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Lift The Flap Book INDORIA Assisted by Edugames to Improve Fourth-Grade Learning Outcomes Iskandar, Salma Labibah; Fathurrahman, Moh.
Jurnal Prima Edukasia Vol. 13 No. 3 (2025): September 2025
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpe.v13i3.85369

Abstract

In learning Pancasila Education at the elementary school, there are still obstacles, especially related to the material of indonesia's social cultural diversity. The lack of learning media updates and low motivation are obstacles for students in exploring cultural diversity in Indonesia which results in low achievement of student learning outcomes. The purpose of this study was to develop, test the effectiveness, and assess the feasibility of Lift The Flap Book INDORIA media assisted by Edugames to improve student learning outcomes in Pancasila Education, especially on cultural diversity material for grade IV Elementary School. This research uses the Research and Development (R&D) method with the ADDIE approach. The research subjects included material and media experts, a fourth grade teacher, and a farge group test of 22 fourth grade students of MI Gisikdrono Semarang and a sample of 7 students with purposive sampling technique. Data collection techniques include performance tests, observation, interviews, questionnaires and documentation. Data analysis was done descriptively qualitative, quantitative, and inferential statistics. The develooment of INDORIA's Lift The Flap Book is designed to provide knowledge while stimulating children's motor responses through visual and interactive activities. Based on the results of the feasibility analysis, this media is considered "very feasible"The effectiveness of this media has been proven by the 30% increase in pretest and posttest scores.  Thus, the Lift The Flap Book INDORIA media becomes an innovative media and proven effective in improving student learning outcomes in learning Pancasila Education in grade IV elementary school.
Development of an PBL-Based Augmented Reality Media for Enhanced Social and Natural Science Learning Outcomes in Elementary School Students Maharani, Dinda Syavira; Fathurrahman, Moh.
Jurnal Pendidikan Progresif Vol 15, No 1 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i1.pp360-374

Abstract

Development of an PBL-Based Augmented Reality Media for Enhanced Sosial and Natural Science Learning Outcomes in Elementary School Students. Objectives : This research aims to develop ARIFAL media, which is packaged in the form of Augmented Reality and interactive PowerPoint Presentation based on Problem-Based Learning to improve the learning outcomes of social science students in grade IV. The media is designed to make learning more interactive, engaging, and effective in enhancing students' conceptual understanding. Method : The study uses Research and Development (R&D) with the Borg and Gall model, involving 5 students in a small-scale trial and 20 students in a large-scale trial at SD Negeri 2 Tubanan. Data collection was conducted through tests and non-tests, including observations, questionnaires, interviews, and documentation. The effectiveness of the media was evaluated through expert validation and improved student learning outcomes. Finding : The results of specialist validation show that this media is highly feasible for use, with material validity of 88% and media validity of 96%. The trial implementation demonstrated a significant increase in students' learning outcomes, with an average pretest score of 46.40 increasing to 85.40 in the posttest, and an N-Gain of 0.74 (high category). Furthermore, teachers and students gave very positive responses, indicating that the media is both useful and engaging.Conclusion: It can be concluded that ARIFAL media, which integrates Augmented Reality and interactive PPT based on Problem-Based Learning, effectively  improving social science learning outcomes. This media can be applied in elementary school education to increase student engagement and understanding. Keywords: augmented reality interactive PPT, science and technology learning outcomes, problem-based learning model.
PENGEMBANGAN MEDIA LAGU EDUKASI BERBASIS GOOGLE SITES UNTUK MENINGKATKAN HASIL BELAJAR MATERI WUJUD ZAT DAN PERUBAHANNYA MUPEL IPAS KELAS IV SD MUHAMMADIYAH LEGOKKALONG PEKALONGAN Nandadewi, Annisa Tribuana; Fathurrahman, Moh.
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17891

Abstract

In the teaching and learning process, learning media has an important role in creating efficient and effective learning. The learning media used must also vary so that students are more enthusiastic about learning. This is in accordance with the problems found in Class IV of SD Muhammadiyah Legokkalong, where the learning process has not used varied learning media. The purpose of this research is to develop educational song media based on google sites and test its feasibility and effectiveness. The method used is the Research and Development (R&D) method with the Borg and Gall development model which uses 8 stages including: (1) potential and problems; 2) data collection; 3) product design; 4) design validation; 5) design revision; 6) product trial; 7) product revision; 8) trial use. The data collection techniques used were test and non-test techniques. The results of this study indicate that the media developed is very feasible as evidenced by the assessment of material experts with a score of 85% and media experts with a score of 85.9%. The media developed also proved to be quite effective in improving student learning outcomes as shown by the N-Gain results of 0.684 or 68.4% which fell into the moderate category. The developed media also received positive responses from teachers and students with a result of 100%. The conclusion of this study is that educational song media based on google sites is very feasible and quite effective in learning IPAS grade IV at SD Muhammadiyah Legokkalong Pekalongan.
PEMANFAATAN MEDIA PEMBELAJARAN BERDIFERENSIASI BERBASIS GOOGLE SITES PADA PEMBELAJARAN IPAS DI SEKOLAH DASAR Faizah, Liha Nur; Fathurrahman, Moh.
JS (JURNAL SEKOLAH) Vol. 8 No. 2 (2024): MARET 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/js.v8i2.56992

Abstract

IPAS adalah ilmu yang mempelajari tentang Alam, manusia dan hubungan antarmanusia. Siswa sebagai makhluk sosial dapat berintekaksi dengan baik di kehidupannya. Tujuan penelitian untuk menganalisis dan mendeskripsikan keefektifan Media Pembelajaran berdiferensiasi berbasis Google Sites dibandingkan media konvensional terhadap hasil belajar IPAS BAB 7 Daerahku Kebangganku pada siswa kelas V SDN 02 Botekan Kabupaten Pemalang. Desain penelitian menggunakan Nonequivalent Control Group Design. Hasil uji prasyarat analisis menyatakan seluruh data penelitian berdistribusi normal dan homogen. Hasil pengujian hipotesis keefektifan terhadap hasil belajar IPAS menunjukkan t hitung>t tabel (4,273>1,694). Artinya penerapan media pembelajaran berdiferensi berbasis google sites efektif terhadap hasil belajar IPAS
PEMANFAATAN MEDIA CANVA DENGAN PENDEKATAN CULTURALLY RESPONSIVE TEACHING (CRT) PADA PEMBELAJARAN IPAS DI SD Azizah, Nida Nur; Fathurrahman, Moh.
JS (JURNAL SEKOLAH) Vol. 8 No. 2 (2024): MARET 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/js.v8i2.56994

Abstract

Abstract: The purpose of this study is to ascertain how the use of Canva media in conjunction with a Culturally Responsive Teaching (CRT) strategy affects student learning results in science classes V and science topics at SDN Sawojajar 01. Teachers have a problem when creating learning materials that meet the requirements of students from a variety of backgrounds. In this study, a nonequivalent control group design is employed in conjunction with a quasi-experimental quantitative technique. Pretest-posttest multiple choice questions are used in the study instrument. It was shown that (0.00<0.05) based on the findings of the hypothesis test, which was conducted using the t-test. In light of this, it may be said that integrating Canva media into a culturally sensitive teaching strategy can enhance primary school scientific learning objectives.Keyword: Media, Canva, Culturally Responsive Teaching (CRT), Learning OutcomeAbstrak: Penelitian ini bertujuan untuk mengetahui hasil belajar siswa pada mata pelajaran IPAS kelas V SDN Sawojajar 01 yang dipengaruhi oleh penggunaan media Canva dengan pendekatan Culturally Responsive Teaching (CRT). Latarbelakang siswa yang beragam menjadi tantangan bagi guru dalam merancang media pembelajaran yang sesuai dengan kebutuhan. Penelitian ini menggunakan metode kuantitatif eksperimen semu (quasi eksperimental design) dengan desain nonequivalent control group design. Instrumen penelitian menggunakan soal pilihan ganda pretest-posttest. Berdasarkan hasil uji hipotesis yang telah dilakukan menggunaka uji-t menunjukkan (0,00<0,05). Sehingga dapat disimpulkan penggunaan media canva dengan pendekatan culturally responsive teaching dapat meningkatkan hasil belajar IPAS di SD.Kata Kunci: Media, Canva, Culturally Responsive Teaching (CRT), Hasil Belajar
Pengembangan Media Pembelajaran Lapbook dengan Flashcard dan Q&A Card untuk Meningkatkan Hasil Belajar pada Mata Pelajaran IPAS "Harmoni dalam Ekosistem" Kelas V Sekolah Dasar Karini, Vinanda Syafara; Fathurrahman, Moh.
Paedagogie Vol 21 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v21i1.16188

Abstract

IPAS learning in elementary schools requires innovative and engaging learning media to encourage student involvement and improve learning outcomes. One alternative learning medium is a Lapbook combined with flashcards and barcode-based QnA cards. This study aims to develop a Lapbook learning media integrated with flashcards and QnA cards on the IPAS topic Harmony in Ecosystems and to determine its feasibility and effectiveness in improving learning outcomes of fifth-grade students at SD Negeri Sukolilo 03. This study employed a Research and Development (R&D) method using the ADDIE development model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. Data were collected through observation, expert validation questionnaires, pre-test and post-test assessments, and student response questionnaires. Data analysis was conducted using descriptive qualitative and quantitative methods, including normality tests, paired sample t-tests, and N-Gain analysis. The results showed that the developed Lapbook learning media was categorized as very valid by material experts and valid by media experts. Effectiveness testing indicated a significant improvement in student learning outcomes, with a significance value of < 0.05 and an N-Gain score of 0.7641 in the high category. Therefore, the Lapbook learning media combined with flashcards and QnA cards is feasible and effective as an innovative learning alternative for IPAS learning on the topic of Harmony in Ecosystems for fifth-grade elementary school students.
Hubungan Perhatian Orang Tua terhadap Keterampilan Membaca Anak di Kelas III SDN Gugus Pucang Harapan Kecamatan Mranggen Kabupaten Demak Az Zahra, Anggun Ayu; Fathurrahman, Moh.
Paedagogie Vol 21 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v21i1.16311

Abstract

This study aims to analyze the relationship between parental attention and the reading skills of third-grade students at Gugus Pucang Harapan Elementary School, Mranggen District, Demak Regency. This study used a quantitative approach with a correlational approach. The study population was 163 students, with a sample of 116 students determined using simple random sampling based on the Slovin formula with a 5% margin of error. Data collection techniques included questionnaires, interviews, and documentation. The parental attention instrument consisted of 18 statements that were declared valid and reliable. Data analysis was performed using descriptive and inferential statistics using SPSS version 21, including normality tests, linearity tests, Pearson Product Moment correlation, and simple regression. The results showed that parental attention was in the fair category with an average score of 44.26, while students' reading skills were in the good category with an average score of 82.93. The correlation test showed a significance value of 0.000 (<0.05) with a correlation coefficient of 0.720, which is considered strong and positive. The coefficient of determination of 51.84% indicates that parental attention contributes 51.84% to students' reading skills, while the remainder is influenced by other factors. Thus, it can be concluded that there is a significant and positive relationship between parental attention and the reading skills of third-grade elementary school students.
Efektivitas Media Permainan Ludo Berbasis Teams Games Tournaments (TGT) Terhadap Hasil Belajar Operasi Bilangan Cacah: Studi Kuasi Eksperimen Pada Siswa Kelas IV Sekolah Dasar Zidan Muhammmad Rizqi Akbar; Moh Fathurrahman
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 13 No. 2 (2026): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/esjurnal.v13i2.4698

Abstract

Penelitian ini bertujuan untuk menguji efektivitas media permainan Ludo berbasis Teams Games Tournaments (TGT) terhadap hasil belajar peserta didik kelas IV SD Negeri Purwoyoso 03. Penelitian ini menggunakan pendekatan kuantitatif jenis Quasi Eksperimental  dengan desain Nonequivalent Control Group Design. Sampel penelitian diambil dengan menggunakan sampling jenuh, yang terdiri dari kelas IV C sebagai kelompok eksperimen dan kelas IV A sebagai kelompok kontrol. Pengumpulan data dilakukan melalui observasi, wawancara, dan tes hasil belajar. Data dianalisis menggunakan Independent sample t-test dan uji t berbantuan SPSS versi 25. Hasil penelitian menunjukkan nilai t hitung (4.105) > t tabel (2.013) dengan signifikansi 0,000 < 0,05 pada uji Independent Sample t-test, serta uji efektivitas (uji t) memperoleh t hitung (11.533) > t tabel (2.069). Temuan ini membuktikan bahwa terdapat perbedaan hasil belajar yang signifikan, dimana kelompok eksperimen yang menggunakan media Ludo menunjukkan capaian yang lebih baik dibandingkan kelompok kontrol yang menggunakan power point interaktif. Penggunaan media Ludo berbasis TGT terbukti efektif memantik antusiasme, mengurangi kebosanan, dan meningkatkan pemahaman konsep operasi bilangan cacah pada peserta didik. Implikasi setelah diterapkannya media Ludo berbasis TGT terbukti efektif memantik antusiasme, mengurangi kebosanan, dan meningkatkan pemahaman konsep operasi bilangan cacah pada peserta didik
Pengembangan Media Smart Box Berbasis Kuis Interaktif Untuk Meningkatkan Hasil Belajar Mata Pelajaran Ipas Siswa Kelas IV SD Negeri Cepoko Kota Semarang Dinda Puji Nova Triani; Moh Fathurrahman
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 13 No. 2 (2026): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/esjurnal.v13i2.4747

Abstract

Penelitian ini bertujuan mengembangkan media pembelajaran Smart Box Berbasis Kuis Interaktif untuk meningkatkan hasil belajar IPAS murid kelas IV SD Negeri Cepoko. Dalam penelitian ini, jenis penelitian yang digunakan adalah Research & Development (R&D) dengan model ADDIE yang terdiri dari lima tahapan, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Subjek penelitian ini berjumlah 26 murid. Sebelum diterapkan, media pembelajaran Smart Box Berbasis Kuis Interaktif perlu melalui penilaian validasi materi dan media yang dilakukan oleh validator untuk mengetahui kelayakannya. Sementara itu, penilaian keefektifan media diukur dengan membandingkan hasil pretest dan posttest. Hasil analisis menunjukkan adanya peningkatan hasil belajar dengan nilai N-Gain sebesar 0,57 yang termasuk dalam kategori sedang. Selain itu, hasil uji t menunjukkan nilai signifikansi sebesar 0,000 < 0,05, yang berarti terdapat perbedaan yang signifikan antara hasil belajar sebelum dan sesudah penggunaan media. Kebaruan dalam penelitian ini terletak pada pengembangan media Smart Box yang dipadukan dengan kuis interaktif berbasis QR Code sebagai sarana pembelajaran IPAS yang menarik, konkret, dan mampu meningkatkan keterlibatan aktif murid sekolah dasar. Dengan demikian, media pembelajaran Smart Box berbasis kuis interaktif yang dikembangkan terbukti layak dan efektif untuk meningkatkan hasil belajar IPAS murid sekolah dasar.
Implementation of The Freedom Learning Program for Prospective Primary School Teachers at Universitas Negeri Semarang: Opportunities and Challenges Moh Fathurrahman; Isa Ansori; Sigit Yulianto; Susilo Tri Widodo; Moh Farizqo Irvan; Dyah Krisnawati; Rian Pristiwanto; Jannatun Tri Lestari
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 8 No. 1 (2023)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v8i12023p1

Abstract

The Freedom Learning - Freedom Campus (MBKM) Policy is a form of learning in higher education that is autonomous and flexible. However, in implementing the program several challenges and opportunities were encountered. This study aims to describe the challenges and opportunities faced in the implementation of MBKM program in the Primary School Education Department, especially in the student exchange program. The research approach used is qualitative research with a case study research design. Sources of research data are lecturers and students at partner universities as subjects who carry out student exchanges. Data collection techniques used in-depth interviews, participatory observation, documentation, and anecdotal notes. The data analysis technique used is descriptive analysis (data condensation, data display, and verification). The results showed that most of the students experienced challenges related to socio-cultural factors. The use of regional languages during lectures makes students need time to adjust. Regarding opportunities, differences in an academic culture that affect the learning process (course assignments, teaching methods, and use of technology) provide opportunities for each university to be able to adapt an academic culture that has a positive impact. So, more technical guidelines are needed in the implementation of the MBKM student exchange program.