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All Journal ARABIYAT Shaut Al-'Arabiyah Lisanuna: Jurnal Ilmu Bahasa Arab dan Pembelajarannya Al-Ta'rib: Jurnal Ilmiah Program Studi Pendidikan Bahasa Arab IAIN Palangka Raya Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan Arabi : Journal of Arabic Studies Edukasi Islami: Jurnal Pendidikan Islam Tribakti: jurnal pemikiran keIslaman IZDIHAR An Nabighoh Jurnal Pendidikan dan Pembelajaran Bahasa Arab Jurnal Pendidikan Islam International Journal of Arabic Language Teaching IJALT Kalamuna Al-Uslub: Journal of Arabic Linguistic and Literature Muhadasah : Jurnal Pendidikan Bahasa Arab Online Learning in Educational Research Fashohah : Jurnal Ilmiah Pendidikan Bahasa Arab TADRIS AL-ARABIYAT: Jurnal Kajian Ilmu Pendidikan Bahasa Arab Jurnal Al-Mashadir: Journal of Arabic Education and Literature Journal of Arabic Education, Linguistics, and Literature Studies Adabuna: Jurnal Pendidikan dan Pemikiran Al-Jadwa: Jurnal Studi Islam Lahjatuna: Jurnal Pendidikan Bahasa Arab Jurnal Pendidikan Islam ARKHAS: Journal of Arabic Language Teaching Journal of Arabic Language Learning and Teaching Journal of Language Intelligence and Culture Pelita: Jurnal Studi Islam Mahasiswa UII Dalwa Al Mu'azarah: Jurnal Pengadian kepada Masyarakat Tribakti: Jurnal Pemikiran Keislaman Tihamah: Jurnal Studi Islam JMPT:Jurnal Manajemen Pendidikan Tihamah Efada : Jurnal Pengabdian Masyarakat Lughawiyyat: Jurnal Pendidikan Bahasa dan Sastra Arab Al-Muhawaroh: Jurnal Pendidikan Bahasa Arab Mosaic: Jurnal Pengabdian Kepada Masyarakat
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Journal : ARKHAS: Journal of Arabic Language Teaching

استخدام لعبة "الحية والسلم" في تعليم التصريف الاصطلاحي: حيا نلعب فنحفظ ثم نتعود Maturedy, Faris; Abicandra, Muhammad Nidom Hamami; Baharun, Segaf; Wargadinata, Wildana
Journal of Arabic Language Teaching Vol 5 No 1 (2025): ARKHAS ~ Journal of Arabic Language Teaching
Publisher : Postgraduate Study Programme of Universitas Islam Negeri KH. Achmad Siddiq Jember, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/arkhas.v5i1.2252

Abstract

Tashrif Ishtilahi learning at Muhammadiyah Senior High School has become monotonous for students. The teacher implemented a "fun learning" strategy supported by a snakes and ladders game as instructional media to address this issue. This study aims to: describe the use of the snakes and ladders media in Tashrif Ishtilahi instruction, and examine classroom learning activities involving this media. This research adopts a qualitative approach. Data were collected through observation, interviews, and documentation. Observations and interviews were conducted to explore the classroom activities utilizing the Snakes and Ladders media, while interviews specifically captured teachers' responses to these learning activities. Documentation was used to gather visual data during the implementation process. Data were analyzed using Miles and Huberman's model, which involves three stages: data condensation, data display, and conclusion drawing. To ensure data validity, source triangulation was applied. The study yielded two main findings: the snakes and ladders media was designed using Canva, printed on A3 paper, and equipped with four tokens and one die to accommodate group play; and the gameplay resembled that of a conventional snakes and ladders game, with students required to correctly pronounce Tashrif Ishtilahi forms before moving to the next square.
استخدام لعبة "الحية والسلم" في تعليم التصريف الاصطلاحي: حيا نلعب فنحفظ ثم نتعود: The Use of the Snake and Ladder Game as a Medium in Tashrif Ishtilahi Learning Activities Ladders: Let’s Play and Memorize Maturedy, Faris; Abicandra, Muhammad Nidom Hamami; Baharun, Segaf; Wargadinata, Wildana
Journal of Arabic Language Teaching Vol. 5 No. 1 (2025): ARKHAS ~ Journal of Arabic Language Teaching
Publisher : Postgraduate Study Programme of Universitas Islam Negeri KH. Achmad Siddiq Jember, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/arkhas.v5i1.2252

Abstract

Tashrif Ishtilahi learning at Muhammadiyah Senior High School has become monotonous for students. The teacher implemented a "fun learning" strategy supported by a snakes and ladders game as instructional media to address this issue. This study aims to: describe the use of the snakes and ladders media in Tashrif Ishtilahi instruction, and examine classroom learning activities involving this media. This research adopts a qualitative approach. Data were collected through observation, interviews, and documentation. Observations and interviews were conducted to explore the classroom activities utilizing the Snakes and Ladders media, while interviews specifically captured teachers' responses to these learning activities. Documentation was used to gather visual data during the implementation process. Data were analyzed using Miles and Huberman's model, which involves three stages: data condensation, data display, and conclusion drawing. To ensure data validity, source triangulation was applied. The study yielded two main findings: the snakes and ladders media was designed using Canva, printed on A3 paper, and equipped with four tokens and one die to accommodate group play; and the gameplay resembled that of a conventional snakes and ladders game, with students required to correctly pronounce Tashrif Ishtilahi forms before moving to the next square.