p-Index From 2021 - 2026
12.581
P-Index
This Author published in this journals
All Journal MOTION : Jurnal Riset Physical Education Competitor : Jurnal Pendidikan Kepelatihan Olahraga ELINVO (Electronics, Informatics, and Vocational Education) Jurnal Sport Science Al Ishlah Jurnal Pendidikan Gelanggang Pendidikan Jasmani Indonesia JOURNAL SPORT AREA JIPES - JOURNAL OF INDONESIAN PHYSICAL EDUCATION AND SPORT Jurnal Ilmiah Adiraga : Jurnal Penelitian Olahraga Journal Physical Education, Health and Recreation JURNAL PENJAKORA Jurnal SPORTIF : Jurnal Penelitian Pembelajaran JURNAL ILMU KEOLAHRAGAAN Jurnal Karinov Journal Sport Science Indonesia (JASSI) JOSSAE (Journal of Sport Science and Education) Journal of Physical and Outdoor Education Sport Science and Health jurnal ilmu keolahragaan Multilateral: Jurnal Pendidikan Jasmani Dan Olahraga Jurnal Patriot GANDRUNG: Jurnal Pengabdian Kepada Masyarakat Journal Coaching Education Sports Bima Loka: Journal of Physical Education Jurnal Kepelatihan Olahraga JMPO Journal of Science and Education (JSE) INSPIREE: Indonesian Sport Innovation Review Jurnal Olahraga Pendidikan Indonesia (JOPI) JKJO Indonesian Journal of Physical Education and Sport Science (IJPESS) Discourse of Physical Education Physical Education and Sports: Studies and Research Sinar Dunia: Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan SPORT-Mu: Jurnal Pendidikan Olahraga KORSA Bersatu: Jurnal Pendidikan Bhinneka Tunggal Ika Jayabama: Jurnal Peminat Olahraga PROMOTIF: Jurnal Pengabdian Kepada Masyarakat Bravo's: Journal of Physical Education and Sport Science Sportify Journal Jurnal Seni Tari Physical Education and Sports: Studies and Research Jp.jok (Jurnal Pendidikan Jasmani, Olahraga dan Kesehatan)
Claim Missing Document
Check
Articles

Permainan Edukasi "Oper ke Dinding": Solusi Kreatif untuk Pembelajaran Operan Dada dalam Bola Basket Lalu Moh Yudha Isnaini; Ari Wibowo Kurniawan; Gosy Endra Vigriawan; Andry Akhiruyanto; Mohad Anizu Mohd Nor
Indonesian Journal of Physical Education and Sport Science Vol 6 No 1 (2026): March: Indonesian Journal of Physical Education and Sport Science
Publisher : Indonesian Journal of Physical Education and Sport Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52188/ijpess.v6i1.1938

Abstract

Study Purpose : One of the barriers to teaching basic chest pass learning in basketball is the monotonous approach that reduces students' motivation and engagement. The purpose of this study was to create and assess a projector-based educational game, Pass To The Wall that used an innovative medium for learning the chest pass. Material and Methods. This study used the ADDIE model of Research and Development (R&D) design. A small trial involved thirty-two junior high school eighth graders. Data were collected from accomplished observations, student and teacher response questionnaires and followed by a quasi-experimental the pre-test and post-test of chest pass skills. Results. Pass To The Wall projector-based educational game was highly feasible and effective in its development and implementation. Media received very positive responses from students (87.5%) and teachers (91.3%). Moreover, statistical analysis showed significant differences in chest pass after intervention; importantly the difference was not just in number but also technique (p < 0.05). The results indicate that the projector based educational game produced a statistically significant improvement in students basketball chest pass performance. Conclusion. In conclusion, the findings of this study showed that Pass To The Wall educational game is actionable and effectively use as instructional medium to enhance students basketball chest pass skills. With the integration of projector-based interactive media, not only is technical accuracy and execution improved, but it also enhances student engagement of physical education learning. Thus, the current model can be considered as an alternative strategy for the development of fundamental motor skills in basketball teaching.
Students’ interest in physical education learning: Analysis of internal and external factors Kurniawan, Rama; Kurniawan, Ari Wibowo; Wijaya, Dimas
Journal Sport Area Vol 6 No 3 (2021): December
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/sportarea.2021.vol6(3).7402

Abstract

In physical education, learning interests are required so that the intentions of this meant learning are well accomplished. This research is aimed to find out the descriptions of students’ interest factors when attending physical education learning at State Senior High School 2 Malang. This study employed a quantitative descriptive research design through survey methods. In order to obtain the research data, a questionnaire was employed as the research instrument with 329 students as the research subjects. After the data were collected, they were analyzed by using a type of descriptive statistical analysis. The results of this research indicated that students’ interest in learning physical education of X class students in State Senior High School 2 Malang both of internal and external factors were classified as high categories. Internal factors influenced students’ interests more during physical education learning compared to external factors. Overall, the activity factor and feeling of pleasure are the most influential factors for their involvement in physical education learning. Understanding that, students and teachers are suggested to look at intervening toward each above factors as an effort to improve their interest in learning.
Development of basic movement learning models of the concept of play and games modification elementary school level Kurniawan, Ari Wibowo; Hanief, Yulingga Nanda
Journal Sport Area Vol 7 No 2 (2022): August
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/sportarea.2022.vol7(2).8589

Abstract

The limited facilities for physical education (PE) teachers cause learning less varied patterns, so it impacts the development of students' basic movements. This study aims to develop a learning model using the play and games modification concept to facilitate the needs of basic movement at the elementary school level. This research is development research with five stages, namely; (1) need assessment, (2) product design selection, (3) product development, (4) implementation, and (5) product evaluation. This research produces a product and investigates the efficiency of that product to facilitate elementary school students’ basic movement fulfillment. The subjects in this study are the physical education teachers from Malang regency, Lumajang Regency, Malang City, Lamongan Regency, Blitar City, and Kediri Regency, East Java, Indonesia. From the six regions, 10 schools are involved as subjects, each of which included 25 teachers.The research results suggest that this learning model with play and games modification concept can be used and facilitate the attainment of elementary school students’ basic movement. Thus, the learning model can be categorized as feasible and can promote the fulfillment of the basic movement needs at the elementary school level. The results have significance for elementary school students. The findings can assist teachers in providing facilities for the basic movement needs of children at the elementary school level.
Development of Part and Whole Learning of Swimming Materials in Swimming Extracurricular at SMA Negeri 1 Tumpang Vania Putri Hariyoko; Ari Wibowo Kurniawan; Usman Wahyudi
Journal Coaching Education Sports Vol. 5 No. 2 (2024)
Publisher : Program Studi Pendidikan Kepelatihan Olahraga Fakultas Ilmu Pendidikan Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/fghec987

Abstract

The process of learning basic techniques and swimming styles is the first very important thing that students must have in the swimming extracurricular at SMA Negeri 1 Tumpang. In extracurricular swimming there are still no manuals that can be used to support student learning. The implementation of extracurricular swimming is still very lacking because implementation is uncertain every week. Based on the results of observations, it shows that 93.3% of SMA Negeri 1 Tumpang students need books as a guide to basic swimming learning techniques. The aim is to develop part and whole swimming learning in extracurricular swimming at SMA Negeri 1 Tumpang by providing assistance in the form of ebooks to students so that they have a guidebook on basic swimming techniques.  This research is Research and Development (R&D) research using the Borg and Gall development model. With initial field trial subjects of 6 students and large field trials of 30 students. Based on data obtained from the results of data analysis from experts, namely media experts, 98% results were obtained from learning experts, 95% results were obtained from swimming experts, 98% results were obtained from initial field trials, initial field trials obtained 97% results and large field trials obtained 96% results. The results of data analysis from experts and field trials obtained the result "Very Suitable for Use". The data collection technique was carried out through a questionnaire instrument. It can be concluded that this learning development product can help extracurricular learning at SMA Negeri 1 Tumpang.
Pengembangan media pembelajaran multimedia interaktif berbasis canva site pada materi lompat jauh siswa smp kelas viii di kabupaten dan kota malang Syifa Ethika Juanda; Siti Nurrochmah; Ari Wibowo Kurniawan
Multilateral : Jurnal Pendidikan Jasmani dan Olahraga Vol 25, No 1 (2026): February
Publisher : Lambung Mangkurat University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/multilateral.v25i1.25329

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran multimedia interaktif berbasis Canva Site pada materi lompat jauh untuk siswa kelas VIII SMP di Kabupaten dan Kota Malang serta mengetahui tingkat kelayakan media yang dikembangkan. Penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development) dengan model ADDIE yang meliputi tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian melibatkan siswa kelas VIII SMP dengan jumlah sampel sebanyak 120 siswa, serta validator yang terdiri atas ahli materi, ahli media, dan praktisi pembelajaran PJOK. Teknik pengumpulan data menggunakan angket validasi dan angket respon pengguna. Data dianalisis secara deskriptif kuantitatif dalam bentuk persentase. Hasil penelitian menunjukkan bahwa media pembelajaran multimedia interaktif berbasis Canva Site memperoleh nilai rata-rata sebesar 92%. Setiap aspek penilaian, yaitu kemenarikan (90%), kesesuaian (92%), kebermanfaatan (92%), kejelasan (92%), dan kelayakan (94%), berada pada rentang 85%-100% dengan kategori sangat layak. Dengan demikian, media yang dikembangkan dinyatakan sangat layak digunakan dalam pembelajaran. Selain itu, hasil uji coba kepada siswa menunjukkan respon yang sangat positif terhadap tampilan, kemudahan penggunaan, dan kejelasan materi. demikian, media pembelajaran multimedia interaktif berbasis Canva Site layak digunakan sebagai media pendukung pembelajaran PJOK pada materi lompat jauh siswa kelas VIII SMP. Kontribusi penelitian ini adalah menyediakan inovasi media pembelajaran interaktif berbasis Canva Site yang dapat menjadi alternatif pendukung pembelajaran PJOK, khususnya materi lompat jauh, serta mendorong pemanfaatan teknologi dalam meningkatkan kualitas dan keterlibatan siswa dalam proses pembelajaran.
Pembelajaran teknik jatuhan pencak silat kategori tanding berbasis google sites: research and development Zulfikar Ubaidillah Riky; Imam Hariadi; Ari Wibowo Kurniawan
Multilateral : Jurnal Pendidikan Jasmani dan Olahraga Vol 25, No 1 (2026): February
Publisher : Lambung Mangkurat University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/multilateral.v25i1.24592

Abstract

Google sites merupakan situs web yang dapat diakses melalui internet yang terintegrasi layanan google. Pada era digital, media pembelajaran berbasis multimedia web sering dimanfaatkan untuk menunjang belajar peserta didik. Tujuan penelitian ini adalah mengembangkan media pembelajaran teknik jatuhan pencak silat kategori tanding berbasis google sites, guna meningkatkan pengetahuan dan keterampilan mahasiswa spesialisasi pencak silat agar teknik diterapkan lebih optimal. Prosedur penelitian menggunakan modifikasi model borg and gall menjadi 7 tahapan sesuai kebutuhan penelitian; 1) analisis kebutuhan, 2) desain produk, 3) validasi produk, 4) revisi produk, 5) uji coba kelompok kecil, 6) uji kelompok besar, 7) produk akhir. Penelitian ini melibatkan 3 orang ahli, 10 responden uji kelompok kecil dan 30 responden uji kelompok besar. Instrumen pengumpulan data menggunakan angket penilaian positif dengan skala likert, kemudian hasil dikonversikan kedalam kriteria kelayakan produk. Adapun hasil uji kelayakan produk ahli materi memperoleh 93%, ahli media memperoleh 96%, ahli praktisi memperoleh 93%. Selanjutnya, tahap uji coba kelompok kecil mendapat hasil 86% (sangat layak), dan pada tahap uji kelompok besar mendapat 94% (sangat layak). Hasil penelitian menunjukkan media pembelajaran sangat layak untuk menunjang peningkatan belajar peserta didik. Namun masih perlu uji keefektifan lebih lanjut pada penelitian berikutnya, dikarenkan penelitian ini hanya pada tahap pengembangan.
Pengembangan media pembelajaran kebugaran jasmani berbasis permainan ular tangga Riski Latif; Sapto Adi; Ari Wibowo Kurniawan
Multilateral : Jurnal Pendidikan Jasmani dan Olahraga Vol 25, No 1 (2026): February
Publisher : Lambung Mangkurat University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/multilateral.v25i1.25337

Abstract

Pembelajaran kebugaran jasmani di sekolah dasar masih menghadapi berbagai kendala, seperti rendahnya motivasi belajar peserta didik, pembelajaran yang cenderung monoton, serta keterbatasan sarana dan prasarana, khususnya di daerah terpencil. Penelitian ini bertujuan untuk merancang dan menghasilkan media pembelajaran kebugaran jasmani berbasis permainan ular tangga (Fitplay) yang disesuaikan dengan kebutuhan dan karakteristik belajar siswa kelas V sekolah dasar, sekaligus menilai tingkat kelayakannya sebagai media pembelajaran PJOK. Penelitian menggunakan metode Research and Development (R&D) dengan pendekatan ADDIE yang meliputi tahap analisis, desain, pengembangan, penerapan, dan evaluasi. Subjek penelitian melibatkan pakar materi, pembelajaran, media, dan praktisi, serta siswa dalam uji coba skala kecil (9 peserta) dan skala besar (56 peserta) dari lima sekolah dasar. Data dikumpulkan melalui angket skala Likert dan dianalisis secara deskriptif kuantitatif dan kualitatif. Hasil validasi menunjukkan bahwa Fitplay berada pada kategori “Sangat Layak”, dengan persentase kelayakan ahli di atas 90% serta hasil uji coba kelompok kecil sebesar 87,4% dan kelompok besar 91,8%. Kontribusi penelitian ini terletak pada penyediaan media pembelajaran berbasis permainan yang kontekstual, aplikatif, dan sesuai dengan karakteristik pembelajaran PJOK, sehingga dapat menjadi alternatif solusi untuk meningkatkan kualitas pembelajaran kebugaran jasmani di sekolah dasar.
Pengembangan bahan ajar gerak manipulatif dengan pendekatan game-based learning fase c kabupaten tana tidung Mohd Akhbar Abdullah; M. E. Winarno; Ari Wibowo Kurniawan
Multilateral : Jurnal Pendidikan Jasmani dan Olahraga Vol 25, No 1 (2026): February
Publisher : Lambung Mangkurat University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/multilateral.v25i1.25344

Abstract

Proyek ini berupaya menciptakan sumber daya instruksional untuk pembelajaran gerakan manipulatif yang didasarkan pada Game Based Learning (GBL) bagi siswa Tahap C di Kabupaten Tana Tidung. Penelitian ini didasarkan pada kinerja hasil belajar siswa di bawah standar, terutama dalam domain kognitif dan psikomotorik yang terkait dengan materi gerakan manipulatif, di samping kelangkaan sumber daya pengajaran baru yang disesuaikan dengan karakteristik siswa. Studi ini menggunakan metodologi Penelitian dan Pengembangan (R&D) yang memanfaatkan model pengembangan Borg dan Gall yang efisien, mencakup fase penilaian kebutuhan, perencanaan, pembuatan produk awal, evaluasi ahli, modifikasi produk, pengujian lapangan, dan peningkatan produk akhir. Produk yang diusulkan terdiri dari alat pembelajaran gerakan manipulatif berbasis game yang bertujuan untuk meningkatkan keterlibatan dan motivasi siswa dalam belajar. Hasil validasi dari para ahli material menghasilkan skor 215 dari kemungkinan 256, mencerminkan presentasi kelayakan 87,9%. Pakar pembelajaran menilai materi dengan skor 258 dari 296, menghasilkan presentasi kelayakan 87%. Pakar media mendapat skor 300 dari maksimal 320, mencapai presentasi kelayakan 93,8%. Hasil tes kelompok kecil menghasilkan skor 829 dari maksimum 960, menghasilkan persentase kelayakan 86% (sangat valid). Selanjutnya, uji coba kelompok besar di SDN 018 mencapai skor 845 dari 960, yang menghasilkan persentase kelayakan 92,71%. Selain itu, SDN TU mencapai skor 900 dari 960, sehingga menetapkan persentase kelayakannya. Skor rata-rata kumulatif adalah 93,7% Akibatnya, berdasarkan temuan dari validasi ahli dan uji coba lapangan, sumber belajar gerak manipulatif berbasis permainan untuk melempar dan menangkap dianggap sesuai untuk penggunaan pendidikan.
Outdoor Education as an Experiential Learning Approach to Foster Physical Education Interest Kudus, Ahmad; Muhaimin, Ali; Zainuddin, Fadli; Irmansyah, Johan; Kurniawan, Ari Wibowo
Sportify Journal Vol. 5 No. 2 (2025): December
Publisher : LITPAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/sj.v5i2.5374

Abstract

This study was motivated by the need for innovation in Physical Education, Sports, and Health learning, as some Grade Five students at SDN 05 Danger showed limited enthusiasm and engagement in conventional learning activities. The study aimed to examine the relationship between Outdoor Education implementation and students’ learning interest in physical education at SDN 05 Danger, Masbagik District. This research used a quantitative associative approach with a survey method. The sample consisted of all 42 Grade Five students selected through total sampling. Data were collected using a Likert-scale questionnaire, observation, and documentation, then analyzed through validity testing, reliability testing, simple linear regression, t-test, F-test, and coefficient of determination. The results showed that Outdoor Education had a positive and significant relationship with students’ learning interest, with Y = 4.684 + 0.714X, t = 4.653, p < 0.001, and R² = 0.351.
The Development of Creative Dance Based Anti Bullying Educational Media to Foster Children's Empathic Imagination in the Laboratory Kindergarten of Universitas Negeri Malang Winda Istiandini; Wida Rahayuningtyas; Ari Wibowo Kurniawan
Jurnal Seni Tari Vol. 14 No. 2 (2025)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/qn8q0g08

Abstract

The phenomenon of bullying in early childhood, especially among Generation Alpha who have minimal direct interaction, requires creative and interactive educational media to develop empathy. Although dance has proven to be effective in social development, the specific implementation of creative dance as an anti-bullying medium in Indonesia is still very limited. This study aims to develop and test the feasibility (validity and practicality) of creative dance-based anti-bullying educational media to foster empathic imagination in children in KB-TK Lab UM. This research uses a Research and Development (R&D) approach by adopting the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The product developed is in the form of a creative dance video with the song "Kita Teman Kita Hebat." The research subjects involved experts (materials, media, early childhood education) and 88 students of the UM Lab Kindergarten. The data was analyzed in a quantitative descriptive percentage. The results of expert validation show that the feasibility of the product is very high with an average of 90.47% (Very Valid). Meanwhile, the field trial recorded a practicality level of 89.85%. Dance art media facilitates children to imagine anti-bullying situations through movement and expression. This encourages the simultaneous development of cognitive and affective aspects of empathy. By dancing and playing, children learn to be aware of the differences in perspectives and feelings of friends, fostering mutual respect and solidarity. This medium is effective for strengthening the empathic imagination, a crucial skill to prevent bullying and support social-emotional development.
Co-Authors Abdul Aziz Maga Huzein Adnanda, Azka Afifah Rachmawati Agus Tomi Ahmad Abdullah Ahmad Nur Hamzah Hasan Aidiansyah, Muhammad Rifqi Albani, Iqbal Akbar Alfi, Moh Rizki Amin, Jinnan Wahyudi Andri Akhiruyanto Andy Setiawan Andy Setiawan Anggriawan, Chandra Ongky Anggun Setyaningrum Aqsha, Ahmad Hanif Aqshallazuardi, Praresta Aqwa Ardiansyah Prakoso, Rohman Ardilla, Mia Wirda Ari Mei Wulandari Arief Darmawan Arief Darmawan Arief, Muhammad Ghazali Arif Ferdiansyah Ariyana Ariyana, Ariyana Barikah, Khasanatul Cahyani, Amanda Regita Cahyo Nugroho Nugroho Clarita, Tya Dandy N Nababan Devi Kumala Sari Dhoni Arga Hasibuan Difta Fitri Putri Dimas Wijaya Dina Surfiyah Dinar Maudri Lestari Dona Sandy Yudasmara Dwi Fahrulzaini Samiaji Eka Supriatna Erika Novitasari Fadli Zainuddin, Fadli Fahrial Amiq Faizal Handoko Putra Fajar Raya Ferdinal Kusuma Bakti Fathurrahman, Haris Imam Karim Febrita Paulina Heynoek Ferdiansyah, Arif Ferdinal, Fajar Raya Fernanda Ria Asmara Firdaus, Rathomi Indra Gema Fitriady Gosy Endra Vigriawan Gunawan, Dimas Chandra Gustianto Irawan Hamzah , Hasan, Ahmad Nur Hamzah Hendra Jondry HERI WAHYUDI Heru Hardiyansyah Cahyana Putra Heru Subaris Kasjono, Heru Subaris Ihtiar Rahayu Ilmi, Masrurdin Imam Hariadi Indi Ni&#039;matur Rohmatika Indi Ni'matur Rohmatika Indung Pranata Indung Pranata Iqbal Tawakal , Muhammad Irawan, Gustianto Ishaq, Iqbal Maghrobi James Tangkudung Johan Irmansyah Kanduwi, Exy Kawido Krisna Hadi Surya Ketut Ima Ismara Khusnul Khotimah Kudus, Ahmad Kuncoro, Moh. Sufiga Lalu Moh Yudha Isnaini Lokananta Teguh Hari Wiguno M. E. Winarno M. Helmy Firman Amrullah Moch. Ilyas Satriyono Moh. Sufiga Kuncoro Mohad Anizu Mohd Nor Mohammad Baidowi Muslich Mohd Akhbar Abdullah Mohd Nor , Mohad Anizu Bin muarifin, Mu'arifin Mu’arifin, Mu’arifin Muhaimin, Ali Muhammad Aliffajaruddin Alfani Muhammad Anwar Muhammad Syawal Nur Mansyah Mukhlis, Novan Arzani Mustaqim, Bima Mu’arifin Mu’arifin Mu’arifin Mu’arifin, Mu’arifin Nadhifah, Yufa Fajrin Neng Rina Neng Rina Rina Novantua Nababan, Dandy Novita, Zihan Oni Bagus Januarto, Oni Bagus Paulina, Febrita Peter Kristian Pradana, Krisna Ari Prakoso, Rohman Ardiansyah Prayogi Dwina Angga Puspitasari, Dianti Fera Putri, Fildzah Machdi Rahman, Rainal Rahman, Zainal RAJIP MUSTAFILLAH RUSDIYANTO Rama Kurniawan Ramadhan, Syahrul Yanuar Rheynov Alfian Utama Risandy Dwiary Dharmawan Riski Latif Ristyo Novy Wulandari Rozak, Dinar Akbarul Salamuddin, Norlena Salsabilla Navia Eka Putri Sapto Adi Saputro, Titus Setyo Pramono, Abdul Hadi Sigit Wahyudin Sigit, Cahyo Nugroho Siswanto, Mamluatuz Zahirah Siti Nurrochmah Slamet, Mudji Sudirman Sudirman Sugiyanto - Supriyadi Supriyadi Supriyadi Supriyadi Surya Adi Saputra Syahada Tamyatul Jannah Syifa Ethika Juanda Tangkudung, James Tatok Sugiarto Usman Nasution Usman Wahyudi Vania Putri Hariyoko Wahid, Wildhan Nur Wahyudin, Sigit Wida Rahayuningtyas Widiati, Prisca Widigdya, Argadianto Wijaya, Dimas Winda Istiandini Yufa Fajrin Nadhifah Yuliansyah, Achmad Rizal Yulingga Nanda Hanief Zamtinah Zamtinah Zihan Novita Sari Zulfa, Isna Indana Zulfikar Ubaidillah Riky zulhaj akbar firdaus