MEDIA SEBAGAI KAMPANYE SOSIAL PENTINGNYA EDUKASI BAGI CALON ORANGTUA UNTUK ENCEGAHAN STUNTING DI MARIANA BANYUASIN 1 SUMATERA SELATAN Khoiriyah, moh yogie pratama; Yulius, Yosef; Mubarat, Husni
VisArt: Jurnal Seni Rupa dan Design Vol. 1 No. 2 (2023): VisART: Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v1i2.341

Abstract

Abstract : Stunting is a condition in children with failure to thrive or growth delays due to chronic malnutrition. Currently there is still a lack of understanding and anticipation for prospective parents related to stunting. Therefore, the author wants to provide an educational information medium that can inform and invite that stunting will have a very bad impact on children. in order to be able to provide awareness to prospective parents and be able to prepare for the birth of healthy and normal babies in South Sumatra. It is hoped that the purpose of this design is to serve as an educational and informational medium that can provide knowledge to all prospective parents as well as an information medium for all prospective parents to increase awareness of the dangers of stunting from an early age during pregnancy and also to raise awareness about stunting for prospective parents and specifically for pregnant mothers.
WAYFINDING SEBAGAI MEDIA PROMOSI TERPADU PADA MUSEUM NEGERI SUMATERA SELATAN Ferry, Ferry Muhammad Rahman; Yulius, Yosef; Windu Viatra, Aji
VisArt: Jurnal Seni Rupa dan Design Vol. 1 No. 2 (2023): VisART: Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v1i2.372

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Abstract : The South Sumatra State Museum consists of 5 museums, namely Balaputra Dewa Museum, Sultan Mahmud Badaruddin II Museum, Textile Museum, and Sriwijaya Museum. However, these 5 museums do not have any identity at all. Therefore, the author wants to provide an educational information media that can inform and invite museum managers to pay more attention to how to manage museums in this modern convergence era. It is expected that the purpose of this design is intended as a medium of education and information that can provide knowledge to museum managers to increase the number of local and foreign tourist visits.
BUKU ILUSTRASI SEBAGAI MEDIA MENGENALKAN UNDANG-UNDANG INFORMASI DAN TRANSAKSI ELEKTRONIK DI KOTA PALEMBANG Wulandari, Yuniarti; Yulius, Yosef; Mubarat, Husni
VisArt: Jurnal Seni Rupa dan Design Vol. 1 No. 2 (2023): VisART: Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v1i2.400

Abstract

Abstract: The Electronic Information and Transaction Law was first passed through Law No.11 of 2008 before finally being revised with Law No.19 of 2016. Based on the results of the questionnaire distributed, it can be concluded that many teenagers in the city of Palembang still do not know about the ITE Law. For this reason, it is necessary to introduce the ITE Law in order to prevent and avoid crime when accessing the internet and social media. In overcoming this problem, the author uses the design thinking method which consists of several stages, namely emphatize, define, ideate, prototype and test. After going through several stages, producing the main media in the form of illustrated books that summarize various information to introduce the ITE Law with attractive illustrations and bright colors adjusting the target target. The supporting media created in the form of digital and print posters, Instagram feeds, X-Banners, catalogs, stickers, tote bags, keychains, note books, standee mascots, and T-shirts. The creation of these media is expected so that the public is aware of the importance of knowing and implementing the ITE Law.
Buku Cerita Interaktif Tentang Ikan Kembung Sebagai Sumber 0mega-3 Balita Di Kota Palembang Nugraha, M. Ihsan; Yulius, Yosef; Mubarat, Husni
VisArt: Jurnal Seni Rupa dan Design Vol. 2 No. 2 (2024): VisART : Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v2i2.816

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The First Thousand Days of Life (HPK) is a crucial period in a child's development. Several factors influence this process, including physical, social, emotional, and cognitive aspects. During this time, a child's brain can form a thousand new neural connections every second. Between the ages of two and six, there is rapid growth in the brain regions responsible for cognitive abilities. Nutrition that affects cognitive development in children includes omega-3, a nutrient found in foods such as mackerel. However, fish is less popular among children. The reasons children dislike fish include its fishy smell and a lack of understanding about the nutritional benefits of fish, especially mackerel, by their parents. This issue can be addressed through the knowledge of Visual Communication Design, which plays an important role in creating interactive storybooks that can encourage parents and children to better understand and consume mackerel as a source of omega-3.  
Media Belajar Interaktif Untuk Anak Penyandang Disleksia Di Kota Palembang Ainunnisa, Amalia; Yulius, Yosef; Mubarat, Husni
VisArt: Jurnal Seni Rupa dan Design Vol. 2 No. 2 (2024): VisART : Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v2i2.817

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Reading disorders in children are the first step in children's education. Reading is an ability that everyone must have, reading is the key to opening up space for imagination and expanding the learning process which has an impact on the future of every child. This reading disorder is called Dyslexia. Dyslexia has an impact on children ranging from educational, social factors and can even disturb the child's psychology. The main problem faced is how to deal with children who experience dyslexia. The main aim of this design is to overcome children's delays in reading, writing and language at the age of 7-12 years. Children's difficulties in recognizing letters mean that visual communication design plays an important role in producing informative message solutions through color, layout and typography. To produce interactive and effective learning media in solving reading problems, the author uses the design thinking method, so that the resulting interactive learning media is able to increase the ability and motivation to learn to read for children with dyslexia and increase the public's insight into how to prevent dyslexia disorders in children aged 7- 12.  
Buku Sebagai Media Komunikasi Visual Promosi Batik Palembang Pada Remaja Usia 17-25 Tahun Salsabilah Soha, Fadhilah Mutiara; Yulius, Yosef; Mubarat, Husni
VisArt: Jurnal Seni Rupa dan Design Vol. 2 No. 2 (2024): VisART : Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v2i2.818

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Batik sebagai salah satu warisan budaya Indonesia yang telah diakui secara global. Batik, dengan keanekaragaman motif dan teknik pembuatannya, motifnya yang mencerminkan kekayaan budaya dan identitas lokal yang berbeda-beda di seluruh Nusantara. Meskipun batik telah mendapatkan pengakuan dunia, namun tidak banyak masyarakat yang mengetahui mengenai keberadaan batik di kota Palembang. Maka dari itu sangat penting dilakukan upaya untuk mempromosikan batik Palembang dengan tujuan memperkenalkan dan mempertahankan nilai budaya agar masyarakat di kota Palembang dapat melestarikan batik Palembang. Perancangan ini menggunakan metode design thinking yang mempunyai 5 tahapan yaitu Empathize, Define, Ideate,Prototype, Test. Dalam perancangan promosi ini adapun media media yang di hasilkan adalah buku, ambient media mobil, poster, brosur, kemeja, slingbag, slingbag pouch, pouch, notebook, stiker, dan gantungan kunci. Perancangan ini bertujuan agar masyarakat dapat mengetahui mengenai keberadaan Batik Palembang serta dapat melestarikan dan menghadirkan produk produk batik Palembang yang inovasi dalam desain ataupun fungsi dikehidupan sehari hari.
Kampanye Sosial Pentingnya Penggunaan Sunscreen Sebagai Upaya Pencegahan Dampak Buruk Sinar UV Terhadap Kulit Pada Remaja Usia 12-17 Tahun Di Kota Palembang Aulia, Dita; Yulius, Yosef; Iswandi, Heri
VisArt: Jurnal Seni Rupa dan Design Vol. 2 No. 2 (2024): VisART : Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v2i2.852

Abstract

Excessive UV rays will have a negative impact on the skin, one of the negative effects of which is sunburn and can even cause skin cancer. The main problem faced is that there are still many people who do not know the dangers of UV rays on the skin and not many people know how to prevent them. This design has the main objective, namely to carry out a campaign, namely to encourage teenagers aged 12-17 years to use sunscreen to avoid this exposure. Here using several methods, one of which is collecting data through questionnaires, the results of this collection can be concluded that there are still many people in Indonesia who underestimate the use of sunscreen, especially men who collected the largest amount of data in the questionnaire regarding why they don't use sunscreen. This UV light campaign presents a unique campaign regarding the invitation and use of sunscreen properly and correctly, as well as helping in choosing the right sunscreen for the skin.  
Co-Authors Ainunnisa, Amalia Aiununnisa, Amelia Aji Windu Viatra Amalia, Shalyna Nadya Amelia Aiununnisa Amirullah, Ahmad Ridho Anisya Apriani Apriani Auliya Hegar, Tata Bobby Halim Bobby Halim Bobby Halim Damayanti, Alfina Darmawan, Adel Ari Dewi Sartika Didiek Prasetya Edwar, Hediana Imelda Erwan Suryanegara Febina Dwi Rahmah Febriansyah, Luki Fernanda, Yohanes Reno Ferry, Ferry Muhammad Rahman Firdaus Pangestu Marfa Hadhira Rahma Halim, Bobby Halim, Bobby Hallim, Bobby Hestia Rachmat Nunciata Lubis Hestia Rachmat Nunciata Lubis Husni Mubarat Husni Mubarat, Husni Imelda Saluza, Imelda Indah Permata Sari Indah Permatasari Irma Suryani, Riri Iswandi, Heri Iswandi, Heri Jessica Halim Junoko, Safar Kharimah, Ayu Nissa Khoiriyah, moh yogie pratama Lesi Hertati, Lesi Lubis, Hestia Lubis, Hestia Rachmat Nunciata Maharani Maharani, Maharani Marcelina, Dona Marnisah, Luis Muhammad Rivan Hakim Mukhsin Patriansah Mukhsin Patriansah Noor Faiza Febrianti Nugraha, M. Ihsan Nur ‘Azah Nurwijayanti Nyoman Dewi Pebryani Okta Wahdjudha, Rizkha Pangestu, Risvi Pangestu, Risvi Patriansah, Mukhsin Patriansah, Mukhsin Prasetya, Didiek Pratama, Edo Pratiwi, Dika Putri Pratiwi, Febbi Neliandri Purnamasari, Dwi Chandra Putra, M Edo Pratama Putra, M. Edo Pratama Putri, Rheina Anastasia Raden Okta Riansyah Rahma, Hadhira Ramadhon, Nando Riansyah, Raden Okta Rizkha Okta Wahdjudha S. Suharto Salsabilah Soha, Fadhilah Mutiara Sapar Junoko Sapitri, Ria Saputra, Tedy Setiawan Sartika, Dewi Setyo, Sutikno Try Setyo, Sutikno Try Somantri, usuf Suharto Suharto Sutikno Try Setyo Syahrani, Allya Syamsiar, Syamsiar Terttiaavini, Terttiaavini Ulfa, Yulia Verdianto, Valentinus Windu Viatra, Aji Yosef Yulius Noor Faiza Febrianti Yuniarti Wulandari, Yuniarti