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Pengembangan E-Modul Tema 6 Cita-citaku Subtema 1 Aku dan Cita-citaku Pembelajaran 2 Berbasis Canva Adelia Cahyati; Lina Novita; Rukmini Handayani
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 6 No 1 (2023): Maret
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v6i1.2538

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Learning in class IV A still uses teaching materials in the form of printed books and is assisted by learning videos. This is considered boring and less interesting by students. The purpose of this research is to develop and produce digital teaching materials for Theme 6 Aspirations Sub-theme 1 Me and My Learning Goals 2 assisted by the Canva application which is suitable for use by fourth grade students at SDN Gunung Batu 01 by using research and development methods (Research and Development). and Development). The results of the study showed that there was an interest in student learning by using e-module teaching materials. Theme 6 Aspirations Sub-theme 1 I And My Aspirations for Learning 2 was assisted by the Canva application. The digital teaching materials developed were declared suitable for use based on the results of validation by media experts, linguists and material experts as well as student responses as users. Thus, it can be concluded that the teaching materials for the e-module Theme 6 Aspirations Sub-theme 1 I and Learning Aspirations 2 can be developed and are suitable for use by fourth grade students in elementary school.
Tantangan Implementasi Kurikulum Merdeka di Sekolah Dasar: Systematic Literature Review Sucipto Sucipto; Muhammad Sukri; Yuyun Elizabeth Patras; Lina Novita
Kalam Cendekia: Jurnal Ilmiah Kependidikan Vol 12, No 1 (2024): Kalam Cendekia: Jurnal Ilmiah Kependidikan
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jkc.v12i1.84353

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Kurikulum Merdeka merupakan kebijakan Pemerintah Indonesia dalam kesiapan peserta didik terhadap hasil belajar pada implementasi kurikulum baru. Penelitian ini bertujuan untuk melakukan kajian literatur terkait implementasi kurikulum merdeka dan tantangannya. Metode penelitian yang dipilih dalam penelitian ini adalah metode Literature Review. Pengumpulan data dilakukan dengan mendokumentasikan dan mereview seluruh artikel terkait dengan implementasi kurikulum merdeka dan tantangannya yang diterbitkan tahun 2021 – 2023 dengan aplikasi Publish or Perish. Artikel yang digunakan dalam penelitian ditemukan dan setelah diseleksi yang memenuhi kriteria untuk dianalisis. Hasil penelitian menyatakan bahwa terdapat tantangan dalam penerapan Kurikulum Merdeka diantaranya: (1) sarana prasarana yang belum menunjang; (2) SDM guru yang perlu ditingkatkan dalam penggunaan teknologi; (3) masih kesulitan dalam melakukan evaluasi pembelajaran; (4) kondisi siswa, orang tua, dan lingkungan; serta (5) ketimpangan kebijakan pemerintah.  Simpulan penelitian ini menyimpulkan bahwa implementasi kurikulum merdeka dihadapkan pada berbagai tantangan pendidikan.
Pengembangan Video Pembelajaran Menggunakan Powtoon Pada Tema 9 Kayanya Negeriku Subtema 3 Pembelajaran 3 Ahla Nisaurrahman; Elly Sukmanasa; Lina Novita
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1721

Abstract

Penelitian pengembangan didasari adanya permasalahan yaitu guru menyatakan bahwa belum mengetahui penggunaan media aplikasi powtoon, dalam menggunakan sumber dan media pembelajaran kurang bervariatif saat pembelajaran, dan belum sepenuhnya menggunakan media teknologi. Penelitian bertujuan untuk mengembangkan media pembelajaran menggunakan powtoon pada Tema 9 Subtema 3 Pelestarian Kekayaan Sumber Daya Alam di Indonesia Pembelajaran ke-3 dan mengetahui kelayakan penggunaan media pembelajaran powtoon dengan uji validasi kepada para ahli serta respon yang didapatkan dari peseta didik. Penelitian ini merupakan penelitian Research and Development (R&D) dan dilaksanakan di SDN Ciheuleut 1 Kota Bogor pada peserta didik kelas IV. Hasil dari penelitian dan pengembangan ini berupa persentase uji validasi oleh validator ahli media sebesar 96%, berada dikualifikasi sangat layak digunakan. Ahli Bahasa memperoleh persentase sebesar 97%, berada dikualifikasi sangat layak digunakan. Ahli materi memperoleh 94,54%, berada dikualifikasi sangat layak digunakan. Hasil penelitian menunjukkan bahwa video pembelajaran powtoon praktis dan layak untuk digunakan. Respon peserta didik memperoleh persentase 90% dengan kriteria sangat baik. Berdasarkan hasil dinyatakan bahwa pengembangan video pembelajaran menggunakan powtoon dinyatakan layak digunakan oleh guru dan peserta didik saat pembelajaran di Sekolah Dasar.
PENGEMBANGAN E-MODUL MENGGUNAKAN CANVA MATERI ORGAN PENCERNAAN MANUSIA DAN FUNGSINYA Annisa Permata Sari; Lina Novita; Nur Hikmah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2789

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Development of E-Modules Using Canva Material for the Human Digestive Organs and Their Functions. This research uses the type of R&D (research and development) research. The purpose of this research is for e-module developers using Canva material for the human digestive organs and their functions. The subjects of this study were fifth grade students at SDN Margajaya 3 Bogor City with a total of 35 students using ADDIE (Analaysis, Design, Development, Implementation, Evaluation). The progress of information and communication technology in the world of education is developing very well. Then do a limited trial to the respondents who have been determined. The validation results from media experts with a percentage of 91.25%, linguists with a percentage of 94.28%, material experts 1 with a percentage of 92%, and material experts 2 with a percentage of 100%. So thus the development of e-modules uses Canva material for the human digestive organs and their functions are "Very Eligible" and "Very Good" for use in the process of teaching and learning activities in schools, easy to understand, interesting, and fun.
The Influence of Elementary School Students' Study Habits toward Motivation Achievement Fitri Siti Sundari; Dadang Kurnia; Elly Sukmanasa; Lina Novita
Indonesian Journal of Primary Education Vol 4, No 2 (2020): Indonesian Journal of Primary Education: December 2020
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ijpe.v4i2.25169

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The purpose of this research is to determine the effect of learning habits on student achievement motivation. The research method is a causal approach implemented in V students in Cikaret 1 Elementary School, Bogor. Based on the calculation results of the regression equation analysis shows there is a positive influence between the two variables, this means that if the variable X rises if the variable Y rises. Based on the results of the Product Moment analysis showed a correlation coefficient of 0.77 and a coefficient of determination of 59% means that there is a very high correlation between study habits with student achievement motivation. If the study habits are high, the student achievement motivation will also be high and vice versa. The results of the analysis showed a positive relationship between learning habits variables and achievement motivation variables with the equation = 81.193 + 0.1174X, meaning that if learning habits experience an increase of one unit, then achievement motivation will increase by 0.1174. Furthermore, the correlation coefficient significance test obtained showed that tcount ttable with tcount = 11,797 while ttable 2,079. The conclusion of this study is that there is a positive and significant influence on elementary students' learning habits on achievement motivation. Furthermore, the coefficient of determination of 59% means that achievement motivation is influenced by study habits by 59%, while 41% of achievement motivation is influenced by other factors. meaning that if learning habits experience an increase of one unit, then achievement motivation will increase by 0.1174. Furthermore, the correlation coefficient significance test obtained showed that tcount ttable with tcount = 11,797 while ttable 2,079. The conclusion of this study is that there is a positive and significant influence on elementary students' learning habits on achievement motivation. Furthermore, the coefficient of determination of 59% means that achievement motivation is influenced by study habits by 59%, while 41% of achievement motivation is influenced by other factors. meaning that if learning habits experience an increase of one unit, then achievement motivation will increase by 0.1174. Furthermore, the correlation coefficient significance test obtained showed that tcount ttable with tcount = 11,797 while ttable 2,079. The conclusion of this study is that there is a positive and significant influence on elementary students' learning habits on achievement motivation. Furthermore, the coefficient of determination of 59% means that achievement motivation is influenced by study habits by 59%, while 41% of achievement motivation is influenced by other factors. The conclusion of this study is that there is a positive and significant influence on elementary students' learning habits on achievement motivation. Furthermore, the coefficient of determination of 59% means that achievement motivation is influenced by study habits by 59%, while 41% of achievement motivation is influenced by other factors. The conclusion of this study is that there is a positive and significant influence on elementary students' learning habits on achievement motivation. Furthermore, the coefficient of determination of 59% means that achievement motivation is influenced by study habits by 59%, while 41% of achievement motivation is influenced by other factors.
Manajemen of independent curriculum teaching modules with style materials Henny Suharyati; Lina Novita; Kazwaini Kazwaini
Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran Vol. 14 No. 1 (2024)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/pe.v14i1.18780

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Educational achievement in Education for Sustainable Development (EfSD) demands fair and equitable education. This condition gives rise to various preparations that must be taken into account by teaching staff through program plans and strategies designed to achieve the quality of education as regulated in the curriculum. The aim of the research is to examine the conditions for implementing EfSD in elementary schools through the management of learning modules. The research uses the Research and Development or R&D method with the ADDIE model. The research begins with an analysis stage consisting of analysis of problems, needs and curriculum, teachers and students. The design stage takes the form of resource management and management of material aspects through the development of independent curriculum teaching modules. At this stage, a validation test was carried out by material experts and practitioners which resulted in an average of 94.48%. Then the implementation or trial phase was limited to 10 students, the test was extensive on 22 grade 4 students. The evaluation stage aims to determine the suitability of the independent curriculum teaching module product for use in schools. The test results showed that student responses were limited to 87.87% and broadly 93.24%. It can be concluded that the development of teaching modules attracts students to learn according to their characteristics, skills and interests.
Higher Order Thinking Skills in Evaluation of IV Grade Thematic Materials in Elementary Schools Lina Novita; Tustiyana Windiyani; Elly Sukmanasa; Ridha Lugiana Utari
Jurnal Ilmiah Sekolah Dasar Vol 7 No 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v7i3.57003

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Teachers still experience difficulties and are not optimal in compiling HOTS-based questions, so students' critical thinking skills become less than optimal. This study aims to develop higher-order thinking skills or Higher Order Thinking Skills known as HOTS. The type of research used is R&D with qualitative and quantitative approaches. The development model using Martin Tessmer's model consists of the Preliminary, Self-Evaluation, and Prototyping Stage. The method used in collecting data is a questionnaire. The instrument used in collecting data is a questionnaire. Questions and validation tests were carried out on 2 lecturers and 2 teachers. The trial is limited to 10 students, and the test is broad for all fourth-grade students. Data analysis techniques using qualitative and quantitative descriptive analysis. The study results prove that the questions developed are suitable for learning. Therefore, it can be concluded that research on the development of Higher Order Thinking Skills or HOTS on thematic questions is appropriate for use in learning in grade IV of elementary schools. Thinking Skills or HOTS on thematic questions are appropriate for learning in grade IV of elementary school.
PENGEMBANGAN E-BOOK BERBASIS CANVA PADA MUATAN ILMU PENGETAHUAN ALAM MATERI SIKLUS AIR Nida Nadia; Elly Sukmanasa; Lina Novita
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7589

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This study aims to (1) Develop teaching materials in the form of interesting and interactive E-Books on the content of science lessons for water cycle materials in grade V elementary schools, (2) Knowing the feasibility of Canva-based E-Books on the content of science lessons for water cycle materials in class V elementary schools. The rapid sophistication of technology requires teachers to use it in the learning process, one of which is to develop teaching materials. This research uses the Research and Development (R&D) method with the ADDIE (Analyze, Design, Development, Implementation, and Evaluation) development model. In the limited trial stage, students' responses to the "Excellent" e-book teaching materials were obtained by obtaining an overall average percentage result of 90.36%. Based on the results of research from expert validation and student responses, it can be concluded that the development of canva-based e-book teaching materials is very feasible and good for use in the learning process.
PENGEMBANGAN MEDIA LUDO GAME BERBANTUAN GENIALLY PADA TOPIK APA DAN UNTUK APA MAGNET DICIPTAKAN kharima sekarayu; Lina Novita; Fitri Anjaswuri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8506

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Kharima Sekar Ayuni. 037121021. Pengembangan Media Ludo Game Berbantuan Genially Pada Topik Apa Dan Untuk Apa Magnet Diciptakan. This research employed a Research and Development (R&D) approach at SDN Cipari Kabupaten Bogor. The research subjects included validators consisting of 4 expert validators and 38 fifth-grade students of class V-B at SDN Cipari, Kabupaten Bogor. The study was conducted in the second semester of the 2024/2025 academic year. The percentage results from the experts were as follows: media expert 96%, language expert 94%, material expert (lecturer) 84%, and material expert (teacher) 98%. The percentage results for student responses were 97%, and teacher responses were 100%. Therefore, it can be concluded that Pengembangan Media Ludo Game Berbantuan Genially Pada Topik Apa Dan Untuk Apa Magnet Diciptakan is declared valid or very feasible to be implemented in the fifth grade of Elementary School. The findings of this research are expected to provide new knowledge regarding Genially-assisted Ludo Game media, thereby creating a fun and engaging learning environment for students, preventing boredom.
PENGEMBANGAN MEDIA FLASHCARD ASSEMBLR BERBANTUAN QR-CODE PADA TOPIK INDONESIAKU KAYA ALAMNYA Cici Dira Rahmawati; Lina Novita; Resyi A.Gani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025.
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8978

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Cici Dira Rahmawati. 037121002. Development of Flashcard Assemblr Media assisted by QR-Code on the Topic of My Indonesia is Rich in Nature. This study uses a Research and Development (R&D) approach at Situ Gede 5 Elementary School. The subjects of the study were 30 fifth grade students. This study was conducted in the even semester of 2024/2025. This study began with a needs analysis, curriculum analysis, student analysis and product design. Then develop the flashcard assembly media product, and conductexpert validation, then conduct a trial using the flashcard assembly media assisted by QR-Code on the Topicof My Indonesia is Rich in Nature on predetermined respondents. The results of the study from media experts, language experts, and material experts showed that the flashcard assembly media assisted by QR-Code was very valid and very feasible to use with an average percentage of 98%. In the trial phase, it was carried out with30 students who gave very good and very interesting respondents to use by obtaining an average percentage of 91%. Based on the results of this study, it can be concluded that the flashcard assembly media assisted byQR-Code on the topic of Indonesiaku is rich in nature which was developed in this study is valid, interesting and easy to use by students and is worth learning