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Perumusan Kembali Visi dan Misi Program Studi PGSD FIPP UNNES: Upaya Mewujudkan Pendidikan Cemerlang Fathurrahman, Moh.; Setyasto, Novi; Cahyaningtyas, Andarini Permata; Kiptiyah, Siti Maryatul; Andriani, Aldina Eka; Irvan, Moh. Farizqo
JURNAL MANAJEMEN PENDIDIKAN DAN ILMU SOSIAL Vol. 6 No. 5 (2025): Jurnal Manajemen Pendidikan dan Ilmu Sosial (Agustus-September 2025)
Publisher : Dinasti Review

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/jmpis.v6i5.5703

Abstract

UNNES berupaya mewujudkan tugas-tugas institusional secara berkelanjutan melalui pengembangan kurikulum. Kurikulum UNNES merupakan program pendidikan yang relevan, seimbang, dan responsif. Pengembangan kurikulum UNNES juga bertujuan untuk menyiapkan lulusan yang kompetitif secara global. Pihak pembuat kebijakan berupaya meningkatkan kualitas pendidikan dan pengajaran dalam sistem jaminan mutu pendidikan melalui akreditasi program studi. Faktanya, hasil audit mutu internal tahun 2022 menunjukkan bahwa PGSD UNNES tidak memiliki visi dan misi ilmiah yang jelas, sehingga diperlukan persiapan segera. Oleh karena itu, penelitian perlu dilakukan untuk menghasilkan visi dan misi ilmiah yang berkualitas. Jenis penelitian yang dilakukan adalah Penelitian dan Pengembangan (R&D). Desain yang digunakan adalah 4D (Define, Design, Develop, Disseminate). Hasil penelitian menunjukkan bahwa visi dan misi ilmiah program studi PGSD didasarkan pada kegiatan akademik di kampus dan kebutuhan masyarakat.
Lift The Flap Book INDORIA Assisted by Edugames to Improve Learning Outcomes of Fourth Grade Iskandar, Salma Labibah; Fathurrahman, Moh.
Jurnal Prima Edukasia Vol. 13 No. 3 (2025): September 2025
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpe.v13i3.85369

Abstract

In learning Pancasila Education at the elementary school, there are still obstacles, especially related to the material of indonesia's social cultural diversity. The lack of learning media updates and low motivation are obstacles for students in exploring cultural diversity in Indonesia which results in low achievement of student learning outcomes. The purpose of this study was to develop, test the effectiveness, and assess the feasibility of Lift The Flap Book INDORIA media assisted by Edugames to improve student learning outcomes in Pancasila Education, especially on cultural diversity material for grade IV Elementary School. This research uses the Research and Development (R&D) method with the ADDIE approach. The research subjects included material and media experts, a fourth grade teacher, and a farge group test of 22 fourth grade students of MI Gisikdrono Semarang and a sample of 7 students with purposive sampling technique. Data collection techniques include performance tests, observation, interviews, questionnaires and documentation. Data analysis was done descriptively qualitative, quantitative, and inferential statistics. The develooment of INDORIA's Lift The Flap Book is designed to provide knowledge while stimulating children's motor responses through visual and interactive activities. Based on the results of the feasibility analysis, this media is considered "very feasible"The effectiveness of this media has been proven by the 30% increase in pretest and posttest scores.  Thus, the Lift The Flap Book INDORIA media becomes an innovative media and proven effective in improving student learning outcomes in learning Pancasila Education in grade IV elementary school.
Development of an PBL-Based Augmented Reality Media for Enhanced Social and Natural Science Learning Outcomes in Elementary School Students Maharani, Dinda Syavira; Fathurrahman, Moh.
Jurnal Pendidikan Progresif Vol 15, No 1 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i1.pp360-374

Abstract

Development of an PBL-Based Augmented Reality Media for Enhanced Sosial and Natural Science Learning Outcomes in Elementary School Students. Objectives : This research aims to develop ARIFAL media, which is packaged in the form of Augmented Reality and interactive PowerPoint Presentation based on Problem-Based Learning to improve the learning outcomes of social science students in grade IV. The media is designed to make learning more interactive, engaging, and effective in enhancing students' conceptual understanding. Method : The study uses Research and Development (R&D) with the Borg and Gall model, involving 5 students in a small-scale trial and 20 students in a large-scale trial at SD Negeri 2 Tubanan. Data collection was conducted through tests and non-tests, including observations, questionnaires, interviews, and documentation. The effectiveness of the media was evaluated through expert validation and improved student learning outcomes. Finding : The results of specialist validation show that this media is highly feasible for use, with material validity of 88% and media validity of 96%. The trial implementation demonstrated a significant increase in students' learning outcomes, with an average pretest score of 46.40 increasing to 85.40 in the posttest, and an N-Gain of 0.74 (high category). Furthermore, teachers and students gave very positive responses, indicating that the media is both useful and engaging.Conclusion: It can be concluded that ARIFAL media, which integrates Augmented Reality and interactive PPT based on Problem-Based Learning, effectively  improving social science learning outcomes. This media can be applied in elementary school education to increase student engagement and understanding. Keywords: augmented reality interactive PPT, science and technology learning outcomes, problem-based learning model.
PENGEMBANGAN MEDIA LAGU EDUKASI BERBASIS GOOGLE SITES UNTUK MENINGKATKAN HASIL BELAJAR MATERI WUJUD ZAT DAN PERUBAHANNYA MUPEL IPAS KELAS IV SD MUHAMMADIYAH LEGOKKALONG PEKALONGAN Nandadewi, Annisa Tribuana; Fathurrahman, Moh.
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17891

Abstract

In the teaching and learning process, learning media has an important role in creating efficient and effective learning. The learning media used must also vary so that students are more enthusiastic about learning. This is in accordance with the problems found in Class IV of SD Muhammadiyah Legokkalong, where the learning process has not used varied learning media. The purpose of this research is to develop educational song media based on google sites and test its feasibility and effectiveness. The method used is the Research and Development (R&D) method with the Borg and Gall development model which uses 8 stages including: (1) potential and problems; 2) data collection; 3) product design; 4) design validation; 5) design revision; 6) product trial; 7) product revision; 8) trial use. The data collection techniques used were test and non-test techniques. The results of this study indicate that the media developed is very feasible as evidenced by the assessment of material experts with a score of 85% and media experts with a score of 85.9%. The media developed also proved to be quite effective in improving student learning outcomes as shown by the N-Gain results of 0.684 or 68.4% which fell into the moderate category. The developed media also received positive responses from teachers and students with a result of 100%. The conclusion of this study is that educational song media based on google sites is very feasible and quite effective in learning IPAS grade IV at SD Muhammadiyah Legokkalong Pekalongan.
Actualization of Science Literacy in the Freedom Era of Studying in the City of Semarang Setiawan, Deni; Ashari, Ria Budi; Ansori, Isa; Fathurrahman, Moh.; Kiptiyah, Siti Maryatul; Tyas, Dewi Nilam
Jurnal Penelitian Pendidikan IPA Vol 9 No 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.4219

Abstract

Scientific literacy is part of implementing the independent curriculum in learning activities at SD Nasima. The research objective was to determine the independent curriculum implementation for grades 1, 2, 4, and 5 at SD Nasima, primarily scientific literacy. This study uses a qualitative method with a descriptive approach. The design used is a case study which means the researcher reveals and analyzes the problem in depth to get specific results. The subjects in this study were teachers, students, and school principals at Nasima Elementary School. Data collection uses primary and secondary sources. Primary sources include observations and interviews, while secondary sources come from books, journals, and scientific articles. The stages of data analysis include critical analysis, interpretation, and conclusions data validity techniques using source triangulation. The study results show that there is scientific literacy in the implementation of the independent curriculum, using learning resources and learning processes, and finding obstacles in its application.
Development of Interactive E-LKPD Liveworksheets Based on Differentiated Instruction in IPAS Subjects Fifth Grade Fahrizy, Resha Mutia; Fathurrahman, Moh.
Jurnal Penelitian Pendidikan IPA Vol 10 No 8 (2024): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i8.7366

Abstract

This research aims to produce Interactive Liveworksheets E-LKPD products based on Differentiated Instruction to improve science and science learning outcomes in class V of Cepoko State Elementary School. The output products developed are assessed in terms of the validity of the material and media content, practicality and effectiveness. This research uses R&D research with the Borg and Gall development model. The subjects in this research were fifth grade students at Cepoko State Elementary School, Semarang City. The data collection techniques used are test techniques in the form of pre-tests and post-tests as well as non-test techniques which include observation, interviews and documentation. The validation results by material and media expert validators show that the E-LKPD Interactive Liveworksheets Based on Differentiated Instruction is very suitable for use with a percentage of 93% from material expert validators and 100% from media expert validators. Meanwhile, the practicality of the media being developed is based on the average percentage of teacher response questionnaires of 98% and students of 89.5% on product trials in the very practical category. Based on the results of the pre-test and post-test, it is known that E-LKPD Interactive Liveworksheets Based on Differentiated Instruction can improve student learning outcomes. This is proven by the results of an increase in the average pre-test score from 53.46 to 83.08 in the post-test. Then the N-Gain test results obtained a score of 0.64 in the medium category.
Development of Android-Based Interactive Media Articulate Storyline 3 in IPAS Subjects Fourth Grade Auvisena, Arlinta Ulfa; Fathurrahman, Moh.
Jurnal Penelitian Pendidikan IPA Vol 10 No 7 (2024): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i7.7487

Abstract

This study aims to develop educational materials using Articulate Storyline, an e-learning software known for its practicality in creating interactive learning materials. This program is very helpful because it has an intuitive and easy-to-operate interface, which allows teachers and curriculum creators to design materials without requiring special skills in programming or graphic design. The methodology used in this study is Research and Development (R&D), following the ADDIE model which includes analysis, design, development, implementation, and evaluation. Data collection involves both test and non-test methods, and data is analyzed through quantitative as well as qualitative approaches. The results showed that the use of Articulate Storyline is very effective in learning natural and social sciences for grade IV students. This is evident from the high assessment by material and media experts, respectively by 91% and 90%. A significant increase in test scores from 55 to 80 and an increase in students' n-gain of 0.57 demonstrate the effectiveness of this tool in the teaching and learning process. Thus, Articulate Storyline is considered an ideal and effective tool for interactive learning in grade IV science subjects.
Development of Digital Learning Materials Using a QR Code Based Book Creator Application to Improve Student Learning Outcomes in Science Subjects Widanti, Adima Putri; Fathurrahman, Moh.
Jurnal Penelitian Pendidikan IPA Vol 10 No 10 (2024): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i10.7933

Abstract

This research aims to develop digital learning material using the QR Code-based Book Creator application to improve learning outcomes in science, especially on human digestive system material. This research uses the ADDIE development model. The results showed that the use of digital learning material using the QR Code-based Book Creator application was able to improve student learning outcomes as evidenced by an increase in the gain value of 0.39 in small groups and 0.54 in large groups with moderate categories. In addition, this digital learning material is also considered very feasible by experts with a feasibility score of 98.60% from media experts and 93% from material experts. Positive responses also came from teacher with a response questionnaire score of 95% and a student response score of 93.30% with very feasible criteria for use in learning the human digestive system. Based on these results, the digital learning material developed not only improves student learning outcomes on human digestive system material but the learning material is very feasible to use.
Pengembangan Bahan Ajar Interaktif Berbantuan Flipbook untuk Meningkatkan Hasil Belajar Salzabila, Putri Alicia; Fathurrahman, Moh.
Jurnal Penelitian Pendidikan IPA Vol 10 No 9 (2024): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i9.8404

Abstract

SD 2 Mlati Lor Kudus has important problems in learning activities, including limited digital learning media so that student learning outcomes are relatively low, especially in science education material regarding style and its influence in everyday life. This research aims to develop products, test the effectiveness and feasibility of implementing interactive learning media for teaching materials in class IV natural education and social science subjects at SD 2 Mlati Lor Kudus-Central Java. This research applies research and development (RnD) using the ADDIE research model design. This research produced four things, including: 1) Development of flipbook-based digital teaching materials on science learning style material; 2) The students response to the interactive media flipbook-based digital teaching materials was very valid with a score percentage of 93.5%; 3) Media product feasibility test which is considered very valid by experts with an average final validation of 90%; 4) The t-test results showed SIG (2-tailed) 0.00 < 0.05, indicating an increase in the average results before and after treatment on small-scale tests and large-scale tests, so it can be concluded that flipbook-based digital teaching materials have succeeded in improving student learning outcomes in fourth grade elementary school student style material subjects (science and social studies).
Eksplorasi Kearifan Lokal Kota Semarang dalam Kerangka R-STEAM (Agama-Sains, Teknologi, Rekayasa, Seni, dan Matematika) Fathurrahman, Moh.; Kiptiyah, Siti Maryatul; Setyasto, Novi; Wahyuni, Nur Indah; Azizah, Wulan Aulia
Jurnal Penelitian Pendidikan IPA Vol 11 No 5 (2025): May
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i5.10927

Abstract

An exploration of the local wisdom of Semarang City through the R-STEAM (Religion, Science, Technology, Engineering, Arts, and Mathematics) approach shows the integration of local cultural, historical, artistic, and culinary values with the application of R-STEAM to Lawang Sewu, Semarangan batik, and Semarang spring rolls. This study enriches the understanding of science and technology while strengthening cultural awareness and local identity. Lawang Sewu, as a historical building, becomes an ideal model to study mathematics in geometry, as well as the integration of religious values and art in construction. Batik Semarangan represents the application of R-STEAM in the exploration of the art and technology of batik making, including the use of natural dyes and modern engineering techniques for innovative motifs. Finally, Semarang spring rolls within the R-STEAM framework encompass traditional food processing techniques, health and nutrition aspects, and innovative approaches in combining tradition with modern technology in the culinary industry, particularly in relation to healthy food learning. Overall, the application of R-STEAM tools in this exploration of Semarang's local wisdom provides significant opportunities to integrate cultural heritage with science, technology and arts learning. Practical implications include recommendations for educational curriculum development that integrates R-STEAM with local wisdom, as well as the formulation of education policy that supports the preservation and utilization of local culture in the context of modern education