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Pengaruh Aktivitas Menggambar Batik Magic Color Terhadap Kreativitas Anak di Taman Kanak-kanak Pertiwi 1 Kantor Gubernur Padang Julia Yonika; Farida Mayar; Elise Muryanti; Tisna Syafnita
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17581

Abstract

This article is based on research results that are motivated by the low creativity of early childhood and the lack of variety of learning activities that can provide optimal stimulation. This condition causes children's creativity not to develop optimally. To overcome this problem, the Batik Magic Color drawing activity is implemented as an interesting, fun art activity, and is able to provide opportunities for children to explore, imagine, and express their ideas creatively. This study aims to determine the effect of the Batik Magic Color drawing activity on the creativity of group B children at Pertiwi 1 Kindergarten, Padang Governor's Office. The method used is a quantitative approach with a quasi-experimental design (Nonequivalent Control Group Design), which involves two groups, namely the experimental group that was given treatment in the form of Batik Magic Color drawing activities and the control group that followed conventional learning. The research sample consisted of class B3 as the experimental class with a total of 16 children and class B5 as the control class with a total of 16 children selected using a purposive sampling technique. Data collection techniques used observation, assessment of work results, and documentation. Data analysis was carried out through normality tests, homogeneity tests, and hypothesis testing using the Independent Sample t-test. The results of the study showed that the average creativity score of children in the experimental class increased from 8.81 in the pre-test to 21.50 in the post-test. The results of the hypothesis test obtained a Sig. (2-tailed) value of 0.001 < 0.05, so it can be concluded that there is a significant influence of the Batik Magic Color drawing activity on the creativity of group B children at Pertiwi 1 Kindergarten, Padang Governor's Office.
PENGARUH MEDIA TRIP BOX DALAM MENGENALKAN KOSAKATA TRANSPORTASI BAHASA INGGRIS PADA ANAK USIA 4-5 TAHUN DI TAMAN KANAK-KANAK PEMBANGUNAN LABORATORIUM UNIVERSITAS NEGERI PADANG Negsa Martoni; Elise Muryanti; Asdi Wirman; Saridewi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 03, September 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17784

Abstract

Introducing English during early childhood is an important effort to develop children's language skills during the golden age period. However, English learning in kindergarten still faces several challenges, particularly the limited use of attractive learning media, resulting in children's vocabulary development not being optimal. This study aimed to determine the effect of Trip Box media on introducing English transportation vocabulary to children aged 4-5 years at Taman Kanak-kanak Pembangunan Laboratorium Universitas Negeri Padang. This research employed a quantitative approach using a quasi-experimental method. The population consisted of all children aged 4-5 years, while the sample included Class B4 as the experimental group and Class B3 as the control group, each consisting of 15 children selected through purposive sampling. Data were collected through observation and performance tests and analyzed using normality, homogeneity, and independent sample t-tests with SPSS version 25. The findings revealed that the post-test mean score of the experimental class (21.2) was higher than that of the control class (19.8). The hypothesis test showed a significance value (2-tailed) of 0.008 (<0.05), indicating that Trip Box media significantly influenced children's English transportation vocabulary acquisition. Therefore, Trip Box can be recommended as an effective, interactive, and enjoyable learning medium for introducing English vocabulary to early childhood learners.
Pengaruh Media Loose Part Dalam Mengembangkan Kemampuan Mengenal Huruf Anak Usia Dini 5–6 Tahun di Taman Kanak-Kanak Yayasan Amalan Kota Padang Laura; Indra Yeni; Rakimahwati; Elise Muryanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17911

Abstract

This study aimed to determine the effect of loose parts media on developing letter recognition skills among children aged 5–6 years at Yayasan Amalan Kindergarten, Padang. Letter recognition is a fundamental aspect of early childhood language development that supports later reading and writing skills. This research employed a quantitative approach using a quasi-experimental method with a Pre-test–Posttest Control Group Design. The participants consisted of an experimental group receiving instruction through loose parts media and a control group receiving conventional learning activities. Data were collected through observation using a letter recognition assessment instrument. Data analysis included normality tests, homogeneity tests, and independent sample t-tests. The findings revealed that children in the experimental group showed greater improvement in letter recognition skills than those in the control group. The use of loose parts media encouraged children to actively explore, manipulate, and create learning experiences through play, making the learning process more engaging, enjoyable, and meaningful. Therefore, loose parts media had a positive and significant effect on improving letter recognition skills in children aged 5–6 years
PENGARUH PERMAINAN SNAKES AND LADDERS MODIFIKASI TERHADAP PENGENALAN KOSAKATA BAHASA INGGRIS DI TAMAN KANAK-KANAK ANGKASA LANUD PADANG Silvia Seprianti; Elise Muryanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.13718

Abstract

The low ability of children to understand English vocabulary, which is a provision for children to adapt to the global world, is the background behind this research. This research was conducted with the aim of identifying the results of a modified snakes and ladders game to introduce knowledge of English at the Angkasa Lanud Padang Kindergarten. The illustrations in this research are 24 children at Angkasa Lanud Padang Children's Park, 12 children in the control category and 12 children in the experimental category. This type of research is quantitative and uses research procedures using quasi-experimental research concepts. Researchers used information gathering methods by means of word tests and action tests. In information analysis, carry out normality experiments and homogeneity experiments. Based on the results of the pre-test and post-test, there is generally a gain score in the research category of 10.25 and the average gain score in the supervision category is 4.08. From the results experienced there is an important demonstration between the supervision categories as well as research categories. That's the conclusion that Ha obtained and Ho rejected. The research results show the results of using a modified snakes and ladders game to introduce understanding of English to young children.
PENGARUH PENGGUNAAN MEDIA POP UP BOOK TERHADAP KEMAMPUAN BERCERITA ANAK USIA 5-6 TAHUN DI TAMAN KANAK-KANAK NEGERI PEMBINA TIGO NAGARI Yunia Riska; Elise Muryanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.13742

Abstract

Permasalahan dalam penelitian ini adalah kemampuan bercerita anak masih kurang berkembang. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan poop-up book terhadap kemampuan bercerita anak. Penelitian ini menggunakan pendekatan kuantitatif dengan metode penelitian Quasi Eksperimental Design. Populasi penelitian ini seluruh siswa TK Negeri Pembina Tigo Nagari Kabupaten Pasaman. Sampel yang saya gunakan adalah kelas B1 (kelas eksperimen) dan B2 (kelas kontrol), masing-masing kelas berjumlah 12 siswa. Teknik pengumpulan data bersifat eksperimental. Berdasarkan analis data, rata-rata skor sebelum dan sesudah tes kelompok eksperimen adalah 8,75 dan 14,75. Sedangkan pada kelompok kontrol, rata-rata skor sebelum dan sesudah tes adalah 8 dan 11,6. Saat pengujian hipotesis menggunakan uji t sampel independen diperoleh nilai sig (2-tailed) sebesar 0,000 < 0,005. Dapat disimpulkan bahwa penggunaan buku pop-up terbukti lebih efektif dalam meningkatkan kemampuan bercerita anak.
PENGARUH BUKU CERITA BERGAMBAR BERBASIS AUGMENTED REALITY DALAM MENINGKATKAN KOSAKATA BAHASA INGGRIS ANAK USIA DINI Dwi Septia Ochi Wahyuni; Elise Muryanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.13750

Abstract

Less diverse media is still used in one of the kindergartens in the city of Padang, West Sumatra, to stimulate the English language. The aim of this study is to ascertain the influence of augmented reality picture books in assisting children to enrich their English vocabulary. This study used a quasi-experimental design. Purposive sampling technique was used to take samples. To assist in gathering data, action tests and observations are used. Statistics analysis is used for data analysis. The study's findings attest to the significant impact that augmented reality-based picture books have on increasing children’s English vocabulary.
PENGARUH PERMAINAN "ACTION DRILL" DALAM PENGENALAN KOSAKATA BAHASA INGGRIS ANAK USIA DINI DI TK NEGERI 1 PADANG Bunga Amalia, Sri; Muryanti, Elise
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48875

Abstract

This research is based on the lack of development of English language skills of children in TK Negeri 1 Padang due to the phenomenon in this area, they often encounter difficulties in using English vocabulary in early childhood learning. This study aims to determine how much influence Action Drill Games have in introducing English vocabulary for Early Childhood in TK Negeri 1 Padang. This study uses a quantitative approach in the form of Quasi Experiments. The research population is all students of Early Childhood in TK Negeri 1 Padang and the sampling technique is Purposive Sampling, namely class B3 and class B4 each consisting of 10 children. The data collection technique uses a test, in the form of a statement of 8 items and the data analysis technique uses a normality test, homogeneity test, hypothesis test, data collection tools used a statement sheet. Then the data is processed with a difference test (t-test) using the help of the Spss 24.0 application for windows. The results of the study show that the N-Gain variance for the experimental class using the Action Drill game and the control class not given special treatment is homogeneous. Then, based on the table, the sig value (2-tailed) is 0.000 < 0.05. Thus, it is concluded that there is a significant (real) difference in effectiveness between the introduction of English vocabulary for early childhood and the treatment given by the teacher.
PENGARUH VIDEO ANIMASI HEWAN DAN JENIS MAKANANNYA TERHADAP KEMAMPUAN MENYIMAK ANAK USIA 5-6 TAHUN DI TK HARAPAN IBU NAGARI LUNANG UTARA Ditha Fauzia; Vivi Anggraini; Elise Muryanti; Saridewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.54889

Abstract

The purpose of this study was to understand the effect of animated videos of animals and their types of food on the listening skills of children aged 5 to 6 years at Harapan Ibu Kindergarten, Nagari Lunang Utara. This study used a quantitative approach with a quasi-experimental design. The research subjects were 20 children divided into two groups: B2 (10 children) as the experimental class who were given treatment in the form of animated videos of animals and their types of food, and class B1 (10 children) as the control class who were not given treatment. The data collection instrument consisted of four items with four assessment categories, namely bb (1), MB (2), BSH (3), and BSB (4). Data analysis began with a normality test and a homogeneity test to ensure the distribution of similarity and variance data. After being confirmed normal and homogeneous, it was continued with a hypothesis test using a paired sample t-test and an independent sample t-test. The results of the analysis showed a higher increase in scores in the experimental group, namely an average of 52 points, compared to the control group which experienced an increase of 33 points. This clearly demonstrates that animated videos of animals and their food have a positive impact on improving early childhood listening skills. Therefore, learning media based on animated videos of animals and their food can be an effective alternative for improving language development in children aged 5-6, particularly listening skills.
PENGARUH MEDIA POP UP BOOK DALAM MENGENALKAN KOSAKATA ANGKA BAHASA INGGRIS PADA ANAK DI TK NEGERI 02 PANCUNG SOAL Sari, Novita; Muryanti, Elise; Pransiska, Rismareni; Saridewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59667

Abstract

This study was motivated by the underdeveloped ability of children to recognize English number vocabulary, which was caused by the limited use of engaging and varied learning media. As a result, children experienced difficulties in recognizing, pronouncing, and remembering English number vocabulary. Therefore, this study focused on the use of Pop-Up Book media as a learning medium that could attract children's attention and facilitate their understanding of English number vocabulary. This study employed a quantitative approach using a quasi-experimental research design. The population consisted of all children at TK Negeri 02 Pancung Soal. The sample was selected using a cluster sampling technique, involving Class B1 and Class B3, with 10 children in each class. Data were collected through a test consisting of four assessment items. The data were analyzed using normality testing, homogeneity testing, and hypothesis testing with the assistance of SPSS Version 25.The results indicated that the data from both the experimental and control groups were normally distributed and homogeneous. The hypothesis testing showed a significance value (Sig. 2-tailed) of 0.004. Since 0.004 was less than 0.05 (0.004 < 0.05), the null hypothesis (H₀) was rejected and the alternative hypothesis (Hₐ) was accepted. Therefore, it can be concluded that the use of Pop-Up Book media had a significant effect on children's ability to recognize English number vocabulary at TK Negeri 02 Pancung Soal. The findings also revealed that Pop-Up Book media effectively improved children's ability to recognize, pronounce, and understand English number vocabulary compared with conventional learning that did not use Pop-Up Book media.
PENGARUH VIDEO ANIMASI DONGENG TERHADAP KEMAMPUAN BERBICARA ANAK USIA 5-6 TAHUN DI TAMAN KANAK KANAK NEGERI PEMBINA LUBUK SIKAPING Dini Safitri, Rahma; Anggraini, Vivi; Pransiska, Rismareni; Muryanti, Elise
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.65526

Abstract

Speaking A crucial component of early childhood language development is ability because It helps kids in expressing ideas, experiences, and feelings during everyday interactions. Difficulties in speaking ability were still found among kids of Taman Kanak-Kanak Negeri Pembina Lubuk Sikaping who are five to six years old, including limited vocabulary, difficulties in constructing simple sentences, limited fluency in answering questions, and low confidence in expressing opinions. These conditions indicate the need for learning media that are engaging and appropriate to children's learning characteristics. The purpose of this study was to ascertain how animated fairy tale movies affected the speaking abilities of youngsters between the ages of five and six. Using a pretest-posttest control group design and a quasi-experimental methodology, the study used a quantitative approach. There were 26 kids involved, including 13 kids in the experimental group and 13 kids in the control group. Observation was used to gather data using a speaking ability assessment instrument and examined utilizing the independent samples t-test, homogeneity, and normalcy methods. The outcomes shown an improvement in this speaking ability from children in this trial group after receiving treatment through animated fairy-tale videos. The mean pretest score for the experimental group rose from 9.23 to 17.77 on the posttest, while the controls group's mean score increased from 9.08 to 14.15. There was a significant difference between the two groups, as indicated by the independent samples t-test's significance value of less than 0.001. Animated fairy-tale videos can therefore be utilized as an alternate teaching method to encourage youngsters between the ages of five and six to talk.
Co-Authors Agung Prayoga Aisya Fitriana Alfebi, Salwa Evril Alfi Azura Alifya Pratiwi Anggraini, Vivi Arianti, Nopen Arief, Bunga Putri Arkanasya Ummayah, Yasifa Asdi Wirman Ashaabulmaymanah, Wafa Azhariatul Jamilah Azura, Alfi Baiti Latifa Bunga Amalia, Sri Bunga Putri Arief Dadan Suryana Dahniar Dahniar Desi Nur Safitri Dewi Susanti Diana Handayani, Diana Dini Safitri, Rahma Disrawati Disrawati Ditha Fauzia Dwi Septia Ochi Wahyuni Elmi Rulisti Ermani Ermani Farida Mayar Firdaus, Muthiara Gusmeta, Gusmeta Hasanah, Arkas Hopipa Indah Indah Milla Sari Putri Indra Yeni Indra Yeni Julia Yonika Karima, Nayla Laila Pitra Maharani Laura Mardiah, Khairatul Marisa, Usnaul Melinda, Sonia Muryani Muthia Azhar, Puja Mutia Aulia Nadila Sri Putri Naila Amelia Negsa Martoni Nenny Mahyuddin Nia - Susanti Nifa, Hanifah Amran Ninda Islami Putri Nisakhairani Sinaga Noer Azhari Azman, Mohamed Novela, Difa Jeni Novita Sari Novrianti, - Nur Afni Oktafia Nur Aini Nur Azizah Nurul Anifa Prita Ridha Insani Puti Juliani Putri annisa Putri Rahmadani, Putri Putri, Indah Milla Sari Rahayu, Siska Sri Ratna Wilis Ria Desiska Rismareni Pransiska Rozalina, Fifi Alenda Safitri, Desi Nur Sahriana Desi Rambe Sarah Zahra Monica Saridewi Saridewi Silvia Seprianti Sinaga, Nisakhairani Sonya Sucia Lestari Sri Hartati Syopia Rahmadani Tisna Syafnita Tuzahra, Rauhdiya Vivi Anggraini Wafiq Aziza Yul Syofriend Yul Syofriend, Yul Yuli Herman Yuli Herman Yuli Herman Yulsyofriend, Yulsyofriend Yunia Riska  Wirman, Asdi